10-17-2013, 01:06 AM | #1 |
lol happy
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What do you prefer in a file
Serious questions:
Of the following, which do you prefer most in regards to the difficulty curve: - Completely consistent difficulty throughout - Patches of areas that are roughly the same difficulty, with breaks in between - One or two very clear "hard parts" that define the difficulty of the file In files with clear hard parts do you prefer: - Difficult parts near the start of the file - Difficult parts near the end of the file Of the following, which do you prefer most in regards to song length: - Short files (sub-1:30 long) - DDR/ITG-length files (1:30 to 2:30 min) - Long play files (2:30-5 minutes) - Marathons (5 min+) How much does the genre of the music influence how much you like the file? (i.e. how much do you "hear" the song vs just treating the song as a rhythmic basis for hitting the arrows) What makes a file fun for you? (intentionally a very open-ended question) Answer when it comes to files that you enjoy, at your difficulty level (i.e. stuff that you can read and PA but not easily AAA) I'm genuinely curious and hopefully I'll get responses from a wide array of skill levels.
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10-17-2013, 01:32 AM | #2 | |||||
shots FIRED
Global Moderator, User Support, Judge
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Re: What do you prefer in a file
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Also, some people have certain degrees of preferences on musical accuracy towards stepping. I get the feeling that some people want to be contrarians to this ideology (they misuse terms such as "technicality", etc.) simply for sake of being different, and not worry about musical correlation at all. Because people in the end play whatever they find fun, those people can reap such benefits without much "musical thought". To me, I think there's merits in stepping according to the music, and many steppers don't want to take the time to find a good balance in their accuracy of layering reasonably. And for that I say: step however you like, but don't give "technical steppers" a bad name. Overall, you need to get a sense of musical pleasure (liking the song, steps correlating what you're hearing) and playing pleasure (solely how the taps feel to your fingers). Moderation is a good thing. |
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10-17-2013, 01:36 AM | #3 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
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Re: What do you prefer in a file
Of the following, which do you prefer most in regards to the difficulty curve:
- Completely consistent difficulty throughout - Patches of areas that are roughly the same difficulty, with breaks in between - One or two very clear "hard parts" that define the difficulty of the file In files with clear hard parts do you prefer: - Difficult parts near the start of the file - Difficult parts where the song justifies it - Difficult parts near the end of the file Of the following, which do you prefer most in regards to song length: - Short files (sub-1:30 long) - DDR/ITG-length files (1:30 to 2:30 min) - Long play files (2:30-5 minutes) - Marathons (5 min+) How much does the genre of the music influence how much you like the file? (i.e. how much do you "hear" the song vs just treating the song as a rhythmic basis for hitting the arrows) If it's Fruity Loops/Newgrounds techno/trance, Voc@loid, pony-fanmusic, I will not like the file. Even if the file is great, I simply can't stand listening to it. What makes a file fun for you? (intentionally a very open-ended question) Interesting and varying rhythms. Which is why I step Godspeed a lot. Stamina-demanding streams/jumpstreams are fun for challenge alone.
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10-17-2013, 01:36 AM | #4 |
FFR Player
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Re: What do you prefer in a file
Difficulty curve: all of them. If there's a major spike that defines the file, it depends on how it's executed.
Files with clear hard parts: both. If it's at the end, it's nerve-wrecking (with the exception of System Doctor since I have low expectations of AAAing it in one go). If it's at the beginning (Shotgun Surgery), hopefully it's compensated with the rest of the file being fun. Track length: on SM, I don't give a damn about repetition+the length of the file for the most part. On FFR, it's a slightly different story. Files that have a slow first 3-6 minutes, then barraging you with maximum density afterwards for the next 2 minutes is rather irritating to replay. Don't really care about the song choice. I can stomach radio pop/crunkcore/newgrounds/ponyfest/wall noise anyway - if it's got stuff I enjoy smashing to, then I'll enjoy playing it. What I find fun: files that require control - combination of speed, bursts, gluts, jacks, and to a lesser extent, polyrhythms without going too overboard (Metro, Eclipse, Jamais Vu, Vortex etc.) that it's a pain to PA on FFR with the exceptions of DP and RATO, are what I find fun to play on. Admittedly, I whore DP and RATO just for some spare grandtotal and I'm wanting to snag a rank #2 on DP (can't vibrate the trill which now guarantees ~50g and a miss ), and a rank #3 on RATO (so many mindblocks on that file now lol).
