06-5-2008, 01:10 PM | #1 |
TWG Veteran
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jTWG XLVII: Host Sign-Ups
14 Players
3 Blues- Guardian, Seer, Elemental 3 Wolves - Master Wolf, Lone Wolf, Wolf Elemental 3 Specials- Medic, Anti-Medic, Red Miller 5 Regular Humans The stuff: Human Elemental: Powers: 1 vigi, 1 guard, 1 seer. Wolf Elemental: Power: 1 vigi (fails if used on Lone Wolf) 1 guard, 1 seer (if seers Lone Wolf comes back as Lone Wolf). Medic: Power: Night 1 picks which side they want to fight for, revives one person each night. Anti-Medic: Power: Picks pne person to stop from reviving. Gets the opposite team as the Medic. Red Miller: Power: Human who seers red, does not know they are this role. Special Stuff/ Rules: The Lone Wolf picks a person to kill, just like the regular wolves. The LW has a 30% chance of its kill succeeding over the regular wolves. Love - rzr (vote for me! =]) EDIT: Guys, let me know what you would like to see happen here. This is what I have, I'm fully opened to hearing all sides and opinions, you know that. Last edited by rzr; 06-5-2008 at 02:39 PM.. |
06-5-2008, 02:21 PM | #2 |
FFR Player
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Re: jTWG XLVII: Host Sign-Ups
If there are first timers, you may want to post what the red miller does just in case...
Other than that I like it. |
06-5-2008, 02:38 PM | #3 |
TWG Veteran
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Re: jTWG XLVII: Host Sign-Ups
The red miller is a human who does not know they are the red miller, they are seered the color red.
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06-5-2008, 07:30 PM | #4 |
davai
Join Date: Dec 2006
Age: 33
Posts: 2,765
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Re: jTWG XLVII: Host Sign-Ups
rzr shall we get the ball rolling?
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06-5-2008, 08:16 PM | #5 |
Massive flaming dildos.
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Re: jTWG XLVII: Host Sign-Ups
nobody else seems to have anything to post so.. rzr
__________________
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06-5-2008, 08:16 PM | #6 |
FFR Veteran
Join Date: May 2006
Age: 33
Posts: 1,863
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Re: jTWG XLVII: Host Sign-Ups
as long as i can play XD
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06-5-2008, 08:19 PM | #7 |
FFR Veteran
Join Date: Jul 2006
Age: 32
Posts: 3,984
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Re: jTWG XLVII: Host Sign-Ups
Make medic automatically on the human team. -_-
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06-5-2008, 08:21 PM | #8 |
TWG Princess
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Re: jTWG XLVII: Host Sign-Ups
rzr.
Sign-up thread, activate! |
06-5-2008, 08:38 PM | #9 |
TWG Veteran
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Re: jTWG XLVII: Host Sign-Ups
I saw there's been 7 posts and said to myself "****! Competition!" then I read it and totally punched my fist in the air. So, shall I add the medic to the humans and the anti to the wolves? Oh, then bump the players up by two.
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06-6-2008, 03:43 PM | #10 |
TWG Veteran
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Re: jTWG XLVII: Host Sign-Ups
Ok, so, here's what I'm going to do: Give the humans the medic. He'll choose one person each night to revive. I'm going to change the old lone wolf into a regular wolf, and give the anti-medic to the wolves. He'll be a lone wolf. His chances of stopping the revival is 50%. Player sign ups?
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06-6-2008, 03:45 PM | #11 |
#swagdog
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Re: jTWG XLVII: Host Sign-Ups
rzr
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