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Old 07-20-2014, 09:54 AM   #461
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

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Originally Posted by ScylaX View Post
i.e. You get good at right hand jacks because everytime Zagh puts a jack in his file they're for the right hand.
For left hand jacks, play Linus files
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Old 07-20-2014, 09:56 AM   #462
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

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Originally Posted by B_Ko View Post
Even themed packs are better since at least you'll find appropriate music.
as much as i agree that megapacks actively discourage people from downloading them for the reasons you listed (ffrcp4, odi3, and nb5 all do this and i can only assume yolomania 3 will do the same), i don't think anyone else is interested in making a mlp pack sorry
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Old 07-20-2014, 02:29 PM   #463
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

woah a blurk file? i'll get something going for this. been a bit since i've stepped but i'll figure something out xd
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Old 07-20-2014, 03:04 PM   #464
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

woah fuckin ferrari
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Old 07-20-2014, 04:01 PM   #465
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

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For left hand jacks, play Linus files
(I'm actually better with my left hand I don't even get why)
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Old 07-20-2014, 04:44 PM   #466
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

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as much as i agree that megapacks actively discourage people from downloading them for the reasons you listed (ffrcp4, odi3, and nb5 all do this and i can only assume yolomania 3 will do the same), i don't think anyone else is interested in making a mlp pack sorry
That would be boring. What you want to make is a pack themed around a genre of music or stepfile type.
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Old 07-20-2014, 04:51 PM   #467
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

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Originally Posted by B_Ko View Post
That would be boring. What you want to make is a pack themed around a genre of music or stepfile type.
Video game mega packs. Making a fourth, very successful, very fun.
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whats more dense, a black hole or an icyworld file
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I've never been so disappointed by a man from Alabama than I am right now
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Old 07-20-2014, 06:36 PM   #468
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

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Yea nattou
Oh boy, can I xmod the fuck out of it? I already have some ideas and it wouldn't take very long to do

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April.#2
-the mine column at the start is a cool trick, but maybe change it every few mesures so it's not always on the left? Just to avoid having too much repetition with the 234 columns repetition was intentional
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April#02
- m63, missed a yellow jump it's correct and follows the layering in that section fine
- m65 to m75 I'd like to see layered a bit more. Using triples and more jumps. I get the same underlayered feeling from m77 to m88. You're not shy to using quads but you almost never use triples. Why is that? hands are for dampened crash hits + kick and quads are for those sounds when they are louder. i thought it would be easier to distinguish the sounds that are being layered this way

One suggestion I have is to turn this into a gimmick file with stops and bpm changes. I think it would fit greatly with this song, but it is a bit of work. Up to you. not sure if srs or 3.95
seriously no comments about the xmods on April.#02?

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Video game mega packs. Making a fourth, very successful, very fun.
too bad vgmp4 is basically dead *right now*
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Last edited by rCaliberGX; 07-20-2014 at 07:03 PM.. Reason: fixed per scylax's post v
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Old 07-20-2014, 06:57 PM   #469
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

VGMP4 isn't dead, it's rather dormant, I just know MacGravel's gonna pick it up again in the future and release it for good. Even if it takes one year.
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Old 07-20-2014, 07:18 PM   #470
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

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Magic
-I actually thought I stepped this for a sec. It's like identical to what I would do haha.
I can't remember, did you do disco rangers bus? cause that what I thought of when you said that
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Old 07-20-2014, 08:03 PM   #471
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

looks like I'm the only one that didn't like magic

since it's probably going to make it into the pack, I'm still debating whether or not to add my version as an additional chart (which is half done already). I'm basically stepping it closer to how I did star trail if that's any indication zzz

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Old 07-20-2014, 09:31 PM   #472
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

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I can't remember, did you do disco rangers bus? cause that what I thought of when you said that
yeah it was a pretty shitty file tho
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Old 07-20-2014, 10:01 PM   #473
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

Its just a matter of how much the person likes the song. Although the charts are nothing alike, I kept it on the easier side like how AlexDest did with Insane Tech's. But if youre obsessed with Insane Tech's youll like waffles/rcGx's JS+ burstful version more likely/
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Old 07-20-2014, 11:51 PM   #474
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

I finished my version of magic and I have another file I'll probably send once I fix a few things. potential two files soon I guess ??

