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Old 03-23-2011, 09:26 PM   #561
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Default Re: FFR Suggestions

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Originally Posted by Velocity View Post
If more then 2 players is added, it will result in a unranked game till I can figure out the ranking system. Synth was the one that put it all together.
It seems like the MP ranking system is pretty well explained here. It tells about how MP experience is gained, lost, calculated, how much to the next level, etc.

If you wanted to keep the same ranking system, it could just be a more complex demonstration of this...as an example:
4 people are in a game room, a level 12, a 7, a 13, and an 15 and they all play the song, Cash Cow. Lets say the 15 AAA'd, the 12 got 2 goods, and 13 got 5 goods, and the 7 got 14 goods. This would mean the scorers would go as follows: 7, 13, 12, 15

Then loss / win factors could be calculated between the 4th and 3rd, 3rd and 2nd, and 2nd and 1st place:
4th place loses 50*.6 = 30 exp
3rd place gains 30 exp; then loses 110*.95 = 104.5 exp (-74.5 total)
2nd place gains 104.5 exp; then loses 80*.9 = 72 exp (+32.5 total)
1st place gains 72 exp

The same thing can be done with any amount of players, just a bit more math coding.
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Old 03-23-2011, 11:47 PM   #562
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Default Re: FFR Suggestions

The only problem I see with the automatic selection of the opponents song is if you don't have the song. Say your opponent clicks Planet Karma and you don't have enough credits, what would happen?
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Old 03-23-2011, 11:52 PM   #563
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Default Re: FFR Suggestions

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The only problem I see with the automatic selection of the opponents song is if you don't have the song. Say your opponent clicks Planet Karma and you don't have enough credits, what would happen?
That would be coded in to not happen, don't worry. (It's rather easy to do.)
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Old 03-24-2011, 02:48 AM   #564
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Default Re: FFR Suggestions

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The only problem I see with the automatic selection of the opponents song is if you don't have the song. Say your opponent clicks Planet Karma and you don't have enough credits, what would happen?
That's why it should be a button, so you get a chance to say "I doesn't has" before it tries to load a song you don't have.

Goes hand in hand with the 'unpick' button
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Old 03-24-2011, 10:14 AM   #565
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Default Re: FFR Suggestions

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That's why it should be a button, so you get a chance to say "I doesn't has" before it tries to load a song you don't have.

Goes hand in hand with the 'unpick' button
Sort of like SMO has? I've played SMO like, twice but I was watching Frankie the other day and it was pretty much "here's my pick, [indicator, your opponent doesn't have this], okay, new song" and you didn't have to reload or anything, it just let you deselect it.
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Old 03-24-2011, 01:18 PM   #566
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Default Re: FFR Suggestions

new build today? what changed?
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Old 03-24-2011, 01:21 PM   #567
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Default Re: FFR Suggestions

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new build today? what changed?
New metal noteskin. =)
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Old 03-24-2011, 02:32 PM   #568
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Default Re: FFR Suggestions

ooh I like it.
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Old 03-24-2011, 02:34 PM   #569
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Default Re: FFR Suggestions

That metal skin came out really nice.
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Old 03-24-2011, 02:37 PM   #570
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Default Re: FFR Suggestions

Engine Update, Metal noteskin.

The legacy engine was also updated, just some small changes along with getting ready for some MP updates.

Engine Versions:
Velocity: -SkFTT04g- (Build 24.3.2011)
Legacy: .903

Last edited by Velocity; 03-24-2011 at 02:44 PM..
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Old 03-24-2011, 02:43 PM   #571
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Default Re: FFR Suggestions

Nice new skin, I feel like I'm playing SM/ITG, which is a good thing.
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Old 03-24-2011, 02:52 PM   #572
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Default Re: FFR Suggestions

It's nice. I wouldn't use it for regular play, but it helps in some spots for Party 4u but makes it worse in others. Might be worth a few shots to clean up.
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Old 03-24-2011, 02:58 PM   #573
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Default Re: FFR Suggestions

metal noteskin? That's all i'm playing with now lol
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Old 03-24-2011, 03:02 PM   #574
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Default Re: FFR Suggestions

2 other noteskins should be added tonight, I'm working on a much better way of doing this.
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Old 03-24-2011, 03:22 PM   #575
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Default Re: FFR Suggestions

The metal noteskins turned out really nice~

Also looking forward to the additional noteskins/MP updates.
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Old 03-24-2011, 03:25 PM   #576
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Default Re: FFR Suggestions

I can finally play the Velocity engine, without the browser crashing

PS. Metal notes hell yeah!!!
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Old 03-24-2011, 03:26 PM   #577
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Default Re: FFR Suggestions

Any particular reason why this is happening?



I mean, unless I missed some update that orbular actually means the arrows are pointing the opposite direction.
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Old 03-24-2011, 04:00 PM   #578
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Default Re: FFR Suggestions

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Any particular reason why this is happening?



I mean, unless I missed some update that orbular actually means the arrows are pointing the opposite direction.
How are both noteskins... huh?

edit:
Wow I messed something up bad.

edit 2:
Uploaded Fixed version, somehow the images got replace when I added metal.

Last edited by Velocity; 03-24-2011 at 04:07 PM..
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Old 03-24-2011, 04:08 PM   #579
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Default Re: FFR Suggestions

Whoops. xD

Nice, but sweet update.
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Old 03-24-2011, 05:49 PM   #580
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Default Re: FFR Suggestions

I was going to post that glitch a few days ago lol: If you start a song with a long intro with, say orbular noteskin, then switch to regular ffr noteskin, the top arrows will stay orbular but the arrows coming up will be regular. lol.
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