08-2-2009, 08:35 PM | #41 | |
FFR Player
Join Date: Jun 2007
Posts: 974
|
Re: 6 Key FFR
Quote:
cute, but it's not helping the situation although I do have some experience with flash, so if given the opportunity I wouldn't mind trying to get it working
__________________
(´・ω・`) |
|
08-2-2009, 08:36 PM | #42 |
Eaguru
Join Date: Jul 2005
Location: Brampton, ON, Canada
Age: 32
Posts: 2,832
|
Re: 6 Key FFR
Solo rulz. +1 (even if it will never be developed in all likelihood - REMEMBER FFR R3 LOLOL?)
I also find the "THIS WILL MAKE FFR LIKE SM" argument quite irrelevant. Remember when you had to screencut to read? All of a sudden, speedmods (that existed in SM, which deviated from DWI, which was based on DDR, which came after Beatmania if you really want to go that ****ing far about it) are added, and it's totally new and fresh because it's FFR! Remember when you had to remember which song was in which section to play it? Maybe you didn't play Final Fantasy and didn't realize BB Evolution was from FF5 and thus in arcade. Then came the song list which allowed you to sort by name and difficulty overcoming the inherently clunky and inefficient interface! Every other rhythm game has done this to streamline their interface including SM which does it as well as DDR, if not better. Once again, it's new and fresh because it's FFR! Remember when you had to play FFR with arrow keys and numpad because keymapping wasn't supported? I don't think I need to say anymore. Just shut the hell up and support it or don't. In regards to Devonin, this will most likely happen only if a team of devs actually did it for FFR. The admin team here isn't interested in doing much of anything these days. Except making ****ty videos about how to play Flash games.
__________________
Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.) Last edited by Xiaounlimited; 08-2-2009 at 08:38 PM.. |
08-2-2009, 08:47 PM | #43 | ||
Very Grave Indeed
|
Re: 6 Key FFR
Quote:
It's not helping the situation to respond to "The greatest idea ever for FFR is this very elaborate and involved process that would take many man-hours of coding time, but also, I'm only suggesting it, you should do all the work" with "Well maybe you'd get further if you had some sort of semi-functional prototype coded up for the company to look at"? Quote:
|
||
08-2-2009, 08:57 PM | #44 |
FFR Simfile Author
|
Re: 6 Key FFR
we already have (multiple!) working finger game engines, don't we? it's not like we'll be making much of it from scratch, we can reuse big chunks
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
08-2-2009, 09:04 PM | #45 |
Very Grave Indeed
|
Re: 6 Key FFR
Then do it! Nothing is holding you back!
|
08-2-2009, 09:06 PM | #46 | |
Eaguru
Join Date: Jul 2005
Location: Brampton, ON, Canada
Age: 32
Posts: 2,832
|
Re: 6 Key FFR
Quote:
I don't see how something like C++ = ActionScript
__________________
Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.) |
|
08-2-2009, 09:07 PM | #47 | |
RATOOOOOOOOO
|
Re: 6 Key FFR
Quote:
How are they going to get the raw game engine codes? How are they going to build off of FFRock/FFR if they don't have the base codes to start from? Oops ninja'd by Xiao.
__________________
-4th Official Tournament Expert Divison Champion- |
|
08-2-2009, 09:10 PM | #48 |
FFR Simfile Author
|
Re: 6 Key FFR
well for one I don't have access to the code lol 8)
just do it. just do the thing.
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
08-2-2009, 09:34 PM | #49 |
FFR Player
Join Date: Jun 2007
Posts: 974
|
Re: 6 Key FFR
Fine, gimme contact info for your programmers and the source files for the original ffr engine and I'll get them and me to rebuild it for 6 key.
