Old 05-10-2013, 01:19 AM   #501
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

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Originally Posted by foxfire667 View Post
the average challenge isn't too bad if you use R^3's judge offset. Although if you can't play on R^3, yeah it is pretty hard for a lot of people to hit averages in high amounts.
Trust me, it's retarded to do it in legacy (the engine I use.) Pretty much all I wanna say is that again, a few of these feel like undervalued requirements. SSSG is retarded hard. I expected some BNS stuff, but like they're being used a bit earlier than I'd have thought.

I will say this is still a great event since it's encompassing every sort of player. Even if I disagree with things at points. Keep it up~
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Old 05-10-2013, 01:28 AM   #502
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

Days 9-11

http://imgur.com/a/VsqiE#0

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Old 05-10-2013, 01:52 AM   #503
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

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Okay, the stats have all been updated (to post #497). It will be updated again once the server hits 12am Saturday.

Although if you can't play on R^3, yeah it is pretty hard for a lot of people to hit averages in high amounts.
Did you intentionally not update the rest of day 8?

Well, it looks like everyone has access to R^3, so that shouldn't be a problem, yay. What exactly does judge offset do? This stuff is too complicated for my lack of rhythm game knowledge :P.
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Old 05-10-2013, 03:48 AM   #504
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN


Day 10:http://imgur.com/a/BuNdQ

I don't think I'll get the SSSG AAA.

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Old 05-10-2013, 04:46 AM   #505
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Old 05-10-2013, 05:30 AM   #506
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

Day 11 - Glaciate

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Old 05-10-2013, 07:43 AM   #507
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Old 05-10-2013, 10:22 AM   #508
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

May-hem: Day Nine, Ten, Eleven

XP StartUp Theme: http://www.flashflashrevolution.com/...replay/212340/

See Attachments for Rest.
Attached Images
File Type: jpg Fall Silently.jpg (58.6 KB, 0 views)
File Type: jpg Infection.jpg (59.3 KB, 0 views)
File Type: jpg Metalman.jpg (58.6 KB, 0 views)
File Type: jpg Burnout.jpg (59.4 KB, 0 views)
File Type: jpg 4F7.jpg (59.0 KB, 0 views)
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Old 05-10-2013, 10:25 AM   #509
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

May-Hem: Days Nine, Ten, Eleven Continued
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File Type: jpg In the Clouds.jpg (58.8 KB, 0 views)
File Type: jpg Indigo.jpg (59.3 KB, 0 views)
File Type: jpg Glaciate.jpg (58.3 KB, 0 views)
File Type: jpg Alone 4am.jpg (59.0 KB, 0 views)

Last edited by Ecoli; 05-11-2013 at 02:21 AM.. Reason: Added Alone Again at 4AM on 5/11/13
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Old 05-10-2013, 10:31 AM   #510
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

Looking on the spreadsheet, I noticed Day 8 hasn't been fully updated yet.
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Old 05-10-2013, 10:38 AM   #511
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

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Originally Posted by Viisbyxa View Post
Did you intentionally not update the rest of day 8?

Well, it looks like everyone has access to R^3, so that shouldn't be a problem, yay. What exactly does judge offset do? This stuff is too complicated for my lack of rhythm game knowledge :P.
Day 8 wasn't updated? Guess I'll fix that during the next update, I was specifically asked to manage this event with Prawn from day 9 to day 11, and update those challenges accordingly. I assumed day 8 should have already been taken care of.

Judge offset changes where the judgings are set in relation to the receptors. So for example, if you play R^3 and usually hit amazings, setting the judge offset to -3 would make you usually hit averages. Of course this doesn't change the judge window itself, so if you were to hit below the average, you would flat out miss the note if you weren't quick enough to hit it again. Here is sort of a visual of the judge window, where the judge offset next to it shows the grade you'll get if you typically hit in the amazing window:

Good (3)
Good (2)
Perfect! (1)
Amazing!! (0) (receptors are usually here <V^>)
Perfect! (-1)
Good (-2)
Average (-3) <v^>
(You can move the receptors to any of these judges if it helps you visualize how the window has moved. I put them on the average, or -3 judge offset). Oh and if you didn't know, each of these are 1 frame, and FFR runs at 30 FPS.
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Old 05-10-2013, 11:00 AM   #512
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

Fall Silently - http://imgur.com/ZA4tfqw,OmIqEfs,3kfpHlX
Infection - http://imgur.com/ZA4tfqw,OmIqEfs,3kfpHlX#1
XP Startup Theme -

Alone Again at 4 AM - http://imgur.com/ZA4tfqw,OmIqEfs,3kfpHlX#2
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Old 05-10-2013, 11:31 AM   #513
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

Used scramble mod and no background for SSSG.. not sure if that's allowed, but I just couldn't take it anymore.

















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Old 05-10-2013, 12:27 PM   #514
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

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Used scramble mod and no background for SSSG.. not sure if that's allowed, but I just couldn't take it anymore.
Don't think I can accept that, since you used modifiers which do not allow you to record your score. Especially considering scramble probably destroys the only actual challenge in the file, those really long messed up slow jacks.

Feel bad though, because I know how annoying it is to re-AAA that file.
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Old 05-10-2013, 12:54 PM   #515
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

oops







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Old 05-10-2013, 02:35 PM   #516
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

Metalman Goes Clubbing - http://imgur.com/fCa5tai,mfyTy5l,cqgi4aL
Burnout - http://imgur.com/fCa5tai,mfyTy5l,cqgi4aL#1
4F73R M3 (FFR Edit) - http://imgur.com/fCa5tai,mfyTy5l,cqgi4aL#2

An easy way of doing the Burnout challenge is to scroll down your web browser so that the top shows half of the velocity engine. Then you simply hit arrows right as they touch the tip of your screen. And turn off the sound!
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Old 05-10-2013, 06:36 PM   #517
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I really want to get snowman and sunshine girl done. It's just the stupidest frame crap ever on an easy song.






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Old 05-10-2013, 07:37 PM   #518
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Default Re: May-hem: DAYS NINE, TEN & ELEVEN

Get a raw score of 27875 or higher on Infection. (Raw score = SCORE in results screen.)
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Old 05-10-2013, 08:24 PM   #519
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Default Re: May-hem: DAY EIGHT

I'm not even going to try to AAA any songs from now on.


















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Old 05-10-2013, 10:30 PM   #520
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