Old 01-23-2011, 05:57 PM   #361
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Default Re: FFR Suggestions

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Originally Posted by ~Zeta~ View Post
Velo, what's creating random bits of lag during gameplay? Does the PA counter still count when hidden? Also, I noticed the HP bar fluctuates when starting. One of the few things I noticed that might induce lag for some. I don't know the stress of some of these things on memory but I'd really like to utilize your engine :/
PA is just grabbed from the same thing the engine stores the numbers, I don't think that would make a big difference. I'll see what trickery I can pull to clean up my old code.
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Old 01-23-2011, 06:28 PM   #362
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Default Re: FFR Suggestions

If you're a down player, every time you go in (and out) of multiplayer you have to switch back to the down arrows. Would it be possible to save that preference so that people don't have to keep switching? Many times I forget, lol

Edit: I'm talking about the main engine, I don't know about the rest of them

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Old 01-23-2011, 07:22 PM   #363
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Default Re: FFR Suggestions

Velo being a down-scroller himself, I can see that being worked on with a bit more enthusiasm than usual once he gets around to it.

Now for something that's been talked about for a while: Viewing replays at the speed used by the player. When I went to see Dossar's AAA of CCCP, I was rather disappointed to find that because I have my scroll set to 2x whereas Dossar did it on 1.75x, the displayed grades were all over the place. This is probably because the engine saves the viewer's preferred speed as a cookie and plays all replays shown to the viewer at that rate, but then pulls the replay data as is, leading to much the same effect of a player trying to adjust to a new speed mod.
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Old 01-23-2011, 09:21 PM   #364
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Default Re: FFR Suggestions

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There's no need to convert them; you take a screenshot of your image and then save it to a .png or .jpg/.jpeg.
How do you do that?
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Old 01-23-2011, 09:25 PM   #365
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Default Re: FFR Suggestions

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How do you do that?

posted near the bottom of page 1 of your own thread...

http://www.flashflashrevolution.com/...d.php?t=116985
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Old 01-23-2011, 10:27 PM   #366
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Default Re: FFR Suggestions

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Velo being a down-scroller himself, I can see that being worked on with a bit more enthusiasm than usual once he gets around to it.

Now for something that's been talked about for a while: Viewing replays at the speed used by the player. When I went to see Dossar's AAA of CCCP, I was rather disappointed to find that because I have my scroll set to 2x whereas Dossar did it on 1.75x, the displayed grades were all over the place. This is probably because the engine saves the viewer's preferred speed as a cookie and plays all replays shown to the viewer at that rate, but then pulls the replay data as is, leading to much the same effect of a player trying to adjust to a new speed mod.
It'll be done in 5 minutes, this update should make a massive dent into people lag problems as I've cleaned up a chunk of code, lower the quality on drop shadows/removed most, and have a few bugs in replays fixed. This will also include a button to view in the users settings once I think of a reliable way of doing it.
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Old 01-24-2011, 02:01 PM   #367
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Default Re: FFR Suggestions

One thing I thing I noticed today is when you click on that dropdown menu ingame that shows your stats while you're playing it stays up without your mouse over top of it, but it goes away if you switch songs. Maybe making it so that stays up if you click on it even after you change songs?
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Old 01-24-2011, 02:25 PM   #368
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Default Re: FFR Suggestions

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One thing I thing I noticed today is when you click on that dropdown menu ingame that shows your stats while you're playing it stays up without your mouse over top of it, but it goes away if you switch songs. Maybe making it so that stays up if you click on it even after you change songs?
In settings under visual:
PA Window

Set to visible and it will open every song.
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Old 01-24-2011, 02:43 PM   #369
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Default Re: FFR Suggestions

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Originally Posted by Velocity View Post
It'll be done in 5 minutes, this update should make a massive dent into people lag problems as I've cleaned up a chunk of code, lower the quality on drop shadows/removed most, and have a few bugs in replays fixed. This will also include a button to view in the users settings once I think of a reliable way of doing it.
How soon can we expect this update, Jon? Would be nice to be able to use your engine a lot more because I love being able to use other noteskins and seeing the PA counter too. Outputting my replays into the forums is pretty nice too.

Also, are there any plans to make replays actually use the player's settings rather than your own?
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Old 01-24-2011, 02:49 PM   #370
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Default Re: FFR Suggestions

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In settings under visual:
PA Window

Set to visible and it will open every song.
Oh, didn't see that, thanks very much.
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Old 01-24-2011, 02:51 PM   #371
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Default Re: FFR Suggestions

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Originally Posted by HoneyMelonCalibrator View Post
You know what would be kind of cool, but I doubt we'll witness? A stepmania-like type grading system. Like AAA, AA, B, etc.

Just like how it's displayed on replays, except in game?


Just a thought.
This is already in the Velocity engine.
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Old 01-24-2011, 02:52 PM   #372
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Default Re: FFR Suggestions

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How soon can we expect this update, Jon? Would be nice to be able to use your engine a lot more because I love being able to use other noteskins and seeing the PA counter too. Outputting my replays into the forums is pretty nice too.

Also, are there any plans to make replays actually use the player's settings rather than your own?
The lag improvement update was last night, I'm releasing another update in the next day or 2 with replay settings, along with a bug fix.

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Quote:
Originally Posted by HoneyMelonCalibrator View Post
You know what would be kind of cool, but I doubt we'll witness? A stepmania-like type grading system. Like AAA, AA, B, etc.

Just like how it's displayed on replays, except in game?


Just a thought.
This is already in the Velocity engine.
I hope you realize you commented on a post 3 months ago.
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Old 01-24-2011, 02:53 PM   #373
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Default Re: FFR Suggestions

Oh nice. I'll take a look at the engine now then and see how it runs.
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Old 01-24-2011, 02:55 PM   #374
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Default Re: FFR Suggestions

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Oh nice. I'll take a look at the engine now then and see how it runs.
I sent you the AIM message last night, you just haven't gone online
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Old 01-24-2011, 03:01 PM   #375
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Default Re: FFR Suggestions

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I sent you the AIM message last night, you just haven't gone online
Shush, you

Seems to run a little better, actually. Might be playing on it a bit today to try and knock off some of those annoying offsync songs (Little God Channel, J'ai Envie, Planet Karma, etc.)
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Old 01-24-2011, 03:29 PM   #376
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Default Re: FFR Suggestions

Graphics change: Make the song list button not so tiny and hard to find
Code change: Make a button that automatically picks the song your opponent chose in MP.
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Old 01-24-2011, 04:09 PM   #377
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Default Re: FFR Suggestions

Awesome. I'll definitely try it today and give feedback. Thanks.
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Old 01-24-2011, 04:12 PM   #378
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Default Re: FFR Suggestions

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Code change: Make a button that automatically picks the song your opponent chose in MP.
If I may add something here: make it so that it takes you to the song but doesn't select it (for the sake of being sure that both players are ready).
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Old 01-24-2011, 04:18 PM   #379
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Default Re: FFR Suggestions


Along with Mirror being set automatically no matter what option you pick.
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Old 01-24-2011, 10:11 PM   #380
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Default Re: FFR Suggestions

bug: if blink is chosen as a modifier and a song is completed with that mod, turning it off does nothing and blink remains activated
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