Old 06-28-2020, 03:16 PM   #141
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Default Re: Official Tournament 13 Batch Notes

And here are my Robert Desire notes.

Quote:
Originally Posted by TC_Halogen View Post
- 3.726/etc: kick/snare accented as jumps here, but only snare accented at 1.226/etc
I decided to omit the jump layering entirely on those 8th notes.

Quote:
- 4.560/etc: if we’re going to have the guitar chugs here that land into some layering, you should pick up the missing one at 2.143/etc (you do this at 14.393)
I'm sorry, but I don't hear the guitar chugs in the first half of the intro. I did add the missing note at 19.809 though.

Quote:
- 10.893/11.560: one of these two pairs of the same arrow can be in a different spot (two different instruments)
Moved the second set to column 1.

Quote:
- 15.476: no jump? musically the same as earlier where you have a jump in this position
Funny enough I fixed this before reading this note.

Quote:
- 24.726: can move all of these to [D] for better relevance
- 33.560: move to [R] for better PR
- 37.226/37.560: two [LD] for two different instruments; change one for better instrumental relevance
Done.

Quote:
- 54.893: adding jumps for kicks here messes up your structure because kicks run through the remainder of this phrase
Made that 8th note a single, I also changed the patterning so it's the 4-note jacks like the first half follows.

Quote:
- 1:46.560: you might be better off starting/ending this phrase with two split jumps; you’re missing a jump for a tom at 1:46.810 and you can make those three consecutive hits one-handed -- you’re also missing another at 1:47.143
I took some liberties and made it a symmetrical pattern: [34][12]3[14][23][14]2[34][12]

Quote:
- 2:08.393/etc: ghost note, or barely audible -- there are a few other instances in this section
After some debate, I removed those notes. I was hearing something with the guitar that I charted them to, but it's likely better to omit it.
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Old 06-28-2020, 07:21 PM   #142
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Default Re: Official Tournament 13 Batch Notes

uploaded fixes for chronomia and insane inflame. focused on cleaning up the stuff specifically mentioned in the notes. also clarified the jump usage in chronomia and re-structured the ending. made a couple of the burst transitions in insane inflame a bit easier.
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Old 06-28-2020, 09:38 PM   #143
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Default Re: Official Tournament 13 Batch Notes

Just submitted fixes on all my files. I understand the changes for sexy robot may be a bit too late, so if that's the case, oh well, d6 will have a slightly easier time ¯\_(ツ)_/¯

When I get time later I might update this post with a more detailed changelog, but I basically took every note on eccentric ghost channel and Ani Mevushal. Thanks for help with the cut on the latter!

On Ex Nihilo there were a couple of spots where the piano is actually playing, so didn't remove the highlighted ghosts according to the notes. But made the final third a lot easier in terms of transitions and bursts.

On Naive Hopelessness there's a bunch of pr improvements across the board including the slow part. There's a single somewhere that should be a jump according to the notes, and instrument wise this is true, but that point is so so soft that I don't think it's worth putting a jump to. Took every other note.
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Old 07-1-2020, 05:50 PM   #144
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Default Re: Official Tournament 13 Batch Notes

43.148: minijacks don’t properly represent the bass here all the time, there are some instances of changing if you listen carefully

I can't really find these instances so it would be helpful if you could point at least 1 out so I know what to look for, they all sound like they're repeating to me

- 1:28.562: this is a repeated note for the melody, so it should likely be at least a jump since it’s defensible for direct and accented layering (it lands with a bass which could pass it as a jump but it’s also a melodic element which also seems to be jumps for this section)

Does this also apply to the note on 1:28.976? And do you want them to be jumpjacks? Since you say they're repeated notes.


I also fixed some stuff myself, just wanted to see if you agree before I just send these in.

Added 16th's from 25.769 to 27.424 to build up the drop better. I think the point where the 16th's started was unclear before.

Removed hands and added 32nd's at 26.597 , 27.424 and 28.045 ( Before I only had a 32nd at 27.683 which was inconsistent )

Removed 8th at 41.286 to make the vocals stand out more.

turned jump into single at 135.838 and added a 32nd at 136.614

Added a 32nd and a 16th at 175.460 and 175.511 as they are part of the drop build-up.

