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Old 03-23-2017, 09:12 PM   #1
AragakiAyase
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Default TWG CLXVI Host Voting




https://wiki.mafiascum.net/index.php?title=C9%2B%2B

With the following modifications:

Quote:
Change the cop rolls to 51-60. Cops are too likely to be rolled, and because I'm replacing the useless roleblocker with a jailor, the jailor should be more likely to be rolled.
Make all Doctors nerfed (Can't save the same person twice in a row). Change the rolls to 61-70.
Change Vigi to 71-80.
Change Mason to 81-90.
Change Blocker to Jailor, buff from 96-100 to 91-100
Make SK 1-shot Bulletproof, unless at least one full cop is present, in which case they are Investigation Immune.





TWGood End!

Semi-Open Setup:

13 Players:

1 Superstar or 1 Hero of the People
1 Challenger or 1 Savior
1 Eternalisk α, 1 Eternalisk β, or Eternalisk γ

1 Mysterious Variable X

6 Ordinary Citizens

1 Mad Scientist or 1 Deathdealer
1 Dark Messenger or 1 One-Shot Thunderdomer
1 Informant


Quirks: Town can win while a self-aligned 3rd party player is alive. If they are self aligned, then they LOSE upon town eliminating all wolves if they have not reached their wincon.

Superstar - An idol of legend whose skill on the stage is peerless. Gains different powers for total number of Town aligned players alive (includes yourself):

10 Alive: Godlike Idol
Can execute 2 of the following 3 actions: Smart Investigation (returns role name), Roleblock a player, or protect a player from an anti-town night action (can include yourself)

9 to 8 Alive: Galactic Star
Can execute 1 of the following 3 actions: Investigation (returns Role Color; Red, Blue, Gray, or Green are the possible results.), Roleblock a player, or protect a player from a harmful night action (cannot include yourself)

7 to 5 Alive: Mythical Persona
Can choose to investigate a player (returns Town or Anti-town). The person you investigate will be protected from an anti-town night action (you will receive it instead)

4 to 3 alive: Magnetic Charm
Can choose to target a player. If any actions are used on them during the night, you will be informed about the actions, but not who executed them.

2 alive: Idol From The Ashes
The host will declare the presence of the following role in the game at the beginning of the day: Superstar: An Idol Risen From The Ashes

=======

Hero of the People - A true hero who fights for truth and justice, your true powers only reveal themselves in times of great crisis. Powers depend on current amount of town aligned players alive. Receives a Vanilla Town PM at the beginning of the game

10 to 9 Alive: Hidden Hero
Vanilla Town. Seers as blue

8 Alive: A Hero Awakened
Receives a role PM declaring your true role, as well as a random green check.

7 Alive: A Hero Lost In Solitude
No additional powers

6 to 5 Alive: Heroic Entry
Becomes one shot bulletproof. Can choose to investigate a player (returns Town or Anti-town). Receives a PM from the host confirming the alignment of Mysterious Variable X.

4 Alive: Logic Defying Hero
Can choose one of the following actions: Investigate a player (returns Role Color; Red, Blue, Gray, or Green are the possible results.) or inform a random town player of your identity as the Hero of the People. You are not informed who is chosen.

3 Alive: Heroic Double Entry!!
Pick 2 players: You gain effects the following day depending on the number of anti-town players between them (you are not informed of the result):
0 - Bleak Hatred (Your vote is nullified and votes against you count for double)
1 - Strength in Virtue (Your votes against an anti-town player count for 2 instead of 1 but cannot cause insta with the extra vote power)
2 - True Power (Your votes against an anti-town player count for 2 instead of 1 but cannot cause insta with the extra vote power. Your vote only counts against anti-town players)

2 Alive AND 2 Anti-town Alive: Final Gambit: Heroic Last Reversal!!
If you survive the night and are not roleblocked, if scum would win by parity, play continues instead as long as you are alive.

Last Town Alive: Supreme Power: Heroic Last Justice!!!
If you are the last Town player alive, town automatically wins.

=======

Challenger - You love a good challenge. You are a master disruptor, but from the chaos you can draw many important conclusions...

Once per night, pick up to 2 players. If they are targeted for night actions you will be informed which of them are targeted, and the results of those actions will be delayed till the end of the next night. If your vote during the day ends on one of those 2 players, during the night you will be informed what the action targeting them last night was, as well as who sent it.

After doing this, you will be inflicted with the [Challenged] status. For the rest of the game, you may only target one player per night instead of 2.

=======

Savior - A superhuman protector, and an untiring ally to the downtrodden. As the game progresses, your power and confidence grows.

Night 1: You may target one player. They are protected from being killed that night. If that player is not targeted by a night action that causes death that night, you are killed at the beginning of the day.

Night 2: You may target one player. They cannot use night actions and are unaffected by night actions.

