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07-1-2014, 08:38 PM   #1
rushyrulz
Digital Dancing!

Join Date: Feb 2006
Location: 72 billion club, NE
Age: 27
Posts: 12,421
ATTN: Velocity Players who want to play R^3

If you play on the Velocity engine and would like to transition to the R^3 engine, I'm gonna make it a bit easier for you.

Step 1: Speedmod
R^3 is a different size than the previous engines. Therefore, you will need to use a faster speedmod to accomodate that. To get your new shiny speedmod, simply take your speedmod on velocity and multiply it by 1.085 and round to the nearest nice number to get your R^3 speedmod.

For example, if I play on 2.2x on velocity, my adjusted speedmod for R^3 would be 2.2*1.085 = 2.387, which rounds up to 2.39.

Step 2: Editor
Raise the blue bar 1/5 the way up the screen (I believe this is the default???) in the editor located in options. This, along with your new speedmod will replicate the feel of the velocity engine.

Example:

Step 3: Random Other Settings
Global Offset - Toy around with this until the notes seem the most on-sync with the music. Don't worry about accuracy judges just yet, just increment or decrement the global offset by whole numbers until it feels the best. You can mess around with decimals if you really want to..

Receptor Spacing - I believe Velocity uses 72, whereas R^3's default is 80. I prefer 72 myself.

Framerate - 30 is good for me. 60 makes it look a bit smoother and gives it kind of a StepMania-ey feel if that's what you'd like. If you want to play a song that is longer than 8 mins 30 secs, you will need to use an FPS higher than 30 or else the song will crash at that 8m30s mark.

Visual & Game Modifiers - A big difference between velocity and R^3 is amazing accuracy. If you would like to turn this off, uncheck the "Show "Amazing" Accuracy" box while keeping the "Show "Perfect" Accuracy" box checked. The other options are pretty self-explanatory and subjective.

Judge Offset - (For a detailed explanation of Global and Judge offset, please visit YoshL's Tutorial.) This will control your accuracy. To get a good number to set your judge offset to, pick a song that you think you can totally nail with very good accuracy. This can be a 5 or a 95. Just play the file as well as you can, being sure to hit the arrows as accurately as you possibly can. Do not worry if your PA is total garbage, just play confidently so we can get a good number to set your judge offset to. After the song is over, right click your speedmod in the results screen and you will get a window showing your suggested judge offset. Put that number into the Judge Offset field in Options and you should be good to go.

Example of Judge Offset suggestion:

I would enter the 1.107 into the Judge Offset box.

Quote:
 Originally Posted by TC_Halogen From experience, offset of judgment for Velocity is one frame less than the amount you would use for R^3. Velocity also has a general appearance of looking slightly earlier visually in terms of timing. If you're used to the overall early appearance on Velocity and want to replicate that same 30 FPS environment, you would want a judgment offset of 0. This is going to cause all of your charts to be earlier by a frame; if you find that the offset is too early, then you can add a frame to your global offset. With that being said, anyone with an offset of 0 on the Velocity engine should theoretically be able to play on offsets 1/1 or 2/0, OR 2/1 and 3/0 (it's one of these two; I can't remember what's correct since I use an offset of 1), with 1/1 or 2/1 making a slightly late appearance and 2/0 or 3/0 with a slightly earlier appearance. It is also worth mentioning that partial judge offsets will not work if the engine is being used at 30 FPS. EDIT: fixed For 31+ FPS, I've found that having a judge offset of 0 has been effective in terms of appearance. I just apply the difference between what the right click context menu is telling me to my global offset, rather than the judgment offset.
Happy FFRing
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Last edited by rushyrulz; 07-1-2016 at 12:32 PM..

 07-1-2014, 11:18 PM #2 hi19hi19 lol happy     Join Date: Oct 2005 Location: DESTINY Age: 28 Posts: 11,989 Re: ATTN: Velocity Players who want to play R^3 Did not know 1.085x was the conversion between speedmods. Good info. __________________
 07-1-2014, 11:30 PM #3 shenjoku Wubalubadubdub     Join Date: May 2005 Age: 32 Posts: 1,697 Re: ATTN: Velocity Players who want to play R^3 Now give me a magic solution to fix all my lag issues and I'd consider switching __________________ boop
07-1-2014, 11:38 PM   #4
RNGRX
FFR Veteran

Join Date: Oct 2006
Posts: 683
Re: ATTN: Velocity Players who want to play R^3

Quote:
 Originally Posted by shenjoku Now give me a magic solution to fix all my lag issues and I'd consider switching

