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Old 07-16-2016, 07:35 PM   #81
t-rogdor
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

hey post a few reviews and if i notice anything glaringly wrong with it i'll hit you up. no worries. i'm a very technical judge so we could stand to have someone reviewing files who cares more about how things play than, yknow, paragraphs on paragraphs of ddream timecodes pointing out one singular missing jump lmfao
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Old 07-16-2016, 07:42 PM   #82
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

Yeah I mean, that's the way I judge anyway. I'm not giving up judging, not in the slightest. I wanna help push this pack in the direction you want. So that's cool we're on the same page.
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Old 07-17-2016, 09:04 AM   #83
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

steppin shit 4 this pack rn hella
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Old 07-17-2016, 10:45 AM   #84
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

Just bought a new laptop. Gonna get started on stuff when I get home and boot the laptop up. Hype boys \o/

Edit 2: nvm I'm a dumbass lmao
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Old 07-17-2016, 11:00 AM   #85
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Default Re: MOVEZ (OPEN 4 FILES AND READY 2 PARTY)

Quote:
Originally Posted by James May View Post
Might make a chart for this: https://soundcloud.com/tkrism/watashinosukinamono

Not sure if this will be suitable for the pack but only one way to find out :v
Btw Rog, if you want to hit up on a collab for this, I'm down for it
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Old 07-17-2016, 06:50 PM   #86
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

Question: Is there a official dude that makes graphics for files or should I go beg Silvuh to not make my work look like a child's again? lol
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Old 07-17-2016, 08:14 PM   #87
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

Got to work on judging two files already. Might go over the notes again that I wrote up, hoping that I didn't dun goof on the DDReam timings.
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Old 07-17-2016, 08:35 PM   #88
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

assuming I don't get caught up with work and stuff later on, I can be a graphics slave closer to the pack's completion (^:
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Old 07-17-2016, 10:59 PM   #89
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

Quote:
Originally Posted by Gundam-Dude View Post
assuming I don't get caught up with work and stuff later on, I can be a graphics slave closer to the pack's completion (^:
Dude tell me you have files for this
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Old 07-17-2016, 11:08 PM   #90
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

Alright, so I have judged just a few, trying to get back into the swing of things so bear with me haha. Also, spoiler'd the tech stuff. Will continue to judge other stuff as the week goes by.

China Dress - GD
Hard: Accept
Fun file, it flowed perfectly fine. Although there are a few missing notes that I would like to check over in terms of consistency with the layering.
12.773 - 16th missing
13.116 - 16th missing
13.802 - 16th missing
16.030 - 16th misisng
16.373 - 16th missing
The same goes from 84.087 to 87.687. To be frank, I think the idea of not including the burst at the end of both of these segments is a good idea, I just think that for consistency sake there should be 16ths in those two parts or mines to accentuate those sounds.
101.516 - 48th is ghost, there's no sound coming off of that to justify the grace note unlike the 8ths from 102.859 and downward.
107.002 - Ghost 48th


Do You Know Squarepusher - Valor
Challenge: Accept
I -love- the file. I do. There are just a few layering scheme that kind of tick me off a bit, but there are my own personal nitpicking. Anyhow, still love your files Valor and glad to see you still doing great files <3
0.039 - Should shift that down to 0.052, which is where the sound starts.
23.657 to 24.031 - I would actually love to see the 8th & 16th get accentuated in those holds as well. If not, mines to signify the shift in the sounds.
-original-


-two possible ideas-



24.406 to 26.187 - +1 for Mine Theory~
26.281 to 26.656 - Mines could have actually continued on here since the vocal that started at 24.406 is still going.
36.777 - *Optional* the freeze here could actually be changed to a roll freeze to accentuate the glitched vocal.
38.464 - 16th for consistency since its placed on 26.468
42.151, 42.276 & 42.526 - missing 24th, 12th, 12th respectively
47.274 - Preferably to have it accentuate the fading sound.
-original-