Night 3: You may target one player. Once per night, if they would be killed by a night action, they are protected.

Night 4: You may target one player. Prevent them from being affected by night actions from anti-town players (excluding Strongman kills).

Night 5: Once per turn, target a player. If they are town, both you and the player are protected from being killed. If they are anti-town, they are protected, but you are not.

Night 6 and beyond: Masterful application of the saving artes. You may target one player. Both you and your target are protected from night actions from anti-town players (excluding Strongman Kills). If you target a anti-town player you are not protected, but your target is gains a +1 vote modifier the next day (the +1 vote cannot cause an insta).

=======

Eternalisk α - An ancient being whose powers are all encompassing and mysterious.

Alpha Version Notes:

Begins the game as a 2 shot Vigi. On first use of your power, you pick 2 names, one is killed at random between them. If an anti-town player is killed this way, you gain the status [Mesopotamian Mystery], and your next shot can target the player of your choice. If not, you must pick 2 for your last use of your power; one is killed at random. If you kill an anti-town player while affected by [Mesopotamian Mystery], your power is recharged and converted to Vengeful, killing the player you vote for if you are lynched during the day.

=======

Eternalisk β - An ancient being whose powers are all encompassing and mysterious.

Beta Version Notes:

Begins the game as a 2 shot Vigi. Your first use of your power can only kill from the bottom 50% of posters (excluding yourself and rounded down). If an anti-town player is killed this way, you gain the status [Mesopotamian Wrath], and the next use of your power targets a player of your choice. If they are anti-town, they will be killed. Otherwise, your last shot can only target players from the bottom 50% of posters

=======

Eternalisk γ - An ancient being whose powers are all encompassing and mysterious.

Gamma Version Notes:

Begins the game as a 1 shot Vigi. Every time a anti-town player dies, you gain a stack of [Mesopotamian Mastery]. At 2 stacks, your power recharges and you can kill again.

=======

Mysterious Variable X - A shapeshifting master of disguise. You alliances are fickle, and your powers are even more so.

At the beginning of the game, chooses one of 3 options. Hero, Villain, or Self.

Hero - You are town aligned and win when all anti-town players are eliminated. You then receive a pm alerting you to the presence of either a Challenger or a Savior in the current game.

Your role then becomes Stand-In Savior OR Fake Challenger, mimicking the role currently in the game. This role seers GRAY and returns ANTI TOWN until it is activated by the death of its parent role, in which case you will then seer GRAY and TOWN.

Stand-In Savior: Once during the game (at night), you can target a player. That player is protected from being killed in the night. Your role only activates after the Savior has been killed.

Fake Challenger: Once during the game (at night), target a player and delay any night action targeting them till the end of the following night (you will be informed if they are targeted). If you vote for them during the day, the next night you will learn who targeted them. Only activates after the Challenger has been killed.

Villain - You become a member of the scum team and win when you reach parity with town, or nothing can prevent that from happening.

Your role then becomes Initiate, which despite being scum aligned seers GRAY and returns ANTI TOWN. Your role has unique attributes:

Insider: You are informed who the members of the scum team, but they do not know your individual identity. Due to the Informant, the scum team are always alerted to the presence of an Initiate on their team at the start of the game.

Wretched Scum: The first time you are nightkilled by the scum team, you become a full member of the scum team instead, gaining access to night chat and the factional kill.

Gray Matter: Can perform the factional kill if all other team members are killed.

The Mystery of X: At the beginning of the game and each following night, you may leave a one word message to be delivered to the scum team by the host. This word cannot contain any part of your forum name, anyone else's forum name, or be a proper noun. This ability works only as long as the Informant is alive.

Self - You are a 3rd party with the win condition: “Wins when every other power role, both town and anti-town, are killed or nothing can prevent that from happening.” As an organism made from the extremely dangerous Factor X, you begin the game relatively weak, but as more power roles die you pick up small but important advantages that give you an edge.

Your role is the Transmorpher (shoutout to litodude), which seers GRAY and returns ANTI TOWN. You have a single starting ability, and pick up more as the path to your victory progresses:

You begin the game with either a One Shot Vigi or One Shot Bulletproof (your choice)

Roles that must die for you to win:
Superstar OR Hero of the People
Challenger OR Savior
Eternalisk (Any Version)
Mad Scientist OR Deathdealer
Dark Messenger OR One-Shot Thunderdomer

5 Roles Total.

After living to see these 5 roles die, you will leave the game victorious. If the One-Shot Thunderdomer becomes a Vanillia Villain you will automatically lose and exit the game as a loser.

After the following roles die, you immediately gain the corresponding power:

Superstar - Watch Out For Falling Stars:
If at any point during the day you accumulate 3 or more votes, the following day you nullify the vote of the player you vote for.