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Old 07-2-2020, 09:42 PM   #145
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Default Re: Official Tournament 13 Batch Notes

TC_Halogen songs that were sent to me

Cheeseburger (TC_Halogen) [9.0/10]

> No issues found within simfile properties
> No issues found within submission folder contents
> Sync is good (No adjustments necessary).
> permissions check good.
-[00:10.804] Understanding that the first intro 192nd at 00:07.301 was dropped for song entry, but unsure if this 192nd was intentionally dropped for patterning or unintentionally because it shares the same sound as the 192nd on 00:09.052.
-[00:26.881] expected the 8th repetition to land on something other than [R] here to distinguish PR from [R] repetition at 00:25.129.
-[00:37.939] Interesting choice of flam, personally feels a little bit out of place, but ok.
-[01:24.472] Very good choices of pattern variance here
-Burger patty is shaped quite beautifully and has a nice wide, girth spread. Seasoned with garlic powder, and the noticable frozen butter added within the marbling brings out a rich, creamy flavor after flash frying on an open fire grill. Topped with tomatoes, onion, blue cheese, mustard, ketchup, and a single parsley for garnish. Shrinkage and fat dry took place a little bit, but the overall flavor did not suffer as a result.



Vantablack (TC_Halogen) [7.5/10]

> No issues found within simfile properties
> No issues found within submission folder contents
> Sync is good (No adjustments necessary).
> permissions check good.
-[01:44.651] Not the superbiest fan of this specific level of flams & bursting happen in relation to what the music is portraying, but the song overall is fairly aggressive in that respect.
-[02:37.751 & 02:37.951] Missing 16ths here
-[02:46.851 -> 02:49.651] Could use a fair amount of colorization cleanup here. Feels out of place with the amount of white & green happening here, especially with a huge emphasis on color theory happening in this file.
-[03:07.251] These jacks here fucking slap
-[03:29.442] big oof. Not a fan of minijack and the following right column jacks. Pretty evil.
-I already have PTSD from reviewing this. Amazing.
-I am ok with this suffering being in-game.
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Old 07-3-2020, 12:09 AM   #146
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Default Re: Official Tournament 13 Batch Notes

Cheeseburger (TC_Halogen) [9.0/10]
Quote:
Originally Posted by gold stinger View Post
-[00:10.804] Understanding that the first intro 192nd at 00:07.301 was dropped for song entry, but unsure if this 192nd was intentionally dropped for patterning or unintentionally because it shares the same sound as the 192nd on 00:09.052. Whoops; fixed this and added a couple of other notes that actually correspond to that same sound.
-[00:26.881] expected the 8th repetition to land on something other than [R] here to distinguish PR from [R] repetition at 00:25.129. Excellent catch. Moved the repeating notes to D and fixed the PR so there's a proper ascension upward into the burst.
-[00:37.939] Interesting choice of flam, personally feels a little bit out of place, but ok. I definitely understand why this feels out of place; it's more of a physical thing with the right hand being entirely dedicated the vocal sampling.
-[01:24.472] Very good choices of pattern variance here. Thanks. Took a bit of playing around with this to get it just right.
Vantablack (TC_Halogen) [7.5/10]
Quote:
Originally Posted by gold stinger View Post
> No issues found within simfile properties
> No issues found within submission folder contents
> Sync is good (No adjustments necessary).
> permissions check good.
-[01:44.651] Not the superbiest fan of this specific level of flams & bursting happen in relation to what the music is portraying, but the song overall is fairly aggressive in that respect. This actually corresponds to the guitar sliding, but it's only audible on the left speaker and it's pretty tough to hear the rhythms properly. I took liberties on the rhythms a bit since it wasn't the cleanest thing to hear, haha.
-[02:37.751 & 02:37.951] Missing 16ths here Hmmm... I see your point. Not just these, but I could use some additional progressive additions to separate it out for the first set. There's actually quite a few missing 16ths that can be added that I'll entertain, since it won't do much in terms of difficulty.
-[02:46.851 -> 02:49.651] Could use a fair amount of colorization cleanup here. Feels out of place with the amount of white & green happening here, especially with a huge emphasis on color theory happening in this file. So... about that -- up until the point where you *stopped* mentioning, those rhythms were actually about as accurate as I could muster on that high pitch sound -- it starts generalizing right after that, which is why the colors are a bit... more even before it eventually transitions to 24ths, haha
-[03:07.251] These jacks here fucking slap Thanks. <3
-[03:29.442] big oof. Not a fan of minijack and the following right column jacks. Pretty evil. Alright, alright - it's in the background enough to merit not being accented with proper pitch, lol. The jump jacks are now [24][13][124].
Thanks for that; made the fixes and will send these off to Kayla (since I believe the file submission thing is still kinda in a broken state). Appreciate the notes!
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Old 07-3-2020, 01:01 AM   #147
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Default Re: Official Tournament 13 Batch Notes

