Old 11-27-2008, 09:13 PM   #21
robertsona
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Default Re: Guide for making a truly GOOD file

Probably last word for me:
Guides for making a "good stepfile" will never work very well
Guides like Patashu's that show the bare-bones are good, and guides like ducky's that show the beginning of stepfile theory are fine, but further than that, it's really subjective (objective? forget which one).
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Old 11-27-2008, 09:41 PM   #22
tha Guardians
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Default Re: Guide for making a truly GOOD file

Guide to making a good stepfile:

Don't make a bad stepfile.


CASE CLOSED. Solved another one, boys.
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can someone clarrify what QFT means my friend told me its quit ****ing talking, but im not 100 percent sure

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I need a car that drives itself completely automated and I want it for free and it needs infinite gas mileage.

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Old 11-27-2008, 09:48 PM   #23
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Default Re: Guide for making a truly GOOD file

actually, he sent this to me multiple times.

well, in summary,
1. denying FFR
2. vague guide
3. biased good files list
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Old 11-27-2008, 09:52 PM   #24
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Default Re: Guide for making a truly GOOD file

Jimerax, you make some damn good files.
Did you make MWv2?
If you did, you're definitely the best stepper here.
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Originally Posted by sonic-fast-fingers View Post
can someone clarrify what QFT means my friend told me its quit ****ing talking, but im not 100 percent sure

Quote:
Originally Posted by Synthlight
I need a car that drives itself completely automated and I want it for free and it needs infinite gas mileage.

Cheers,

Synthlight
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Old 11-27-2008, 10:31 PM   #25
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Default Re: Guide for making a truly GOOD file

A good file is a file you enjoy.

A bad file is a file you do not enjoy.

Whats considered a good file is a file that's enjoyed by the majority of the community.

Therefore, there is no key to making a "good" file. Everyone steps differently, most players have different taste of what's depending on the files they have and play.

Thread name = fail
Thread = Good attempt
My font = Annoying
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Old 11-27-2008, 10:56 PM   #26
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Default Re: Guide for making a truly GOOD file

like your solo "guide," this fails to explain anything whatsoever about actually making a truly "good" file.
saying "find da balance between da hands" and "be creative and unique n.n" along with a list of files is not a guide
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Old 11-27-2008, 11:05 PM   #27
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Default Re: Guide for making a truly GOOD file

Nice story, I especially liked the part about kil and glove. However, the main characters seemed under developed and I just didn't connect with them at all. decent use of literary devices. Could have used more sword fights. In conclusion, lol stargroup.
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Old 11-27-2008, 11:11 PM   #28
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Default Re: Guide for making a truly GOOD file

locking this and deleting the first post. not even bothering to read it. stargroup is beyond a permabanned user at this point... his IP has been banned. posting on his behalf will be taken as an attempt to ban evade on his part and will result in your account being permabanned.

got it?

good.
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