Hero of the People - The Hero We Never Needed:
Receive a Host PM telling you the roles currently alive in the game

Challenger - Challenge Accepted:
Once, you can choose to do nothing. If you do, during that night if anyone targets you for actions you learn the name of one of those players at random.

Savior - I Don't Need Saving:
Become a One-Shot Ascetic, nullifying the first non-kill action performed on you.

Eternalisk - What’s In A Name?:
Gain a factional nightkill. This does not stack with any one-shot vigi kill you might have and replaces it.

Mad Scientist - They Called Me Mad:
Receive a random unused tool from the mad scientists cache.

Deathdealer - House Always Wins:
Your next kill after you gain this power draws the blade Wakizashi to make the kill instead, a short katana that can easily pierce the guard of any foe. This turns the kill into a Strongman kill.

Dark Messenger - Return To Sender:
Become One-Shot Bulletproof (If you chose One-Shot Vigi at the start of the game) OR gain a One-Shot Vigi (If you chose One-Shot Bulletproof at the start of the game)

One-Shot Thunderdomer - Beyond Thunderdome:
Name a player during the night. If that player dies after you vote for them the next day, you are investigative immune the next night.

=======

Mad Scientist - A reclusive scientist who’s technological prowess comes at the price of being slightly unbalanced mentally.

You have access to a whole host of tools. However, using these abilities in consecutive nights causes your night action for the 3rd night to include selecting a random tool from the ones remaining and having its “Darkside” effect activated. These effects are largely harmful for your faction, but the added bonus of using abilities in succession might be worth it!

List of Tools (Each one can only be used once per game.)

Hooked Claw - Roleblock
Drill Arm - Strongman kill
Plasma Bubble - Save a player from dying
Tiny Magnifying Glass - Color Investigation (Returns Role Color)
Motion Detector - If actions are performed on or by a chosen player, you will be informed they took place.
Escape Pod - Eject a selected player into orbit, completely cancelling any action that targets them that night (NOTE: You cannot launch yourself)

(NOTE: Running out of gadgets will roleflip you publicly the following day)

List of Darkside Effects:
(One of these effects are randomly applied at the beginning of any night where items were used the 2 previous nights. After applying this effect, night continues as normal. The pool of possible effects can only be applied from tools that have yet to be used. Darkside effects do not consume the tools they use.)

Hooked Claw - Roleblock yourself
Drill Arm - Your factional kill tonight will have 33% chance of working as intended, a 33% chance of having the role name who made the kill attached to it in the game thread the following day, and a 33% chance being sabotaged and replaced by a funny picture of a broken drill, which will be posted in the thread by the host the following day phase.
Plasma Bubble - Trap a random member of your faction. If no other player targets them for a night action, they die. If they are targeted, they are protected from that action and are released.
Tiny Magnifying Glass - Investigates a random non-scum player and returns their full role name.
Motion Detector - Any action your faction makes will be announced in the game thread (using actual names, not role names.)
Escape Pod - You are launched into space without a helmet. READ: you die.

=======

Deathdealer - A killer born from shadow, your skill at ending lives is without equal. Your vast collection of blades lends a colorful variety to your methods of doling out death.

Draws blades corresponding to different abilities depending on the total amount of town-aligned players who are dead. These abilities must be used the night you gain them or they are lost. You can only gain each tier of ability once.

0 Kills: Draw the infamous Excalipoor. A kill made by you has a 50% chance of failing.

1 Kill: Draw Jambiya, a small curved dagger. This allows you to make a Ninja Kill.

2 Kills: Draw Zorlin Shape, a jagged blade coated with a strange toxin. This blade allows for a roleblock on a chosen target

3 Kills: Draw the violent dagger, Tiptaptwo. Select 2 players, if they perform a night action, you will be informed (You will not be informed who specifically made the action).

4 Kills: Draw Lurebreaker, a massive sword that reflects the pale light of the full moon. A kill you make tonight will not have role information revealed by the host in the game topic, only to your faction in night chat.

5 Kills: Draw Masamune, an ancient curved sword from the far east. This allows you to make a strongman kill.

6 Kills: Draw Angel Halo, a dark blade made from the fused remains of 666 angels. A kill you make roleblocks the target and reveals if they were targeted that night and by who.

7 Kills: Draw Nagrarok, a blade thats appearance heralds the end of the world. Choose a player. Their vote counts as -1 instead of +1 this phase.

=======

Dark Messenger - A sinister servant for the forces of evil, your powers wax and wane with the phases of the game:

Night 1: Your vote during the next day does not count unless you vote with a fellow scum

Night 2: Tonight, you may choose 2 players. Switch any night actions targeting one of them to the other. If you successfully redirect a town action with this ability, you roleblock the player you vote for during the next day (You are not informed if you redirected successfully).

Night 3: This night, your kills have the following attributes if you are the kill sender: Ninja, Suppressor Kills (Your kills are untraceable and roleblock the target before killing them). You are one shot bulletproof this night (wears off after the night is over).

