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Old 11-24-2011, 10:51 PM   #4201
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Default Re: Ingame Song Information

I don't think it's worthy of being FGO... it's hard to PA but not at all hard to hit and not particularly hard to read. So from a AAAing standpoint it's harder than a lot of FMOs, but from any other standpoint it fits pretty neatly into the middle (ish) of the range.
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Old 11-24-2011, 11:23 PM   #4202
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Default Re: Ingame Song Information

I find Kono as a high FMO myself since even though I can get 4-0-0-0 on Skeletor, I cant even get under 40 goods on Kono. Reason why I cant do Kono and can do Skeletor?

Skeletor: I can EASILY jumptrill all the 32nd walls and and its not hard to read at all imo. (Best = 4-0-0-0)

Kono: I cant read a lot of the rolls in this chart and on top of that even if I could read it I cant jumptrill them and have to actually have the speed and readablility in order to AAA the walls. I cant read some of the walls nor have the speed to hit some of them. I cant even jumptrill the left to right or right to left rolls accurately like in Skeletor. (Best = 41-0-0-1)

That is my opinion on the two. Not sure about whether to keep it as FMO or move to FGO but I can not agree with it being a mid FMO >:[
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Old 11-24-2011, 11:33 PM   #4203
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Default Re: Ingame Song Information

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Originally Posted by qqwref View Post
I don't think it's worthy of being FGO... it's hard to PA but not at all hard to hit and not particularly hard to read. So from a AAAing standpoint it's harder than a lot of FMOs, but from any other standpoint it fits pretty neatly into the middle (ish) of the range.
Agreed with this for the most part, even with the note color madness if you know it's 32nd rolls you can easily just treat it as such despite the colors you're looking at.
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Old 11-24-2011, 11:40 PM   #4204
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Default Re: Ingame Song Information

The D5 song (forgot the name) feels much harder to me than spoon. Not sure how that even happened. To me, spoon is a mid-high FMO, like qq said, it's easy to hit, hard to PA. The D5 song is just hard in general.
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Old 11-25-2011, 12:57 AM   #4205
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Default Re: Ingame Song Information

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Originally Posted by DossarLX ODI View Post
Agreed with this for the most part, even with the note color madness if you know it's 32nd rolls you can easily just treat it as such despite the colors you're looking at.
This is probably why I'm decent at dealing with color gimmicks. It's not the color of the note that's the important part: It's the intervals between successive notes. For example, Toph's OP features yellow-cyan-cyan-yellow sections. After listening to how I was hitting them, I realized that these were just 24th rolls offset by a 16th.
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Old 11-25-2011, 01:37 AM   #4206
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Default Re: Ingame Song Information

Spoon isn't a FGO, what are you all talking about. lol
It's probably one of the strongest FMOs ever.
Oh well, inb4 honki references.
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Old 11-25-2011, 02:27 AM   #4207
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Default Re: Ingame Song Information

the colors in the 32nd rolls make for mega lag on my computer and the whole thing ends up looking like a chunkie thrown up vomit of arrows. Also, clearly with my complaints about the difficulty of this and Purple Water people would realize that my skill is absurdly low and making things become very difficult to judge and play unless they are old files that I remember from when I played. I'm really ready to throw a tantrum, I'm kinda pissed that after 2 years since the last tournament where I was heavily misplaced I'm once more placed in a division where everyone is now far, far above my current skill level, which has been evident since the site came back up. Even Rushy has been consistantly better than me. Hell I can't even FC Reality anymore and I was put in D6. I have to wait a whole nother' ****ing year to try an official tournament, and by then I'll probably have quit the game at this rate, which I was going to do before this tourney due to my inability to play. This was my 'may as well have fun before I quit' and when everyone is doing moderate I'm barely popping 30 goods on this song. Clearly somethings wrong with me and yet I'm in D6. It's just frustrating. I probably wouldn't even top 8 D5 currently.
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Old 11-25-2011, 08:37 AM   #4208
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Default Re: Ingame Song Information

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Originally Posted by stavie33 View Post
the colors in the 32nd rolls make for mega lag on my computer and the whole thing ends up looking like a chunkie thrown up vomit of arrows. Also, clearly with my complaints about the difficulty of this and Purple Water people would realize that my skill is absurdly low and making things become very difficult to judge and play unless they are old files that I remember from when I played. I'm really ready to throw a tantrum, I'm kinda pissed that after 2 years since the last tournament where I was heavily misplaced I'm once more placed in a division where everyone is now far, far above my current skill level, which has been evident since the site came back up. Even Rushy has been consistantly better than me. Hell I can't even FC Reality anymore and I was put in D6. I have to wait a whole nother' ****ing year to try an official tournament, and by then I'll probably have quit the game at this rate, which I was going to do before this tourney due to my inability to play. This was my 'may as well have fun before I quit' and when everyone is doing moderate I'm barely popping 30 goods on this song. Clearly somethings wrong with me and yet I'm in D6. It's just frustrating. I probably wouldn't even top 8 D5 currently.
well they informed you b4 this , you are getting into the division that is matching your recorded skills ...
ofc i can understand you in that, but yet you can regain your skill pretty fast , i have been quitting playing FFR for over a year.

