05-10-2013, 01:19 AM | #501 | |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Quote:
I will say this is still a great event since it's encompassing every sort of player. Even if I disagree with things at points. Keep it up~ |
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05-10-2013, 01:28 AM | #502 |
FFR Veteran
Join Date: Aug 2008
Posts: 481
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Re: May-hem: DAYS NINE, TEN & ELEVEN
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05-10-2013, 01:52 AM | #503 | |
FFR Veteran
Join Date: Jul 2012
Posts: 358
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Quote:
Well, it looks like everyone has access to R^3, so that shouldn't be a problem, yay. What exactly does judge offset do? This stuff is too complicated for my lack of rhythm game knowledge :P. |
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05-10-2013, 03:48 AM | #504 |
FFR Veteran
Join Date: Apr 2007
Posts: 19
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Re: May-hem: DAYS NINE, TEN & ELEVEN
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05-10-2013, 04:46 AM | #505 |
Anxiety monster
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Re: May-hem: DAYS NINE, TEN & ELEVEN
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05-10-2013, 05:30 AM | #506 |
FFR Player
Join Date: Feb 2008
Location: Tromsų, Norway
Posts: 15
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Day 11 - Glaciate
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05-10-2013, 07:43 AM | #507 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,810
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Re: May-hem: DAYS NINE, TEN & ELEVEN
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05-10-2013, 10:22 AM | #508 |
FFR Veteran
Join Date: Mar 2006
Posts: 82
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Re: May-hem: DAYS NINE, TEN & ELEVEN
May-hem: Day Nine, Ten, Eleven
XP StartUp Theme: http://www.flashflashrevolution.com/...replay/212340/ See Attachments for Rest. |
05-10-2013, 10:25 AM | #509 |
FFR Veteran
Join Date: Mar 2006
Posts: 82
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Re: May-hem: DAYS NINE, TEN & ELEVEN
May-Hem: Days Nine, Ten, Eleven Continued
Last edited by Ecoli; 05-11-2013 at 02:21 AM.. Reason: Added Alone Again at 4AM on 5/11/13 |
05-10-2013, 10:31 AM | #510 |
Retired
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Looking on the spreadsheet, I noticed Day 8 hasn't been fully updated yet.
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Master AAA's: 30 Guru AAA's: 1 Brutal+ FC's: 46 (MOST RECENT: The Bird's Midair Heatstroke) Best AAA's: OVERklock, Mario Minor, Paraclete, FFLBF, Shatterscape, Spaceman, Pitch Black, Requiem -Dies irae-, Queen of Bootlegs |
05-10-2013, 10:38 AM | #511 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Quote:
Judge offset changes where the judgings are set in relation to the receptors. So for example, if you play R^3 and usually hit amazings, setting the judge offset to -3 would make you usually hit averages. Of course this doesn't change the judge window itself, so if you were to hit below the average, you would flat out miss the note if you weren't quick enough to hit it again. Here is sort of a visual of the judge window, where the judge offset next to it shows the grade you'll get if you typically hit in the amazing window: Good (3) Good (2) Perfect! (1) Amazing!! (0) (receptors are usually here <V^>) Perfect! (-1) Good (-2) Average (-3) <v^> (You can move the receptors to any of these judges if it helps you visualize how the window has moved. I put them on the average, or -3 judge offset). Oh and if you didn't know, each of these are 1 frame, and FFR runs at 30 FPS.
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05-10-2013, 11:00 AM | #512 |
FFR Veteran
Join Date: Aug 2006
Location: St. Louis, Missouri
Posts: 36
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Fall Silently - http://imgur.com/ZA4tfqw,OmIqEfs,3kfpHlX
Infection - http://imgur.com/ZA4tfqw,OmIqEfs,3kfpHlX#1 XP Startup Theme - Alone Again at 4 AM - http://imgur.com/ZA4tfqw,OmIqEfs,3kfpHlX#2 |
05-10-2013, 11:31 AM | #513 |
D7 Elite Keymasher
Join Date: Feb 2011
Age: 29
Posts: 3,391
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Used scramble mod and no background for SSSG.. not sure if that's allowed, but I just couldn't take it anymore.
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05-10-2013, 12:27 PM | #514 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Quote:
Feel bad though, because I know how annoying it is to re-AAA that file.
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05-10-2013, 12:54 PM | #515 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: May-hem: DAYS NINE, TEN & ELEVEN
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05-10-2013, 02:35 PM | #516 |
FFR Veteran
Join Date: Aug 2006
Location: St. Louis, Missouri
Posts: 36
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Metalman Goes Clubbing - http://imgur.com/fCa5tai,mfyTy5l,cqgi4aL
Burnout - http://imgur.com/fCa5tai,mfyTy5l,cqgi4aL#1 4F73R M3 (FFR Edit) - http://imgur.com/fCa5tai,mfyTy5l,cqgi4aL#2 An easy way of doing the Burnout challenge is to scroll down your web browser so that the top shows half of the velocity engine. Then you simply hit arrows right as they touch the tip of your screen. And turn off the sound! |
05-10-2013, 06:36 PM | #517 |
FFR Veteran
Join Date: Dec 2007
Posts: 1,249
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Re: May-hem: DAYS NINE, TEN & ELEVEN
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05-10-2013, 07:37 PM | #518 |
D7 Elite Keymasher
Join Date: Feb 2013
Posts: 305
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Re: May-hem: DAYS NINE, TEN & ELEVEN
Get a raw score of 27875 or higher on Infection. (Raw score = SCORE in results screen.)
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05-10-2013, 08:24 PM | #519 |
Steam Id: MstrPoptart
Join Date: Mar 2005
Location: Toaster
Age: 33
Posts: 475
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Re: May-hem: DAY EIGHT
I'm not even going to try to AAA any songs from now on.
Devilchilly, you want HTML Code:
[img]http://i.imgur.com/4p9SfvV.png[/img]
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Last edited by MrPoptart; 05-10-2013 at 08:32 PM.. |
05-10-2013, 10:30 PM | #520 |
FFR Veteran
Join Date: Mar 2009
Age: 26
Posts: 108
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Re: May-hem: DAYS NINE, TEN & ELEVEN
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