-suggestion-


48.024 to 50.273 - Mines here possibly?
50.273 to 50.648 - Missing 4th, 8th and 16th respectively as it signifies the next section.
53.647 - could place a mine here or go with what I suggested back in 23.657
54.022 - a mine on c4 since there is a kick
56.365 - sound not prominent enough to warrant a jump here
56.459 - ghost 16th here. You can replace it with a mine though if you want but the sound isn't prominent on my end to warrant that note.
56.678 - 192nd here to accentuate the -click- sound
56.834 - Misisng 16th here to declare the ascension of the freeze. I will recommend that you put this as a freeze.
-original-


-how it should be-


57.396 - Freeze should end at 56.677
57.958 - Freeze should end at 58.052
58.146 - should be accompanied by the missing 32nd on 58.240, can replace it as a mine if needed.
58.240 - missing 32nd here. Can substitiute arrow for mine if you want to.
58.708 - Missing 16th, should be freeze.
59.645 & 60.020 - Freezes on those two spots
62.270 & 62.457 - Missing 4th & 16th respectively
66.018 to 68.268 - Mines can continue on here to accentuate vocals/Mine Theory
83.076 & 83.263 - Mini-freezes here to accentuate sound
86.449 - Sound isn't too prominent to have the freeze that long. Can be shorter.
87.949 - Same as 86.449.
96.813, 97.391, 97.555, 98.141 & 98.297 - Mines can go here for the chirps.
102.804, 103.389, 103.569, 104.139 & 104.288 - ^
105.560, 106.990, 107.396 & 107.833 - Mines here for accentuation
107.560 - Missing 64th here
108.810 to 120.001 - same as the section from 96.813 to 107.833
146.993 to 147.274 - You can get away with having these be mines since the sound isn't too prominent.
157.490 - Freeze should end on 157.771
164.566 to 166.854 - You can mess around with mines here. Can definitely utilize a bit of Mine Theory here for the static vocals.
166.917 - You can place a 32nd or a 192nd here.
194.861 to 195.767 - Same as I pointed out on the section starting at 96.813 to 98.297
199.102 to 199.781 - You can actually get away with this being a regular 16th trill and save the trouble of using color theory here.
200.273 to 201.757 - look at 96.813 to 98.297
204.030 to 205.287 - ^
205.030 - Missing 64th
205.100 to 205.850 - Look at 199.102 to 199.781
205.850 to 206.037 - Missing burst here, should be a 32nd burst. Should rearrange pattern so that it won't look derpy as fuck.
206.279 to 207.029 - same as the sections mention with 96.813
Ending - There are the chirps that are similar to the ones that I have tacking with the 96.813 secion, the Jack usage is great actually and throughout the file I actually didn't fall asleep hard which is a great thing \o/


