Old 01-3-2013, 10:01 AM   #21
kmay
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Default Re: Double Credits for Multiplayer

the gambling hall is all i need.

the only thing i can see credits being used for is like profile whores, and buying things to bling out ya profile
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Old 01-3-2013, 10:05 AM   #22
Pseudo Enigma
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Default Re: Double Credits for Multiplayer

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Originally Posted by kmay View Post
the gambling hall is all i need.

the only thing i can see credits being used for is like profile whores, and buying things to bling out ya profile
when people buy profiles it just circulates the credits a bit. It doesn't make them useful or anything.

I mean sure, for example, 100k for a profile from me is hard to get for some people and they find it fine to aim for, but for the most part it's a useless gesture since it doesn't actually use the credits up.

All doubling/increasing credit amounts would do is unbalance the situation further.

I suggest a weekly featured song in MP, kind of like a veteran song, but this one actually counts against your rank.
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Old 01-3-2013, 10:19 AM   #23
kmay
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Default Re: Double Credits for Multiplayer

i don't mean buying profiles. i mean like buying parts or pieces for your profile. idk. like you need to buy a comment wall, or random thoughts. just a way to use credits...
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Old 01-3-2013, 10:43 AM   #24
Pseudo Enigma
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Default Re: Double Credits for Multiplayer

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i don't mean buying profiles. i mean like buying parts or pieces for your profile. idk. like you need to buy a comment wall, or random thoughts. just a way to use credits...
oh I misunderstood. This might be cool actually. Buying Profile Chat in order to use it would be hilarious.
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Old 01-3-2013, 11:33 AM   #25
kmay
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Default Re: Double Credits for Multiplayer

idk something like that.
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Old 01-3-2013, 12:46 PM   #26
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Default Re: Double Credits for Multiplayer

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Originally Posted by arcade View Post
I think that you should be forced to play a song in multiplayer every so often. If not, you should be banned until a song is played. Anyone else like this idea?
I'll address this, since it's apparently necessary for everyone to be sarcastic toward you, even when you don't show your face in the forums often.

While it might seem like a good solution, you run into the inevitable problem of computer performance, as a lot of people know that FFR does not run well, and it runs even worse when trying to play multiplayer. I can put this in a situation of my own -- I have a level 25 MP, but I won't ever play MP anymore because I simply can't. My computer won't handle it and I'm pretty much wide open for losing the work I put into it years ago. Banishment is overly harsh for those that don't have the capability to play properly. I know that I don't want to be banned from any part of the site considering that I am an active user that plays the game semi-frequently, and I run user-events every once in a while too.

In a nutshell: banning someone from any part of a site should be because they've done something wrong that makes them worthy of being removed, and not playing MP isn't one of those things.
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Old 01-3-2013, 01:20 PM   #27
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Default Re: Double Credits for Multiplayer

Maybe a tournament function? Have the ability to set a swiss style tournament up in multiplayer with immediate eliminations and payouts. The forums could be a place to organize specific times, but smaller ones could be created on demand. Have the ability to set a buy-in option for the tournament, which the creator can obviously set him or herself.
Then FFR matches the total pot (maybe only up to a certain amount) and has automatic payout distribution options. Perhaps just two: winner-takes-all and progressive payout.

I'd have fun with this function. Obviously rough ideas here. But ideas nonetheless.
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Old 01-3-2013, 05:56 PM   #28
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Default Re: Double Credits for Multiplayer

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Originally Posted by badman7772 View Post
If you guys are gonna talk about this idea, then we may as well just say combined credits by both players are awarded to both players. That way if someone fails out, then it'll lower the combined credits earned.
This would also encourage people to play against more skilled opponents. The result of the MP game is raw score based, but the end-of-game payout will still be influenced by combo. So we have a harmonious blend of both scoring systems.

+1 to this idea.
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Old 01-4-2013, 04:12 AM   #29
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Default Re: Double Credits for Multiplayer

First of all, I just want to say that what I said earlier was meant to be taken as a joke, I didn't think it would be taken seriously and I'm sorry the trouble I caused >.<
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Reuben, please take no offense to what I'm about to say. I like you, man, and I want you to know it's nothing personal. But this is perhaps the single worst idea for the site I've ever heard.
Thanks, I like you too And I agree, it probably is the worst idea :P
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Originally Posted by Mike Weedmark View Post
I like it.
LOL. Truth be told though, the idea has some merit, although because of how unethical the idea is, it's not worth trying to argue :P
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Originally Posted by Untimely Friction View Post
Desperation aside you just went full retard bro.
I guess I did >.<
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Originally Posted by Vanilla Mnm View Post
99% of FFR would be banned lol that's a good beginning to the end
or 99% of FFR would be playing MP :P Not worth the risk though
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Originally Posted by KrazyKitsune View Post
... Don't take this personally, but just exactly how desperate are you? Heh, no one should be forced to play multiplayer, and if they were, everyone would hate it, haha.... Then again, no one could hate it because they would be banned.

Myself, honestly the only reason I don't play MP is that it lags far too much for me to be enjoyable ( both Legacy and Velocity ), and there's usually hardly anyone online. Honestly, I think double might be too much, but I kind of am in favor of this idea.
Yeah, and the whole ban thing would probably cause even more lag with the extra checks that would have to be in place.
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Please only say this because you thought my post was serious. I hope that my clarification that is was a joke changes your opinion on me
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This was a good laugh xD
Someone enjoyed it!
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http://www.flashflashrevolution.com/...d.php?t=123886

God's gonna have to start earning his paycheck, it seems.
Well, I finally put in my hours:
http://www.flashflashrevolution.com/...66#post3828766

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Originally Posted by arcade View Post
I think that you should be forced to play a song in multiplayer every so often. If not, you should be banned until a song is played. Anyone else like this idea?
Nice sarcasm.
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Originally Posted by TC_Halogen View Post
I'll address this, since it's apparently necessary for everyone to be sarcastic toward you, even when you don't show your face in the forums often.

While it might seem like a good solution, you run into the inevitable problem of computer performance, as a lot of people know that FFR does not run well, and it runs even worse when trying to play multiplayer. I can put this in a situation of my own -- I have a level 25 MP, but I won't ever play MP anymore because I simply can't. My computer won't handle it and I'm pretty much wide open for losing the work I put into it years ago. Banishment is overly harsh for those that don't have the capability to play properly. I know that I don't want to be banned from any part of the site considering that I am an active user that plays the game semi-frequently, and I run user-events every once in a while too.

In a nutshell: banning someone from any part of a site should be because they've done something wrong that makes them worthy of being removed, and not playing MP isn't one of those things.
I'm sorry for that post and having to make you go through the trouble of explaining why my post was a bad idea >.<
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