borger borger borger borger borger
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Old 07-3-2020, 01:07 AM   #148
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Default Re: Official Tournament 13 Batch Notes

looking forward to beesechurger
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Old 07-3-2020, 01:09 AM   #149
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Default Re: Official Tournament 13 Batch Notes

game needs more 2007 era meme bops
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Old 07-3-2020, 10:38 AM   #150
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Default Re: Official Tournament 13 Batch Notes

Conditional Queue Files
Chronomia: Noticeably improved on the structural front; better representation of instruments throughout and some misrhythms that were present were also cleaned up as well. Accepted.

Circle Pit: In retrospect, looking at this again and seeing the degree of errors (not quantity, but rather amount required to change), this chart likely should have received an accepted rating from the get go. Apologies for that. In any case, chart looks a bit more polished and a fair amount of notes were addressed. Accepted.

Gamma Stop Giving Me Hard Bags: Fair amount of notes addressed; chart structure looks better in the 1:55.180 to 2:13.108 section, which was honestly the main point from not putting this into accepted status in the first place. Accepted.

Hornet: Looks good. The repeated U at 1:20.377 probably should have the jack separated by changing the jump, since the [R]-[u]-[L] is proper pitch relevance, but that's my only remaining grievance (I didn't note this for some reason when judging it in the first chart, where it also existed). Accepted.

Insane Inflame: CQ condition satisfied by cutting song. Some minor improvements to burst patterning/transitions are apparent; chart's still aggressive but a bit more smooth to play. Overall this works nicely. Accepted.

Robert Desire: Structure is a bit cleaner; jump usage clarified in some spots and relevance improved in others. Most notes addressed in a way that benefits pitch relevance/layering. Accepted.

Schmollbluk: CQ condition satisfied by removal of 64th mini-wall at 2:40.125, and more notes added from 2:40.418 to 3:26.076 to mitigate the low step -> high wait time problem. Accepted.

Track Title: I think that'll be good enough. There's still two pretty nasty split-handed bursts in here, but they both transition into very easily. This is gonna piss people off so much, ahahahaha. Accepted.

Zygourous Distribution: CQ condition satisfied by reorienting minijack patterning. Accepted.

Also addressed some notes for Gym Battle Hi-Tech that were privately provided by M0nkeyz. Good work on the changes, everyone -- and thanks for your contribution.

Last edited by TC_Halogen; 07-3-2020 at 10:40 AM..
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Old 07-3-2020, 02:40 PM   #151
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Default Re: Official Tournament 13 Batch Notes

fixes sent!
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Old 07-3-2020, 03:19 PM   #152
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Default Re: Official Tournament 13 Batch Notes

Quote:
Originally Posted by TC_Halogen View Post

Schmollbluk: CQ condition satisfied by removal of 64th mini-wall at 2:40.125, and more notes added from 2:40.418 to 3:26.076 to mitigate the low step -> high wait time problem. Accepted.
let's fuckin GOOOOOO
actually what did you think about the stuff for the vocals, do they make sense and are fun to hit
don't have a problem changing around patterns tbh that section took me maybe 10 minutes to bust out lol

