Old 07-11-2013, 10:23 AM   #2121
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Default Re: FFR Suggestions

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Originally Posted by Ninty64 View Post
I see no reason why going back and AAA'ing easier songs should be imposed on them at all. If you claim that boredom and monotony should not be factors, then it seems like the easiest solution to that is to simply not impose that people play songs below their skill level to up their rankings. Saying that we should let them play rates to quell their boredom doesn't seem to be cracking at the key issue.
Well, then the question that begs to be asked with your proposal, is just exactly how we should go about not having people play songs below their skill level to improve their rank? Are you suggesting something like, perhaps counting all unplayed songs a certain amount below your highest AAA to just automatically be counted as an AAA or something? How would you personally suggest FFR goes about doing this?

If you were to do something like what I mentioned though, the problem I'd have with that is it seems to undermine the step-artists to just skip over potentially several hundred files without a second thought. Just flat out handing the players tons of AAA's, will also not give them any motivation to actually play the easier songs, or enjoy themselves if they do. There needs to be a balance, and just throwing close to half the game out the window for a highly skilled player, doesn't seem to really improve the overall game experience. They would pretty much do exactly what they were doing before, except with more "AAA's" than they would have now. If they were bored of the game before, they would still most certainly be bored of it after such a change. If they were only playing a few songs hovering around their skill level before, you'd better believe they would still be doing that same thing after the change.

With rates, on the other hand, you are opening the entire game up to a highly skilled player, and any difficulty song could be considered an entertaining challenge. People would want to check out the easy steps, because they'd know it would be pretty fun at a high enough rate. Instead of forcing a player into a far smaller subset of FFR, having rates record gives them a reason to check out any file on the spectrum.
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Old 07-11-2013, 12:03 PM   #2122
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Default Re: FFR Suggestions

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It would be nice to have multiple scoreboards for different rates, but I would rather not mix apples and oranges.
Multiple scoreboards are not possible, FFR is already heading for an inevitable cliff for running out of space as it is.
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I've said this in the R^3 thread, but I will say this here as well. Monotony and boredom should not be factors considered to be skillful, or necessary to keep around FFR. Just because you had to go through hell and back to AAA countless songs severely below your skill level, doesn't mean that we should impose this on newer players of this game, or on those who are interested in tackling their average ranks. I personally am one of the few who actually did bother to go through all of that tedium, and needless to say, it didn't feel like I really accomplished anything special (or really had much fun along the way).

Giving people the chance to challenge themselves, or to make playing through FFR in it's entirety more entertaining, seems like a very positive thing to add to the game. As it stands now, adding rates (as others have said) seems like it would severely boost replayability of the entire FFR song roster. It would also highly motivate people to try and play all of those files that seemed dull, or far below their skill level, since they could attack longer/easier files at speeds which would be far more entertaining to the player.
I 100% agree with this.
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It sucks, but I think that 10 year old charts that are far below the standard of acceptable quality now really should be re-colored (or discarded altogether).
Ditch them, toss them overboard.
FFR is a boat taking on water, we need all the space we can get, and does anyone seriously want the legacy files anyways?
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Old 07-13-2013, 07:14 PM   #2123
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Default Re: FFR Suggestions

just a reminder to site admins & whoever is in charge of the game to not forget about the higher rates stuff



ffr should not just be about the players who are already here - it should be for those who might join in the future as well

just about every other rhythm game out there that has the option of playing songs at a faster rates provides rewards and incentives (higher score, combo / fever system in dj max) and all some are asking for is asking for higher rates to count in levelranks

also it would make the difficulty climbing experience not so limited (ex. people are limited to a subset of X songs as they progress, since division X player never ventures out of division X's songs)
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Old 07-15-2013, 11:08 AM   #2124
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Default Re: FFR Suggestions

A bit of a challenge for arcnmx/Velocity, but I personally would love to see this.

Make it possible to view your replays within the engine. The older Velocity engine can do this, but it only does it with the most recent plays during the time that the engine is open. This is a step further than that.
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Old 07-15-2013, 11:41 AM   #2125
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Default Re: FFR Suggestions

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A bit of a challenge for arcnmx/Velocity, but I personally would love to see this.