@porky: if you make a revision of magic, send the new .sm to the pack email and I can just copy my chart into your file, and my gfx, and call it a collab (cdtitle pending later)
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Old 07-21-2014, 12:20 AM   #475
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

and then I'll tack my 6k chart onto it and make it a 3way LOL
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Old 07-21-2014, 02:19 AM   #476
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

Aww rip
look at this with 3d glasses.


It wont look 3D

Last edited by Buta-san; 07-21-2014 at 02:22 AM..
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Old 07-21-2014, 08:13 AM   #477
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

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Kirlian Shores
-I think I noticed a few sections where some 16th hi-hats were missing in between transitions
-I know this has been stepped to death but I think this is the first one I play through. Very enjoyable.

Pepper Steak
-there are definitely some 16ths missing in this
-Man what game is this? has like the weirdest fuckin music haha

The Divine Comedy Reverse
-those 32nd jacks need to go. it's just too huge of a difficulty spike compared to the rest of the file. Rest is quite odd but still well made. Consider this a conditional accept.
@Kirlian Shores: Yeah, I'm fixing that up but progress is albeit slow due to life. welp.

@Pepper Steak: You can thank Mortis Ghost & ACC for that lmao

@Divine Comedy Reverse: Removed the jacks and polishing up the file a bit.

Expect notes from me in a bit for a few files.
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Old 07-21-2014, 08:20 AM   #478
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

please note that kirlian shores is going to include my chart (which is harder)
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Old 07-21-2014, 08:54 AM   #479
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

Double post because notes~ Have class to go to so I'll do more when I get out at 2-ish

Old Obscurity (Choof)
*Offset is 0.668, using time signatures in seconds and from your offset*
Beginner – Accept
- 4.856: I think that 192nd is actually a 64th…double-check that.
- 13.693: Even if it’s actually a 4th, its fine as it is.
- 15.921 to 16.182: Slight suggestion here–you can add freezes here to emphasize the slight length that it has on those three notes (a 32nd each in length).
- 16.312 to 17.878: Fine where it is (Although I would’ve had it as a trill but that’s just me)
- 17.986: replace note with mine.
- 18.399: ^
- 21.780 to 22.008: You can accentuate this part with mini-freezes.
- 22.312 to 22.573: Same as above
- 22.573: A [12] jump here to denote transition.
- 26.617: You can place a mine here if you want.
- 26.747 to 33.530: I’m pretty sure that you’re missing 8ths here that goes with the piano…
- 33.791 to 34.051: A 32nd roll would suffice here. If you’re keeping it as is, add freezes on those notes.
- 34.247: Shift this 32nd down to a 48th (on 34.269)
- 34.573: Jump here to denote transition.
- 34.573 to 41.878: Same as the section from 26.747 to 33.530.
- Just fix up those minor stuff, the rest from 51.791 to the end is p tight~

Akubyou Taisan (porkypink)
Oni – Pending
- Intro: The intro felt weak honestly, the parts that I’m mentioning repeats throughout the intro.
- 0.188: Jump here.
- 0.402: I don’t hear anything here that warrants an 8th.
- 0.617 to 0.938: Aren’t there supposed to be 16ths here? Why layer these as freezes. (Repeats on the intro)
- 8.117 to 8.331: Remove the 12th and 24th, and in place put the 16th on [3] on 8.224.
- 8.384: Missing 32nd here
- 8.759: I understand the usage of mini-jacks, but if you’re going on that route, have every 4th from this point (if you opt out on using the jumps in the intro), to have a jump on all of them to emphasize the transition.
- 9.831 to 10.045: Not sure if the 24th & 12th can actually be heard…the 16th is prominent here and I think there’s a 32nd here as well but double-check on all that please.
- 12.509: Remove the 16th and place a mine here.
- 13.259 to 13. 474: Yeah, I definitely don’t hear anything that warrants 24th or 12th here.
- 13.902 to 20.759: Missing notes here and the mini-jacks aren’t warranted here. Double-check this part and fix it.
- 20.759 to 46.474: Mini-freezes felt too sporadic…but I guess they fit. Also, remove that 192nd mini-freeze on 20.759
- 46.474 to 48.188: Hi Linus.
- 61.902 to 68.759: I’m sure that the mines are way off and should be 8ths instead of 12ths .-.
- 68.759: That quad
- 81.617 to 82.474: If you’re placing mines here, make it so that its following the laughter.
- 82.474 to end: If you’re placing mini-freezes to the vocal at least have it so that it is consistently layered. Otherwise, scrap it since it’s too inconsistent in what’s going on with the file and feels out of place.
Yeah…slightly torn on this. I mean I do enjoy it but there’s minor things that sort of sour the experience for me :/. Fix this up please @_@