Night 4: You gain a one-time ninja kill that can be used any of the following nights including this one.

Night 5: You are hated during the next day (One less vote needed to lynch that day)

Night 6 and beyond: Nothing.

=======

One-Shot Thunderdomer - You live for the thrill of a life threatening duel. Once you set your sights on someone, there is no escape. It will be a duel to the death

During any night phase, you may choose a non-scum player. Both you and the chosen target are rendered immune to ALL night actions that night and you roleblock them. During the following day, your vote will only count against them and their vote will only count against you. The following nights, you roleblock them only (your votes still only count against each other). After your target dies, your role is changed to Vanilla Villain and you have no powers.

=======

Informant - A triple agent. Your job is simple: Pass along crucial info and don't get caught.

Your role has 3 powers:

- Informs your faction if Mysterious Variable X becomes an Initiate.

- Allows messages to be passed to the scum team from the Initiate as long as you're alive.

- Once every night, you can pass any message to the host to be posted the next day in the game thread.






14 Players
2 standard wolves
1 master wolf
1 seer
1 psychic
9 vanilla humans



Seer: Gets to PM the host a name of a player for the the true role identity during each night phase.

Masterwolf: The only wolf who will return human when seered.

RoleBlock Wolf (ONLY IF 16 players) :Sends a PM to the host each night choosing a player to roleblock. If that player is either the Seer/Psychic/Guardian, their ability will be blocked from executing that night.

Psychic: At the beginning of each day phase, the psychic will receive a report stating the number of remaining wolves in the game.

Guardian (ONLY IF 16 players) : Once a night the guardian can choose one player to protect from being wolfed. The guardian can not choose themselves.


Out of thread talking and night talking are both allowed and encouraged. Recent games have had wayyy too many posts and pages to keep up with. I'm hoping that encouraging out of thread talking will allow individual attacks and discussion to occur without cluttering up 20 pages in thread, and then a summary of the relevant bits can then be posted as an attack/rebuttal in thread
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Last edited by AragakiAyase; 03-24-2017 at 01:43 PM..
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Old 03-23-2017, 09:25 PM   #2
XelNya
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Default Re: TWG CLXVI Host Voting

indheart x3
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Old 03-23-2017, 09:26 PM   #3
inDheart
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Default Re: TWG CLXVI Host Voting

mountainous is there because some form of it is likely the setup for mafia championship season 4

also thanks mafiascum for contributing to the host voting, wow
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Old 03-24-2017, 12:10 AM   #4
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Default Re: TWG CLXVI Host Voting

lets get some votes, please
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Old 03-24-2017, 12:16 AM   #5
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Old 03-24-2017, 01:02 AM   #6
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Default Re: TWG CLXVI Host Voting

TWGood End!

Semi-Open Setup:

13 Players:

1 Superstar or 1 Hero of the People
1 Challenger or 1 Savior
1 Eternalisk α, 1 Eternalisk β, or Eternalisk γ

1 Mysterious Variable X

6 Ordinary Citizens

1 Mad Scientist or 1 Deathdealer
1 Dark Messenger or 1 One-Shot Thunderdomer
1 Informant


Quirks: Town can win while a self-aligned 3rd party player is alive. If they are self aligned, then they LOSE upon town eliminating all wolves if they have not reached their wincon.

Superstar - An idol of legend whose skill on the stage is peerless. Gains different powers for total number of Town aligned players alive (includes yourself):

10 Alive: Godlike Idol
Can execute 2 of the following 3 actions: Smart Investigation (returns role name), Roleblock a player, or protect a player from an anti-town night action (can include yourself)

9 to 8 Alive: Galactic Star
Can execute 1 of the following 3 actions: Investigation (returns Role Color; Red, Blue, Gray, or Green are the possible results.), Roleblock a player, or protect a player from a harmful night action (cannot include yourself)

7 to 5 Alive: Mythical Persona
Can choose to investigate a player (returns Town or Anti-town). The person you investigate will be protected from an anti-town night action (you will receive it instead)

4 to 3 alive: Magnetic Charm
Can choose to target a player. If any actions are used on them during the night, you will be informed about the actions, but not who executed them.

2 alive: Idol From The Ashes
The host will declare the presence of the following role in the game at the beginning of the day: Superstar: An Idol Risen From The Ashes

=======

Hero of the People - A true hero who fights for truth and justice, your true powers only reveal themselves in times of great crisis. Powers depend on current amount of town aligned players alive. Receives a Vanilla Town PM at the beginning of the game

10 to 9 Alive: Hidden Hero
Vanilla Town. Seers as blue

8 Alive: A Hero Awakened
Receives a role PM declaring your true role, as well as a random green check.

7 Alive: A Hero Lost In Solitude
No additional powers

6 to 5 Alive: Heroic Entry
Becomes one shot bulletproof. Can choose to investigate a player (returns Town or Anti-town). Receives a PM from the host confirming the alignment of Mysterious Variable X.