+- - rparty (fixed version)
Challenge: Maybe
The Quads are still questionable in my opinion as I don't see where those quads go to, I just want to have the quads cleared up to me especially due to the lack of hands in the file. I also still stand by the face that you should have more liberties of using Hands to distinguish the sounds that you are trying to accentuate.
11.752 - Not sure what the quad is for. Mind clearing this up for me? There are sother instances where the quads are questionable in this chart.
22.008 - Missing 32nd
22.454 - You can get away with this being a hand. [234] hand
22.617 to 23.103 - Still think that the PR should be fixed here.
23.103 - This can be a hand as seen in the previous pic
23.427 to 23.752 - Rearrange the two jumps (on 23.427 and 23.589) to be [13] jumps, place the 16th on [2], and followed by a [134] hand on 23.752
24.400 - Hand, [123]
24.481 - Shift the 16th to c4 and the 8th on 24.562 to 3
24.644 & 24.725 - This is actually anchored. Should be [12][14]
24.887 - For consistency, [14] jump.
24.887 to 25.049 - This is actually a 24th burst. And the 4th on 25.049 is a hand, [134]
25.211 - Jump.
25.211 to 25.373 - Again, 24ths. And the 4th on 25.373 is not a jump.
25.535 - Jump.
25.535 to 25.698 - Same as the one from 24.887 to 25.049
26.346 - Hand
26.427 - Misisng 16th
26.752 - Jump here. Make it a [24] Jump to flow with the [13][24] jumptrill.
27.076 - Jump
27.238 - Jump
26.995 to 27.319 - [14][23] jumptrill for sake of flow
27.400 - If you are following the stuff above, shift it to c3 so that you won't make an anchored jack.
27.644 - Hand
28.292 - Hand
28.941 - Hand
29.184 & 29.265 - Should be a minijack. No jumps needed here. 33 minijack.
29.589 - Hand
29.833 - No jump, anchor the jack with the 2 on the [23] jump that's on 29.914
30.238 - Hand
30.481 & 30.562 - 22 minijack here, remove the jump.
30.887 - Hand
31.211 to 32.508 - Should just be a [12][34] jumptrill on this section since the drums are being accentuated and filled in this section.
32.508*** - Please make this freeze shorter. It feels so awkward to hit the jumps on this. I blame you hi19 Dx
42.887 - Same as 11.752
62.022 to 62.671 - Missing 32nds, use mines to accentuate the sound.
63.589 - Missing 48th here.
63.806 - Make it a single note.
64.454 to 67.535 - Bursts are actually 24th as I mentioned, also, the patterning on this is brutal lmao. (I still think that the patterning on this is derpy as fuck lmao)
65.103 - Make it single note or mine
66.400 - Make it single note or mine
68.995 - Make it single note or mine
69.644 to 72.725 - Same as the section from 64.454 to 67.535
84.400 - At least remove the freeze note there, feels awkward when its here.
85.698 - Hand, [123]
89.589 - Shorten the Freeze
97.698 - Same as 11.752
110.508 to 112.941 - Instead of them being quads, make them Hands. It has the sufficient intensity of being hands without making it feel forced from the quad.
117.571 - Shift note down to 117.591, make it a [24] jump since PR is off there.


45 Rotations - Antronanch
Heavy: ???
I don't know how to feel about this file. I'll give it a few more playthroughs before I decide on this. The song choice is kinda meh though.

Alright - Detrimentalist
Heavy: Accept
Nice typo on the banner :v Anyhow, fun easy MA file to play on. Although I might be nitpicky on the jack usage since they were sparsely used, and I think its because you were layering the vocals instead? Just need that cleared up, also there were some missing jumps that I noticed. I'll pull up the notes tomorrow when I'm not working.

Arcade - Antronanch
Heavy: Rejected
The layering felt wonky and inconsistent to be honest. Blaming the song choice for this one.

Atropos - rparty89
Heavy: Accept
I remember that you sent this for Keyboardsmash and judging it. I assume the Medium chart was never suppose to be there? Anyhow, there could be some additional jump usages here and there that I will point out in the notes tomorrow but for now, I feel this is better than what you have sent for Keyboardsmash.

Black Lair - rparty89
Challenge: Accept
I'm leaning this lightly towards Accept because I actually like seeing two different approaches to this song (the one in FFRCP4 and yours) and I think yours is different enough to be placed in for the pack. There are some things I will point out for tomorrow.

Shenjoku files - ???
Need higher quality audio files :/ Too low of a quality for me to really critique it properly. Also, Squadalah, we're off!

Extends Levant - Jombo
Challenge: Reject
I remember playing this a few days back, but I honestly want to see this being cut since it doesn't offer much to be honest, which kinda dampened me a bit when I was expecting it to be like the child of Apocynthion Dive lmao. But yeah, this would need a cut before this gets in to be honest. File drags on way too much and I almost fell asleep towards the end x:

At The Speed Of Light - boomerangbro10
Challenge: Reject
Sync is off by a 48th. Layering felt arbitrary in terms of jumps and hands usage. You do have the basic know-how on how the file should be crafted but personally the song choice didn't lend to much variety.

The Creator - Wh1teh
Challenge: Accept
Compared to Xel's chart for it in ODI3, this one is better in my opinion. The only complaint that I can tell right off the bat is that the burst at the intro is pr'd wrong. The rest I would have to look at it in more detail.

ETERNAL DRAIN - Wh1teh
Challenge: Accept
Lmao. This is actually a fun file, although I will disagree with Kommi on that the 32nds for the echoes is a neat addition. I would say to make an easier chart for this song.