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10-17-2013, 01:38 AM | #5 | |||
Nope
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Re: What do you prefer in a file
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10-17-2013, 01:44 AM | #6 |
FFR Player
Join Date: Aug 2013
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Re: What do you prefer in a file
[[[[[[[[[[Of the following, which do you prefer most in regards to the difficulty curve:
- Completely consistent difficulty throughout [[[[[[[[[[In files with clear hard parts do you prefer: hard parts evenly throughout [[[[[[[[[[Of the following, which do you prefer most in regards to song length: - DDR/ITG-length files (1:30 to 2:30 min) [[[[[How much does the genre of the music influence how much you like the file? dislikes: songs with vocaloid (oster project is fine) rock songs that are too easy (4th/8ths throughout entire file) generic techno with no interesting rhythm (ex. a lot of dance/dance2 files) overstepped classic files (winter wind, death piano, revo, etc) likes: pretty much everything else, acid/dnb/jungle are some of my favorites though [[[[[[[[What makes a file fun for you? everything's gotta be good ex) my half, this dying soul, scarlet in the dream |
10-17-2013, 02:01 AM | #7 | |||||
Join Date: Apr 2006
Posts: 3,205
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Re: What do you prefer in a file
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- personally my favorite especially when corresponding to the intensity of the music. keeps players on their toes without annoying/overwhelming them and the experiencing of exerting oneself in relation to how strong the music is is enjoyable. - possibly ok if those hard parts aren't excessively harder than the rest of the file. can be problematic when a song breaks the three minute mark as it's going to suck for playability to do two and a half minutes of something non-challenging followed by something very hard to score on. Quote:
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music relevance: if a song is going intense and it's the climax I want to be challenged and be hitting the hardest parts of the file. if the song just slowed way down and is mellow I want to relax and hit only a few notes, even if there are 48th bloops or buzzes in the background. non-repetition: if a file is four minutes long there should be four minutes of stuff to play, not the same thirty seconds for four minutes This was fun to write. |
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10-17-2013, 02:24 AM | #8 | |||||
I don't get no respect
Join Date: Jun 2006
Age: 32
Posts: 1,332
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Re: What do you prefer in a file
Oh this'll be interesting.
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I have found a number of my favourite artists simply by playing. As a stepartist I hope that someone else can find some interesting music that I can help bring to them. Just cbf to actually make any files lol Quote:
Ultimately I need to enjoy the music first. Afterwards, if the file makes it feel as though I'm the one playing the song then that's a huge plus. Then I like to pick out little techniques stepartists used in their files. |
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10-17-2013, 02:33 AM | #9 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: What do you prefer in a file
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That's what I think at the moment at least. Also, yes I legitimately enjoy 5+ minute charts. AAAing isn't anything so long as it's fun. Pokemon Medley was one of the funnest charts I'd ever played. Sadly I look at it now as a step artist and it kind of hurts my brain so I can't enjoy it as I used to. Sometimes being a stepartist ruins some charts. Like Sleep. Sleep isn't a "terrible" file (I will gladly tell you otherwise, but that's my opinion VS what is realistic.) It kind of fits the chaotic nature of the song due to all the notes and background tones going on. I just think that if the hands had been kept to jumps mostly, it would have been a lot better. It's just not fun to play due to it's anchory nature. Last edited by XelNya; 10-17-2013 at 02:36 AM.. |
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10-17-2013, 02:41 AM | #10 |
The 40% Iron Chef
Join Date: Jan 2005
Location: Denver
Age: 33
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Re: What do you prefer in a file
What makes a file "fun" is seriously just sticking true to the music. Making the file FEEL like you're on a keyboard jamming out with the tunes. Your file for The Cataclysm is seriously fun because it's very accurate to the music. If you can accurately construct the vibe the artist(s) of a given song put off, the file is going to be fun regardless of difficulty.
