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Old 10-31-2017, 03:33 AM   #141
DeciBel1231
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Default Re: "Play/Test/Judge my simfile" thread V2

Listen to the "beat" your finger taps are making compared to the music. They are not in line. You can mute the music completely and still AA/AAA/AAAA most charts (okay maybe not AAAA lol) if you wanted to. Doesn't prove anything.

To make it easier you can slow the music down in game and turn claps on.

Last edited by DeciBel1231; 10-31-2017 at 03:35 AM..
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Old 10-31-2017, 03:43 AM   #142
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Default Re: "Play/Test/Judge my simfile" thread V2

ok thank you i slowed the music down and turned claps on
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Old 10-31-2017, 03:48 AM   #143
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Default Re: "Play/Test/Judge my simfile" thread V2

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Originally Posted by Travis_Flesher View Post
ok neways here's vid of shredding chart like mayonaise
https://youtu.be/f2yhy_H3Ovs?t=3m20s
xelnya you make a brief memepearance in this one
Allow me to show you what a file with the correct level of care, and effort put into it, actually looks like.



This is also the first time I have shown this file completely off to anyone. It hasn't been reviewed by anyone but me. This is 100% my own work, with zero feedback.

It's synced, has a layering scheme, has a color gimmick, I cut the song to take out the part that'd make it drag, mines are used to create atmosphere and tune up the difficulty.

But you know what. I'm willing to bet there's a mistake someone will point out. Let me tell you, I am immensely proud of myself on this file. I can hardly bring myself to change it even when I find an error.

tldr: your files need work and actually EFFORT put into them. Being able to hit them yourself properly doesn't make them good.

THIS is what one of your files looks like with the wave length:



AKA it's fucking wrong. And mind you, this is within two fucking seconds.

And you're not even using an offset.

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Old 10-31-2017, 03:56 AM   #144
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Default Re: "Play/Test/Judge my simfile" thread V2

MORTAL KOMBAAAAAT!!!!!
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Old 10-31-2017, 04:08 AM   #145
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Default Re: "Play/Test/Judge my simfile" thread V2

Also, I opened up the FF7 song in AV, and it took me two clicks to give it a proper BPM and offset. If you were to do that and stop trying to chart things by doing Ctrl + r and quantizing the results, 1. People will stop complaining that your files are off sync 2. You're going to save yourself a whole bunch of work.

That's why it's the first thing people are going to mention when giving you feedback. They're not trying to insult you, they're not trying to question your ability to play the game, they just want to help. Surprisingly enough most people want to see you succeed.

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Old 10-31-2017, 04:12 AM   #146
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Default Re: "Play/Test/Judge my simfile" thread V2

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Also, I opened up the FF7 song in AV, and it took me two clicks to give it a proper BPM and offset. If you were to do that and stop trying to chart things by doing Ctrl + r and quantizing the results, 1. People will stop complaining that your files are off sync 2. You're going to save yourself a whole bunch of work.

That's why it's the first thing people are going to mention when giving you feedback. They're not trying to insult you, they're not trying to question your ability to play the game, they just want to help. Surprisingly enough most people want to see you succeed.
low key i pmed him a guide on how to auto sync in arrow vortex, with pictures and all lol, i swear on me mum xd

oh travis you so silly

edit: i should clarify, this was like 5 months ago lol

Last edited by Dinglesberry; 10-31-2017 at 04:13 AM..
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Old 10-31-2017, 04:13 AM   #147
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Default Re: "Play/Test/Judge my simfile" thread V2

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proper BPM and offset.
MORTAL KOMBAT
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Originally Posted by DeciBel1231 View Post
Ctrl + r and quantizing
MORTAL KOMBAT
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Originally Posted by DeciBel1231 View Post
a whole bunch of work.
MORTAL KOMBAT
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succeed.
MORTAL KOMBAT
__________________
DragonRip
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Old 10-31-2017, 06:46 AM   #148
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Default Re: "Play/Test/Judge my simfile" thread V2

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MORTAL KOMBAT
MORTAL KOMBAT
MORTAL KOMBAT
MORTAL KOMBAT
Yeah your simfiles are bad enough to be a fatality in the game I imagine.
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Old 10-31-2017, 06:59 AM   #149
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Default Re: "Play/Test/Judge my simfile" thread V2

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Beautiful
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Old 10-31-2017, 07:53 AM   #150
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Default Re: "Play/Test/Judge my simfile" thread V2