Glorious Crown - Wh1teh
Challenge: Reject
Why does this sound like Blue Zenith mashed with Freedom Di-oh wait...it's a Xi song. Song choice aside, I have no qualms over it, I just think this is more suited for something like an Icyworld pack to be honest. Nothing too erroneous, just how that file itself is layered.

How Things Went Wrong - Xel
Challenge: Accept
While I do agree with you that the file itself is just difficult itself. I do agree that there are a few questionable jumps, I think you could have done away with more mine usage in the hold section to be honest.

I Hope That You Leave Enough Room For My Fist - Shenjoku
Challenge: Accept
Much better audio quality. Glad that the fixes Rog suggested actually made the file flow better as a result. Kinda feels like an easier, non-cluttered Metzger file to be honest haha. Will provide the deets once I give it a better look at the chart.

Devil's Gear - bmah
Challenge: Accept
Nice Mines :B Nothing I can complain from in this file aside from me being bad at this file haha. 5/7 Bmahs, will gloss through the file in more detail to see if there's anything that needs a slight tweak~

Drop the Dodongo - Shenjoku
Hard: Rejected
The song choice is hilarious lmao. Although, the sync is off by a 64th and the song isn't suited for this pack to be honest. I can give you some notes on it to fix it up.

The Immortal Scream - Wh1teh
Challenge: Maybe
idk. The file is fun don't get me wrong, but I think that its better suited that this song gets a cut, it feels so long at times that I lose my focus on the file when I play it (Same issue that I have with Jombo's file, although this song isn't as long as his file). Gonna gloss over the file for tech stuff.

Operation Evolution - boomerangbro10
Challenge: Rejected
Sync is off by a 48th. Offset is 0.030. All I can say is that look for different songs for this pack.

Serponge - boomerangbro10
Medium: Rejected
Offset should be 3.721 This does honestly feel like a tiny OST being compiled in one track to be honest and I think has the most potential out of the files you have sent to this pack. I would say not to be afraid to experiment with holds and mines, along with some color theory on this file since there is plenty of potential to play around with these things. Keep trying!

Shinsekai (the completely different one) - Moomoo
Hard: Accept
Yes. Just yes. There are a few technical nitpicks that I have but I am delighted by this file <3

Prepare to be Conquered - Shenjoku
Challenge: Accept
The audio quality improvement definitely helped solidify what I was thinking of putting in for this. The solo could use a bit of a check but doesn't need to be dicksynced for colors and whatnot lmao. Just check a bit on the pr (I will point out in my notes where in the solo) But otherwise, good job~

Press Start - DarkZtar
Hard: Accept
Sync is a bit off. Offset is 0.996. Fun file, although the intro guitar strum is off as fuck. That is my huge gripe with the chart. Aside from that, A+ chart. Will give the deets later when I am not cluttered with DnD and Pokemon Go lmao.

Pizza Heroes - Pazzaz
Challenge: Accept
I found my road trip song. Damn you for making this addicting and actually fun to play on 1.2. The file flows well, nothing too erroneous and I think its wise that you didn't put the 16ths with the jumps when using the long freezes.

Thor's Hammer - rparty & Antronanch
Sync is off by 0.020 seconds (between a 48th & 64th)
Challenge: Rejected
Remove that 64th vibrowall lmao. We ain't Attang :v Although the file is cool but I am not accepting that vibrowall
Hard: Maybe
Okay, this chart is cool, might wanna look over some of the polys you have in the second half.

Oeusophage De Tourterelle - Leo137
Challenge: Accept
I cried on the inside. I actually love this file even though I suck so much at these files haha. I will comb through this file for minor nitpicks.

Tenku no Hana - rparty
Hard: Accept
Cool file.

Verse IV - Leonid
Challenge: Accept
Medium: Accept
Both charts kick ass, nothing too erroneous and the contrast of difficulty between the two are good and doesn't make the easier chart look like a watered down version of Challenge.

