02-19-2007, 12:13 PM | #461 |
Falcon Paaaauuuunch!!!!!!
|
Re: R1 - Actual Song Difficulties V2
Not only that, but also, in Chardish's quote, it says that the Master songs are hard to clear, so noobs will mash and pass songs like fotbb, hellbeat, and silence, and conclude that they shouldn't be in master. Right now, I don't consider any songs to have a hard enough pass difficulty for it to be any significant factor in what difficulty rating they get.
__________________
|
02-20-2007, 11:07 AM | #462 | |
TWO THOUZAND COMBO
|
Re: R1 - Actual Song Difficulties V2
just thought it over, min goods on Chrono for AAA is 9...you can't get both a perf and 314 combo from that one part.
__________________
4th Official FFR Tournament - Master division champion! Quote:
|
|
02-21-2007, 05:41 AM | #463 |
★★★★★
|
Re: R1 - Actual Song Difficulties V2
True, you have to hit the arrows after the first glitched arrow earlier before the Miss-judgement of the glitched arrow to get 314 (or 313, maybe).
|
02-21-2007, 10:10 AM | #464 | |
TWO THOUZAND COMBO
|
Re: R1 - Actual Song Difficulties V2
Hmm, I'm not sure, actually...if it's a 3-frame jack, min goods is 9, if it's a 4-framer, it's still 8.
Someone check? It's the jack caused by the roll with the two glitched arrows that first breaks your combo near the end.
__________________
4th Official FFR Tournament - Master division champion! Quote:
|
|
02-21-2007, 02:20 PM | #465 |
Fractals!
|
Re: R1 - Actual Song Difficulties V2
What song was Tass talking about when he said he needed input from less skilled players? I'd be happy to help you guys investigate this.
|
02-21-2007, 02:37 PM | #466 | |
TWO THOUZAND COMBO
|
Re: R1 - Actual Song Difficulties V2
Switchback.
I personally think 1.5 is definitely right for it.
__________________
4th Official FFR Tournament - Master division champion! Quote:
|
|
02-21-2007, 07:29 PM | #467 | |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
|
Re: R1 - Actual Song Difficulties V2
Quote:
It took only less than week to be able to pass Revo. Passing is NOT hard.
__________________
|
|
02-23-2007, 09:40 AM | #468 | |
TWG Overlord
|
Re: R1 - Actual Song Difficulties V2
Anyone Got time for an updated # of AAA's list? IMO it should be a seperate thread, but I guess this works too.
__________________
AAA's = 800 Quote:
|
|
02-23-2007, 10:50 AM | #469 | ||
TWO THOUZAND COMBO
|
Re: R1 - Actual Song Difficulties V2
Quote:
mine will be in order by # of AAA's, and have exact values for everything, even if it's over 100.
__________________
4th Official FFR Tournament - Master division champion! Quote:
|
||
02-24-2007, 02:46 PM | #470 | |
TWO THOUZAND COMBO
|
Re: R1 - Actual Song Difficulties V2
See You Dance should definitely be a 2.5, after playing it again.
Compare it to Secret Zombie Room, for example...it's cleraly much harder, what with the little 16th bursts and jumpy 8ths and stuff.
__________________
4th Official FFR Tournament - Master division champion! Quote:
|
|
02-25-2007, 10:44 AM | #471 |
★★★★★
|
Re: R1 - Actual Song Difficulties V2
{Satori} - mid-4
ESC - low-4.5 Video of A - high-4.5 Yea, 16ths + jump parts on SYD are hard, compared to other high2- low2.5 songs. Not pretty sure those make the whole song harder than the song with faster 8th streams, need comments. |
02-25-2007, 11:14 AM | #472 |
Retired BOSS
|
Re: R1 - Actual Song Difficulties V2
agree with the 3 songs... mid 4, low 4.5, high 4.5.
__________________
RIP |
02-25-2007, 11:27 AM | #473 | |
FFR Player
|
Re: R1 - Actual Song Difficulties V2
Quote:
Edit 2: They seemed like 3-frame to me, does anybody have a SS of a 3 frame jack?
__________________
Note to self Finish. Last edited by GamerShadow; 02-25-2007 at 11:34 AM.. |
|
03-4-2007, 01:35 AM | #474 |
FFR Player
|
Re: R1 - Actual Song Difficulties V2
ive got a question...i can COMPLETE most very challenging songs, but rose destroys me in the first 45 seconds...why is it vc and not master only?
|
03-4-2007, 06:22 AM | #475 |
Retired BOSS
|
Re: R1 - Actual Song Difficulties V2
because it doesn't meet the reqs of FMO? it really isn't even close to FMO. it's just 8th jumps and 180bpm stream.
the songs that are FMO are 180bpm jumpstream, 200bpm stream, 192bpm jumpbursts, 200bpm jacky 8th jumps, etc etc...
__________________
RIP |
03-4-2007, 07:20 AM | #476 |
FFR Player
Join Date: Jan 2007
Posts: 734
|
Re: R1 - Actual Song Difficulties V2
Why is Destiny in Dance 2? Most of it is easy, especially compared to the other songs on page 1 of Dance 2. IMO Moonbeam is harder than Destiny.
|
03-4-2007, 09:42 AM | #477 | |
FFR Player
|
Re: R1 - Actual Song Difficulties V2
Quote:
Also, Moonbeam has some of the most predictable stream patterns in the game, IMO.
__________________
Note to self Finish. |
|
03-4-2007, 09:43 AM | #478 |
PENGUIN@@@@@@@@@
|
Re: R1 - Actual Song Difficulties V2
|
03-4-2007, 09:45 AM | #479 |
FFR Player
Join Date: Jan 2007
Posts: 734
|
Re: R1 - Actual Song Difficulties V2
OK. I know pass difficulty doesn't matter much, but I can pass Destiny a lot of the time, but I find Moonbeam almost impossible.
|
03-5-2007, 02:20 AM | #480 |
FFR Player
Join Date: Aug 2005
Age: 28
Posts: 3,996
|
Re: R1 - Actual Song Difficulties V2
That's probably because Moonbeam is composed of mainly 16th stream. Destiny has a lot of easy parts, so even if you lost a lot of life during one of the tricky parts, you can gain it all back. Most novices aren't capable of doing that on streamy songs like Moonbeam. They can only clear Moonbeam if they make it to the really easy middle part. Yeah, Moonbeam is probably like right below Destiny, I find them on par, but that's just my opinion.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|