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Old 01-4-2012, 08:47 AM   #1
Anaru
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Default Skeletor [11 or 12?]

So the song in many parts is a 11, or even a 10.
But seeing how the song only has 9 AAAs so far, I think Skeletor should be looked at.

The midsection (32nd rolls) as we all know, is prime FGO material.
Some may say one just needs to get lucky, but 9 AAAs show that it requires something more than just luck, to AAA a difficulty 11 song.

I think Skeletor should be a 12. Any thoughts?

PS) Compare to Time to Eye, Adventures of Lolo, and Frictional Nevada. Those have more AAAs than Skeletor. Way more.
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Old 01-4-2012, 08:50 AM   #2
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Default Re: Skeletor [11 or 12?]

The reason those songs have more AAA's is because those songs were made back in FFR's prime where is Skeletor was released last year in a time where FFR is not as avid as it was. I think it should stay a 11 because you CAN get lucky on the rolls and the song is very easy to AAA (if it's at your skill level).
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Old 01-4-2012, 08:53 AM   #3
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Default Re: Skeletor [11 or 12?]

Fine with it staying FMO. Just don't compare to it to some other low FGO's I guess (only reason I can think of, just doesn't seem right xP Nice explanation, amirite?)
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Old 01-4-2012, 08:53 AM   #4
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Default Re: Skeletor [11 or 12?]

Eh. I've been wondering why Time to Eye and Skeletor both have bursts that are considered hard (Skeletor top NPS: 26, Time to Eye top NPS: 27), but Time to Eye is 12 while Skeletor is 11. Skeletor's roll is considerably longer than Time to Eye's bursts also.
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Old 01-4-2012, 09:03 AM   #5
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Default Re: Skeletor [11 or 12?]

I'd be ok with is as an go because like you said its balls hard to AAA even though its really really easy to fc
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Old 01-4-2012, 09:05 AM   #6
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Default Re: Skeletor [11 or 12?]

well i think its a great FMO, shouldnt be a FGO.
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Old 01-4-2012, 09:07 AM   #7
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Default Re: Skeletor [11 or 12?]

Quote:
Originally Posted by Anaru View Post
Eh. I've been wondering why Time to Eye and Skeletor both have bursts that are considered hard (Skeletor top NPS: 26, Time to Eye top NPS: 27), but Time to Eye is 12 while Skeletor is 11. Skeletor's roll is considerably longer than Time to Eye's bursts also.
The only issue in using this song with an argument of another FMO is that it too, can qualify for a FMO difficulty. People refuse to see Time to Eye as an 11, though.

In any event, the things contained within the file that aren't the huge roll are fairly easy, keeping the file at a high VC level, max.
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Old 01-4-2012, 09:13 AM   #8
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Default Re: Skeletor [11 or 12?]

//cross-post from other difficulty thread

Quote:
Originally Posted by jimerax View Post
- When you vote, reasons for your difficulty choice are required. Difficulties are relative parameters, so you need to determine the difficulty ratings by comparing the song with other ingame songs based on Technical factors (BPM, framers, patterns, length, TPS, etc), and Statistic factors (# of AAAs, # of SDGs, # of FCs, PA of Rank 10, 50, 100, etc). It's sometimes quite subjective but you can use your own AVERAGE scores of songs in the same condition as sub-factors too.
Reference songs for difficulties are listed in this thread.

- Don't argue with other posts in the voting threads. If you have opinions for difficulty changes or current difficulties, use the discussion thread in this forum.

- You can vote once in a thread. If you intentionally vote multiple times using alt accounts, you may be banned.

- You can change your voting after you vote once (this should be avoided as possible though), post the new voting and add something like "difficulty voting changed" in the old post.
Voting is meant to be taken place in the form of voting in your post + reasoning for your vote. The poll at the top of this thread has little to no value as anyone can roll in and vote on it without providing reason.
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Old 01-4-2012, 10:24 AM   #9
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Default Re: Skeletor [11 or 12?]

