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Old 03-25-2015, 06:18 PM   #1
Charu
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Default Minimum amount of posting per Day Phase

As we all saw in that anon game, there were a couple of phases where a whole lot of nothing was happening and some players didn't even so much as post even once during a Day Phase.

This thread is to discuss if a rule should be in place where a player MUST post at least a certain amount per day or they will automatically get replaced and or modkilled.

What do you all think, eh?
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

Last edited by Charu; 03-25-2015 at 06:18 PM..
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Old 03-25-2015, 06:21 PM   #2
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Default Re: Minimum amount of posting per Day Phase

5 posts per day phase would be good I think, even if it's to say shit like "been busy, will read later" x 5

modkills are detrimental to games so I'd imagine if a player gets modkilled for inactivity too many times (ie more than once), people will stop playing with them or mods will ban them from playing in games
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Old 03-25-2015, 06:24 PM   #3
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Default Re: Minimum amount of posting per Day Phase

It was a thing in the united nations game, dont know why it hasnt been a thing since. See no reason why people shouldnt be forced to play in a game they signed up for or be removed.
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Old 03-25-2015, 06:28 PM   #4
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Default Re: Minimum amount of posting per Day Phase

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Originally Posted by Charu View Post
.
From experience with mafia type games on a forum; so long as someone posts every other day it should be fine. It looks really suspicious but that's part of the mind game; no info is still info. But this depends on the amount of power roles; if 80% have power roles than being silent can actually be a + (So long as people aren't cheating and using a 3rd party to chat with each other).

That said; you should probably have a role call post to say you were active during that day, if someone just afk's for a day and comes back the next day and he was (let's say) cop. That is something that needs fixing. A silent cop is actually important sometimes.
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Old 03-25-2015, 06:28 PM   #5
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Default Re: Minimum amount of posting per Day Phase

I'm all for it, in my opinion.

I agree with Gradiant, if you sign up for the game, you're telling the mod that you will commit AT THE MINIMUM to pay attention and post within the game.

Signing up and not doing anything is dumb, and I hate it. Yes, we all understand that life happens and there might be a case where you can't even access the Internet for a good couple days or so, but the scenarios when these things do happen tend to be things where the person who is signing up should already know well in advance that they will not be able to get on at particular days.
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Charu the red-nosed Snivy
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All of the other Snivies
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Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 03-25-2015, 06:28 PM   #6
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Default Re: Minimum amount of posting per Day Phase

I thought this was for actual FFR and I was like… Whattt
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Old 03-25-2015, 06:29 PM   #7
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Default Re: Minimum amount of posting per Day Phase

5 seems like a fair amount. It's just enough so that even people who find it hard to post as much can comfortably make it without forcing anything.
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Old 03-25-2015, 06:30 PM   #8
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Default Re: Minimum amount of posting per Day Phase

Quote:
Originally Posted by FF_rules View Post
From experience with mafia type games on a forum; so long as someone posts every other day it should be fine. It looks really suspicious but that's part of the mind game; no info is still info. But this depends on the amount of power roles; if 80% have power roles than being silent can actually be a + (So long as people aren't cheating and using a 3rd party to chat with each other).

That said; you should probably have a role call post to say you were active during that day, if someone just afk's for a day and comes back the next day and he was (let's say) cop. That is something that needs fixing. A silent cop is actually important sometimes.
While I understand not posting can be part of a game strategy, it's... I don't know, I feel it's a dumb strategy and it sucks the fun right out of the game.

How would you feel if every player decided to do just that?
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Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 03-25-2015, 06:35 PM   #9
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Default Re: Minimum amount of posting per Day Phase

5 per phase might be too much for some people. Idk. Like back in 106 I was having trouble getting my two per phase down at the beginning. It'll scare away newer players
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Old 03-25-2015, 06:37 PM   #10
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Default Re: Minimum amount of posting per Day Phase

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Originally Posted by Charu View Post
While I understand not posting can be part of a game strategy, it's... I don't know, I feel it's a dumb strategy and it sucks the fun right out of the game.

How would you feel if every player decided to do just that?
We had a game where nearly everyone had a gun. Anyone that spoke nonsense was shot by someone. By midgame it was a pretty silent town; actually kind of funny in the sad way. (no one dared called out if they hit a bulletproof vest)

Honestly; I still feel like it'll be better if instead of implementing a mandatory speak that you instead just implement a mandatory role call per day cycle (assuming the game is 48 hours per cycle). If someone chooses to be silent for the entire day, every day, they'll probably get spotted by one of the power roles early on (if that was their intention; good for them)
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Old 03-25-2015, 06:38 PM   #11
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Default Re: Minimum amount of posting per Day Phase

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Originally Posted by Funnygurl555 View Post
5 per phase might be too much for some people. Idk. Like back in 106 I was having trouble getting my two per phase down at the beginning. It'll scare away newer players
I can see this too, new players might be scared to post because they don't know how they should go about posting to paint themselves however they want to paint themselves.