Make it possible to view your replays within the engine. The older Velocity engine can do this, but it only does it with the most recent plays during the time that the engine is open. This is a step further than that.
On my tournament engine I'm able to save replays and it creates some type of ending string that allows you to replay it even if it wasn't from the most recent engine session. This is how I got most of my replays up on youtube of custom files.

The Dragonsfury engine was missing this ending string, which I noticed was different from what my replay codes looked like; you couldn't replay the replays from different sessions.

Edit: This is what I mean. I could copy the replay data, save it in a text file, and put it back in and play the replay even if I closed the engine.

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Old 07-15-2013, 11:44 AM   #2126
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Default Re: FFR Suggestions

(New suggestion, not talking about the what you guys are)

In the results screen, here for example:



It's clear to us that the 'X''s mark where a mistake was made:



Would it be possible, that if we were to Hover over the X's with the mouse, we could see a picture, or a short .gif of that section of the file that we screwed up on? It doesn't necessarily have to be a replay of what you did, but where it was to give us an idea of where we need to work.
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Old 07-15-2013, 11:46 AM   #2127
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Default Re: FFR Suggestions

Velocity's replay program creates a visual image out of the frame data, so ingame something similar could be done -- look for the frame number, its color value and direction, and then place it according to what the frame data is there. The question is how big the image should be; 50 frames max?
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 07-15-2013, 12:03 PM   #2128
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Default Re: FFR Suggestions

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Originally Posted by DossarLX ODI View Post
Velocity's replay program creates a visual image out of the frame data, so ingame something similar could be done -- look for the frame number, its color value and direction, and then place it according to what the frame data is there. The question is how big the image should be; 50 frames max?
yea, it wouldn't be too large, just a little pop-up that comes up when you hover over.
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Old 07-15-2013, 12:11 PM   #2129
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Default Re: FFR Suggestions

I really like that idea YMIA +1
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Old 07-15-2013, 12:13 PM   #2130
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Default Re: FFR Suggestions

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Originally Posted by mi40 View Post
just a reminder to site admins & whoever is in charge of the game to not forget about the higher rates stuff



ffr should not just be about the players who are already here - it should be for those who might join in the future as well

just about every other rhythm game out there that has the option of playing songs at a faster rates provides rewards and incentives (higher score, combo / fever system in dj max) and all some are asking for is asking for higher rates to count in levelranks

also it would make the difficulty climbing experience not so limited (ex. people are limited to a subset of X songs as they progress, since division X player never ventures out of division X's songs)
cause this is p-important i think
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Old 07-15-2013, 12:21 PM   #2131
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Default Re: FFR Suggestions

yiss do not 4get..
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Old 07-15-2013, 03:22 PM   #2132
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Default Re: FFR Suggestions

Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.

For example, my FFR PA is
1337061-58644-14021-3510-44925
94.6%-4.1%-.99%-.25% Repsectively

Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.

For example
Token 1: Hit 50% of all arrows in the game with perfect timing.
Token 2: Hit 75% of all arrows in the game with perfect timing.
Token 3: Hit 90% of all arrows in the game with perfect timing.
Token 4: Hit 95% of all arrows in the game with perfect timing.
Token 5: Hit 99% of all arrows in the game with perfect timing.

This would also disincentivise mashing for level ranks if they want the higher tokens.
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Old 07-15-2013, 04:17 PM   #2133
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Default Re: FFR Suggestions

+1 to sax's and yo man's ideas
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Old 07-15-2013, 05:14 PM   #2134
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Default Re: FFR Suggestions

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Originally Posted by DossarLX ODI View Post

Edit: This is what I mean. I could copy the replay data, save it in a text file, and put it back in and play the replay even if I closed the engine.

Yeah, I'm aware of how to do this too. My offline engines were able to do this -- it's how I was able to get videos of me playing Unorthodox Red and We Luv Lama [Oni] on video, haha.

I can't do something like that on R^3 though, even though it's my current engine.
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Old 07-15-2013, 05:21 PM   #2135
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Default Re: FFR Suggestions

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Originally Posted by TheSaxRunner05 View Post
Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.