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ok neways here's vid of shredding chart like mayonaise
lmao how did i miss this
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Old 10-31-2017, 07:56 AM   #151
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Default Re: "Play/Test/Judge my simfile" thread V2

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lmao how did i miss this
Man it's like

I used to be this exact way myself, sometimes still get that way. Fuck man, I didn't know surpassing my level of arrogance was fucking possible.
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Old 10-31-2017, 08:01 AM   #152
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Default Re: "Play/Test/Judge my simfile" thread V2

his mind... his mind is like an enigma
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Old 10-31-2017, 10:34 AM   #153
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Default Re: "Play/Test/Judge my simfile" thread V2

So I guess I can post links now. Here's a bad file for you guys to critique.



Song Name: Satan's Theme
Style: 4key
Length: 1:09
Difficulty: 15.64

Download

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Old 10-31-2017, 11:21 AM   #154
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Old 10-31-2017, 09:32 PM   #155
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Default yooo lol nice


really enjoyed those sanj

SanjCharts vid

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Old 11-24-2017, 08:53 PM   #156
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Default Re: "Play/Test/Judge my simfile" thread V2

Name: Aamelotasis
Style: 4key
Length: 5:49
Difficulty: 60-70 in FFR

https://drive.google.com/open?id=1AZ...SPWTzp4mlM1pUn

My first attempt at stepping a song for FFR (first time uploading here also). This is a rough draft. Has mp3/SM files. Song author is Venetian Snares. If it matters, I used speed C550 and Judge 3 when making and playtesting this.

Feedback on song accuracy and assistance on stepping the weird patterns mentioned below - are welcome. Also I want to put the Terms & the Notes Below into a Show/Hide box, but I don't know how to do that.

Terms for the Notes Below:
Rows: The numbered line I see when editing the song in Stepmania 5.
INS: “Intentionally not stepping” a specific sound in a section either because it’d make the stepfile look cleaner or because I don’t know how to step it to make it fit (usually the latter).
W-w-w: “Weo-wah-wah”, my onomatopoeia for this one sound pattern.
Left swipe: The way I hit the numpad when the four wah’s or “[2]-[1]”s appear right after the w-w-w’s.
Snake: Long, wavy staircases.

Notes Below:
1. No mini-jacks on buzzes unless there's a drum beat to it.
2. The jumps and hands are usually [14] and [134] because they’re easier to hit one-handed.
3. INS - silent snares on row 41-49.
4. INS - 1+2 (3) drumbeat arrows on row 59.5-60.
5. INS - w-w-w’s and left swipes on row 64.5-69.
6. Not sure if the arrow pattern on row 72.5-73.5 is correct, but it could be cooler anyways.
7. INS - w-w-w on row 85-85.5.
8. INS - down-ups similar to row 102-111's on row 112-117.
9. INS – snake similar to row 123-124/125.5-126.5’s on row 128-129.
10. INS - 1+1 (2) drumbeat arrows on row 131-131.5.
11. INS - snake on row 133-134.
12. How to step rows 136-136.5/138-138.5/141-141.5, also make it cooler?
13. Unsure of the layering on row 145.5-147.
14. INS - w-w-w on row 156-156.5.
15. Unsure of the layering of row 156.75-157.25.
16. Row 158.25-158.75 isn't supposed to be a 32th staircase. Can be cooler.
17. INS - w-w-w on row 166-167.
18. INS - w-w-w on row 176-177.
19. Should I pick the style of alternating jumps on row 161.5-162.5 or row 182-183?
20. INS - w-w-w on row 186-187.
21. How to step the “bass drop/microphone slap” on row 191.5-192.25?
22. INS - 3+2 (5) drumbeat arrows on row 192.5-193.
23. INS - w-w-w on row 196-197.
24. Unsure of the chopped-up snake on row 196.5-197.5.
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Old 11-24-2017, 09:40 PM   #157
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Default Re: "Play/Test/Judge my simfile" thread V2

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Originally Posted by ositzxz369 View Post
Name: Aamelotasis
Style: 4key
Length: 5:49
Difficulty: 60-70 in FFR

https://drive.google.com/open?id=1AZ...SPWTzp4mlM1pUn

My first attempt at stepping a song for FFR (first time uploading here also). This is a rough draft. Has mp3/SM files. Song author is Venetian Snares. If it matters, I used speed C550 and Judge 3 when making and playtesting this.

