Old 02-21-2011, 06:59 PM   #501
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Default Re: FFR Suggestions

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Originally Posted by I like it View Post
Can someone fix the song "Domani"? It has some sort of red arrow syndrome near the end.
It was made that way on purpose.
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Old 02-21-2011, 07:02 PM   #502
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Default Re: FFR Suggestions

Does anyone get like a mini-lag at the very beginning of I'm Sick of Uprock, or is it just me? Happens everytime, too lmao.
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Old 02-21-2011, 07:04 PM   #503
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Default Re: FFR Suggestions

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It was made that way on purpose.
Oh, I thought that it was some bug from the old system, I remember when GGC had it, but that one got fixed.
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Old 02-21-2011, 07:04 PM   #504
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Default Re: FFR Suggestions

Everyone has it. The step artist didn't put 2 seconds of silence when stepping the file and they put a note as early as they could. With offset and transferring to FFR this created the lag start for everyone.
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Old 02-22-2011, 05:37 PM   #505
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Default Re: FFR Suggestions

instead of having to go to the thread to see how many more tier points needed for the next tier level, could you just have this?

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Old 02-23-2011, 12:28 AM   #506
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Default Re: FFR Suggestions

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Originally Posted by Forlorn Radiance View Post
Not really an important suggestions, but I think it would be a nice feature:

A vote +/- for forum posts. We have them for profiles (tho from what I understand -'s dont add into the number. But doing it for the forums (minus the idiots that would - everyone and everything) would let you see how much quality someone posts compared to how often they post.

What can I say? I'm a useless number whore...
NO

I'm actually vouching for removing +/- voting system on all things, and just suggest a "thumbs up" implementation instead. +/- system for "number whores" is the last thing we need. :/

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Old 02-26-2011, 05:35 AM   #507
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Default Re: FFR Suggestions

Menu music on velocity engine:
a) if I'm adding an mp3, what am I supposed to be putting in the text box?
b) is it possible in the future for 1) a custom song to loop and 2) to start automatically when returning to the main menu?

Ranking on the velocity engine:
I've noticed that after you attempt a non-AAAed song on the Velocity engine, your ranking (as noted when you sort by rankings) on that song goes all crazy and is not anywhere near accurate. But if you reload the engine, everything's normal. Why is this? Can it be fixed?
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Old 02-26-2011, 12:00 PM   #508
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Default Re: FFR Suggestions

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Originally Posted by bmah View Post
Menu music on velocity engine:
a) if I'm adding an mp3, what am I supposed to be putting in the text box?
b) is it possible in the future for 1) a custom song to loop and 2) to start automatically when returning to the main menu?

Ranking on the velocity engine:
I've noticed that after you attempt a non-AAAed song on the Velocity engine, your ranking (as noted when you sort by rankings) on that song goes all crazy and is not anywhere near accurate. But if you reload the engine, everything's normal. Why is this? Can it be fixed?
I've noticed this too. It sorts the rank as the last rank you got on the song, not as the best rank. Also, the sort by rank has another bug I noticed, although it's kind of weird to describe. The rank is sorting by individual digits, not by the whole numbers. For example, let's say we have this:

Keep In Mind - 58
It's Only Natural - 79
Chlorophyll - 114
The Epidemic of Unexpected Relapses - 205

This would be the actual sort by rank for the songs, going from best to worst. However, I've noticed a bug where the rankings will sometimes do this:

Chlorophyll - 114
Keep In Mind - 58
It's Only Natural - 79
The Epidemic of Unexpected Relapses - 205

What it's trying to do is it assumes 11<58 so it puts Chlorophyll below Keep In Mind, and completely ignores the fact that Chlorophyll would have an extra digit in the ranking. I've also noticed this only happens with songs that have a rank starting with a 1, which is why The Epidemic(etc.) was left below. Combine this with the bug bmah posted above, and you can get stuff like this:

