Old 09-5-2015, 11:23 AM   #1
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Default High FGO Special Batch [Sep 2015]

[High FGO Special Batch]

This batch is closed.

One Winged Angel has proposed a revision of the current 1-99 scale to 1-120 and a potential shift in the mindset of FFR. Over the years FFR has been highly geared towards AAAing files which has resulted in hard files being very difficult to get ingame, so the expansion of the difficulty scale in addition to this experimental mentality shift calls for a Special Hard Song Batch that we haven't had for two years.

Submission Criteria

specialsubmissions@gmail.com

The criteria for submissions, in addition to regular batch rules such as song artist permission and submission formatting (remember to attach zip or rar files, no links to external sites or we will reply back requesting the attached submission), will be that the file must be at least High FGO to be considered for judging. Currently the High FGO cutoff is difficulty 89, so this is an 89+ batch on the current 1-99 scale. For a benchmark comparison, Reluctantly Accepting Temporary Overexhaustion would be somewhere between 110-113 on the new 1-120 scale. 120 difficulty files would still be possible to get double digit goods from High D7 players (80-90 good range); the top scores you see on RATO are under 50 goods so that should give an idea on how hard songs are above 110. More importantly see the current 89 difficulty files before submitting.

Stepartists are able to submit up to their submission cap.

Public Difficulty 89 Files (cutoff examples)

The Ordeal Becomes Great
Japan Style Breakcore!!!
Rain [YMCK]
Stinger
Eclipse (Solar)
Counter Clockwise Chant Pattern
You Time
thinking of you
Grist
Scrap Syndrome

Submission Tracking

There is now a Batch Search Engine that will be used for tracking currently qualified submissions for this batch (in terms of difficulty).

This is the snapshot of the currently qualified FGO+ submissions for the Special Batch as of 9/5/15 10:57 AM EST. Be warned this is a big image; my work laptop makes this look small.




Judgments

Phase 1

Part 1 [DONE]: One Winged Angel // DossarLX ODI
- One Winged Angel: 5 files reviewed with a rating
- DossarLX ODI: 5 files reviewed

Part 2: One Winged Angel // DossarLX ODI
- One Winged Angel: 5 files reviewed with a rating
- DossarLX ODI: 0 files reviewed

Part 3: One Winged Angel // DossarLX ODI
- One Winged Angel: 5 not started
- DossarLX ODI: 0 files reviewed
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Old 09-5-2015, 11:29 AM   #2
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Default Re: High FGO Special Batch [Sep 2015]

but...where is my balls?
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Old 09-5-2015, 01:07 PM   #3
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Default Re: High FGO Special Batch [Sep 2015]

This is probably the wrong thread to ask but on the new difficulty scale, is vROFL still a 999?
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Old 09-5-2015, 01:34 PM   #4
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Default Re: High FGO Special Batch [Sep 2015]

So it's just the old 1-12 system with decimals
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Old 09-5-2015, 01:41 PM   #5
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Default Re: High FGO Special Batch [Sep 2015]

Quote:
Originally Posted by dell2150 View Post
So it's just the old 1-12 system with decimals
cannot tell if srs
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Old 09-5-2015, 01:47 PM   #6
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Default Re: High FGO Special Batch [Sep 2015]

so how's that one batch going? the one that's been idle for a year? how about finishing that one?
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Old 09-5-2015, 02:47 PM   #7
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Default Re: High FGO Special Batch [Sep 2015]

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Originally Posted by SKG_Scintill View Post
so how's that one batch going? the one that's been idle for a year? how about finishing that one?
different judges I'm pretty sure. Rn it looks like just OWA and Dossar judging this, and while I haven't looked at the last batch at all, I imagine if they judged for that too their judgments are done.
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Old 09-5-2015, 02:53 PM   #8
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Default Re: High FGO Special Batch [Sep 2015]

In other news, despite not playing much, I'm pretty hype for this because fun hard stuff.
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Old 09-5-2015, 03:02 PM   #9
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Default Re: High FGO Special Batch [Sep 2015]

might have a file for this

depends if I can make it hard without overly forcing it
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Old 09-5-2015, 03:04 PM   #10
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Default Re: High FGO Special Batch [Sep 2015]

Quote:
Originally Posted by rayword45 View Post
This is probably the wrong thread to ask but on the new difficulty scale, is vROFL still a 999?
Imo vROFL should be moved to 0 like the other janky files.