I'd say if it's a new player, make the requirement lower until (you guessed it) they played more than 5 games. Kind of like jTWG stuff.
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Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 03-25-2015, 06:40 PM   #12
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Default Re: Minimum amount of posting per Day Phase

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Originally Posted by FF_rules View Post
We had a game where nearly everyone had a gun. Anyone that spoke nonsense was shot by someone. By midgame it was a pretty silent town; actually kind of funny in the sad way. (no one dared called out if they hit a bulletproof vest)
If everyone had a gun, I would be like "This game is not serious" and talk nonsense and probably die.

At least I would have fun in the process!
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Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

Last edited by Charu; 03-25-2015 at 06:41 PM..
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Old 03-25-2015, 06:41 PM   #13
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Default Re: Minimum amount of posting per Day Phase

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Originally Posted by Charu View Post
I can see this too, new players might be scared to post because they don't know how they should go about posting to paint themselves however they want to paint themselves.

I'd say if it's a new player, make the requirement lower until (you guessed it) they played more than 5 games. Kind of like jTWG stuff.
Yeah, that works
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is funny eaman?
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Old 03-25-2015, 07:18 PM   #14
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Default Re: Minimum amount of posting per Day Phase

I agree with a minimum set at 5. As a newer player, there is that fear to post and it helps nobody when someone doesn't post.
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Old 03-25-2015, 08:00 PM   #15
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Default Re: Minimum amount of posting per Day Phase

The problem arises when a situation as Kayla had unexpectedly pops up. Granted she did at least make the effort to still be around, but what if someone signs up then midway through has some sort of irl issue that prohibits their activity?
How would this be treated as opposed to just blatantly ignoring the game?
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Old 03-25-2015, 08:02 PM   #16
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Default Re: Minimum amount of posting per Day Phase

Well they would, hopefully, notified either the thread or PM the host and something can be arranged if it turns out they can no longer continue the game.
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Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 03-26-2015, 02:41 AM   #17
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Default Re: Minimum amount of posting per Day Phase

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Originally Posted by Charu View Post
If everyone had a gun, I would be like "This game is not serious" and talk nonsense and probably die.

At least I would have fun in the process!
It was Vigilantes, BulletProof (everything that wasn't a power role was one; kind of silly but vigilantes could make safe shots on people so long as no one shot them twice lol), 1 investigator (or whatever was the one that can watch someone and see if they visit people), and a bunch of power mafia roles.
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Old 03-26-2015, 03:59 AM   #18
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Default Re: Minimum amount of posting per Day Phase

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Originally Posted by Jtehanonymous View Post
5 seems like a fair amount. It's just enough so that even people who find it hard to post as much can comfortably make it without forcing anything.
I disagree. Sometimes you wanna play super heavy under the radar as a gimmick. Forcing people to post can be play limiting.

If it is implemented, it should start at one maybe two, and be adjusted as we go along. But simply put five is too many to start at least.

If you think forcing posts will make it more comfortable for some players, that's silly. They're not posting at all because they're uncomfortable, add in the threat of being mod killed ect, and then someone is undoubtedly going to use the "you're just trying to meet post quota" against people, it can become something really nasty.

Just my two cents though. I'm for making it at least one to start, but I am hard against making it more than three per day / night.
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Old 03-28-2015, 12:25 PM   #19
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Default Re: Minimum amount of posting per Day Phase

I actually hate post requirements. Silence is a valid tactic.

You're also communicating when you choose not to say anything.
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wow

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Old 03-28-2015, 12:30 PM   #20
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Default Re: Minimum amount of posting per Day Phase

You know what's a better way to make sure people are active? Have the host send a PM to the player asking to reply to that message within the next X hours with something they've done recently or plan to do soon.

Having the player share thoughts with the host is a good way to track activity because the host will get to hear the player's thought process - you should be able to tell as a host who is BSing and who isn't. It's probably the best way to determine if people are actually staying up to date and actually playing.

Making a rule that a player should reply to all host PMs and questions is less obstructive to the game experience than a post requirement. All players can trust that the host will remove players who are not dedicating time to the game so issues re: inactivity can be nullified in their entirety.
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