Feedback on song accuracy and assistance on stepping the weird patterns mentioned below - are welcome. Also I want to put the Terms & the Notes Below into a Show/Hide box, but I don't know how to do that.

Terms for the Notes Below:
Rows: The numbered line I see when editing the song in Stepmania 5.
INS: “Intentionally not stepping” a specific sound in a section either because it’d make the stepfile look cleaner or because I don’t know how to step it to make it fit (usually the latter).
W-w-w: “Weo-wah-wah”, my onomatopoeia for this one sound pattern.
Left swipe: The way I hit the numpad when the four wah’s or “[2]-[1]”s appear right after the w-w-w’s.
Snake: Long, wavy staircases.

Notes Below:
1. No mini-jacks on buzzes unless there's a drum beat to it.
2. The jumps and hands are usually [14] and [134] because they’re easier to hit one-handed.
3. INS - silent snares on row 41-49.
4. INS - 1+2 (3) drumbeat arrows on row 59.5-60.
5. INS - w-w-w’s and left swipes on row 64.5-69.
6. Not sure if the arrow pattern on row 72.5-73.5 is correct, but it could be cooler anyways.
7. INS - w-w-w on row 85-85.5.
8. INS - down-ups similar to row 102-111's on row 112-117.
9. INS – snake similar to row 123-124/125.5-126.5’s on row 128-129.
10. INS - 1+1 (2) drumbeat arrows on row 131-131.5.
11. INS - snake on row 133-134.
12. How to step rows 136-136.5/138-138.5/141-141.5, also make it cooler?
13. Unsure of the layering on row 145.5-147.
14. INS - w-w-w on row 156-156.5.
15. Unsure of the layering of row 156.75-157.25.
16. Row 158.25-158.75 isn't supposed to be a 32th staircase. Can be cooler.
17. INS - w-w-w on row 166-167.
18. INS - w-w-w on row 176-177.
19. Should I pick the style of alternating jumps on row 161.5-162.5 or row 182-183?
20. INS - w-w-w on row 186-187.
21. How to step the “bass drop/microphone slap” on row 191.5-192.25?
22. INS - 3+2 (5) drumbeat arrows on row 192.5-193.
23. INS - w-w-w on row 196-197.
24. Unsure of the chopped-up snake on row 196.5-197.5.
First and foremost your sync is wrong.

You're looking more for 170BPM with a -0.171 offset.

But to sum up the problems with your file: it lacks a structure. I don't understand at a glance your intentions of what you want the player to be playing.

But let me get you going in the right direction.

This link will give you a fixed sync copy of your file, where I also copy pasted your notes to be as close to where they were as the program could. It's going to be massively wrong, but I did it for you to have something to reference.

It also has a download of Arrow Vortex in it. I'm not well versed in it enough to help you, but if you join the FFR Discord server, there are plenty of people in the simfiles section of the chat who could give you a very good rundown (since now that I think on it, no one's made a guide for it yet.) Learning Arrow Vortex now will help you a lot in being able to sync songs.

I think now that you have a fixed sync, and when you go to fix it to that sync, you'll find / fix a lot of your own mistakes as you do it. Unfortunately, If you're making a one handed file for this song as you sorta implied, I don't think I've got the know-how to help you. Though maybe Bmah would be a person to ask, he made a one handed file that I played once so I he'd know more than me. Or maybe the player Bynary Fission if he's still around.

But best of luck.

Last edited by XelNya; 11-24-2017 at 09:41 PM..
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Old 11-25-2017, 08:52 AM   #158
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Default Re: "Play/Test/Judge my simfile" thread V2


Yo guys I got some Oni double charts on the way I swear to god you ain't never seen 8k like this before.
fast 1-handed parts and big 8k 64th/48/32 streams and jumpstream

Lovers keep loving. haters start practicing cause you can't hate on something you don't play


the simfile preview

got some 1-handed highlights on the way

Last edited by Travis_Flesher; 11-25-2017 at 04:46 PM..
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Old 01-21-2018, 02:11 AM   #159
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Default Re: "Play/Test/Judge my simfile" thread V2

https://drive.google.com/open?id=1iD...ibqNMYkFJE7M0n

Second attempt on Aamelotasis. This time - from the copy synced in Arrow Vortex. Purposely didn’t step the subtle background snares like at the beginning, constant buzzing sounds, and the Weo-Wah-Wah’s (First occurrence of WWW in Measures 61.5-62.5, or at 1:27-1:28 of the song).