I don't play FFR anymore because of lag issues, but in stepmania for me the files I enjoy most are the ones that are replayable. If I can play through and instantly want to replay the file to get a better score because the file just feels right, then you have achieved your goal. Overuse of patterns and repetitiveness are obvious turn-offs, but that might also fall on song choice more than pattern choice. A well stepped song might be horribly repetitive only because the song is. Really progressive music obviously works well in these situations because it hardly ever repeats, therefore the file is constantly fun because it's keeping you thoroughly involved and changing while doing so. For me I think song choice comes more into play than anything else. I don't particularly care what genre it's from, but if the song doesn't have much depth and musicality to it, it just feels plain and boring to me. If you take a song that has multiple parts to it, including instrumental solos or other interludes to change up the pace entirely, the file is just going to be better because you won't get bored with it. Of course there are times when you play files entirely for their steps for scoring purposes, but for files to play for sheer enjoyment I go for ones that no matter how many times I play it, one more time isn't going to make me sick of it.
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10-17-2013, 02:58 AM | #11 | |||||
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Join Date: Dec 2010
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Re: What do you prefer in a file
The obvious answer is that it really depends on the file, it's always situational since different tracks will create different types of files. Trying to make ==PLANET KARMA==-esque files from breakcore is pretty silly. Same with trying to make a relentless stamina jumpstream file with smooth jazz.
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I'm not really a fan of grace notes and coloured notes, but if it's a gimmick that won't reduce the fluency of a file, I'm all for it. It's always a plus to see something a bit different in files. Just because the track has the potential to have grace notes doesn't necessarily mean that you have to add them, especially since they are extremely jarring to see if the entire track is serene. Yes, it's technically correct, but just because it's technically correct doesn't necessarily mean that it's a FUN file. I greatly enjoy files such as This Dying Soul, Bud Ran Back Out, Scarlet in the Dream because they're fluent and also nothing too overly difficult all around. As a player, I also enjoy files like Gate Openerz and We Luv Lama for the challenge they create and since the purpose of the files is to set a new bar of stamina, I think the simfile author accomplished that perfectly. It challenges me to push myself and I enjoy pushing myself to my limits. These files do just that, nothing too overkill, just an all around difficult and challenging simfile. Last edited by EzExZeRo7497; 10-17-2013 at 03:02 AM.. |
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10-17-2013, 06:23 AM | #12 |
FFR Simfile Author
Join Date: Jun 2007
Posts: 1,195
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Re: What do you prefer in a file
So I just skimmed through difficulties 56 through 67 for a list of songs I'd call my favourites at the moment.
Lives Without Meaning Sexplosion pain night grand tin Retro City spanish CORETOON ETERNAL DRAIN Off the top of my head, a few files not within that range but still files I have a blast playing: A FLOWER GARDEN Document 13b Sparkle Downer Looking at this list, there are some general characteristics shared: 1. The files are of a difficulty that would engage me at my current skill level. I used to really enjoy Four Vents, but I don't think I could play it twice in a row without quitting out now. 2. The files are all of a reasonably short length. Actually I find that the long files in FFR often have really fun parts that are more enjoyable than the entirety of many shorter songs, but by virtue of their length these files just can't be addictive. There's a reason why Maltesers don't come in the size of cars. Trinity is an art piece, beautiful colour gimmicks and all - but, like Four Vents, I probably can't sit through it twice without quitting out. 3. The files have a really good sense of the ebb and flow of a song's energy...of the list above Document 13b is perhaps the one weakest in this aspect but even then it nails the concept better than 90% of the other files. I personally find that the jacks are placed such that they really bring a nice intensity to the file. The colour in Trinity is amazing, and Retro City and spanish - two very different files - use colour to great effect as well. I really like colour notes, and when they're correctly used I honestly wouldn't mind even if the notes themselves are like one frame off or something. 4. The files have a whole variety of patterns. ETERNAL DRAIN is obv the standout here since it's mainly jsjsjsjsjsj but it flows so well I don't even care. For everything else on the list, there's always something exciting to look forward to round the corner in the next few seconds.