+- - rparty (again)
Challenge: Accept
I'll take it. I still don't agree with the quads and the long freezes though. Those two personally breaks the flow of the file, but other than that, nothing too erroneous.

IPLAYTABLETENNIS - Choof
Hard: Accept
Challenge: Accept
Those mines in hard lmao. Challenge reminds me of that atomhead file you have in Stepocalypse.

Ghost House - boomerangbro10
Hard: Rejected
I don't know...song choice feels eh. Could use to look for other places for songs aside from Newgrounds to be honest. File feels bland to be honest, the rolls did add a nice touch but it didn't capture the essence of the file

Serponge (fixed version) - boomerangbro10
Medium: Maybe
Much better! There is a slight shift in sync at the end but that can be easily remedied on. Make 127.955 at 157.182 BPM and 134.337 at 113.261 BPM. But other than that, this is a much better chart. Missing some 32nds that can be flourished (like one at 8.048) Anyhow, keep at it!
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Old 07-18-2016, 10:53 AM   #91
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+- - rparty
Challenge: Maybe
Owww...my hands x3x Fun file! Although I do have some questions in regards to some of the bursts that you have in place in the file and whatnot.
I assume you didn't see the fixes as most of this was changed tho some aren't from your notes.

well i didn't do some of what you said james cause it makes most of the file hard but eh.
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Old 07-18-2016, 11:03 AM   #92
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

Don't forget....you can send in Index/Pad files for this pack if you wish to do so.
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Old 07-18-2016, 12:45 PM   #93
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

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Originally Posted by rparty89 View Post
I assume you didn't see the fixes as most of this was changed tho some aren't from your notes.

well i didn't do some of what you said james cause it makes most of the file hard but eh.
Lemme doublecheck when I get off work then.
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Old 07-19-2016, 12:57 PM   #94
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

Updated. I just got access to the email and dammit rparty Everytime I think I played the updated version you send in another version D:. Anyhow, gonna rejudge +- again tomorrow along with giving the tech stuff to those files that I judged.
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Old 07-19-2016, 02:52 PM   #95
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

ait morgan if u need me to judge


I can do
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Old 07-21-2016, 03:19 PM   #96
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45 rotations
There's nothing inherently wrong with the chart, but man what a shitty song. Chart doesn't get very interesting and it's solely the song choice's fault.

alright
excellent

Arcade
feels really underlayered and boring. not a whole lot going on and the bpm is off and drifts throughout the file.

at the speed of light
4 minutes of inconsistently layered dumpstream. nah dude.

atr
file isn't bad. my only major issues with it are the hold usage during streams and the odd layering choice at the beginning. but since this doesn't really deliver anything over caliber's chart, I can't accept it.

black lair
same thing as atropos. iranch's version is much better executed.

China dress
it's one of those files

Crooked Spoons
some rhythms get a little tedious and repetitive after a while. I could see this getting in if you find better audio quality cuz this is pretty arse.

devil's gear
666

do you know squarepusher
rly good

Extends Levant
awkwardly layered and inconsistent, also way too long of a song for a file since it doesn't really offer anything to keep the player engaged that long.
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Old 07-21-2016, 04:07 PM   #97
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

oh yeah kommi's judging now
glhf
i'll hit the new files + an old one i missed later tonite

O I updated the file list on p1 to be current also
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Old 07-21-2016, 06:54 PM   #98
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

there are a shitload of ghost notes/missing notes and layering inconsistencies between the first and last half of do u know squarepusher since i started stepping that file like 4 years ago and returned to it in june so expect an update at an unspecified point in time during the future
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Old 07-21-2016, 08:11 PM   #99
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Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

I actually have two files I could send to this O_O

Hol up lemme finish moving real quick and then I'll finish stepping these songs and send 'em in.
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Old 07-22-2016, 11:59 PM   #100
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Join Date: Oct 2012
Age: 30
Posts: 3,799
Default Re: MOVEZ (SUBMISSIONS OPEN TILL OCT. 3RD)

Added a few quickies that I glossed through earlier in the week before I forgot about the files. Will go through more files before DnD on Sunday :v
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