10-14-2011, 09:24 AM | #1 |
FFR Player
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FFR Multiplayer
Why do very few people choose to play multiplayer post-revival?
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10-14-2011, 09:33 AM | #2 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,519
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Re: FFR Multiplayer
Ahhhh, a ghost! \o\
Multiplayer went from not working to having some lag issues and problems, but right now it seems to work perfectly. I guess it's just a matter of finding people who wants to play haha.. I think it would be cool to somehow make promotion of MP to show that it still exists. It's like people forgot about it since when the site died. It could also be because a lot of people use the Velocity Engine and it doesn't have a MP feature, need to use ffrndanotherway.swf instead. |
10-14-2011, 09:35 AM | #3 |
Don't forget me
Join Date: Jan 2007
Location: USA
Age: 31
Posts: 6,491
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Re: FFR Multiplayer
theres no one around my skill that plays. its either, a shit ton better or worse. and its annoying to win or lose every game
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10-14-2011, 09:54 AM | #4 |
FFR Veteran
Join Date: Dec 2008
Age: 32
Posts: 104
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Re: FFR Multiplayer
There are like some people hanging out around like 5-8PM FFR Server Time
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10-14-2011, 10:22 AM | #5 |
HAVE ME WITH VODKA
Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
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Re: FFR Multiplayer
I blame Velocity for making prochat so much better. I never used to go in prochat, only MP. Now I'm really only in prochat (and MP idling).
gj Jon |
10-14-2011, 10:39 AM | #6 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: FFR Multiplayer
I think once velocity engine gets functional multiplayer, more people will come.
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10-14-2011, 11:45 AM | #7 |
sonder
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Re: FFR Multiplayer
This~*~*
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10-14-2011, 11:48 AM | #8 |
165th Top Average Player
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Re: FFR Multiplayer
I agree. The only reason im not in MP is im use to the orbular skin and going back to normal arrows makes me 10x worse. O.O
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Still just Smashing away |
10-14-2011, 03:43 PM | #9 | |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,860
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Re: FFR Multiplayer
Quote:
I'm used to the velocity engine now. |
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10-14-2011, 08:03 PM | #10 |
🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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Re: FFR Multiplayer
Hm I think we all know what this thread turned into.
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10-14-2011, 08:34 PM | #11 |
FFR Player
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Re: FFR Multiplayer
I'm sorry, I'm quite uninformed, but where can I access pro-chat and the "Velocity" engine?
Thanks for the info.
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10-14-2011, 08:38 PM | #12 |
Rhythm game specialist.
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Re: FFR Multiplayer
Profile chat can be accessed by going to your profile -- it'll be on the right side just under your header.
Velocity's engine can be found here: http://www.flashflashrevolution.com/~velocity/ If you want to use that on the standalone Flash player: http://www.flashflashrevolution.com/...y/ffr_Wide.swf |
10-14-2011, 08:44 PM | #13 |
remederpin
Join Date: Feb 2007
Location: Ontario, Canada
Age: 31
Posts: 4,884
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Re: FFR Multiplayer
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10-15-2011, 01:18 AM | #14 |
FFR Veteran
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Re: FFR Multiplayer
Pretty sure it's not possible and won't be. Which is why I had to give up mp, too much lag on anything but standalone because of vista.
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10-15-2011, 02:07 AM | #15 | |
dreamin'
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Re: FFR Multiplayer
Quote:
Legacy Engine SWF Link: http://www.flashflashrevolution.com/ffrndanotherway.swf The staff made it unable for new accounts to make threads until you get around 10 posts or so. This is due to the recent spambot attacks around the forum. EDIT: Says 1 post in the "New to FFR" Thread. Might just take awhile. Also, welcome back. Last edited by CoolRun; 10-15-2011 at 02:14 AM.. |
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