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Old 07-3-2020, 03:51 PM   #153
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Default Re: Official Tournament 13 Batch Notes

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Originally Posted by TC_Halogen View Post
Conditional Queue Files


Track Title: I think that'll be good enough. There's still two pretty nasty split-handed bursts in here, but they both transition into very easily. This is gonna piss people off so much, ahahahaha. Accepted.
contribution.
apologies in advance guys :3
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Old 07-4-2020, 04:02 AM   #154
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Default Re: Official Tournament 13 Batch Notes

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Vast Universe (mi40) [5.5/10]
Artist: Vospi vs. KOTOKO -- Perms: OK

- 10.734 to 32.067: with the exception of 20.067 to 21.401/25.401 to 26.734 - this stream is pretty generic and doesn’t really have much pattern control, it’s just everywhere
- 31.692: ghost note
- 53.901 to 1:12.067: patterning is very staircase heavy, particularly in the second half, and really doesn’t do much in terms of trying to make the patterning stand out in some way
- 1:13.484/1:14.151: ghost notes for vocals
- 1:13.817: missing note for vocals
- 1:36.068 to 2:16.068: I’d be much more willing to give these streams that seem to just be nothing more than pace setting a chance if there was something that the player actually had to pay attention to while doing it; you’ve got a solid vocal line and even an opportunity for a 3 repeated measures of something + 1 transitional measure starting at 1:57.401 -- it’s just seeming like the player is supposed to stream without any real rhyme or reason.
- 1:59.818: missing bass note; after the termination at 1:59.568, it starts right back up again
- 2:18.734 to 2:37.401: and, by having the basic 16th streams + 4th jumps structure that you’ve got earlier on for a majority of the song, you lose the opportunity to create something different for this section when a synth actually noticeably arrives with 16th note melodies - this unfortunately introduces a bit of a drag
- 2:40.068 to 2:49.401: not the best of execution, but I understand the idea and it was a good idea to introduce this kind of change, as the trills are something a player wouldn’t have dealt with before; the few jumps in here feel a bit strange since they don’t seem to accent something discrete
- 2:53.901/2:55.901/2:59.234: missing jump for vocals
- 3:05.401: the three previous jumps should be changed off of [LD] so that these [LD] stand out as their own accent
- 3:34.568: change either the [u] or the [UR] so that there’s not a repeating note
- this chart’s unfortunately really generic -- it’s got a consistent application of layering, but it’s not always correct in approach and in general, the streaming patterns don’t do anything worthwhile, nor do the layering that supports it
don't know what you mean by "generic" and not having much "pattern control", i would like some examples on what pattern control means since i have no idea what that means. those 20.067 to 21.404 etc sections are structured like that because they stand out but sure, i guess i could've changed up the patterns a bit more.

ghost note was put there because i didn't like putting a jump at the start to encourage jumptrilling that but it is a ghost note regardless, point taken

yes those staircases are there because the song is building up and doesn't have any vocals yet, it's basically a stripped down version of the opening, not sure why that's a negative thing?

1:13.484 - that's not a ghost note. the phrase is "do you wanna get" with "wanna" having 2 syllables.
1:14.151 - same here. it's "do you wanna get" with 5 syllables total. yeah it's a bit slower but people aren't playing this song at 0.5 speed. if i pushed this up by a 16th note it'd be weird to hit.

1:36 - 2:16: sure, i could've layered every vocal. but that would make the file much harder in general, i wanted to give players something to warm up on.

