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Old 01-29-2017, 08:24 PM   #1
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Default TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

It is currently Night 5. Night 5 will end at 6pm EST (5pm server). Please send actions and allegiances.

Player List:

1. j-rodd
2. inDheart
3. thesunfan
4. Raeko
5. Meno
6. ShadoWolfe
7. Vendetta21
8. AragakiAyase
9. XelNya
10. Hakulyte
11. R.E. Aryxi (replacement for Xiz)

The format:

- 12h Night / 36h Day
- Night start
- Colour cardflips. Roles are not revealed on death. Humans flip green and wolves flip red unless otherwise specified.
- Out of Thread Discussion: Off
- Insta: On
- Phantoms: Off
- Night talking: Off

In this game, most power roles do not pick targets directly. Instead, every player (including vanillas and wolves) submits an allegiance PM at the start of the game and every night after, choosing a player as their closest Ally, and another player as their loathsome Adversary. Whoever a PR targets will use their target's allegiances to determine who their power gets used on. If a PM is not sent, the previous Ally/Adversary pair will be used.

This format is semi-closed. You will know what roles may exist in the game, but not precisely which ones.

Potential Roles:

Human PRs:
1x Wise Seer - On first night, starts with a random vanilla human check. Each following night, checks the flip colour of their target's Adversary. If they skip a night of using their power, their next check will check alignment instead of colour. Cardflips grey.
1x Adept Guardian - Protects the Ally of the player they target. If they skip a night of using their power, their next power usage will protect both target's Ally and target's Ally's Ally. Bulletproof to Vigi. Cardflips grey.
1x Vigi - Kills the Adversary of the player they target, but must rest for one night after making a kill. Cardflips red.
1x Jailkeeper - May jail either the Ally or the Adversary of their target, negating their allegiance PM, preventing death, and roleblocking them. Bulletproof to Vigi.
1x Pink Ranger - Marks the target's Adversary with a pink paintball at night. That player will cardflip pink instead of their usual cardflip colour, and the Pinkmaster will be informed if one of their marks stops flipping pink. After successfully using three shots, is notified by the host how many players who flip pink are wolves, and may no longer tag. Cardflips pink.
1x Greenmaster - Has 3 shots. Each night, may target a player. If that player's Ally flips green, this Ally is informed of the Greenmaster's identity. If one of the greens visited by the Greenmaster stops flipping green, the Greenmaster is notified by the host and loses all remaining shots.


Wolf PRs:
1x Doublecross Wolf - Guesses the current allegiances of the target. If both are correct, the target dies in addition to the nightkill. Cannot Doublecross a Sabotaged target.
1x Freeze Wolf - Negates the target's allegiance PM that night, and roleblocks the target's Ally. Bulletproof to Vigi. Cardflips grey.
1x Chaos Wolf - Paints a target's Adversary a colour of their choice. Until next power usage, that player will cardflip that colour. Cardflips a colour of their choice, except green.
1x Sabotage Wolf - Replaces the Ally/Adversary of their target to players of their choosing and negates the target's next allegiance PM.
1x Master Wolf - Bulletproof to Vigi. Appears human-aligned to Seer. Cardflips green.
1x Janitor Wolf - Masks the wolves' nightkill, causing the dead player to flip pink instead of their true colour. Cardflips pink.

Format-Specific Wolf Rules:
1a. Wolf kills are not on their target, but on their target's Ally.
1b. Wolf kill power increases as the game plays out. If one wolf dies, wolf kills may target allies or adversaries. If two wolves die, wolf kills target directly.
2. Wolves may only use one PR per night, with the exception of Doublecross. A wolf using a PR may not also make a kill, unless they are the last wolf standing.
3. Most wolf PRs have a one night cooldown. Doublecross can use power every night. Sabotage has a two night cooldown.
4. Wolves must target humans.

Resolution Order:

Jailkeeper / Freeze
Doublecross
Allegiance PMs
Sabotage
Guardian / Greenmaster
Janitor / Pink Ranger / Chaos
Seer
Vigi / Wolf Kill

Vanilla Human PM:

{Player}, you are a Vanilla Human. You cardflip green. Use your vote, your allegiances, and your wits to crush the wolf threat.

Please reply with your initial Ally and Adversary.
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

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Old 01-30-2017, 03:17 PM   #2
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Only one more allegiance PM until Day phase begins.
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Old 01-30-2017, 07:22 PM   #3
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Code:
                                 I

                                ---

In the mortal coils branching from the stem of this plane, there exists,
by very definition, an eternal war - a conflict on which reality's 
continuity feeds on. This universe, as long as the agents exist to
perceive it, exists until either perfect order or perfect chaos is
all-permeating...  reigning ubiquitously. At which point, time becomes
irrelevant - as there are only two possible end-results. 

