07-4-2019, 01:06 PM | #1 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Argument for Rates >X1.0
So, I've been thinking about Rates for a little while now, and I think it's time to revisit the idea of counting scores for Rates >X1.0 for the leaderboards.
This video is prompting my post specifically - https://youtu.be/itDZcCxMaW4 Especially with over 2,000 songs in this game, I think it would make it more enjoyable for a new player to explore more of the game. While rate leaderboards probably aren't feasible to implement, I think allowing Rates >X1.0 to record scores would be a more enjoyable experience for more players. There were previous discussions about whether songs would be easier to get a better score on with the change, like MAYBE skeletor. I don't personnally believe it would make any chart easier in technical ability. Anyways, I just wanted to bring the topic back up for discussion. TSR / SilverSneakers / Whateveryouwanttocallme |
07-4-2019, 01:11 PM | #2 |
D7 Elite Keymasher
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Re: Argument for Rates >X1.0
I think the idea you're bringing up is good but i think it would mess with average rank or any other of the sub leaderboards.
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07-4-2019, 01:12 PM | #3 |
Very Grave Indeed
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Re: Argument for Rates >X1.0
I think the suggestion is to just allow the score to record normally. It wouldn't change things like average rank because a AAA on 1.1 wouldn't get given a higher score than a AAA on 1.0
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07-4-2019, 01:15 PM | #4 | |
D7 Elite Keymasher
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Re: Argument for Rates >X1.0
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07-4-2019, 01:19 PM | #5 |
Sippin' tea in yo hood
Join Date: Feb 2007
Location: Saskatchewan
Posts: 200
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Re: Argument for Rates >X1.0
It would just eliminate the drudgery of going back and aaa’ing songs <50 ish difficulty. So, yes, more people would be motivated to climb the avg rank rank leaderboards. However, I think this would be a good thing for the game.
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07-4-2019, 01:25 PM | #6 | |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: Argument for Rates >X1.0
Quote:
Otherwise, I don't see a downside in making about half the game more enjoyable for other players. We didn't buy the "well we had to AAA legacy files" argument back in the day before those were removed from ranks. |
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07-4-2019, 02:16 PM | #7 |
Digital Dancing!
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Re: Argument for Rates >X1.0
If rate leaderboards become a thing, they will be separate from 1x leaderboard.
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07-4-2019, 02:28 PM | #8 |
Signature Extraordinare~~
Song Submission & Events Manager
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Re: Argument for Rates >X1.0
I just want >1x rates to be recorded in the same way that 1x rates are recorded.
http://www.flashflashrevolution.com/...oldstinger1.5/ Last edited by gold stinger; 07-4-2019 at 02:29 PM.. |
07-4-2019, 02:30 PM | #9 |
Signature Extraordinare~~
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Re: Argument for Rates >X1.0
You could probably imagine my sadness when I found out that rates above 1.0 actually don't get recorded as score.
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07-4-2019, 04:18 PM | #10 |
Local Teenage Wastebasket
Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,186
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Re: Argument for Rates >X1.0
this is exactly why they SHOULD count lmao
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07-4-2019, 04:21 PM | #11 |
D7 Elite Keymasher
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Re: Argument for Rates >X1.0
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07-4-2019, 04:23 PM | #12 |
Local Teenage Wastebasket
Join Date: Feb 2007
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Re: Argument for Rates >X1.0
thats lameass game design tbh, like just tediously go through the boring for achievement token nah
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The above post has a 50% chance of being useless. Potentially. Maybe. BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht Hey, we need some users on this site. Please join. And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here. NO WAIT THAT SHIT'S OLD GO HERE INSTEAD. |
07-4-2019, 04:26 PM | #13 |
D7 Elite Keymasher
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Re: Argument for Rates >X1.0
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07-4-2019, 05:50 PM | #14 |
Banned
Join Date: Aug 2008
Posts: 4,677
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Re: Argument for Rates >X1.0
it's cool that you can at least save replays on rates
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07-4-2019, 08:00 PM | #15 | ||
Carry your failures proud
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Age: 23
Posts: 644
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Re: Argument for Rates >X1.0
Part of the challenge of avg rank is to grind through it. It'd be like getting pianocore on 2x. That's just not the point.
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07-4-2019, 08:02 PM | #16 |
D7 Elite Keymasher
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Re: Argument for Rates >X1.0
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07-4-2019, 08:19 PM | #17 |
FFR Veteran
Join Date: Aug 2018
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Re: Argument for Rates >X1.0
i doubt many people got pianocore by legitimately playing every and each song fully they only need to hit one arrow then die and move on to the next song iirc
it's a yes from me on higher rates leaderboards, moreover i would enjoy seeing the highest rated AAA ontop of the leaderboards instead of first person to AAA
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07-4-2019, 08:56 PM | #18 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: Argument for Rates >X1.0
I don't see the coding of the site realistically working with changes to the leaderboards themselves, but recording scores over X1 rate is more realistic.
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07-4-2019, 09:43 PM | #19 |
Very Grave Indeed
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Re: Argument for Rates >X1.0
Letting the score save = entirely doable
Having separate rate leaderboards = fraught with too many issues Having rates give you a better/different rank than the same score on 1.0 = see above |
07-4-2019, 10:26 PM | #20 | |
Sippin' tea in yo hood
Join Date: Feb 2007
Location: Saskatchewan
Posts: 200
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Re: Argument for Rates >X1.0
Quote:
IMO, I would spend much more time with the game if rated scores >1.0 were recorded, and I'm sure many others would as well. Take that with a grain of salt though since I am biased; I don't attribute much significance to the average rank leaderboard. If I had dedicated boat-loads of time to grind average rank rank, then I might have a different opinion on the matter. However, I don't think that that is a good enough reason to make the mods hesitate to make any changes that could boost overall player engagement. |
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