Old 02-1-2008, 01:30 PM   #121
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

I'd say if you're going to use hands it better be because your objective throughout the entire file was layering.
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Old 02-1-2008, 01:53 PM   #122
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

or super massive orchestral hits and gunshots and explosions and thousands of babies dying at the same time
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Old 02-1-2008, 01:55 PM   #123
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

Does someone want to test mine, to see if it would qualify as FMO/FGO?
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Old 02-1-2008, 01:56 PM   #124
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

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Originally Posted by jimerax View Post
We decided to allow hands only for the hard file batch.

But make sure that you can put them only where they should be.
Abuse/overuse of hands will be easily the reason for rejection, we won't allow anything like "handstreams" of course.
Um, wouldn't indexers have to switch to spread just for them? And soem keyboards don't allow them?
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Old 02-1-2008, 10:38 PM   #125
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

Agreed with the above poster.

Hands might cause some issues.
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Old 02-1-2008, 11:09 PM   #126
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

thats the reason they dont allow hands in the first place, but look at something like demon fire, indexers sure as hell cant play that and i didnt hear any of you bitching when that was released, and i used to be a straight up inexer, times have changes, if you want to play the hard files, you pretty much have to play spread, go play sm, nearly like 95% of the files that people play are are spread biased and have hands, and as for computer not being able to read 3 or more, its not our fault you have a horrid computer made forever ago.

majority of people have computers that can read hands, so why should the 10% stop the rest of us 90% from having hands in our hard files they wont be able to play.

Last edited by [TeRa]; 02-1-2008 at 11:12 PM..
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Old 02-1-2008, 11:10 PM   #127
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

We've kinda already had hands in this game. The 48th and 64th gallops with jumps at the end or something. example: Midnight Dragon

And you guys know, indexers could hit them as two different notes really fast and it could still register as a perfect (I've done it)


I'm not against indexers on this matter, I'm just saying that even with hands, an indexer could still AAA a song if they're fast enough. Maybe a no hands option or something.. I don't know
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Old 02-1-2008, 11:15 PM   #128
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

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We've kinda already had hands in this game. The 48th and 64th gallops with jumps at the end or something. example: Midnight Dragon

And you guys know, indexers could hit them as two different notes really fast and it could still register as a perfect (I've done it)
to the first paragraph, yeah, like those things in legendary etude, a step quickly followed up by a jump

and toward the 2nd paragraph, its like hitting a jump with one finger, if youve ever played a file with jumps one fingered, you can hit both steps of a jump fine, just with enough speed. and the timing windows in this game give you plenty of time to hit all the notes in a jump

btw chris, the main post still says no hands.

Last edited by [TeRa]; 02-1-2008 at 11:23 PM..
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Old 02-1-2008, 11:16 PM   #129
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

1. FFR can handle hands well, and some of current FFR song already have hands.
2. Only some of hard files will have hands, you don't have to play them if you don't like.
3. Hands are fun when they are used corrrectly on hard songs.
4. You can keymap.

Last edited by jimerax; 02-1-2008 at 11:18 PM..
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Old 02-1-2008, 11:32 PM   #130
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

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Originally Posted by jimerax View Post
1. FFR can handle hands well, and some of current FFR song already have hands.
2. Only some of hard files will have hands, you don't have to play them if you don't like.
3. Hands are fun when they are used corrrectly on hard songs.
4. You can keymap.
the keymap setup i only use wont let me regester some hands
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Old 02-1-2008, 11:33 PM   #131
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

Times change, get used to it, welcome hands now.
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Old 02-1-2008, 11:38 PM   #132
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

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the keymap setup i only use wont let me regester some hands
then test out until you find a setup that reads 4 keys.
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Old 02-1-2008, 11:59 PM   #133
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

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then test out until you find a setup that reads 4 keys.
i already found a setup at reads all four but its very uncomfortable
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Old 02-2-2008, 12:05 AM   #134
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

o sweet, I love hands, I'ma add em were they're needed ^^
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Old 02-2-2008, 03:30 PM   #135
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

So, I stepped some stuff for this

When does this thing end? Or has it ended already lol
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Old 02-2-2008, 03:57 PM   #136
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So, I stepped some stuff for this

When does this thing end? Or has it ended already lol
you have until the end of february to submit files.
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Old 02-2-2008, 05:55 PM   #137
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

hey btw, guys, I also want to try some of your songs =PP

So, for the guys who are done, and sending to tass, could you also send a copy to me? @ jonathanasdf@hotmail.com?

thanks alot =P
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Old 02-2-2008, 09:11 PM   #138
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

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SPOILER: lol in reality I'm not going to tell you

but it's sweet
Better be CBR's OP
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Old 02-2-2008, 09:32 PM   #139
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

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SPOILER: lol in reality I'm not going to tell you

but it's sweet
didnt you quit stepping files?
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Old 02-2-2008, 09:38 PM   #140
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Default Re: Submissions Reopened For FMO/FGO Simfiles ONLY

I'll test some files. :P
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