11-30-2012, 12:12 PM | #1 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
|
Vector Arm [Request]
I need a vector render of a human arm. (Very simplified.)
Note: The artwork does NOT have to be a vector, as long as the resolution is exactly 512x512 or 1024x1024 and it still compiles with the below guidelines. Here are some basic sources: Simplified Bone / Muscle Second Angle Simplified Bone / Muscle Detailed Muscles What I'm looking for: - A basic cross section of the arm, with two directions of motion. - Scapula, Humerus, Radius, and Ulna - Bicep, Triceps - Proximal and Distal tendons. - The included muscles should attach in the anatomically correct process positions. (But keep it strictly 2 dimensional!) - There should be NO depth in this image, and any given material should be entirely one colour. - Tendons should change from muscle red to tendon white immediately. - Don't be too worried about the exact shapes of the dorsal area of the scapula, it doesn't matter at all. Just make sure the tendons attach on the correct processes. - Please accurately depict, as best as possible, the elbow joint. Imagine if you were to tighten the muscles, that it would pull the given bone in that direction. Art Specifics: - No borders on objects. - Muscles should not overlap bones! - Each object must be 1 single colour. - Bones and tendons should be fused together with no seam. (See above.) - Bones within joints should not touch. - Objects do not have to be a specific colour, but all objects must be a unique colour. And the colour must be consistent across the entire object. (Single hex colour value per object!) Thank you very much. I'll pay in 13,157 credits to the most acceptable entry. Please ask for more detailed information if you require it. Perfect example of what I want! (Though no overlap, and a fair amount bigger.) Last edited by Zageron; 12-1-2012 at 01:40 PM.. Reason: Edit: Missed a key pointer! |
12-1-2012, 02:07 AM | #2 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
|
Re: Vector Arm [Request]
Ya'll are useless.
|
12-1-2012, 02:13 AM | #3 |
Administrator
User Administrator
Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
|
Re: Vector Arm [Request]
I saw this before... but I can't vector for shit, or else I'd be all over this.
|
12-1-2012, 05:08 AM | #4 |
Custom User Title
|
Re: Vector Arm [Request]
I'll do it
__________________
|
12-1-2012, 11:45 AM | #5 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,858
|
Re: Vector Arm [Request]
this isnt something id be good at lol
beep beep spenner |
12-1-2012, 01:40 PM | #6 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
|
Re: Vector Arm [Request]
Updated with more accurate representation.
I've basically given you exactly what I'm looking for. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|