Old 08-2-2009, 10:45 PM   #61
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Default Re: 6 Key FFR

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FFR's External, for outside of FFR. Pretty much have been busy on it all month, hence the lack of any in-game updates etc.
awesome
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Old 08-2-2009, 10:47 PM   #62
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Default Re: 6 Key FFR

yeah after you're done with that totally work on 6 key

you don't need to give yourself too much pressure, I doubt it's that hard if you just copy ffr's current engine. we can wait as long as needed, as long as we eventually do reach our goals

counting on you <3
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Old 08-2-2009, 10:51 PM   #63
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Default Re: 6 Key FFR

ffr shouldnt have a four key mode becasue its too much like stepmania

also, +1 support
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Old 08-2-2009, 11:12 PM   #64
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Default Re: 6 Key FFR

would play for sure. +1
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Old 08-3-2009, 12:18 AM   #65
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Default Re: 6 Key FFR

If something like this were to become reality on FFR, it could definitely pose a great challenge to players changing their style of playing. I mean, you are not going to be able to play with the arrow keys anymore, you need a different mapping. Besides that, this is a nice idea, but if now there are left, up, down, and right keys, what would the other two be?
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Old 08-3-2009, 12:43 AM   #66
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Default Re: 6 Key FFR

They wouldn't be arrow keys, of course; they'd be bars or circles or something and if it was your first time opening up the game there'd be a note as to what the key configuration is and how to change it (default could be something like qweiop or tyu789)
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Old 08-3-2009, 01:00 AM   #67
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Default Re: 6 Key FFR

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(default could be something like qweiop or tyu789)
Or sdfjkl.
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Old 08-3-2009, 02:10 AM   #68
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Default Re: 6 Key FFR

solo rulz
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Old 08-3-2009, 02:22 AM   #69
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Default Re: 6 Key FFR

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It's not helping the situation to respond to "The greatest idea ever for FFR is this very elaborate and involved process that would take many man-hours of coding time, but also, I'm only suggesting it, you should do all the work"
I didn't know when you had to suggest something, you also had to have a help do the work. If I recall, this is a suggestion and the general aim is to get support for this idea. There's no harm in doing in, and should be either taken with a grain of salt or actually thinking this might actually be a benefit for FFR's sake. Getting more attention would also attract the other Bemani players, thus more traffic for the game and forums.
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Old 08-3-2009, 02:33 AM   #70
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Default Re: 6 Key FFR

I think I'm tempted enough. Might do something during this month maybe. We'll see what happens in the long run.
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Old 08-3-2009, 02:52 AM   #71
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Default Re: 6 Key FFR

+1

Would be much better if it supports Notebar skin lol
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Old 08-3-2009, 03:00 AM   #72
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Default Re: 6 Key FFR

what of fail this keyboard can't even hit hands
wth is a notebar noteskin
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Old 08-3-2009, 03:11 AM   #73
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Default Re: 6 Key FFR

I said I might do the solo thing but as for noteskins that's a whole different story and would even require more work imo. So for now be happy with what you get :P
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Old 08-3-2009, 03:14 AM   #74
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Default Re: 6 Key FFR

+1 solo is ok. If this gets into the game i might start playing again.
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Old 08-3-2009, 03:25 AM   #75
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Default Re: 6 Key FFR

What about hands,quads, etc?
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Old 08-3-2009, 03:25 AM   #76
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Default Re: 6 Key FFR

Integrating noteskins would be cool though it'd take a load of effort and time. Simply integrating the solo option is good enough for the time being.
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Old 08-3-2009, 03:54 AM   #77
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Default Re: 6 Key FFR

If this gets implemented, I may actually pick up Solo...
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Old 08-3-2009, 05:25 AM   #78
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Default Re: 6 Key FFR

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ffr shouldnt have a four key mode becasue its too much like stepmania
Yeah, and DDR, and ITG.

And it shouldn't have 5 keys because it's too much like Guitar Hero.

And it shouldn't have 7 keys because it's too much like O2JAM.

And it shouldn't have 10 keys because that's F**** CRAZY!

K.
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Old 08-3-2009, 05:49 AM   #79
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Default Re: 6 Key FFR

**** **** **** ****, FFR definitely needs some solo. +11293756920387 support 8)
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Old 08-3-2009, 07:54 AM   #80
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Default Re: 6 Key FFR

yeah fine, noteskins aren't all that important, it just doesn't make sense as arrows.

default configuration will be qweiop because this will enforce the spread style of play (not that there's many other ways to do it) and this is an optimal configuration that will allow most people to hit quads+

about the noteskin issue though, I think some are being are being mistaken. I don't want the option to change noteskins, I just want a different noteskin altogether

anyways, thanks so much for considering this. tass by himself would never even consider this idea
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