4 Alive: Logic Defying Hero
Can choose one of the following actions: Investigate a player (returns Role Color; Red, Blue, Gray, or Green are the possible results.) or inform a random town player of your identity as the Hero of the People. You are not informed who is chosen.

3 Alive: Heroic Double Entry!!
Pick 2 players: You gain effects the following day depending on the number of anti-town players between them (you are not informed of the result):
0 - Bleak Hatred (Your vote is nullified and votes against you count for double)
1 - Strength in Virtue (Your votes against an anti-town player count for 2 instead of 1 but cannot cause insta with the extra vote power)
2 - True Power (Your votes against an anti-town player count for 2 instead of 1 but cannot cause insta with the extra vote power. Your vote only counts against anti-town players)

2 Alive AND 2 Anti-town Alive: Final Gambit: Heroic Last Reversal!!
If you survive the night and are not roleblocked, if scum would win by parity, play continues instead as long as you are alive.

Last Town Alive: Supreme Power: Heroic Last Justice!!!
If you are the last Town player alive, town automatically wins.

=======

Challenger - You love a good challenge. You are a master disruptor, but from the chaos you can draw many important conclusions...

Once per night, pick up to 2 players. If they are targeted for night actions you will be informed which of them are targeted, and the results of those actions will be delayed till the end of the next night. If your vote during the day ends on one of those 2 players, during the night you will be informed what the action targeting them last night was, as well as who sent it.

After doing this, you will be inflicted with the [Challenged] status. For the rest of the game, you may only target one player per night instead of 2.

=======

Savior - A superhuman protector, and an untiring ally to the downtrodden. As the game progresses, your power and confidence grows.

Night 1: You may target one player. They are protected from being killed that night. If that player is not targeted by a night action that causes death that night, you are killed at the beginning of the day.

Night 2: You may target one player. They cannot use night actions and are unaffected by night actions.

Night 3: You may target one player. Once per night, if they would be killed by a night action, they are protected.

Night 4: You may target one player. Prevent them from being affected by night actions from anti-town players (excluding Strongman kills).

Night 5: Once per turn, target a player. If they are town, both you and the player are protected from being killed. If they are anti-town, they are protected, but you are not.

Night 6 and beyond: Masterful application of the saving artes. You may target one player. Both you and your target are protected from night actions from anti-town players (excluding Strongman Kills). If you target a anti-town player you are not protected, but your target is gains a +1 vote modifier the next day (the +1 vote cannot cause an insta).

=======

Eternalisk α - An ancient being whose powers are all encompassing and mysterious.

Alpha Version Notes:

Begins the game as a 2 shot Vigi. On first use of your power, you pick 2 names, one is killed at random between them. If an anti-town player is killed this way, you gain the status [Mesopotamian Mystery], and your next shot can target the player of your choice. If not, you must pick 2 for your last use of your power; one is killed at random. If you kill an anti-town player while affected by [Mesopotamian Mystery], your power is recharged and converted to Vengeful, killing the player you vote for if you are lynched during the day.

=======

Eternalisk β - An ancient being whose powers are all encompassing and mysterious.

Beta Version Notes:

Begins the game as a 2 shot Vigi. Your first use of your power can only kill from the bottom 50% of posters (excluding yourself and rounded down). If an anti-town player is killed this way, you gain the status [Mesopotamian Wrath], and the next use of your power targets a player of your choice. If they are anti-town, they will be killed. Otherwise, your last shot can only target players from the bottom 50% of posters

=======

Eternalisk γ - An ancient being whose powers are all encompassing and mysterious.

Gamma Version Notes:

Begins the game as a 1 shot Vigi. Every time a anti-town player dies, you gain a stack of [Mesopotamian Mastery]. At 2 stacks, your power recharges and you can kill again.

=======

Mysterious Variable X - A shapeshifting master of disguise. You alliances are fickle, and your powers are even more so.

At the beginning of the game, chooses one of 3 options. Hero, Villain, or Self.

Hero - You are town aligned and win when all anti-town players are eliminated. You then receive a pm alerting you to the presence of either a Challenger or a Savior in the current game.

Your role then becomes Stand-In Savior OR Fake Challenger, mimicking the role currently in the game. This role seers GRAY and returns ANTI TOWN until it is activated by the death of its parent role, in which case you will then seer GRAY and TOWN.

Stand-In Savior: Once during the game (at night), you can target a player. That player is protected from being killed in the night. Your role only activates after the Savior has been killed.

Fake Challenger: Once during the game (at night), target a player and delay any night action targeting them till the end of the following night (you will be informed if they are targeted). If you vote for them during the day, the next night you will learn who targeted them. Only activates after the Challenger has been killed.