1:59: fading the background melody out with 1:59.485, fading back in with 1:59.985 and fully restarting by continuing at 1:20.151, and giving players a little break

2:18 to 2:37: sure this might feel like a drag to you since you're a D8 player, but for the target audience trying to AAA this to the best of their ability this is really not a drag, this wasn't supposed to be a layer-everything-in-every-time kind of file.. sometimes repetition is nice (that's my opinion though)

2:40-2:49: the jumps are there to anchor for chunks of melody, straight trills felt awkward to me, although i should've probably removed the 2:43.735 jump

2:53.901 - i was conflicted on this one but i guess i should add it in since it's still loud enough to match the previous vocal set
2:55.901 - i disagree on this one as it would've made 5 jumps in a row and the last 3 syllables are much, much louder than the first two and a whole new word. omitting 2:55.901 better represents the emphasis of the vocals
2:59.234 - sure why not, i was pretty conflicted on this one too

3:05.401: agreed, i will probably change the previous 3 jumps.

all in all, i'm extremely sad that this got a 5.5 since i genuinely felt this was a generic but fun jumpstream file with an upbeat song that's not super short and tests stamina as well for mid level players. i guess this belongs in a stepmania pack instead. still thanks for your feedback
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Old 07-4-2020, 01:42 PM   #155
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Default Re: Official Tournament 13 Batch Notes

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game needs more 2007 era meme bops
Give me some 2007 era meme bops that we have permission to send in and I will step it
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Old 07-11-2020, 08:53 PM   #156
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Default Re: Official Tournament 13 Batch Notes

Sent fixes to Snorestop.

Took all the suggestions from the notes and additionally fixed up some minor sync errors and layering inconsistencies. It's still pretty "freeform" but it should feel a bit cleaner now.
Most importantly I added a tiny layering of the bass in the quiet part of the ending - just like 8 notes, nothing that changes the difficulty at all. I'd love feedback if that improved the section or not; I think it does but I'll gladly revert it if judges feel otherwise.


That should be final updates for all of my files that were judged (unless some additional errors are pointed out)
I hope people enjoy them!
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Old 07-13-2020, 07:47 PM   #157
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Default Re: Official Tournament 13 Batch Notes

i looked at track title again and noticed there was a jump at 2:17:422 which should have been at 2:17:533.

i have fixed that and sent to the batch.
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Old 07-22-2020, 12:00 PM   #158
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Default Re: Official Tournament 13 Batch Notes

Sorry for the late post, but I noticed inconsistencies in Hornet that really bother me so I had to send in more fixes. Here is a complete changelist of the fixes.

22.826 - Added notes to the guitar tremolo like it appears in the next beat. This was also reflected when it repeats in the music near the end.
28.030 - Changed the patterning slightly so it actually plays well and makes more sense than what I had before which was weird one-handed stuff. Also fixed when it repeats at the end.
30.173 - Fixed this section so the jumps fall on the guitar on the 12th notes. For some reason it landed on the 4th and 8th notes before despite it being completely inaccurate and me noticing the proper pattern a measure earlier. Also fixed when it repeats at the end.
41.193 - Added notes to the drum hits in between the jumps like I did in 48.540 for consistency.
80.377 - Fixed the jump PR issue as per Halogen's notes.
129.458, 130.683 - Added guitar flam notes I missed when fixing the earlier ones in the song back when Halogen gave me notes on these.

I uploaded the fixes already.
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Old 07-22-2020, 12:11 PM   #159
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Default Re: Official Tournament 13 Batch Notes

I know I'm really late to responding, but I'm just so petty I have to respond to the last of it. I've spent an actual week on it since I read it.

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Honestly, I'm not going to get super into it with you, you've been around long enough to know that we've always reserved the right that if a file would not fit into the tournament for one reason or another it could be kicked out to another batch to be judged. A v2 to a song that is a part of the prizes for an event to me seems like it'd be a no brainer, but I'll say sorry for not spelling out literally everything. I have too much expectation of common sense I guess. From now on I'll take the time and marinate on every line for a few days to make sure I don't miss anything.

Also, he just put in countless hours to get this done and it's ridiculous to have to put up with this over ONE LINE he put in his notes. Just move on.
1. Sure you could have kicked it to another batch, you didn't do that. It's not relevant.
2. You think it's a no brainier, doesn't mean everyone else does. I don't think alternatives to gated files should be an automatic exemption, but had I know it was, I would have subbed a different file.
3. You claim it's an execution of common sense, but really there's nothing common sense about it. There's no precedent to reference, there's nothing said anywhere about what you personally would consider worth moving to another batch, in short there's no way to know what you would move is. It's a guess and hope system, which is totally inefficient.
4. The time he spent really doesn't matter, it just doesn't. Not in this discussion anyways.