To XelNya, I want the player to play the drum part of the song, since that is what most of the song is. However, just stepping the drums meant that the stepfile was going to be understepped, so the layers came in. I wasn’t sure what you meant by “structure”. But if I still haven’t achieved that after your second look through the stepfile, can you provide me with an example through another song (maybe a YouTube link) OR tell me what possible “structure” could be made from this song – and how I would do that?

Also, some possibly fun/important stuff below.


Self-imposed Rules (subject to change in future drafts):
1. The entire stepfile will flow like a zig-zag, intended to balance the stress placed on both left and right hand (or just right hand in my case).
2. Most of the drum notes will go back and forth, beginning either at a [1] or [4]. Most non-drum notes like the occasional loud, distinct snare will either go on a [2] or [3].
3. From Measures 0.00-39.13, the jumps used ([13], [14], [24]) will not represent a specific sound. Too many different sounds to represent as specific jumps. Instead, a jump will not look the same as the previous or the next jump, as a way to indicate that there is a different sound playing in each of these jumps.
4. The jumps [13] and [24] in Measures 46.00-49.88 will continue to be designated as [13] and [24] in later parts of the song, where this sound pattern will reoccur many times. Another example of this rule is in Measures 74.75-78.63.
5. On left swipes (the [2]-[1]’s that are first seen in Measures 68.34-68.84), I will partially ignore Rule #2 by not always starting a drum note at a [1] or [4].
6. On intense drumming sections like Measures 109.25-113.13, I will partially ignore Rule #2 by not always starting a drum note at a [1] or [4]. Here, I am going for stress balance and patterns that are clear to see/spaced apart. Another example of this rule is in Measures 143.75-163.88.
7. I will only use the jumps [12], [23], and [34] on special occasions.



Layering Attempts at Measures (X-Y):
1. (14.63-15.63) Wanted to fit in the loud snares with the soft drum roll, so I made them into jumps.
2. (31.13-31.38) Same reason as #1.
3. (36.88-37.13) Same reason as #1.
4. (58.38-59.25) Some of the drumming was mixed in with the 4-jump pattern, which is why I turned some of the jumps into hands.
5. (68.34-68.84) Wanted to fit the drum notes into the [2]-[1]’s.
6. (70.81-72.34) The buzzing wasn’t constant at this part. The two jumps at 71.13 and 71.5 are there b/c the drums were mixed in.
7. (80-80.4) Wanted to fit that one snare and drum note into the [2]-[1]’s.
8. (80.75-82.25) Same reason as #4.
9. (91.34-91.84) Same reason as #5. For every layering I did, I just added extra arrows to fit the extra sounds. But the resulting pattern for this section isn’t clean. Should I leave it as is OR is there an alternative?
10. (97.09-97.59) Same reason as #5. Same dilemma as #9.
11. (97.69-99.5) Same reason as #4.
12. (102.84-103.44) Same reason as #5. Same dilemma as #9.
13. (108.59-109.19) Same reason as #5. Same dilemma as #9.
14. (116-126.25) Wanted to fit the weird electronic sound with the drum notes. There are some ghost notes(?) where the electronic sound is present, but the drum isn’t. Should I leave it as is OR is there an alternative?
15. (182.13-182.25) Rule #2’s jump [24] mixes with a drum note to become hand [234].
16. (205.13-205.25) Same reason as #15.



Potential Layering Spots at Measures (X-Y) (optional)
1. (61.5-62.5) Maybe step a WWW here?
2. (67.25-68.25) WWW
3. (73-74) WWW
4. (78.63-79.63) WWW
5. (113.25-114.25) WWW
6. (126.5-136.75) Maybe step the weird electronic sounds in background - similar to the ones in Measures 116-126.25?
7. (164.5-166.59) Weird electronic sounds in background - lasers
8. (193.75-194.75) WWW
9. (196.5-200.25) Weird electronic sounds in background – birds chirping and engine running
10. (228.25-229.25) WWW
11. (230-231) Maybe step the scream?
12. (233.25-235.50) Scream
13. (235.75-247) Weird electronic sounds in background – birds chirping
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Old 02-20-2018, 04:09 PM   #160
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Default Re: "Play/Test/Judge my simfile" thread V2

@ositzxz
not bad, was a little on the long side but ya man it felt pretty solid.

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