Skeletor should stay as an 11 imo. Like a couple other people said, the difficulty shouldn't be just based off # of AAAs and the roll is a pattern of notes just longer than other rolls.
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Old 01-4-2012, 10:25 AM   #10
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Default Re: Skeletor [11 or 12?]

I just attempted the file, and all went well until the aforementioned roll-wall. I managed to get into about half of it with decent PA by jumptrilling, but after a while it was mashing.

I don't really think it justifies moving up to FGO though. I'd say it's a very high 11.
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Old 01-4-2012, 10:40 AM   #11
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Default Re: Skeletor [11 or 12?]

I'd say high 11, honestly. Most of the file is pretty easy, and if you have the speed/reading ability you can easily jumptrill that whole wall. I'm close to AAA'ing it even, and I have no FGO AAA's.
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Old 01-4-2012, 11:56 AM   #12
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Default Re: Skeletor [11 or 12?]

I find it to be an 11. The wall is jumptrillable but of course it takes luck to nail it all. Skeletor hardly focuses on any other ability other then jumpstream and rolling (being jumptrillable). If it was a 12 then I would definetly be playing this song right now going for my first FGO AAA cuz I just need to luck out.
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Old 01-4-2012, 12:10 PM   #13
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Default Re: Skeletor [11 or 12?]

A reminder that reasons/arguments must accompany your posts instead of simply stating the difficulty you believe is true.
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Old 01-4-2012, 01:42 PM   #14
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Default Re: Skeletor [11 or 12?]

I think these threads are getting out of hand today, maybe we need a sticky to discuss song difficulties.

But yea one roll does not an FGO make, it is not near as bad as the trill in CP that makes it an auto-12

Edit:// Imo lock all these random "is this song an X or X+1 difficulty" and make a sticky.
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Old 01-4-2012, 02:34 PM   #15
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Default Re: Skeletor [11 or 12?]

This subforum was created just today, so people are getting out the main ones just now. It was created just so people could make threads to pose difficulty polls, probably to make it easier to sort through rather than just one thread.
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Old 01-4-2012, 02:34 PM   #16
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Default Re: Skeletor [11 or 12?]

As much as this pains me.

The chart's a good mid - high fmo. (Calling this song is easy is insulting by the way)

The reasoning is, aside from the roll wall all the 32nds in the chart can be BSes so stupidly easy. That final wall makes this song a lot harder than it should be because it transition's mid wall making it seem a lot harder than it is. I hate this chart but it's not dumpy enough to be a 12.

On a side note why the hell was that intro not cut out. That part's worse than the hell roll wall. (Just food for thought.)
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Old 01-4-2012, 03:58 PM   #17
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Default Re: Skeletor [11 or 12?]

Quote:
Originally Posted by bmah View Post
A reminder that reasons/arguments must accompany your posts instead of simply stating the difficulty you believe is true.
I don't need to remind anyone, bmah already did.
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Old 01-4-2012, 04:33 PM   #18
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Default Re: Skeletor [11 or 12?]

11, you can jumptrill everything, PAing is a horse of a different color tho.
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Old 01-4-2012, 06:19 PM   #19
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Default Re: Skeletor [11 or 12?]

Anyone think to ask the stepartist(s) about the file in question?

Seriously though, this version of the file is an 11. It's hard to be hard, but nothing entirely overdone. If the full version had been in, then yeah, I'd argue for a 12... maybe... but this should stay an 11. Granted, I'm still a little bitter that the whole song didn't make the cut, but I'm not going to complain about that. Additionally, all of the points have already been made to keep this at an 11. Unless someone can come up with something that isn't the wall then I'd say we can close this and keep the file as an 11.
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Old 01-4-2012, 09:46 PM   #20
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Default Re: Skeletor [11 or 12?]

I just don't understand why a lot of people only have an arguement that there's, "A hard part" Sure the rolls at the end are hard, but changing the difficulty of a song because of 1 part is absolutely ridiculous. (unless it happens to be a very short song)

In terms of trying to FC the song, jumptrilling is the simple solution if you're unable to roll that fast. As for AAA, the reason for why there's few AAAs is probably because people just don't want to whore it as much as the next song seeing as how those rolls can fill up your screen quite fast.
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