When skill ratings came out I honestly was expecting some gamebot to come in and get like an SDG or AAA on vROFL (funny enough in itself) and you'd see that account as #1 ranked with somewhere around 32,350 skill rating (if vROFL even has a possible skill rating attached to it).
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Old 09-5-2015, 03:31 PM   #11
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Default Re: High FGO Special Batch [Sep 2015]

Quote:
Originally Posted by SKG_Scintill View Post
so how's that one batch going? the one that's been idle for a year? how about finishing that one?
The September 2014 Batch is set at the highest priority right now and all the Sets are assigned -- Silvuh and I have been talking about that batch frequently and opening the Special Batch doesn't stop the other one. You may have noticed that in the OP the judgment process is still under discussion -- a lot is going on with the GM Team right now regarding the Batch and a weekly update is being posted tomorrow.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 09-5-2015, 05:59 PM   #12
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Default Re: High FGO Special Batch [Sep 2015]

Rip, An Earth Made of Molten Rock isn't ready yet :/
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Old 09-5-2015, 08:00 PM   #13
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Default Re: High FGO Special Batch [Sep 2015]

Quote:
Originally Posted by dell2150 View Post
So it's just the old 1-12 system with decimals
this sounds accurate

honestly though i don't see a reason to add more difficulties since ffr doesn't really have anything that hard in it to begin with.
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Old 09-5-2015, 08:28 PM   #14
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Default Re: High FGO Special Batch [Sep 2015]

nice to see odd22 moved over
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Old 09-5-2015, 08:32 PM   #15
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Default Re: High FGO Special Batch [Sep 2015]

odd22 is surprisingly much more playable (and more fun) on FFR compared to SM

I think I got 20s on the test engine and there's no way I could touch that on SM
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Old 09-5-2015, 08:38 PM   #16
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Default Re: High FGO Special Batch [Sep 2015]

that's pretty great to hear, hoping to see odd22 in game at some point, especially after I spent the time to fix it up
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Old 09-5-2015, 10:12 PM   #17
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Default Re: High FGO Special Batch [Sep 2015]

I just sent something.

Probably not sending anything else, I can't find enough good songs that would make hard enough files.
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Old 09-6-2015, 12:49 AM   #18
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Default Re: High FGO Special Batch [Sep 2015]

Quote:
Originally Posted by icontrolyourworld View Post
this sounds accurate

honestly though i don't see a reason to add more difficulties since ffr doesn't really have anything that hard in it to begin with.
I feel like this change would give us reason to add a bunch of said hard files
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Old 09-6-2015, 02:36 AM   #19
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Default Re: High FGO Special Batch [Sep 2015]

Sounds great, always love seeing new harder files. Too bad i wont be able to play them ever :/
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Old 09-6-2015, 12:42 PM   #20
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Default Re: High FGO Special Batch [Sep 2015]

Quote:
Originally Posted by DossarLX ODI View Post
For another update, I'll be posting the currently qualified submissions for the Difficulty 89+ Special Batch in the Queue/Batch thread tonight. This Special Batch is planned to be opened end of this week and will be the next batch of songs to go through judgment. If I recall there are 16 files that fit under this category, and that songlist will allow stepartists to replace these 89+ difficulty submissions in the other batches with other files and then move those hard files to the Special Batch. Details on this are still in progress. Any submissions moved to this Special Batch will have the original submission's batch field replaced with the Special Batch and open up another slot to be replaced.
I submitted Resistance 8 to the last batch. I'd like to move it here instead.

(:
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Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.

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