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Old 02-27-2016, 08:16 PM   #261
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

i hope u like sos or i swear to god ill make u sos right out of your sm (gottheem)
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Old 02-29-2016, 09:59 AM   #262
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

Just my 2cents, doing easier difficulties for a good number of these charts would be pretty great, seeing as everyone and their mom has the original version of this pack.

Like having a good entry point to stepmania without the pack being specifically tailored toward beginners would be pretty gr9.

Swag.
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Old 02-29-2016, 01:55 PM   #263
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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Originally Posted by DefTeaMachine View Post
Just my 2cents, doing easier difficulties for a good number of these charts would be pretty great, seeing as everyone and their mom has the original version of this pack.

Like having a good entry point to stepmania without the pack being specifically tailored toward beginners would be pretty gr9.

Swag.
great idea, but unfortunately not the point of this project. I think stepping stones would be a better candidate for that
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Old 02-29-2016, 02:09 PM   #264
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

i want to step a file for this although i dont have much experience

i hope i can get a simfile in !!
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Old 03-1-2016, 01:07 AM   #265
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

Someone can take Attack, I broke my hand so I won't be able to play for a while.
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Old 03-5-2016, 06:07 PM   #266
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

if anyone sends anything send to my email for now
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Old 03-6-2016, 02:40 PM   #267
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

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lataia: file's pretty great~ only complaints is during the 16th jumpstream parts maybe some mini-jacks could've accentuated some background synths to switch it up (this is merely a suggestion and not necessary at all). The mines can be a nice touch but whether or not they actually follow anything is debatable. also the colored notes added near the end to the occasional synth is completely unnecessary and aggravating. nearly perfect
Yeah, I see what you mean about the white notes now that I replayed it and payed more attention to them. I'll change that part.
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Old 03-6-2016, 03:25 PM   #268
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

yes good.
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Old 03-6-2016, 04:10 PM   #269
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

Are there any notes that you could provide for Battle Ax or Tightwad? choof mentioned he has some.

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great idea, but unfortunately not the point of this project. I think stepping stones would be a better candidate for that
I hope mine weren't TOO easy. I know you mentioned they were fairly easy so if that's the case maybe someone else could provide a harder chart? I sort of just went with my gut when I charted it, so I'm not entirely sure those were what you were looking for
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Old 03-6-2016, 07:42 PM   #270
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

oh if you want notes for them i can play them. I only wrote notes for new files
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Old 03-8-2016, 02:43 PM   #271
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

battle ax: right off the bat the beginning synth is missing some onbeat notes with the syncopations if you listen to it carefully. when the breaks start at beat 18 there are 16ths missing (later on in the file you follow them properly however) example is at beat 18.750 there's one missing here etc. during this whole section (though optional) you could even layer in the beginning heavy synth to add some cool offbeat 16th jumps for difficulty.

at m21 it's a little difficult to hear what's being followed here. i'm hearing something else that should be stepped though slightly difficult to make out.
174 these holds don't need to be here since it's not a sustained note and more of a staccato effect.
176.750 missing a 16th here
beat 178 rhythm here is wrong (should end on a 16th not an 8th)
beat 206.250 missing a 16th, same with the following sections. jack starts immediately on a 16th note


on tightwad some bursts were holds, some were 32nds (i think i'd leave them all as 32nds for consistency).
beat 2 missing a 4th
beat 44.625 missing a 32nd
beat 73.750 there's a 16th missing that is omitted the rest of this section and it kinda bugs me
beat 95 there's a few notes ignored here that should be placed in
beat 99.250 missing a 16th
beat 107.250 missing a 16th


lots of missing 16ths. be sure to slow down for accuracy
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Old 03-8-2016, 05:35 PM   #272
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

T.hanks

I'll try to tidy it up and get it in by the weekend
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Old 03-12-2016, 06:45 AM   #273
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

sent in since 1983. lots of jumps and hands, but i feel like i did a good job. also feel like it might need a lot of fixes but its still solid.
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Old 03-15-2016, 03:12 AM   #274
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

i might take a stab at Ren's Realization for this

edit: and Reach's Blade

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Old 03-15-2016, 07:36 AM   #275
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

Omg it's moches! Duuude!
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Old 03-15-2016, 07:45 AM   #276
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!
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Old 03-15-2016, 11:32 AM   #277
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

:'))

glad to see everybody again <3
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Old 03-15-2016, 12:51 PM   #278
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

mochey <3 imu!
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Old 03-15-2016, 01:22 PM   #279
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

yo 'mo

wer da fuc u been welcome back
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Old 03-15-2016, 01:36 PM   #280
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Default Re: Community Keyboard Megapack 1.5 (Submissions OPEN)

colleging, for the most part! i'm almost through my sophomore year now and it's been a wild ride - learning so much here, but also working harder than i ever have in my life before, thus not leaving me with much time for arrowsmash :'(

things that have happened in the last six months:
-learned how to cook a little more and can now make really good pasta and a few other things
-read a shitton
-got hit by a car while on my bike and survived without a single broken bone
-went to the beach with my friends and almost froze to death
-found out i'll be in germany over the summer??? which is nuts??? i've never been to europe so this is super super exciting
-trying to find internships in domestic violence advocacy, hopefully for next winter. i have been doing a lot of thinking about being an abuse survivor, and being queer and asian american and a second-gen immigrant on top of that, and with everything that is happening in the US right now violence and trauma are kind of the big topics i am thinking through right now. my major is history and literature (it's a rly cool program in that it's almost entirely proposal-based, so virtually anything i take counts for department credit), and i'll hopefully be writing a thesis in two years on some of these topics. but right now i'm still trying to work out the connections between all of them!

i also have been getting mental health treatment for the first time in my life (since university health care is free!) which has been a very good thing, for the most part. i feel more attuned to my emotions and the weird episodes of alienation/anxiety i struggle with. idk, it's been a pretty quiet year with nothing that's been particularly transformative, but there have been a lot of small changes and developments that make me feel a little closer to adulthood : )

edit: also this is silly but with shenjoku's consent would i be able to add my FFRCP4 chart for Lataia to this pack, perhaps?

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