Either order has won, and all things are one thing, all-encompassing and
omnipotent; or else entropy reins - all stars fade, all lives are
extinguished, and nothing is ever perceived again.

Deep in the mesh of order and chaos interwoven, there is a battlefield
masked as a city. At a glance, it is a simple business hub, but under the
buzz of commerce, there is a subtle undertone of zealots thirsting for 
the blood of their enemies. In the shadows, in the most unknown corners,
hide agents of chaos, slicing through the lives of those who would serve
order before they can achieve unity and root out the insidious threat that 
would claim the city for its own.

                                ---


The city wakes with all of its denizens. Business as usual.

It is now Day 1. You have until 6pm EST (5pm server) on Wednesday February 1 to choose a player for lynch.
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Old 01-30-2017, 07:34 PM   #4
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Im off work early today, hype.
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Old 01-30-2017, 07:34 PM   #5
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

omg game is finally here

so i guess the new wolves are smarter than we were
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Old 01-30-2017, 08:12 PM   #6
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by mellonxcollie View Post
omg game is finally here

so i guess the new wolves are smarter than we were
that's unpossible!!
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wow
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Old 01-30-2017, 08:22 PM   #7
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by mellonxcollie View Post
omg game is finally here

so i guess the new wolves are smarter than we were
uh

what makes you say that
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Old 01-30-2017, 08:32 PM   #8
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Quote:
Originally Posted by inDheart View Post
uh

what makes you say that
yeah actually wouldn't they be dumber because there wasn't a night 0 kill?

actually there wasn't a night 0 kill
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Old 01-30-2017, 08:35 PM   #9
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by AragakiAyase View Post
yeah actually wouldn't they be dumber because there wasn't a night 0 kill?

actually there wasn't a night 0 kill
actually i would be okay if the night kills just turned into nice flavor text
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Old 01-30-2017, 07:35 PM   #10
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

That said

xiz
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Old 01-30-2017, 07:38 PM   #11
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Xel sits alone, in a wendys, eating his food, and type into this game.

He wonders, "what am I doing with my life?" As he slowly consumes his food.
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Old 01-30-2017, 07:39 PM   #12
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Xel slowly sips his cherry dr. pepper.

He ponders a monent, and posts.
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Old 01-30-2017, 07:41 PM   #13
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Xel finishes off his cherry dr. pepper, he sees those wonderful, fresh, french fries, and opts to eat them. Lathering each one in ketchup, before consumption.
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Old 01-30-2017, 07:45 PM   #14
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Xel decides to take a picture, so he can remember the good times.

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Old 01-30-2017, 07:47 PM   #15
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Xel finishes the fries. He gets up, refills his deink, he enjoys a sip out of it, he fills it full again, and leaves.

This has been dinner with Xel.
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Old 01-30-2017, 08:33 PM   #16
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by XelNya View Post
Xel finishes the fries. He gets up, refills his deink, he enjoys a sip out of it, he fills it full again, and leaves.

This has been dinner with Xel.
now this is like arby's meme if it was good

i like wendy's more
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Old 01-30-2017, 07:59 PM   #17
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

I ate at subway
they got the order wrong
xel
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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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I'd suck a dick in a dark, dark alley.
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(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 01-30-2017, 08:13 PM   #18
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by thesunfan View Post
I ate at subway
they got the order wrong
xel
sunfan

this post has a wolfy shape to it
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wow
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Old 01-30-2017, 10:39 PM   #19
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Quote:
Originally Posted by thesunfan View Post
I ate at subway
they got the order wrong
xel
This is trolling.
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Originally Posted by XelNya View Post
Wait, Haku is in this game.
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Originally Posted by thesunfan View Post
not really worth thinking about right now, I think
After playing Turbo X with him, this follow up makes no sense to me.
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your avatar is nice
Flashback to Turbo with KnightsoftheNee/thesunfan who talked about him not having an avatar as wolf. #role tide tier
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Originally Posted by thesunfan View Post
t0an reads have started to tilt me lately

its all you've really got in the early game, I don't really mind it then but when we're on d4 and you still put more weight behind t0an than anything else, I think its not very smart.

I feel like a lot of people overemphasize how important and reliable t0an reads are

In short, I think some of the worst players that think they're some of the best players play off of t0an almost exclusively
Sounds staged because he's expecting lol early calls by people like me.
Bold is a direct reference to me.
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I was honestly just frustrated at AA, we had very different reads that game and it caused a lot of discord
its not one of my finer moments
Appeal to emotions kinda. Makes you want to just go like "yeah, I feel for ya man".

Anyway, he's kinda aggro red flag friendly for me.

My wording was sarcasm.
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Old 01-30-2017, 10:47 PM   #20
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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After playing Turbo X with him, this follow up makes no sense to me.
most things do when you take them out of context (i read it as a response to AA)
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