Bodom Beach Terror (Rebarf)
*Oh hey, a restep of NTM’s file. Also, offset is 0.147*
Heavy – Accept
-Rofl, people are going to hate the 24th trills but the trill is actually right where they at.
- Nice job on not making the solo a complete bag of skittles.
- Nothing too erroneous here from the fixes you did from bufang’s review. File’s good to go.

Amatias (Ghakimx)
*Judging oni only as that’s where the fixes are.*
Oni – Accept
- 9.584: I guess this is okay but layering the piano roll would have been a better choice unless you opt to use that as a roll freeze instead. Also, if you’re layering that as a hold and plan on keeping it like that, the roll ends on 10.240.
- 70.615: Same comment as above. Better to layer it as a roll given the overall difficulty of the file.
- 92.178: Ditto to the other two, also, roll ends at 92.834
- 151.990: Yep…same in regards to the piano.
Overall, it’s a great file. Those four things are the only thing that bothers me about the file but everything else is great. Just not sure if that stop is needed but that’s a personal nitpick~

April.#02 (Caliber)
Oni – Accept
Love it, and for what it has the file is grand. My comment on this is pretty much the same as Kommi’s review.

Battle of BRS (XelNya)
Heavy – Rejected
My qualms with this file are the same as the other judges. Mini-freezes feel too sporadic and the mine usage felt iffy as well.
- 1.255: Flam placement is correct but for flow have it be a [4][3] flam instead of a [1][4]
- 3.437: Remove this 64th, it’s not needed.
- 5.448 & 5.516: You could layer the cymbals as mines here if you want to continue using the same patterning that you are currently using for the intro.
- 5.619: Remove the 64th and have the 4th on 5.584 be a jump.
- 5.587, 6.266, 6.675, 7.084, 7.493, 7.766: All these are cymbals that you could have layered as mines.
- 9.130 & 9.539: And yet you layer the cymbals here…? Also, the 16th jump on 9.539 is not a jump. Should be single note on the [4]
- 9.948 to 16.493: If you layered the cymbals as mines from 15.471 to 16.425 then you should do the same for the parts before it to show consistency in the layering.
- 16.493: Not a jump. Should be single on the [4].
- 31.425: Ghost 32nd.
- 40.493: Bluh, that feels completely uncomfortable to hit, tone the freeze down or find a better transition for that 16th jump >_>
- 42.402: Missing jump for flow and consistency sake.
- 44.584: Ditto.
- 46.766: And the same here.
- 53.720: Not a jump. Make that into a single note (on the [2]) and make the [14] jump that’s on 53.856 a [12] jump.
- 55.629: Ditto, but leave the 4th jump that’s on 55.765 as it is.
- 55.765 to 57.402: This is good as it is but I would have layered it as a stream for variety.
- 61.493: Ghost jump. Should just be a regular single tap.
- 62.311: That quad.
- Freezes in general: I don’t think that having the freezes as doubles would work well here…the file feels much more fluid if they were singles instead of doubles/triples.
- 83.856 & 84.129: Mines don’t go here. Remove it.
- 85.492: Ditto.
- 102.674 to 104.310: The stream here feels uncomfortable to hit. Remove the freeze on 102.674 and restructure the stream for it to flow better.
- 117.946 to 120.128: The stream layering actually has runningmen in it. I’ll fic it up to show you how this part actually goes. Same with the section starting at 102.674
This file need lots of improvements on this file before it can be good to go on here. Rework the freezes and mines and figure out where it needs to go. Other than that, there’s actually potential in this file.
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Old 07-21-2014, 09:04 AM   #480
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Default Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open

@judges I submitted the revised version to the email before kommi's comments. Lemme know any other remarks.
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