Villain - You become a member of the scum team and win when you reach parity with town, or nothing can prevent that from happening.

Your role then becomes Initiate, which despite being scum aligned seers GRAY and returns ANTI TOWN. Your role has unique attributes:

Insider: You are informed who the members of the scum team, but they do not know your individual identity. Due to the Informant, the scum team are always alerted to the presence of an Initiate on their team at the start of the game.

Wretched Scum: The first time you are nightkilled by the scum team, you become a full member of the scum team instead, gaining access to night chat and the factional kill.

Gray Matter: Can perform the factional kill if all other team members are killed.

The Mystery of X: At the beginning of the game and each following night, you may leave a one word message to be delivered to the scum team by the host. This word cannot contain any part of your forum name, anyone else's forum name, or be a proper noun. This ability works only as long as the Informant is alive.

Self - You are a 3rd party with the win condition: “Wins when every other power role, both town and anti-town, are killed or nothing can prevent that from happening.” As an organism made from the extremely dangerous Factor X, you begin the game relatively weak, but as more power roles die you pick up small but important advantages that give you an edge.

Your role is the Transmorpher (shoutout to litodude), which seers GRAY and returns ANTI TOWN. You have a single starting ability, and pick up more as the path to your victory progresses:

You begin the game with either a One Shot Vigi or One Shot Bulletproof (your choice)

Roles that must die for you to win:
Superstar OR Hero of the People
Challenger OR Savior
Eternalisk (Any Version)
Mad Scientist OR Deathdealer
Dark Messenger OR One-Shot Thunderdomer

5 Roles Total.

After living to see these 5 roles die, you will leave the game victorious. If the One-Shot Thunderdomer becomes a Vanillia Villain you will automatically lose and exit the game as a loser.

After the following roles die, you immediately gain the corresponding power:

Superstar - Watch Out For Falling Stars:
If at any point during the day you accumulate 3 or more votes, the following day you nullify the vote of the player you vote for.

Hero of the People - The Hero We Never Needed:
Receive a Host PM telling you the roles currently alive in the game

Challenger - Challenge Accepted:
Once, you can choose to do nothing. If you do, during that night if anyone targets you for actions you learn the name of one of those players at random.

Savior - I Don't Need Saving:
Become a One-Shot Ascetic, nullifying the first non-kill action performed on you.

Eternalisk - What’s In A Name?:
Gain a factional nightkill. This does not stack with any one-shot vigi kill you might have and replaces it.

Mad Scientist - They Called Me Mad:
Receive a random unused tool from the mad scientists cache.

Deathdealer - House Always Wins:
Your next kill after you gain this power draws the blade Wakizashi to make the kill instead, a short katana that can easily pierce the guard of any foe. This turns the kill into a Strongman kill.

Dark Messenger - Return To Sender:
Become One-Shot Bulletproof (If you chose One-Shot Vigi at the start of the game) OR gain a One-Shot Vigi (If you chose One-Shot Bulletproof at the start of the game)

One-Shot Thunderdomer - Beyond Thunderdome:
Name a player during the night. If that player dies after you vote for them the next day, you are investigative immune the next night.

=======

Mad Scientist - A reclusive scientist who’s technological prowess comes at the price of being slightly unbalanced mentally.

You have access to a whole host of tools. However, using these abilities in consecutive nights causes your night action for the 3rd night to include selecting a random tool from the ones remaining and having its “Darkside” effect activated. These effects are largely harmful for your faction, but the added bonus of using abilities in succession might be worth it!

List of Tools (Each one can only be used once per game.)

Hooked Claw - Roleblock
Drill Arm - Strongman kill
Plasma Bubble - Save a player from dying
Tiny Magnifying Glass - Color Investigation (Returns Role Color)
Motion Detector - If actions are performed on or by a chosen player, you will be informed they took place.
Escape Pod - Eject a selected player into orbit, completely cancelling any action that targets them that night (NOTE: You cannot launch yourself)

(NOTE: Running out of gadgets will roleflip you publicly the following day)

List of Darkside Effects:
(One of these effects are randomly applied at the beginning of any night where items were used the 2 previous nights. After applying this effect, night continues as normal. The pool of possible effects can only be applied from tools that have yet to be used. Darkside effects do not consume the tools they use.)

Hooked Claw - Roleblock yourself
Drill Arm - Your factional kill tonight will have 33% chance of working as intended, a 33% chance of having the role name who made the kill attached to it in the game thread the following day, and a 33% chance being sabotaged and replaced by a funny picture of a broken drill, which will be posted in the thread by the host the following day phase.
Plasma Bubble - Trap a random member of your faction. If no other player targets them for a night action, they die. If they are targeted, they are protected from that action and are released.
Tiny Magnifying Glass - Investigates a random non-scum player and returns their full role name.
Motion Detector - Any action your faction makes will be announced in the game thread (using actual names, not role names.)
Escape Pod - You are launched into space without a helmet. READ: you die.

