Old 03-29-2014, 09:10 PM   #21
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Default Re: Inward Hellix Riddle

Stuck on 22... not sure what I am supposed to do with these numbers.

EDIT: Nvmizzle, onto 23
EDIT: Wow, onto 24... I am surprised it was that simple in the end. Somewhat random. My goal is level 30 before I sleep
EDIT: Yeah I have no idea what to do on 25

Too... sleepy. Not gonna make it tonight. 25 it is

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Old 03-30-2014, 01:15 AM   #22
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Default Re: Inward Hellix Riddle

sweet. on 11

EDIT: 12
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Old 03-30-2014, 07:17 AM   #23
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Default Re: Inward Hellix Riddle

Stuck on 51...:v
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Old 03-30-2014, 08:32 AM   #24
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Default Re: Inward Hellix Riddle

Mfw I don't understand the starting screen.

I'm so bad with these types of things ;w;
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Old 03-30-2014, 09:50 AM   #25
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Stuck on 51...:v
how far in are you?
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Old 03-30-2014, 09:59 AM   #26
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Astraia: Wat, did you start yesterday?!
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Old 03-30-2014, 10:00 AM   #27
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Default Re: Inward Hellix Riddle

Currently on 14. It's been a doozy so far.
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Old 03-30-2014, 10:24 AM   #28
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Astraia: Wat, did you start yesterday?!
1 months

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how far in are you?
lv 51 False truth...

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Old 03-30-2014, 10:40 AM   #29
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Default Re: Inward Hellix Riddle

yeah but how far in - do you know what "2k" means, have you gotten any hint screens, or are you still looking at the first page?
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Old 03-30-2014, 10:44 AM   #30
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yeah but how far in - do you know what "2k" means, have you gotten any hint screens, or are you still looking at the first page?
http://z9.invisionfree.com/riddlefan...iew=getnewpost

i think the 2k is right. not hint...

Tynka:don't look for hs...
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Old 03-30-2014, 10:44 AM   #31
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Default Re: Inward Hellix Riddle

http://www.twitch.tv/mrrubixviaffr if anyone wants to watch

I can't tell if the sound settings are right though -- can anyone hear both music + voice without one overpowering the other?

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Old 03-30-2014, 10:52 AM   #32
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Mic's fine, could do with a bit of tuning up

Astraia, if you wanna PM me what you have in detail, I could help. It sounds like you have the right -general idea-, just missing a couple of minor steps along the way.
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Old 03-30-2014, 12:28 PM   #33
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Default Re: Inward Hellix Riddle

Finally got 25. The second part took maybe less than 5 minutes to figure out, despite the fact that it's "harder" -- but the first half totally had me stumped. Turns out I had the right method at one point but made a mistake and wrote it off! Damn it >.<
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Old 03-30-2014, 12:29 PM   #34
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have fun breezing through all the way til the 30s now. Then the real fun begins
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Old 03-30-2014, 01:42 PM   #35
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Now 27 is kicking my ass. Searched in many places, nothing but WRONG, WRONG, WRONG, etc.
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Old 03-30-2014, 01:50 PM   #36
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27 is ez mode, don't overthink this

if you're on the bit with numbers, ignore the circles
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Old 03-30-2014, 01:53 PM   #37
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Default Re: Inward Hellix Riddle

I'm not even that far yet, lol.

I am a little worried if all the riddles are going to be like this going forward. At least with Zest there was some logic behind each one (minus a few here and there), but as of the early 20's or so it's starting to feel more like a guessing game in certain parts -- the unfairness in question starting with the last stage of 21. I also consider 23 unfair, as well as 24. In other words, it's Notpron Greek territory within the opening set of levels.

Other riddles are fair, but are poorly hinted or underhinted. I've found that on many occasions a riddle was EASIER by ignoring the hints because they were too vague to be useful and therefore distracting / more likely to lead one astray. For example, problem 25a would have been much easier without that "from one up to two is wrong / wrong angle" thing (which I still don't understand even after having solved it). The dual-arrow thing is also misleading and should have been done another way. I might even go as far as to say "don't even look at the source for 25a."

For example, 27 says something is missing. It's pretty easy to tell what is missing -- but when you fill it in? Wrong. Try a variant? Wrong. Repeat, wrong. etc.

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Old 03-30-2014, 04:50 PM   #38
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Default Re: Inward Hellix Riddle

Stuck on 7 right now. I'm not getting anywhere with these hints.

EDIT: finally made a dent in my progress on 7! /o/
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Old 03-30-2014, 08:22 PM   #39
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I'm not even that far yet, lol.

I am a little worried if all the riddles are going to be like this going forward. At least with Zest there was some logic behind each one (minus a few here and there), but as of the early 20's or so it's starting to feel more like a guessing game in certain parts -- the unfairness in question starting with the last stage of 21. I also consider 23 unfair, as well as 24. In other words, it's Notpron Greek territory within the opening set of levels.

Other riddles are fair, but are poorly hinted or underhinted. I've found that on many occasions a riddle was EASIER by ignoring the hints because they were too vague to be useful and therefore distracting / more likely to lead one astray. For example, problem 25a would have been much easier without that "from one up to two is wrong / wrong angle" thing (which I still don't understand even after having solved it). The dual-arrow thing is also misleading and should have been done another way. I might even go as far as to say "don't even look at the source for 25a."

For example, 27 says something is missing. It's pretty easy to tell what is missing -- but when you fill it in? Wrong. Try a variant? Wrong. Repeat, wrong. etc.
Yeah, the 20s are by far the weakest part of inwardhellix. I have no idea why beezqp frontloaded the game with all those pointless google-fu read-my-mind levels, but there you are. 21, 23, 24, 26 are a stark contrast to the zest 20s (i.e. puzzles that require google but are not attempting random keywords, everything logically clued, challenging, you don't just pluck the answer from a webpage).

Unfortunately there's one more level like this up ahead - 31 is probably the worst offender of this. I ranted at beezqp about it, but all he did was add a rather useless hs After 31, though, the levels get much better very quickly...from 30 to 60 is pretty much business as usual, cool puzzles, no (very few) more silly psychic games, actual logic (you're gonna love 34).

I will say though that I thought 25a was fine, although all the bs in the source is liable to get to you if you don't get it quick, because you start to overcomplicate things. 25a was interesting in the sense that you weren't so much clued directly in words/pic but rather the implicit themes behind the picture and words. I liked it, but the from one up to two shit could def have been moved to 25b (for the record he means 1+1=/=2, as a hint for 25b).

And 27 is actually not as unfair or illogical as you think it is, but you have to get the hook first. You'll kick yourself - don't overthink this, think more along the lines of zest 67
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Old 03-30-2014, 10:53 PM   #40
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I thought the hint in 25b was clever -- IMO that is sufficient to figure out what to do (I refer to the -1 + 1 = 0 clue).

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And 27 is actually not as unfair or illogical as you think it is, but you have to get the hook first. You'll kick yourself - don't overthink this, think more along the lines of zest 67
That was actually the first thing I tried (being hyper-literal) -- 404's all the way, though.

EDIT: Finally made it to the "circles" thing -- I really disagree with that whole first step though. IMO, a better answer would be "rightinthepicture.htm" or even "something.gif"

EDIT: Found a much bigger picture.

EDIT: Onto 28. The end of this one is great! Onto 29... 30

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