Chlorophyll - 114
CRASH the Beat - 191
Flight of the Bumblebee - 1054
Hero's w.i.p. - 11902 < (a fail out for example)
Marisa Stole the Precious Thing - 14
party 4u v1 - 18

One last note: currently, the sort by rank will sort the correct amount of digits together (i.e. it'll sort all the 3-digit scores, then all the 4-digit scores, etc.) starting with 1's, but places them before the 2-digits. It's a weird bug, but it doesn't really affect anything which is why I haven't mentioned it until somebody else brought it up.
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Old 02-26-2011, 04:40 PM   #509
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Default Re: FFR Suggestions

Quote:
Originally Posted by bmah View Post
Menu music on velocity engine:
a) if I'm adding an mp3, what am I supposed to be putting in the text box?
b) is it possible in the future for 1) a custom song to loop and 2) to start automatically when returning to the main menu?

Ranking on the velocity engine:
I've noticed that after you attempt a non-AAAed song on the Velocity engine, your ranking (as noted when you sort by rankings) on that song goes all crazy and is not anywhere near accurate. But if you reload the engine, everything's normal. Why is this? Can it be fixed?
a) A direct link to the mp3.
b1) I'll see about that.
b2) The menu song already starts automatically?


Ranks error is a check fail on my part, most cause the variables used are as misleading as the text that describes them.

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currently, the sort by rank will sort the correct amount of digits together (i.e. it'll sort all the 3-digit scores, then all the 4-digit scores, etc.) starting with 1's, but places them before the 2-digits. It's a weird bug, but it doesn't really affect anything which is why I haven't mentioned it until somebody else brought it up.
Most sorting errors are from flash alone, per example:
song_array.sortOn(["songrank", "songname"], Array.NUMERIC | Array.CASEINSENSITIVE);
is used to sort rankings from lowest to highest along with sorting by name on songs with ranks the same.

But as everyone has noticed at the bottom of there list, it glitches out due to the sheer length of the list.
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Old 02-26-2011, 05:12 PM   #510
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Default Re: FFR Suggestions

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Originally Posted by Velocity View Post
a) A direct link to the mp3.
b1) I'll see about that.
b2) The menu song already starts automatically?
a) Oh ok, I made the assumption that the mp3 could be derived from a file on your computer. Didn't know the mp3 had to be hosted on the internet.

b1) Thanks, that would be sweet, especially for short loops.

b2) Yeah, now it works, but it didn't before. Just had to restart the engine. Thanks for verification.

Btw, is it possible for offset values to be saved after closing and opening the Velocity engine?

Last edited by bmah; 02-26-2011 at 05:18 PM..
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Old 02-26-2011, 05:26 PM   #511
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Default Re: FFR Suggestions

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Originally Posted by bmah View Post
a) Oh ok, I made the assumption that the mp3 could be derived from a file on your computer. Didn't know the mp3 had to be hosted on the internet.
Flash is designed to not allow access to files on local computers when it's loaded from the internet.

Quote:
Originally Posted by bmah View Post
Btw, is it possible for offset values to be saved after closing and opening the Velocity engine?
TBH, I never though that would be useful,
Ya, I'll do it in the next update.

Last edited by Velocity; 02-26-2011 at 05:28 PM..
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Old 03-2-2011, 01:05 PM   #512
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Default Re: FFR Suggestions

I have a suggestion, but not sure how it would work.

What do you guys use on the game that remembers settings? For example, you click on settings, change the speed mod, and the button layout. Then, when you play the song, the game remembered the settings you changed. Some browsers may not remember this, I had trouble with it the other day.

What does a browser need to remember these settings, or what does FFR The Game use to keep these settings?
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Old 03-2-2011, 01:19 PM   #513
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Default Re: FFR Suggestions

I have a suggestion as well...
If I wanna restart the song, can there be like a countdown timer or something, like when you load a song? Or perhaps a restart key map like on Velocity's engine?