=======

Deathdealer - A killer born from shadow, your skill at ending lives is without equal. Your vast collection of blades lends a colorful variety to your methods of doling out death.

Draws blades corresponding to different abilities depending on the total amount of town-aligned players who are dead. These abilities must be used the night you gain them or they are lost. You can only gain each tier of ability once.

0 Kills: Draw the infamous Excalipoor. A kill made by you has a 50% chance of failing.

1 Kill: Draw Jambiya, a small curved dagger. This allows you to make a Ninja Kill.

2 Kills: Draw Zorlin Shape, a jagged blade coated with a strange toxin. This blade allows for a roleblock on a chosen target

3 Kills: Draw the violent dagger, Tiptaptwo. Select 2 players, if they perform a night action, you will be informed (You will not be informed who specifically made the action).

4 Kills: Draw Lurebreaker, a massive sword that reflects the pale light of the full moon. A kill you make tonight will not have role information revealed by the host in the game topic, only to your faction in night chat.

5 Kills: Draw Masamune, an ancient curved sword from the far east. This allows you to make a strongman kill.

6 Kills: Draw Angel Halo, a dark blade made from the fused remains of 666 angels. A kill you make roleblocks the target and reveals if they were targeted that night and by who.

7 Kills: Draw Nagrarok, a blade thats appearance heralds the end of the world. Choose a player. Their vote counts as -1 instead of +1 this phase.

=======

Dark Messenger - A sinister servant for the forces of evil, your powers wax and wane with the phases of the game:

Night 1: Your vote during the next day does not count unless you vote with a fellow scum

Night 2: Tonight, you may choose 2 players. Switch any night actions targeting one of them to the other. If you successfully redirect a town action with this ability, you roleblock the player you vote for during the next day (You are not informed if you redirected successfully).

Night 3: This night, your kills have the following attributes if you are the kill sender: Ninja, Suppressor Kills (Your kills are untraceable and roleblock the target before killing them). You are one shot bulletproof this night (wears off after the night is over).

Night 4: You gain a one-time ninja kill that can be used any of the following nights including this one.

Night 5: You are hated during the next day (One less vote needed to lynch that day)

Night 6 and beyond: Nothing.

=======

One-Shot Thunderdomer - You live for the thrill of a life threatening duel. Once you set your sights on someone, there is no escape. It will be a duel to the death

During any night phase, you may choose a non-scum player. Both you and the chosen target are rendered immune to ALL night actions that night and you roleblock them. During the following day, your vote will only count against them and their vote will only count against you. The following nights, you roleblock them only (your votes still only count against each other). After your target dies, your role is changed to Vanilla Villain and you have no powers.

=======

Informant - A triple agent. Your job is simple: Pass along crucial info and don't get caught.

Your role has 3 powers:

- Informs your faction if Mysterious Variable X becomes an Initiate.

- Allows messages to be passed to the scum team from the Initiate as long as you're alive.

- Once every night, you can pass any message to the host to be posted the next day in the game thread.
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========

To let the world be.

========



Quote:
Originally Posted by mellon_collie View Post
AHHHHHHHHH SKEET SKEET SKEET SKEET
Quote:
Originally Posted by roundbox View Post
AHHHHHHHHH SKEET SKEET SKEET SKEET


Quote:
Originally Posted by Afrobean
Lynch all liars is good meta. Period.
Quote:
Originally Posted by Red
My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
Quote:
Originally Posted by TWG Ike View Post
SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED

Last edited by FreezinIce; 03-24-2017 at 01:53 AM.. Reason: Tweak to thunderdomer
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Old 03-24-2017, 03:37 AM   #7
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Default Re: TWG CLXVI Host Voting

Quote:
Originally Posted by inDheart View Post
mountainous is there because some form of it is likely the setup for mafia championship season 4

also thanks mafiascum for contributing to the host voting, wow
When will this take place?
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Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 03-24-2017, 10:28 AM   #8
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Default Re: TWG CLXVI Host Voting

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Originally Posted by ShadoWolfe View Post
When will this take place?
probably late april by this point

current open discussion thread is here for voting on the setup and whether to allow previous seasons' finalists back (and if so, which ones)
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Old 03-24-2017, 10:28 AM   #9
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Default Re: TWG CLXVI Host Voting

Quote:
Originally Posted by the sun fan View Post
lets get some votes, please
what about you
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Old 03-24-2017, 11:54 AM   #10
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Default Re: TWG CLXVI Host Voting

I'll vote soon

I would consider Good End but I'm not a fan of posting being tied to a mechanic (eternalisk beta, not sure if there are others)
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Old 03-24-2017, 12:18 PM   #11
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Default Re: TWG CLXVI Host Voting