+1@Emithith ^^
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Old 11-26-2011, 07:46 PM   #4209
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Default Re: Ingame Song Information

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Originally Posted by Darkbreezee View Post
well they informed you b4 this , you are getting into the division that is matching your recorded skills ...
ofc i can understand you in that, but yet you can regain your skill pretty fast , i have been quitting playing FFR for over a year.

+1@Emithith ^^
That's the reason I'm there, I can theoretically regain my skill, but with finals coming up and literally maybe 4 hours a week to play the game, the chances are slim. If I'm here next year, hopefully I'll do better, but there is no way I can do anything this round, this song is not only lagging up my comp like crazy, but my fingers no longer have the speed required for those rolls
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Old 11-26-2011, 07:59 PM   #4210
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Default Re: Ingame Song Information

Looks like you got stuck with shit luck. You aren't the only one so deal with it and see you next year
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Old 11-26-2011, 08:03 PM   #4211
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Default Re: Ingame Song Information

Yeah, stuff happens stavie. Don't worry; I'm fairly sure there are more official tourneys in the near future.
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Old 11-26-2011, 08:04 PM   #4212
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Default Re: Ingame Song Information

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Originally Posted by stavie33 View Post
my fingers no longer have the speed required for those rolls
Jumptrill them, I have 70+ goods otherwise. It's sad, but it's working.
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Old 11-26-2011, 08:24 PM   #4213
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Midnight: If we have methods for making song difficulties as token song reqs automatically, your idea will be better. Otherwise, difficulties shouldn't be song reqs in the first place, imo (currently, we don't have).
Fair enough, but what do you think about expanding the size of the unlock list of unlockable songs to being larger than Oni's Unlock list (Along with updating them both, preferably leaving all but famouz on it. I'm so deadset against it being an unlock simply because it's easier than the current requirement says. Sorry if that makes me kinda biased or pushy even.)

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I swear if another person treats Runny like an easy low FMO I am going to lose it.
Well Bballa I don't mean like "AW SHIT THIS IS LIKE SO EASY HUR HUR HUR" I recognize it has an extremely difficult section to it, but it's similar to K8107 in the matter of it has one difficult section and the rest is close to a difficulty below it. (The trills being difficult is debatable to me. Personally don't find them that hard, that jack section ****ing sucks I hate that section.)
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Old 12-6-2011, 02:21 AM   #4214
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Default Re: Ingame Song Information

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Originally Posted by Xx{Midnight}xX View Post


Well Bballa I don't mean like "AW SHIT THIS IS LIKE SO EASY HUR HUR HUR" I recognize it has an extremely difficult section to it, but it's similar to K8107 in the matter of it has one difficult section and the rest is close to a difficulty below it. (The trills being difficult is debatable to me. Personally don't find them that hard, that jack section ****ing sucks I hate that section.)
K8107's progression is almost a foreshadow for a harder section. I think the beginning is challenging in its own way, as is the end. Those trills high key suck.

Runny Morning can be compared to Crowdpleaser, simple as that, where the hard part of the song (jack section) is literally to make it hard. The rest of the notes are almost fill-ins, if you will.
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Old 12-6-2011, 03:21 PM   #4215
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Default Re: Ingame Song Information

Amen Iraq is a 12.
Also, K8107 is the hardest VC. That or it's a low FMO, because I can consistently do better on other songs than this one. No idea why it got lowered.
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Old 12-6-2011, 03:54 PM   #4216
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Default Re: Ingame Song Information

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Amen Iraq is a 12.
Also, K8107 is the hardest VC. That or it's a low FMO, because I can consistently do better on other songs than this one. No idea why it got lowered.
Personally, I don't think that's true. if you can trill well, it's actually really easy.
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Old 12-6-2011, 03:56 PM   #4217
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Default Re: Ingame Song Information

I have no idea why K8107 is a VC, and I'm sure a lot of other people will agree. That song could pass as a FMO better than most of the contested VC/FMO files could.

and Amen Iraq isn't a 12, high 11 is pushing it
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Old 12-6-2011, 04:23 PM   #4218
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Default Re: Ingame Song Information

I'd definitely say it'd be a low FMO. The patterns with the jumpstream-trills at the end are quite difficult for a lot of users, and some of the streams are awkward to combo/PA. Adding to that, the trills, although easy to some people, are quite quick, long, and change hands frequently. I'd say it's a low FMO, not high VC. It's harder than a more than a few FMO songs.

For Amen Iraq, it's on the fence. It has quite a few hard bursts, some awkward patterns, and a consistent fast tempo and a decent NPS. I personally think that some of the harder parts of the song push it over the top, and I'd go with a low FGO.
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Old 12-6-2011, 04:25 PM   #4219
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Default Re: Ingame Song Information

Amen Iraq is fine where it is.
The most BS song for FMO is Novo Mundo, that shit should be a 10. Play it.
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Old 12-6-2011, 04:28 PM   #4220
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Default Re: Ingame Song Information

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Amen Iraq is fine where it is.
The most BS song for FMO is Novo Mundo, that shit should be a 10. Play it.
But I cant Novo Mundo D:
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