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Old 05-13-2012, 04:57 AM   #3481
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by icontrolyourworld View Post
Ah with the update I guess I'll add on to this

Mmmmmmm (icontrolyourworld) [+?] (4/10)
==========
- The song title reflects my thoughts upon first seeing this file
lol

- Song itself is pretty darn repetitive - feels even longer than 4:22. Strongly recommend a cut.
Welllllll I don't see the problem here. I'm sorry

- Almost all of the file is straight jump/handstream. At almost 18tps. (The midsection was a good change of things)Granted, it's Sharpnel, but the chart feels like it's better suited for SM than for FFR
Overall you're saying you don't think this file would be good for ffr? Please explain why? Stepmania has lots of variance with over 30,000 simfiles available for download, FFR has a little over 1000 and I think it would be quite nice to have dynamically different charts that challenge the player in different aspects of the arrow smashing ways.

- Your layering starts off great, but once you start layering multiple instruments over the basic 16th stream, it causes jumps/hands everywhere, which takes away from emphasizing certain beats. It just feels like generic hard jumpstream with hands mixed in.
I don't see how this file is generic in any way. If anything it's absolutely 100% completely different compared to just about every other chart on FFR

- Could be a fun chart for higher-end players, but the file does need some variation/shortening. Otherwise (from a technical point of view) there's not much that's weird.
-I believe this would be a very fun chart for higher-end player.
-Why such a low score? Just because of the length of the song?


Last thoughts: Well I appear to have gotten fairly good reviews, no one said there was anything wrong with my file (meaning the arrows were synced, layered it well etc.) (accept for kommisar who said it was out of sync) but I got low scores for the most part...

This submission has been quite the adventure for me; I wanted to see how the judges would review this file. 4/6 didn't mention the length of the file being a problem so I don't think I'll cut off 3000+ notes, but I do really hope it still gets in. If my feedback/notes seem harsh towards the judges, I'm not mad I'm just saying I think that this file shouldn't be rejected if there's nothing objectively wrong with it, and there are people out there who would like to play this type of file. (Especially me)

If any of my feedback may turn the tables in favor of adding it to the game, that would make me a happy panda xD
It would be really nice to have 1 stamina draining file that isn't VROFL or Death Piano or something dumb where you have to actually mash.
Ah yes... I'm sorry if I seemed biased against having a chart that's out of the ordinary for FFR; I suppose what I'm used to seeing in a typical submission could've affected my reviews.

Perhaps "continuous" would've been a better word than "generic" - the file just seemed like a chain of long, tedious jump/handstream when you could've varied it up a little more. And with a formidable length (and density!) like this, I didn't think slight changes of pace would take away too much from the difficulty you were aiming for.

I'll try my best to have a more open mindset in reviewing future batches - thanks for your comments!
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Old 05-13-2012, 08:50 AM   #3482
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by AlexDest View Post
brb stepping data drain technically
I seriously considered giving Data Drain a very serious job.

It's hard to think of anything that could make it worth being in game, but these were my main arguments of doing anything with it.

Quote:
Point 1: Flawless and unrepetitive layering. Use as many different patterns as possible, and step different things that the ear can interpret to avoid repetition. I noted at least 10 different possible ideas mentally. Layering consistency isn't an option on it.

Point 2: Can't make relevant... Then make it beautiful and memorable. Color schemes for the speeding up, like a pH scale. The faster the music goes, the brighter the notes get. Maybe by referring to the electromagnetic spectrum:



Also, make the "screams" at the end a different color than the other notes. It would also require a MASSIVE **** up with the bpms, dunno if anyone would be willing to give that file so much effort, especially since it's a song that has very low success of passing.

But I guess I would.

Point 3: Don't make it as inconsistent as its SM sisterfile. Even considering the speeding of the song, not making the file insanely inconsistent with the NPS rate would definitely helps its chances of getting in game. Obviously it can't be perfect in that respect, and even if it was possible of doing so, doing that too much would kill all what that file is known for.

