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Old 07-12-2008, 02:18 PM   #41
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

you guys are tremendous faggorts. OR NOT.
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wow

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Old 07-12-2008, 02:22 PM   #42
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Just to make things easier in one post than inspecting the thread, current vote tally. The joy of random lynching...

Total Votes
thunder: 1
trav: 1
hooch: 1
LightKnight: 1
Makilaz: 1
LifeVirus: 1
emerald: 1
atz: 1

Haven't Voted: BDN, roundbox, thunder, atz, emerald
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Old 07-12-2008, 02:32 PM   #43
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

thunder (1) - trav
emerald (1) - Lifevirus
LifeVirus (1) - Hoochan
trav (1) - Makilaz
makilaz (1) - flaw, lightknight
hoochan (1) - Manticore
atzuelo (1) - Kirth
lightknight (1) - flaw

kitb - hoochan is dead.
----
1. Brilliant Dynamite Neon (MegamnGTX)
2. travman301 (rbennie362)
3. Makilaz (BenderChan)
4. Manticore (DarkManticoreX2)
5. PNTBALLA (MERLONIFAN28)

6. roundbox (tehroundbox)
7. thunderstrike687 (thunderstrike687)
8. flawofhumanity (redrumfortherich)
9. LightKnight (Nakah92)
10. hoochan (TWGHoochan)

11. Atzuelo1191 (aTzUeLo1191)
12. LifeVirus (psimasta666)
13. emerald (emerald3x0)
14. DrKirth (DrKirth)
------

at least I wasn't picked first claimed manticore.
shut up, are you really going to say that every time? asked atzuelo
he probably will... said emerald
at least I wasn't the first to answer that question asserted manticore.
oh my god said kirth.

so, I really think we should get going to heavy's place now, I mean, come on, everyone's dying. I don't think this would happen at heavy's place so lets go claimed travman.

everyone agreed and decided to just leave pntballa and hoochan's bodies there for some reckless CSI group to figure out what happened.

but all of the sudden, and quite unexpectedly, the totem shows up again!
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Old 07-12-2008, 02:37 PM   #44
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

i am seer
trust no one who claims not through the totem
night 1 seer was green
don't trust lightknight yet
he will be seered
i have limited number of uses on the totem
next contact will be when i seer a red.
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Old 07-12-2008, 02:40 PM   #45
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

everyone was obviously mesmerized and decided to stay another night knowing that they could die.

and since everyone is asleep you can't really talk unless you're being really sneaky! which mean use AIM and actually talk to each other ohmygod don't register for games you won't be active forrrrrrrrrr

night talking if still off

night 2 ends tomorrow, sunday, at 5pm
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Old 07-13-2008, 05:54 PM   #46
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

ok, it's day again - you all wake up.

is anyone awake? asked manticore.
yes, I'm awake said roundbox
YES! yelled manticore.

lightknight has been killed

are we sure we want to stay here? Heavy is waiting for us, god damnit said trav.
yeah, this whole posisbly dying thing is fun said LifeVirus

and with that the day has begun.

day ends tuesday at 5pm. ask me for extensions if you need any.
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Old 07-13-2008, 06:09 PM   #47
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Hooray day one kitb.

Safety on... LifeVirus.
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Old 07-13-2008, 09:23 PM   #48
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Well, guess lightknight was innocent of wolf, but not of weird safety.

Safety on Mak because he did it first to me.
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Old 07-13-2008, 10:18 PM   #49
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Nice incriminating evidence guys
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Old 07-14-2008, 12:45 AM   #50
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

I really didn't expect to die. I hope everyone thinks about my death as a purpose for the entire game. I think I'll make this an extremely long post about nothing. I'll begin with

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Old 07-14-2008, 02:31 PM   #51
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

An edited post? Oh noes, he broke a rule. >_>

And wow, it's quiet here. Not something to laugh at this early.
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Old 07-14-2008, 02:36 PM   #52
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

To be honest there's nothing much to work with at this point. Too many "unknown" roles and "human" roles around.

Can anybody confirm items or is this just something that slipped into manti's post?
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Old 07-14-2008, 03:23 PM   #53
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

The reason I said items etc etc. Was just in case there were any. Which after talking to people, it seems like there aren't.

IMPORTANT PART OF THE POST: I was contacted by the seer. He seered me green night 2.

night 1 he seered trav red.

The seer is also in charge of the night ending totem. He claims the day ending totem is not him, but someone else.

So here we go. I'm here setting up the alliance. contact me, and I'll send you to the seer.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 07-14-2008, 03:35 PM   #54
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Well, it seems plausible. I'll vote for trav for now and change it should something else arise.
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Old 07-14-2008, 04:28 PM   #55
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Seer stuff, I can believe it. Safety on Mak turns into vote for Trav

Lol, Trav got caught Night 1. Bad luck for him.
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Old 07-14-2008, 04:34 PM   #56
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

So we already have two people who anonymously claim seer through the totem, and naturally they carry conflicting information. The person operating the day ending totem claims that he seered a green night 1 and would seer Lightknight night 2, while the person operating the night ending totem claims that he seered trav red night 1 and Manti green Night 2 (justification for putting his trust in him.)

Lightknight may have been wolfed in a ploy to make the Day Totem look like the real seer (as wolves will target people who will likely be seered, so that the seering is effectively wasted.) However, this move could have been made with confidence seeing that wolves have an idea of who's who, and could have easily killed off Lightknight knowing that he was not one of their own.

While a green seering is not something to put full trust in (especially here), It seems logical that the Night Totem is the real seer. Nothing is really safe to assume in a mystery game, but for now I put my trust in Manti and vote trav.

Oh the joys of mystery games :3
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Old 07-14-2008, 04:38 PM   #57
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Finally, something interesting happens. Been waiting too long.

Trav.
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Old 07-14-2008, 05:51 PM   #58
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

trav

wandbagon'
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Old 07-14-2008, 05:58 PM   #59
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

trav im on the train now
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Old 07-14-2008, 06:03 PM   #60
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

trav thank god something finally happened and we can get **** done now.
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