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01-4-2012, 08:47 AM | #1 |
Banned
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Skeletor [11 or 12?]
So the song in many parts is a 11, or even a 10.
But seeing how the song only has 9 AAAs so far, I think Skeletor should be looked at. The midsection (32nd rolls) as we all know, is prime FGO material. Some may say one just needs to get lucky, but 9 AAAs show that it requires something more than just luck, to AAA a difficulty 11 song. I think Skeletor should be a 12. Any thoughts? PS) Compare to Time to Eye, Adventures of Lolo, and Frictional Nevada. Those have more AAAs than Skeletor. Way more. |
01-4-2012, 08:50 AM | #2 |
"It's crazy."
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Re: Skeletor [11 or 12?]
The reason those songs have more AAA's is because those songs were made back in FFR's prime where is Skeletor was released last year in a time where FFR is not as avid as it was. I think it should stay a 11 because you CAN get lucky on the rolls and the song is very easy to AAA (if it's at your skill level).
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01-4-2012, 08:53 AM | #3 |
¯\_(ツ)_/¯
Join Date: Oct 2006
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Re: Skeletor [11 or 12?]
Fine with it staying FMO. Just don't compare to it to some other low FGO's I guess (only reason I can think of, just doesn't seem right xP Nice explanation, amirite?)
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01-4-2012, 08:53 AM | #4 |
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Re: Skeletor [11 or 12?]
Eh. I've been wondering why Time to Eye and Skeletor both have bursts that are considered hard (Skeletor top NPS: 26, Time to Eye top NPS: 27), but Time to Eye is 12 while Skeletor is 11. Skeletor's roll is considerably longer than Time to Eye's bursts also.
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01-4-2012, 09:03 AM | #5 |
FFR Player
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Re: Skeletor [11 or 12?]
I'd be ok with is as an go because like you said its balls hard to AAA even though its really really easy to fc
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01-4-2012, 09:05 AM | #6 |
FFR Veteran
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Re: Skeletor [11 or 12?]
well i think its a great FMO, shouldnt be a FGO.
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01-4-2012, 09:07 AM | #7 | |
Rhythm game specialist.
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Re: Skeletor [11 or 12?]
Quote:
In any event, the things contained within the file that aren't the huge roll are fairly easy, keeping the file at a high VC level, max. |
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01-4-2012, 09:13 AM | #8 | |
SponCon Aficionado
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Re: Skeletor [11 or 12?]
//cross-post from other difficulty thread
Quote:
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01-4-2012, 10:24 AM | #9 |
Nope. Chuck Testa.
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Re: Skeletor [11 or 12?]
Skeletor should stay as an 11 imo. Like a couple other people said, the difficulty shouldn't be just based off # of AAAs and the roll is a pattern of notes just longer than other rolls.
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01-4-2012, 10:25 AM | #10 |
FFR Veteran
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Re: Skeletor [11 or 12?]
I just attempted the file, and all went well until the aforementioned roll-wall. I managed to get into about half of it with decent PA by jumptrilling, but after a while it was mashing.
I don't really think it justifies moving up to FGO though. I'd say it's a very high 11.
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01-4-2012, 10:40 AM | #11 |
🥓<strong><span style="col
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Re: Skeletor [11 or 12?]
I'd say high 11, honestly. Most of the file is pretty easy, and if you have the speed/reading ability you can easily jumptrill that whole wall. I'm close to AAA'ing it even, and I have no FGO AAA's.
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01-4-2012, 11:56 AM | #12 |
Kawaii Desu
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Re: Skeletor [11 or 12?]
I find it to be an 11. The wall is jumptrillable but of course it takes luck to nail it all. Skeletor hardly focuses on any other ability other then jumpstream and rolling (being jumptrillable). If it was a 12 then I would definetly be playing this song right now going for my first FGO AAA cuz I just need to luck out.
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01-4-2012, 12:10 PM | #13 |
shots FIRED
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Re: Skeletor [11 or 12?]
A reminder that reasons/arguments must accompany your posts instead of simply stating the difficulty you believe is true.
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01-4-2012, 01:42 PM | #14 |
The Doctor
Join Date: Apr 2006
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Re: Skeletor [11 or 12?]
I think these threads are getting out of hand today, maybe we need a sticky to discuss song difficulties.
But yea one roll does not an FGO make, it is not near as bad as the trill in CP that makes it an auto-12 Edit:// Imo lock all these random "is this song an X or X+1 difficulty" and make a sticky. Last edited by TheSaxRunner05; 01-4-2012 at 01:44 PM.. Reason: clarity |
01-4-2012, 02:34 PM | #15 |
¯\_(ツ)_/¯
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Re: Skeletor [11 or 12?]
This subforum was created just today, so people are getting out the main ones just now. It was created just so people could make threads to pose difficulty polls, probably to make it easier to sort through rather than just one thread.
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01-4-2012, 02:34 PM | #16 |
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Re: Skeletor [11 or 12?]
As much as this pains me.
The chart's a good mid - high fmo. (Calling this song is easy is insulting by the way) The reasoning is, aside from the roll wall all the 32nds in the chart can be BSes so stupidly easy. That final wall makes this song a lot harder than it should be because it transition's mid wall making it seem a lot harder than it is. I hate this chart but it's not dumpy enough to be a 12. On a side note why the hell was that intro not cut out. That part's worse than the hell roll wall. (Just food for thought.) |
01-4-2012, 03:58 PM | #17 |
Zageron E. Tazaterra
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Re: Skeletor [11 or 12?]
I don't need to remind anyone, bmah already did.
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01-4-2012, 04:33 PM | #18 |
Digital Dancing!
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Re: Skeletor [11 or 12?]
11, you can jumptrill everything, PAing is a horse of a different color tho.
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01-4-2012, 06:19 PM | #19 |
Network Security Analyst
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Re: Skeletor [11 or 12?]
Anyone think to ask the stepartist(s) about the file in question?
Seriously though, this version of the file is an 11. It's hard to be hard, but nothing entirely overdone. If the full version had been in, then yeah, I'd argue for a 12... maybe... but this should stay an 11. Granted, I'm still a little bitter that the whole song didn't make the cut, but I'm not going to complain about that. Additionally, all of the points have already been made to keep this at an 11. Unless someone can come up with something that isn't the wall then I'd say we can close this and keep the file as an 11. |
01-4-2012, 09:46 PM | #20 |
Quasi-porn
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Re: Skeletor [11 or 12?]
I just don't understand why a lot of people only have an arguement that there's, "A hard part" Sure the rolls at the end are hard, but changing the difficulty of a song because of 1 part is absolutely ridiculous. (unless it happens to be a very short song)
In terms of trying to FC the song, jumptrilling is the simple solution if you're unable to roll that fast. As for AAA, the reason for why there's few AAAs is probably because people just don't want to whore it as much as the next song seeing as how those rolls can fill up your screen quite fast. |
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