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10-17-2013, 09:18 AM | #13 |
Batch Manager
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Re: What do you prefer in a file
It's generally good not to polarize difficulties, especially in longer files. Consistent difficulty isn't always needed but there should be a balance -- this is why I didn't mind files like Planet Karma and Red Wings Over Baron because even though they do have some rageworthy parts they're still good files with good songs.
When a file has the hardest parts near the end of the file (usually polarized to the rest of the file), I refer to it as Pandora syndrome. Depending on the song, if the ending is clearly more intense, then it would make sense for a difficult section near the end of the file but for marathon files such as Strawberry Sweetz this is executed very poorly. I've always liked songs of DDR to ITG length. Breakbeat Acid for instance was originally almost 3 minutes long, but the cut to half its length makes it much better and removes the less interesting parts. Generally these files are better to play as well because it's very hard to keep a marathon interesting if it is very repetitious and filled with sudden bursts -- and no, adding a polarized difficulty spike at the end does not make it memorable (unless by memorable it means to never play again) Genre of music: I dislike chiptune and 8bit songs a LOT, along with vocaloid and high-pitched anime vocals. Offbeat songs that have jumps on 16ths or weird intervals etc. I usually wind up turning off sound. What usually appeals more is the file itself in most cases, because for instance I dislike Milky Blue as a song but the file for it was nice. In terms of what makes a file fun, I go to the stepper's intent. Sunshine Rainy [Light] is one of my favorite files on FFR period, and that one's an easy file that isn't forced and I can actually play along with the music. THE LITTLE MERMAID had a headbanging gimmick that was unique for an FFR file. Rave7 had plenty of bursts to manage after the streams in the beginning (and taking a look at those color parts during the official was pretty cool, I got to learn more about how to play through certain parts haha). If I see something like Winter Wind Etude, I picture the stepper going "hi I'm going to waste 3 minutes of your life every time you want to get a score on this file". This is also why I dislike long files with polarized difficulty sections and color note abuse. |
10-17-2013, 09:25 AM | #14 |
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Re: What do you prefer in a file
Kkrusty
Dorothy's Magic Bag But you made pretty awesome files from those composers.
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10-17-2013, 09:28 AM | #15 |
Batch Manager
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Re: What do you prefer in a file
There are some exceptions yeah, Famicom Selecta is also a chiptune song that I like along with some others (Old Skool Luv etc). Generally however 8bit and chiptune songs are not something I want to listen to (this is why I passed Visitor in the batches because there was no way I would've been able to judge the file without thinking about the song itself)
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Last edited by DossarLX ODI; 10-17-2013 at 09:32 AM.. |
10-17-2013, 10:31 AM | #16 |
Digital Dancing!
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Re: What do you prefer in a file
Of the following, which do you prefer most in regards to the difficulty curve:
- Completely consistent difficulty throughout - Patches of areas that are roughly the same difficulty, with breaks in between - One or two very clear "hard parts" that define the difficulty of the file In general, I prefer either a gradual difficulty increase from the beginning to the end of the file OR one or two very clear "hard parts" that define the difficulty of the file. In files with clear hard parts do you prefer: - Difficult parts near the start of the file - Difficult parts near the end of the file Wherever it is needed in the music. Of the following, which do you prefer most in regards to song length: - Short files (sub-1:30 long) - DDR/ITG-length files (1:30 to 2:30 min) - Long play files (2:30-5 minutes) - Marathons (5 min+) DDR/ITG-length or long play. How much does the genre of the music influence how much you like the file? (i.e. how much do you "hear" the song vs just treating the song as a rhythmic basis for hitting the arrows) A file can only be 10/10 if the music is good. Otherwise, I can't get into it as much. What makes a file fun for you? (intentionally a very open-ended question) I like files without intentional difficulty spikes put in just for the sake of difficulty spiking that go well with the music and flow well. See: Red Fraction Atmos Break.