Some songs instantly start and if you restart the song after finishing, and sometimes I'm not prepared for it and I miss like the first note or jump... Just wondering is all...
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Old 03-4-2011, 11:13 PM   #514
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Default Re: FFR Suggestions

Didn't see these in the first post anywhere but if they were suggested before forgive me.

Site:
In the recently played box, it gives a "playback link" which is completely pointless as FFR no longer automatically saves replays, and never allows you to see a playback of the song. This should probably just be removed all together.

MP:
- FFR MP should have the "save replay" box as well as single player, because there are definately times where awesome runs / aaa's are achieved in multiplayer.
- (more for spectators) maybe a small icon or color signifying the current score leader while a game is going on.
- When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
- Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.
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Old 03-4-2011, 11:21 PM   #515
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Default Re: FFR Suggestions

Quote:
Originally Posted by foxfire667 View Post
Didn't see these in the first post anywhere but if they were suggested before forgive me.

MP:
- FFR MP should have the "save replay" box as well as single player, because there are definately times where awesome runs / aaa's are achieved in multiplayer.
- (more for spectators) maybe a small icon or color signifying the current score leader while a game is going on.
- When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
- Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.
if this can happen, I will be SO happy
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Old 03-4-2011, 11:57 PM   #516
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Default Re: FFR Suggestions

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Originally Posted by foxfire667 View Post
- FFR MP should have the "save replay" box as well as single player, because there are definately times where awesome runs / aaa's are achieved in multiplayer.
+1. I had a run or two like this the other day.

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Originally Posted by foxfire667 View Post
- (more for spectators) maybe a small icon or color signifying the current score leader while a game is going on.
Would be convenient, but I couldn't care less most the time..

Quote:
Originally Posted by foxfire667 View Post
- When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
This has bugged me for a REALLY long time. Glad to see it being brought up again. PLEASE do something about this Velocity. Even if it masks their combo arrows and accuracy, that's better than a big solid block taking up half the screen.

Quote:
Originally Posted by foxfire667 View Post
- Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.
This would be pretty nice. I hate having good runs with random misses and then the other person rapes my level because I can't keep a combo sometimes.
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Old 03-6-2011, 12:02 AM   #517
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Default Re: FFR Suggestions

Yes to save replay in MP (as long as only the player's performance is captured)
No to color indicator of current leader.
YES to making full mask display as single-player. Throws me off so hard when I have to assume a different position just for MP play.
No to raw/total scoring option.

Edit:
Quote:
Originally Posted by FN_Boski View Post
I have a suggestion as well...
If I wanna restart the song, can there be like a countdown timer or something, like when you load a song? Or perhaps a restart key map like on Velocity's engine?

Some songs instantly start and if you restart the song after finishing, and sometimes I'm not prepared for it and I miss like the first note or jump... Just wondering is all...
this*that*theOtherThing, as performance issues can often cause one or both players to be caught off-guard when the level launches sooner than they expected.
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Old 03-7-2011, 11:10 AM   #518
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Talking Playlists?

Hi, i used to play FFR a lot back in the day, but since the new site came back, i havent been on much. i was wondering if there was a way to set a playlist of songs to play in the favorites section, and if not, add one?
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Old 03-8-2011, 12:35 AM   #519
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Default Re: FFR Suggestions

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Originally Posted by ddrxero64 View Post
I have a suggestion, but not sure how it would work.

What do you guys use on the game that remembers settings? For example, you click on settings, change the speed mod, and the button layout. Then, when you play the song, the game remembered the settings you changed. Some browsers may not remember this, I had trouble with it the other day.

What does a browser need to remember these settings, or what does FFR The Game use to keep these settings?
Is anyone able to help me out with this? I kind of want to build on this, but I don't know if any site admins/mods even look at this thread. I do understand if it takes some time though.
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Old 03-8-2011, 12:39 AM   #520
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Default Re: FFR Suggestions

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Is anyone able to help me out with this? I kind of want to build on this, but I don't know if any site admins/mods even look at this thread. I do understand if it takes some time though.
Settings are saved in a flash save file. Which is saved per application, controlled by flash itself.
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