 07-1-2014, 11:54 PM #5 shenjoku Wubalubadubdub     Join Date: May 2005 Age: 32 Posts: 1,697 Re: ATTN: Velocity Players who want to play R^3 Whut? I think my 12GB of RAM is more than enough :P __________________ boop
 07-2-2014, 12:51 AM #6 rushyrulz Digital Dancing!     Join Date: Feb 2006 Location: 72 billion club, NE Age: 27 Posts: 12,421 Re: ATTN: Velocity Players who want to play R^3 k here's how not to lag 1. download flash 9 standalone player 2. run FFR in flash 9 standalone player 3. profit. __________________
 07-2-2014, 12:56 AM #7 shenjoku Wubalubadubdub     Join Date: May 2005 Age: 32 Posts: 1,697 Re: ATTN: Velocity Players who want to play R^3 lol I wish it was that easy. I've tried every trick I could find around the forums here and nothing works. But don't let me derail the thread. Good job on the OP, very good information __________________ boop
 07-2-2014, 01:37 AM #8 Deidara837 For a New Beginning     Join Date: Jun 2008 Location: New York, United States Age: 24 Posts: 1,753 Re: ATTN: Velocity Players who want to play R^3 Weird, I played on 2.0 for Velocity and went to 2.9 for R^3 __________________ EMG Rivalry | EMG Spreadsheet
 07-2-2014, 11:08 AM #9 rushyrulz Digital Dancing!     Join Date: Feb 2006 Location: 72 billion club, NE Age: 27 Posts: 12,421 Re: ATTN: Velocity Players who want to play R^3 2.9 on R^3 is way faster than 2.0 on velo even without the screencut bar. 1.085*velo is the way to keep it relatively the same with the screencut bar where I suggested it. __________________
 07-2-2014, 11:22 AM #10 Deidara837 For a New Beginning     Join Date: Jun 2008 Location: New York, United States Age: 24 Posts: 1,753 Re: ATTN: Velocity Players who want to play R^3 Screencut bar (I'm dumb) __________________ EMG Rivalry | EMG Spreadsheet
07-2-2014, 11:23 AM   #11
gold stinger
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Join Date: Jan 2007
Age: 24
Posts: 5,137
Re: ATTN: Velocity Players who want to play R^3

but what is the judge offset on velocity at 0
__________________
Quote:
 Originally Posted by YoshL butts.

Last edited by gold stinger; 07-2-2014 at 11:41 AM..

 07-2-2014, 11:29 AM #12 TC_Halogen Rhythm game specialist.     Join Date: Feb 2008 Location: Bel Air, Maryland Age: 28 Posts: 18,711 Re: ATTN: Velocity Players who want to play R^3 From experience, offset of judgment for Velocity is one frame less than the amount you would use for R^3. Velocity also has a general appearance of looking slightly earlier visually in terms of timing. If you're used to the overall early appearance on Velocity and want to replicate that same 30 FPS environment, you would want a judgment offset of 0. This is going to cause all of your charts to be earlier by a frame; if you find that the offset is too early, then you can add a frame to your global offset. With that being said, anyone with an offset of 0 on the Velocity engine should theoretically be able to play on offsets 1/1 or 2/0, OR 2/1 and 3/0 (it's one of these two; I can't remember what's correct since I use an offset of 1), with 1/1 or 2/1 making a slightly late appearance and 2/0 or 3/0 with a slightly earlier appearance. It is also worth mentioning that partial judge offsets will not work if the engine is being used at 30 FPS. EDIT: fixed For 31+ FPS, I've found that having a judge offset of 0 has been effective in terms of appearance. I just apply the difference between what the right click context menu is telling me to my global offset, rather than the judgment offset. EDIT: this is generally helpful information; stickied. __________________ Currently running two tournaments! Last edited by TC_Halogen; 07-2-2014 at 11:44 AM..
 07-2-2014, 12:14 PM #13 rushyrulz Digital Dancing!     Join Date: Feb 2006 Location: 72 billion club, NE Age: 27 Posts: 12,421 Re: ATTN: Velocity Players who want to play R^3 Thanks for the info, added to OP. __________________
 07-2-2014, 03:39 PM #14 Callipygian Senior FFR citizen     Join Date: Jun 2007 Location: Leuven, Belgium Age: 34 Posts: 1,537 Re: ATTN: Velocity Players who want to play R^3 I didn't know about the judge offset suggestion in the results screen, really useful info! __________________ Sick nature
 07-2-2014, 03:58 PM #15 choof youtu.be/sM5hlrkaPSo     Join Date: Nov 2013 Posts: 7,767 Re: ATTN: Velocity Players who want to play R^3 you don't actually need to round speedmod I use 2.678910
 07-2-2014, 04:04 PM #16 rushyrulz Digital Dancing!     Join Date: Feb 2006 Location: 72 billion club, NE Age: 27 Posts: 12,421 Re: ATTN: Velocity Players who want to play R^3 ik, I just round so that it looks prettier __________________
07-2-2014, 07:55 PM   #17
igotrhythm
Fractals!

Join Date: Sep 2004
Location: Meesheegan
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Posts: 6,533
Re: ATTN: Velocity Players who want to play R^3

Thank you based Rushy.

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07-4-2014, 08:31 AM   #18
Toxophilis
( ◜◡＾)っ✂╰⋃╯

Join Date: Dec 2006
Location: United Kingdom
Age: 27
Posts: 480
Re: ATTN: Velocity Players who want to play R^3

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Quote:
 Originally Posted by AsphyxZero My ideal evening is being balls deep in my own ass.

 07-4-2014, 10:59 AM #19 Deidara837 For a New Beginning     Join Date: Jun 2008 Location: New York, United States Age: 24 Posts: 1,753 Re: ATTN: Velocity Players who want to play R^3 It wuz there On another note it's also a good idea to play the test song a couple times to see where the reported accuracy averages out. __________________ EMG Rivalry | EMG Spreadsheet
 07-4-2014, 11:18 AM #20 rushyrulz Digital Dancing!     Join Date: Feb 2006 Location: 72 billion club, NE Age: 27 Posts: 12,421 Re: ATTN: Velocity Players who want to play R^3 Just a small note: If you want to play songs that are longer than around 8 minutes 30 seconds, you'll need to use 31+ FPS or else the song will die on you around the 8m30s mark. I believe this only applies to alternate engine songs, so TGWP Full Version is safe on 30fps. __________________

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