For example, my FFR PA is
1337061-58644-14021-3510-44925
94.6%-4.1%-.99%-.25% Repsectively

Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.

For example
Token 1: Hit 50% of all arrows in the game with perfect timing.
Token 2: Hit 75% of all arrows in the game with perfect timing.
Token 3: Hit 90% of all arrows in the game with perfect timing.
Token 4: Hit 95% of all arrows in the game with perfect timing.
Token 5: Hit 99% of all arrows in the game with perfect timing.

This would also disincentivise mashing for level ranks if they want the higher tokens.
Oh yeah, I've wanted the totals on there since almost as soon as that page existed. It is some of the most basic math that'd be super easy to implement, too. I'd like to try to compare people like this guy has better PA and the other one has more combo and that kind of thing, too.
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Old 07-16-2013, 10:05 AM   #2136
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Default Re: FFR Suggestions

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Originally Posted by TC_Halogen View Post
Yeah, I'm aware of how to do this too. My offline engines were able to do this -- it's how I was able to get videos of me playing Unorthodox Red and We Luv Lama [Oni] on video, haha.

I can't do something like that on R^3 though, even though it's my current engine.
Yup, replay codes are great. I use it to see where i'm messing up on some tarrik engine files ^_^
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Old 07-16-2013, 02:42 PM   #2137
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Default Re: FFR Suggestions

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Hm, I have to disagree with this. I assume you're putting it forward as a solution to the roll issue? I dislike it because requiring that minimum seems to make the change geared toward playing easier songs, but not allow people to play songs that normally challenge them on 1.0 a little harder, which is quite a fun thing to do.
With my 1.2 limit, people can still *play* songs on 1.1 rate (or 0.8 or 1.357 or whatever), but it won't record. The point is just that 1.1 is too similar to 1.0, so that for some files it may change up the chart enough to make certain parts easier, without actually making the rest of it significantly harder.


And about legacy files, how about that suggestion I made a while ago, where avrank ignores files that are "too easy" for you? I think I suggested something like having any songs under (difficulty of your 10th best AAA - 20) be automatically counted as AAAd for the purposes of avrank, whether or not you've bothered playing them.
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Old 07-16-2013, 02:44 PM   #2138
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Default Re: FFR Suggestions

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Originally Posted by qqwref View Post
With my 1.2 limit, people can still *play* songs on 1.1 rate (or 0.8 or 1.357 or whatever), but it won't record. The point is just that 1.1 is too similar to 1.0, so that for some files it may change up the chart enough to make certain parts easier, without actually making the rest of it significantly harder.


And about legacy files, how about that suggestion I made a while ago, where avrank ignores files that are "too easy" for you? I think I suggested something like having any songs under (difficulty of your 10th best AAA - 20) be automatically counted as 1 for the purposes of avrank, whether or not you've bothered playing them.
well...maybe not count as a 1, but like..just not count at all. that'd be really cool i think actually haha
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Old 07-16-2013, 03:02 PM   #2139
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Default Re: FFR Suggestions

The avranks wouldn't be comparable then, though (different players would have different numbers of songs included). You'd be holding better players to a harder standard since they don't have as many easier songs balancing out their rank. I'm not even sure a better player (who had played all the songs) would be guaranteed a better rank.
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Old 07-16-2013, 03:28 PM   #2140
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Default Re: FFR Suggestions

An FFR PA rank would be more accurate for those who have played every song. Then again, that would require another high scores page (similar to TP) and unplayed arrows would have to be counted as misses.

I don't really see that happening.

But, I would really like to see totals on the bottom of the ranks page for my own personal benefit, and many other people, including past times I've suggested it, agreed they would like that feature. I remember when the total rank was added to the level ranks page, but that number isn't as useful at the average rank itself, as the number of songs changes all the time. A percentage for the P,G,A, and M columns against the total number of arrows in the game would be great addition to the page as well (ex. 91% P, 6% G, 1%Av, 2% miss).
The percentages though would have to be totaled against the total number of arrows in the game to be comparable.
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