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10-17-2013, 10:43 AM | #17 |
seek ye first the kingdom
Join Date: Mar 2013
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Re: What do you prefer in a file
-->Of the following, which do you prefer most in regards to the difficulty curve:
- Completely consistent difficulty throughout - Patches of areas that are roughly the same difficulty, with breaks in between - One or two very clear "hard parts" that define the difficulty of the file Definitely the latter. I love it when there is a especially hard section to a song, your adrenaline builds to that point, and, though it may be a total rage moment later on when you finish, it is fun in the moment, -->In files with clear hard parts do you prefer: - Difficult parts near the start of the file - Difficult parts near the end of the file The end. Like in anything, I think we prefer it when complexity comes towards the end of something. I would rather wait for the moment then have it right away and worry about consistency the whole rest of the file. -->Of the following, which do you prefer most in regards to song length: - Short files (sub-1:30 long) - DDR/ITG-length files (1:30 to 2:30 min) - Long play files (2:30-5 minutes) - Marathons (5 min+) I don't really mind that much. -->How much does the genre of the music influence how much you like the file? (i.e. how much do you "hear" the song vs just treating the song as a rhythmic basis for hitting the arrows) I like it when my taps go to the song. It doesn't matter that much to me what the genre is, but if I feel like I am literally playing the song with my fingers, and not just playing a game, the simfile artist has done something right. ex: Patashu files. |
10-17-2013, 11:26 AM | #18 |
Enjoy life!
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Age: 31
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Re: What do you prefer in a file
Of the following, which do you prefer most in regards to the difficulty curve:
- Completely consistent difficulty throughout But I also like there to be climax theory, along with easy parts near the middle if it's a stamina pain file In files with clear hard parts do you prefer: - Difficult parts near the end of the file Climax theory I don't really like it near the beginning of the file, like for example corporal jigsaw quandry I might just play the streams then quit out if i didn't do too well on them (though the rest of the file isn't bad per say, but just makes me lose interest by comparison and this is a fairly extreme case) Of the following, which do you prefer most in regards to song length: - Short files (sub-1:30 long) - DDR/ITG-length files (1:30 to 2:30 min) - Long play files (2:30-5 minutes) - Marathons (5 min+) I like all of these
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10-17-2013, 12:04 PM | #19 |
Retired Staff
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Re: What do you prefer in a file
Of the following, which do you prefer most in regards to the difficulty curve:
- Patches of areas that are roughly the same difficulty, with breaks in between This question kinda depends on the difficulty of the file too. For really hard stuff I like there to be small breaks but that's also because my hands are not trained to handle really difficult files. In files with clear hard parts do you prefer: - Difficult parts near the end of the file If I have to choose from only one of these I say end for climax reasons. Although as a player it's often annoying to sit through a bunch of stuff in the beginning to get to the hard part. But I will say like most have here already it should be wherever the music fits it. Of the following, which do you prefer most in regards to song length: - Short files (sub-1:30 long) - DDR/ITG-length files (1:30 to 2:30 min) I prefer shorter length files personally. It starts to bother my eyes having to stare at the screen with no break. A long file once in a while is nice, but if I had to play a bunch of them all the time I probably wouldn't play because my vision starts to blur out. How much does the genre of the music influence how much you like the file? (i.e. how much do you "hear" the song vs just treating the song as a rhythmic basis for hitting the arrows) I have a pretty open mind when it comes to music so I can enjoy most files, but if the music is just plain bad it really affects whether I'll enjoy the file. I can't listen to something that sounds terrible and still be able to get into playing the file. What makes a file fun for you? (intentionally a very open-ended question) How to even describe this. I like files that have variety and don't only focus on one skillset. I also like files where the patterns just flow and feel natural to the hands. I tend to really like files with color in them. I'm trying to think of some example files but I play so infrequently now I forget what's in some of them. I tend to like a lot of iironiic's files, behanjc, and such. |
10-17-2013, 12:09 PM | #20 |
Dan "Razor" Devilz
Join Date: May 2004
Location: Clint, TX
Posts: 1,606
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Re: What do you prefer in a file
i like 2 minute IIDX files
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