__________________
(´・ω・`) |
08-2-2009, 09:43 PM | #50 | |
plain old ugly ass dumbas
|
Re: 6 Key FFR
+1 support
__________________
Quote:
|
|
08-2-2009, 09:50 PM | #51 | |
Retired Staff
Join Date: Jun 2008
Posts: 475
|
Re: 6 Key FFR
Quote:
Even if I did anything, I'm not exactly sure when it would be... Like I mentioned earlier, I'm not supporting the idea at the moment mainly due to the fact that it will be locking me in to having to do this. If I can find time for it in the future then sure, I don't see why not. We'll also need to make a new converter as well and add a bit more code to the original engine, it will take time but it's possible. Maybe some day...
__________________
Retired from FFR/Stepmania Playing Hearthstone now Highest Hearthstone Rank: Legend Lannix#1632 @ Americas Last edited by NSane; 08-2-2009 at 09:58 PM.. |
|
08-2-2009, 09:58 PM | #52 |
FFR Player
Join Date: Jun 2007
Posts: 974
|
Re: 6 Key FFR
yeah that's what I thought
in that case would you mind at least beginning to work on this?
__________________
(´・ω・`) |
08-2-2009, 09:59 PM | #53 |
Retired Staff
Join Date: Jun 2008
Posts: 475
|
Re: 6 Key FFR
Just edited my post, have a look at it.
__________________
Retired from FFR/Stepmania Playing Hearthstone now Highest Hearthstone Rank: Legend Lannix#1632 @ Americas |
08-2-2009, 09:59 PM | #54 |
FFR Veteran
|
Re: 6 Key FFR
|
08-2-2009, 10:04 PM | #55 |
FFR Simfile Author
|
Re: 6 Key FFR
speaking of flash development, what are you working on atm NSane
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
08-2-2009, 10:07 PM | #56 |
Retired Staff
Join Date: Jun 2008
Posts: 475
|
Re: 6 Key FFR
FFR's External, for outside of FFR. Pretty much have been busy on it all month, hence the lack of any in-game updates etc.
__________________
Retired from FFR/Stepmania Playing Hearthstone now Highest Hearthstone Rank: Legend Lannix#1632 @ Americas |
08-2-2009, 10:10 PM | #57 |
FFR Simfile Author
|
Re: 6 Key FFR
Xiao p much said everything I wanted to about the 'FFR = SM' argument. I know I would start playing FFR again if 6-key play was implemented.
support++ |
08-2-2009, 10:33 PM | #58 | |
FFR Veteran
|
Re: 6 Key FFR
Quote:
And goddamn, what the **** is up with only having ONE person coding/working on the game this site was built for? I swear, if you teach me I will help in the best way I can. |
|
08-2-2009, 10:38 PM | #59 |
Eaguru
Join Date: Jul 2005
Location: Brampton, ON, Canada
Age: 32
Posts: 2,832
|
Re: 6 Key FFR
So I don't quite get why NSane hasn't been given a priveleged level (mod, admin, something) when he's clearly doing a lot more for FFR in the open than pretty much everybody on the forums can claim to be. No "behind the scenes" nonsense or promises of "things to be done"; this man is straight about it.
I would also start playing if this was implemented but I know it's obviously not as easy as snapping your fingers and making 6 arrows appear on screen, already seamlessly integrated with the database. I know pretty much every active solo player on FFR/ODI and I can vouch for how small it is. This has my support no matter what, but I really think no risk assessment has been taken for this either. Would the risk be worth the reward? Would it pull in a larger crowd? Would more people play it? Judging from the general community's response to playing solo, I'm not entirely sure. It might just end up being a pipe dream. On the contrary, if you've ever played osu! you'd know how peppy (the creator) added a built-in Taiko mode with fully supported scoreboards on top of the already fully functional Ouendan simulator. This has pulled in a lot of players and has increased the playerbase as a result of being more varied. Would this do the same with people who play DJMax, things along those lines? Just throwing this out there.
__________________
Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.) Last edited by Xiaounlimited; 08-2-2009 at 10:40 PM.. |
08-2-2009, 10:40 PM | #60 |
FFR Veteran
|
Re: 6 Key FFR
Keep more people coming in as usual
and keeping them here for longer with the 6 arrow mode |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|