Quote:
Originally Posted by roundbox View Post
I'll vote soon

I would consider Good End but I'm not a fan of posting being tied to a mechanic (eternalisk beta, not sure if there are others)
it's just a slank vig, not the most common role but I think it's a good one
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Old 03-24-2017, 12:47 PM   #12
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Default Re: TWG CLXVI Host Voting

Quote:
Originally Posted by AragakiAyase View Post
it's just a slank vig, not the most common role but I think it's a good one
also not the most common role for a 13er

if you can believe it, this is toned down from what original eternalisk beta was
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Old 03-24-2017, 12:55 PM   #13
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Default Re: TWG CLXVI Host Voting

Quote:
Originally Posted by inDheart View Post
also not the most common role for a 13er

if you can believe it, this is toned down from what original eternalisk beta was
slank vig is fun though
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Old 03-24-2017, 01:41 PM   #14
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Exclamation Re: TWG CLXVI Host Voting

I'm hopping in here to propose a sequel to the last game I ran (TWG CVIII: Revenge of Drekk)

Game Thread:
http://www.flashflashrevolution.com/...ight=twg+cviii

Post Game Thread: http://www.flashflashrevolution.com/...ight=twg+cviii

The game format would be similar, it's designed for 14 people but can expanded to 16 if we have the interest. The only thing that changes is that a guardian and a roleblock wolf is added when we have 16. This is a simpler game because it emphasizes pure reads and out of thread strategy. You need to know how to manipulate others behind the scenes and utilize important discussion points to make targeted and efficient posts in threads. This game is designed to prevent 800 posts from occurring on a single day.

The format is below:

14 Players
2 standard wolves
1 master wolf
1 seer
1 psychic
9 vanilla humans



Seer: Gets to PM the host a name of a player for the the true role identity during each night phase.

Masterwolf: The only wolf who will return human when seered.

RoleBlock Wolf (ONLY IF 16 players) :Sends a PM to the host each night choosing a player to roleblock. If that player is either the Seer/Psychic/Guardian, their ability will be blocked from executing that night.

Psychic: At the beginning of each day phase, the psychic will receive a report stating the number of remaining wolves in the game.

Guardian (ONLY IF 16 players) : Once a night the guardian can choose one player to protect from being wolfed. The guardian can not choose themselves.


Out of thread talking and night talking are both allowed and encouraged. Recent games have had wayyy too many posts and pages to keep up with. I'm hoping that encouraging out of thread talking will allow individual attacks and discussion to occur without cluttering up 20 pages in thread, and then a summary of the relevant bits can then be posted as an attack/rebuttal in thread

This game has a decreasing time length for days as it progresses to prevent it from getting stale. D1 is 72 hours, Day 3 is 48 hours, Day 5+ is 24 hours. Night is always 24 hours.

Let me know what you guys think. I have this ready to go and can host it as soon as we have the people ready to play. I'm willing to answer any questions or concerns you may have. I'm Tps222 on discord, I check my PMs.
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Old 03-24-2017, 01:43 PM   #15
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Default Re: TWG CLXVI Host Voting

Quote:
Originally Posted by Tps222 View Post
Out of thread talking and night talking are both allowed and encouraged. Recent games have had wayyy too many posts and pages to keep up with. I'm hoping that encouraging out of thread talking will allow individual attacks and discussion to occur without cluttering up 20 pages in thread, and then a summary of the relevant bits can then be posted as an attack/rebuttal in thread
different meta really, OOTC means all those pages just get moved to OOTC but I put it in the signups
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Old 03-24-2017, 01:45 PM   #16
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Default Re: TWG CLXVI Host Voting

also what's the point of the psychic? are there no cardflips?
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Old 03-24-2017, 01:53 PM   #17
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Default Re: TWG CLXVI Host Voting

Quote:
Originally Posted by AragakiAyase View Post
also what's the point of the psychic? are there no cardflips?
correct
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Old 03-24-2017, 02:02 PM   #18
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Default Re: TWG CLXVI Host Voting

Heh. I checked out that championship thing. Who's all representing FFR? I feel like I should probably get a few MU games in before then too..
Alao should probably change my name from "Wolfe". Maybe I'll go with "Towne" -sigh-
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I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 03-24-2017, 02:05 PM   #19
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Default Re: TWG CLXVI Host Voting

Quote:
Originally Posted by ShadoWolfe View Post
Heh. I checked out that championship thing. Who's all representing FFR? I feel like I should probably get a few MU games in before then too..
Alao should probably change my name from "Wolfe". Maybe I'll go with "Towne" -sigh-
sunfan did last time, we usually vote though
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Old 03-24-2017, 02:08 PM   #20
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Default Re: TWG CLXVI Host Voting

Quote:
Originally Posted by AragakiAyase View Post
sunfan did last time, we usually vote though
Oh. It's only one person? That's tragic.
But hey quick question, would you ever lynch me if my name was "Towne"?
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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