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I literally wrote 40 (single spaced) pages of judgment notes for 83 files, spending likely 60+ hours of my time to expedite notes to all of the people who have offered to contribute to the site's premiere event, all in the span over a touch above two weeks, after working 40 hours per week on my computer on top of it. Including the weekends, this is two weeks of me spending very literally 70 hours a week between my normal job and what was temporarily a second job, because I actually wanted to see this through and committed the time.

(For those of you that were around during the last OT, think of this as a reprieve for my poor approach towards judgment last time that caused things to stagnate for a long time. A redemption of sorts.)
You did this of your own volition, and just because you had a good intention doesn't mean it mattered. You made a mistake, I called it, and there was even a response that actually avoided all of this, and while Kayla almost got it the second time, I'd say it misses the mark slightly. All that needed to be said was "We didn't think we needed to do that." Or, the one I was looking for, "We didn't think we needed to do that, but will do so in the future."

I don't care about the time you put into it, it just doesn't matter. It's a reason to have made the mistake, but it's absolutely no reason to have gotten upset over what you say is a minor complaint.

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Originally Posted by TC_Halogen View Post
I'm not going to be tactful towards you anymore because you are clearly too self-centered to realize that you're bitching about a minor disagreement over a single line of notes, so I'm just going to go right the fuck out and say it:

As of this moment, I legitimately could not be bothered to care any less about you as a content creator, nor the creations that you have made to the game, with the piss-poor self-centered attitude you have. Kindly get over yourself, take whatever it is that continues to be up your ass out of it, and fuck off.
1. You haven't been "tactful" with me since you blew up at me on the front page.
2. If it was so minor, why is both yours, and her responses so much more blown out of proportion than mine. Mine's strongly worded, sure. But it wasn't offensive.
3. My attitude is bad, yeah. The way I talk, and type, yeah it's really blunt, really harsh, and to a lot of people it's off-putting, heck I'll even give you that I can be heavily dismissive of others. But I wear that, and own it. I'll apologize when I can agree I went too far.

Don't try to act like my original post was that bad though, it wasn't. It was a simple complaint with a harsh tone, and since you want to make this personal, allow me to as well: you know me through years of interactions, and know that my original post is just simply how I talk. You two blew this up worse than I did, don't try to sell it otherwise. Don't act like I'm the super shitty person here, I'm not.

I don't care if you like me as a creator, or as person. It's not relevant. If you want to make the choice to ignore all my content, go for it. I'd honestly prefer it to a high degree at this point as well.

Quote:
Originally Posted by M0nkeyz View Post
Man, I feel with that last post it's starting to become nitpicky from one side and straight up hostile from the other. Aren't we adults that are all here for the same reason, to get awesome files and music into the game?

People are going to be sensitive about their work sometimes, cool off and solve it in a private conversation or something.
I am very nit picky. But the expectations should be made clear. No one here has an actual laid out idea of what would get their file exempted from use. Also, if I want to make it public, I am totally within my right to do so. There's nothing that says my original post is against the rules, and to keep it private or public is a choice I get to make. I considered it - but figured maybe others might have something to add. They didn't, that's alright.

Quote:
Originally Posted by choof View Post
lol xel
a 5.5 for a freedom dive chart is not the hill to die on imo

it's fucking freedom dive
chart better music
You don't get it, that's fine. Go reread my posts again.

The only thing this has really shown me, is that honestly we need more people to work on the official, especially in the simfile judging department. The batch for it needs to open sooner, the guidelines need to be made as clear as possible. A repeat can be avoided. I could probably word my posts a little better next time. But I don't think I need to in this instance.

I probably won't check back. Just the way it was left, I couldn't leave it.
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Old 07-22-2020, 01:02 PM   #160
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Default Re: Official Tournament 13 Batch Notes

d8 needs a rock file that's all i'm saying
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