Old 12-19-2010, 02:40 AM   #241
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Default Re: FFR Suggestions

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Score is done differently, it's a total amount that you have missed in raw scoring, one way to view this is to hover over the score while playing a song to display the raw score missed. This is also the number that shows up on the score screen as missed. If you were to set the score fail to 1, you would fail out for anything besides perfects as anything else adds to the lost total.
Alright I see how that works now. However, for something like the situation I presented, it just isn't very helpful unless I know what the AAA score for that particular song is. And If I'm setting an autofail on it I probably don't. The FFR perfect project would help with this but it is incomplete and it would be annoying to look up the thread every time change songs.
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Old 12-19-2010, 03:44 AM   #242
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Default Re: FFR Suggestions

This suggestion is merely to fix a cosmetic feature, but the progress bar of many songs isn't all that representative. Quite often, the progress bar would indicate that a song is near its end, when really it might not've even reached the halfway point.

Not all songs are like this. Some of them actually have a working bar that shows a correct progression from start to finish (where the end is -actually- the end of the song!).
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Old 12-19-2010, 03:49 AM   #243
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Default Re: FFR Suggestions

I had a bar that finished like 2 minutes before the song did. XD Although I'm unsure how the bar works so I can't even suggest a way to fix it.
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Old 12-19-2010, 04:27 AM   #244
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Default Re: FFR Suggestions

some mp3s weren't cut to the duration of the chart when they were put in and the progress bar uses the mp3
for instance, play Humanism
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Old 12-19-2010, 09:05 AM   #245
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Default Re: FFR Suggestions

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Alright I see how that works now. However, for something like the situation I presented, it just isn't very helpful unless I know what the AAA score for that particular song is. And If I'm setting an autofail on it I probably don't. The FFR perfect project would help with this but it is incomplete and it would be annoying to look up the thread every time change songs.
If you are going for a AAA all you have to do is put a 1 in every autofail field and you will fail if you get anything but a AAA.
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Old 12-19-2010, 09:05 AM   #246
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Default Re: FFR Suggestions

The progress bar really gets the last note frame number, and uses that. I can't even access the mp3, let alone the length
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Old 12-19-2010, 09:12 AM   #247
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Default Re: FFR Suggestions

You could use the last frame of the sound layer, but it wouldn't make much difference. Or is that information lost after swf export?
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Old 12-19-2010, 11:58 AM   #248
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Default Re: FFR Suggestions

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You could use the last frame of the sound layer, but it wouldn't make much difference. Or is that information lost after swf export?
Nope, the only problem I can see with the bar and the time it takes to fill up is on a longer song, it would cause a issue where the pixel increase every frame would be to small and would glitch out, but that's a flash issue which this already is.

The converter also generates a Dummy layer that extends far past the end of the song.
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Old 12-19-2010, 03:20 PM   #249
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Default Re: FFR Suggestions

Howabout a new genre: Recent Additions? That would work a lot better than just stuffing all the new songs into Funk until they're sorted. They could stay in Recent for 2-3 weeks, then they could be properly sorted.
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Old 12-19-2010, 04:29 PM   #250
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Default Re: FFR Suggestions

I was about to say...it would indeed be awesome to have a "most recent songs" list for the engine, not in regards to what songs you've just played (although that would be cool too), but the newest songs that have been added to FFR.
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Old 12-19-2010, 05:52 PM   #251
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Default Re: FFR Suggestions

Yea I think that's a wonderful idea and I'll take a look at editing the table structure to accomodate.
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Old 12-19-2010, 07:59 PM   #252
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Default Re: FFR Suggestions

About the miss glitch. Would it be possible to fix if you made it impossible to get late goods and beyond? Anything past the three perfect windows would be a miss. And as soon as you got the miss it would make the next note the target note you are trying to hit and not be looking at the past note.
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Old 12-19-2010, 08:11 PM   #253
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Default Re: FFR Suggestions

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About the miss glitch. Would it be possible to fix if you made it impossible to get late goods and beyond? Anything past the three perfect windows would be a miss. And as soon as you got the miss it would make the next note the target note you are trying to hit and not be looking at the past note.
I could, but that would really mess up things.
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Old 12-19-2010, 08:35 PM   #254
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Default Re: FFR Suggestions

Just make it as an alternative game mode. That way more advanced players could use it to avoid miss glitch but have a more difficult time because late goods would be a miss. Maybe you could even get it to work by just having misses send the input to the next note even without shortening the window, but I'm assuming it already does this and that it needs to be shorter.

Or at least just try it as an experiment.
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Old 12-19-2010, 10:12 PM   #255
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Default Re: FFR Suggestions

In the main engines, there seemed to be an implimented feature for showing the songs you have FC'd and AAA'd set up in the engine (as icons next to the songs)...although it is not currently updating. Seemed like a decent idea to have a quick reference to whether or not I FC'd or AAA'd a song without always pulling up the level stats and closing the browser again to play a song. Would be cool if that was put into action again.
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Old 12-19-2010, 10:14 PM   #256
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Default Re: FFR Suggestions

That would be awesome.
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Old 12-19-2010, 11:08 PM   #257
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Default Re: FFR Suggestions

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What is the formula for calculating the final score? I could have sworn it was just raw score multiplied by combo.
Uh, dude, I already said it a long time ago, and it's also in the FAQ section (mirabile dictu).

Perfect - 550
Good - 275
Average - 55
Miss - -310
Boo - -20

Keep in mind that this takes into account the in-game scores you get for each step, and this way does a lot fewer steps than Velocity's version, even though it's the same thing.
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Old 12-19-2010, 11:22 PM   #258
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Default Re: FFR Suggestions

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I was about to say...it would indeed be awesome to have a "most recent songs" list for the engine, not in regards to what songs you've just played (although that would be cool too), but the newest songs that have been added to FFR.
I just said this with a "new songs" genre
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Old 12-19-2010, 11:24 PM   #259
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Default Re: FFR Suggestions

Except since "new songs" is a temporary thing, it doesn't seem right to add it as a "genre" category. I think it'd be better fit with some other sort of scheme, like a dropdown list or something.
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Old 12-19-2010, 11:31 PM   #260
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Default Re: FFR Suggestions

The songs would just be in that genre for the month and then swItch out the songs to the right genre and start over again with the next month


Also, bring back gamebling if you can plz, that was awesome
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