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Old 08-2-2009, 08:35 PM   #41
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Default Re: 6 Key FFR

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Originally Posted by devonin View Post
So code up the engine, get it working, and then see whether or not the company is interested in the implementation?
smart guy eh?

cute, but it's not helping the situation

although I do have some experience with flash, so if given the opportunity I wouldn't mind trying to get it working
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Old 08-2-2009, 08:36 PM   #42
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Default Re: 6 Key FFR

Solo rulz. +1 (even if it will never be developed in all likelihood - REMEMBER FFR R3 LOLOL?)

I also find the "THIS WILL MAKE FFR LIKE SM" argument quite irrelevant. Remember when you had to screencut to read? All of a sudden, speedmods (that existed in SM, which deviated from DWI, which was based on DDR, which came after Beatmania if you really want to go that ****ing far about it) are added, and it's totally new and fresh because it's FFR!

Remember when you had to remember which song was in which section to play it? Maybe you didn't play Final Fantasy and didn't realize BB Evolution was from FF5 and thus in arcade. Then came the song list which allowed you to sort by name and difficulty overcoming the inherently clunky and inefficient interface! Every other rhythm game has done this to streamline their interface including SM which does it as well as DDR, if not better. Once again, it's new and fresh because it's FFR!

Remember when you had to play FFR with arrow keys and numpad because keymapping wasn't supported?

I don't think I need to say anymore. Just shut the hell up and support it or don't.

In regards to Devonin, this will most likely happen only if a team of devs actually did it for FFR. The admin team here isn't interested in doing much of anything these days. Except making ****ty videos about how to play Flash games.
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Old 08-2-2009, 08:47 PM   #43
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Default Re: 6 Key FFR

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Originally Posted by stargroup View Post
smart guy eh?

cute, but it's not helping the situation

although I do have some experience with flash, so if given the opportunity I wouldn't mind trying to get it working

It's not helping the situation to respond to "The greatest idea ever for FFR is this very elaborate and involved process that would take many man-hours of coding time, but also, I'm only suggesting it, you should do all the work" with "Well maybe you'd get further if you had some sort of semi-functional prototype coded up for the company to look at"?

Quote:
The admin team here isn't interested in doing much of anything these days. Except making ****ty videos about how to play Flash games.
The fatal flaw in your objection is that Tass has never been, and never once pretended to be on the development staff of the website. He's the Operations Officer, he'll be the first to tell you that he's not a coder at all.
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Old 08-2-2009, 08:57 PM   #44
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Default Re: 6 Key FFR

we already have (multiple!) working finger game engines, don't we? it's not like we'll be making much of it from scratch, we can reuse big chunks
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Old 08-2-2009, 09:04 PM   #45
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Default Re: 6 Key FFR

Then do it! Nothing is holding you back!
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Old 08-2-2009, 09:06 PM   #46
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Default Re: 6 Key FFR

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we already have (multiple!) working finger game engines, don't we? it's not like we'll be making much of it from scratch, we can reuse big chunks
What the hell does that have to do with FFR? If it's FFR-based, you need FFR's base code. FFR isn't open-source

I don't see how something like C++ = ActionScript
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Old 08-2-2009, 09:07 PM   #47
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Default Re: 6 Key FFR

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Originally Posted by devonin View Post
The fatal flaw in your objection is that Tass has never been, and never once pretended to be on the development staff of the website. He's the Operations Officer, he'll be the first to tell you that he's not a coder at all.
Then who's on the coding team which is actually doing something to improve the game? The only one I see who has actually done something to improve FFR is NSane, and he's not even an admin.

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Then do it! Nothing is holding you back!
How are they going to get the raw game engine codes? How are they going to build off of FFRock/FFR if they don't have the base codes to start from?

Oops ninja'd by Xiao.
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I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

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Very good file but not japanese enough ps hi jesus"
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Old 08-2-2009, 09:10 PM   #48
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Default Re: 6 Key FFR

well for one I don't have access to the code lol 8)

just do it. just do the thing.
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Old 08-2-2009, 09:34 PM   #49
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Default Re: 6 Key FFR

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Then do it! Nothing is holding you back!
Fine, gimme contact info for your programmers and the source files for the original ffr engine and I'll get them and me to rebuild it for 6 key.
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Old 08-2-2009, 09:43 PM   #50
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Default Re: 6 Key FFR

+1 support
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Old 08-2-2009, 09:50 PM   #51
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Default Re: 6 Key FFR

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Originally Posted by stargroup View Post
Fine, gimme contact info for your programmers and the source files for the original ffr engine and I'll get them and me to rebuild it for 6 key.
I'm FFR's Flash Developer but I'm not giving any files out... :/

Even if I did anything, I'm not exactly sure when it would be... Like I mentioned earlier, I'm not supporting the idea at the moment mainly due to the fact that it will be locking me in to having to do this. If I can find time for it in the future then sure, I don't see why not. We'll also need to make a new converter as well and add a bit more code to the original engine, it will take time but it's possible.

Maybe some day...
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Old 08-2-2009, 09:58 PM   #52
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Default Re: 6 Key FFR

yeah that's what I thought

in that case would you mind at least beginning to work on this?
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Old 08-2-2009, 09:59 PM   #53
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Default Re: 6 Key FFR

Just edited my post, have a look at it.
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Old 08-2-2009, 09:59 PM   #54
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Default Re: 6 Key FFR

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Maybe some day...
****
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Old 08-2-2009, 10:04 PM   #55
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Default Re: 6 Key FFR

speaking of flash development, what are you working on atm NSane
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Old 08-2-2009, 10:07 PM   #56
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Default Re: 6 Key FFR

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speaking of flash development, what are you working on atm NSane
FFR's External, for outside of FFR. Pretty much have been busy on it all month, hence the lack of any in-game updates etc.
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Old 08-2-2009, 10:10 PM   #57
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Default Re: 6 Key FFR

Xiao p much said everything I wanted to about the 'FFR = SM' argument. I know I would start playing FFR again if 6-key play was implemented.

support++
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Old 08-2-2009, 10:33 PM   #58
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Default Re: 6 Key FFR

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I know I would start playing FFR again if 6-key play was implemented.
This is exactly the reason we (NSane) should do this.

And goddamn, what the **** is up with only having ONE person coding/working on the game this site was built for?

I swear, if you teach me I will help in the best way I can.
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Old 08-2-2009, 10:38 PM   #59
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Default Re: 6 Key FFR

So I don't quite get why NSane hasn't been given a priveleged level (mod, admin, something) when he's clearly doing a lot more for FFR in the open than pretty much everybody on the forums can claim to be. No "behind the scenes" nonsense or promises of "things to be done"; this man is straight about it.

I would also start playing if this was implemented but I know it's obviously not as easy as snapping your fingers and making 6 arrows appear on screen, already seamlessly integrated with the database. I know pretty much every active solo player on FFR/ODI and I can vouch for how small it is. This has my support no matter what, but I really think no risk assessment has been taken for this either. Would the risk be worth the reward? Would it pull in a larger crowd? Would more people play it? Judging from the general community's response to playing solo, I'm not entirely sure. It might just end up being a pipe dream.

On the contrary, if you've ever played osu! you'd know how peppy (the creator) added a built-in Taiko mode with fully supported scoreboards on top of the already fully functional Ouendan simulator. This has pulled in a lot of players and has increased the playerbase as a result of being more varied. Would this do the same with people who play DJMax, things along those lines?

Just throwing this out there.
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Old 08-2-2009, 10:40 PM   #60
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Default Re: 6 Key FFR

Keep more people coming in as usual

and keeping them here for longer with the 6 arrow mode
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