Point 4:Secure its only potential appeal for this game. Given Data Drain's legendary legacy for what it is as a dumpfile on SM, it should be CLEARLY shown that it's intended to be a token and not a public scoring file. Reasons for this are obvious. Data Drain have nothing to do with the type of songs that make up for FFR's file base's range. Files like this would clearly only exist for token purpose and I'm sure it could be an interesting token get, just like Vrofl. In that aspect, the song becomes really appealing to get in game just because of what it is.
That's what I think. Any thoughts?
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Old 05-13-2012, 08:55 AM   #3483
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by hi19hi19 View Post
Yeah the only real public file that is remotely stamina draining is Death Piano.
There's vROFL which is just stupid and maybe Freedom Dive kinda, but honestly by today's standards even that is just too short to be considered a real stamina file. Besides they're both tokens...

It's a niche that needs to be filled in my mind, whether or not Mmmmmmm is the specific file to do it, well that's not my choice. But I'd really like to advocate thinking of how a file would fit in the game as a whole, and keeping an open mind about breaking the status quo. Chances are, there's a group of players out there that would enjoy something different!
(Add me to the group of players who would like playing Mmmmmmm in FFR haha)
RAIN, Pants
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Old 05-13-2012, 08:59 AM   #3484
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by dragonmegaXX View Post
RAIN, Pants
Winter Wind Etude, Revolutionary Etude, Blooddrunk [heavy], etc.
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Old 05-13-2012, 09:01 AM   #3485
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Revo isnt really stamina draining for the same reason crowdpleaser isnt.
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Old 05-13-2012, 09:02 AM   #3486
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by dragonmegaXX View Post
Revo isnt really stamina draining for the same reason crowdpleaser isnt.
I dunno, the jacks get me at some point. Maybe I just suck too much...
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Old 05-13-2012, 09:03 AM   #3487
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

It's not really stamina draining as much as "99% of people dont have the skill to jack this fast"

Stamina draining stuff is usually very possible for a lot of people for like a minute, but make it 3-4 minutes long then you have a problem
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Old 05-13-2012, 10:05 AM   #3488
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by Hateandhatred View Post
I seriously considered giving Data Drain a very serious job.

It's hard to think of anything that could make it worth being in game, but these were my main arguments of doing anything with it.



That's what I think. Any thoughts?
I have multiple serious charts for Data Drain if you'd like me to show you them.
I was considering using it as a side game in the final round of my tournament, so I made a few different difficulties for the song.


Quote:
Originally Posted by dragonmegaXX View Post
RAIN, Pants
See the problem is that FFR seems to think Pants is a stamina file


lolllll
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Old 05-13-2012, 11:11 AM   #3489
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Am I the only one that really wants a full length WEYX?
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Old 05-13-2012, 11:33 AM   #3490
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by Hateandhatred View Post
Winter Wind Etude, Revolutionary Etude, Blooddrunk [heavy], etc.
Revo and Blooddrunk don't seem stamina draining. even wwe isn't that draining after playing a lot of Nuclear Blast files. FFR could use better/more stamina files that aren't joke files at the same time.
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I'm sorry but... *flicks hair* I don't DO 0.x rates 8)
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Old 05-13-2012, 02:37 PM   #3491
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by hi19hi19 View Post
See the problem is that FFR seems to think Pants is a stamina file
Chart as a whole? No. That ending though? Ouch yes x.x

Quote:
Originally Posted by Winrar View Post
Revo and Blooddrunk don't seem stamina draining. even wwe isn't that draining after playing a lot of Nuclear Blast files. FFR could use better/more stamina files that aren't joke files at the same time.
Stamina charts that aren't trolly would be awesome.
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Old 05-13-2012, 02:46 PM   #3492
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

kilga's p8107 is the only good marathon file ever
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Old 05-13-2012, 03:14 PM   #3493
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by kommisar View Post
kilga's p8107 is the only good marathon file ever
You dare insult Zen Master Bufang and his Planet of Karmas!?
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Old 05-13-2012, 05:15 PM   #3494
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by Hateandhatred View Post
Any thoughts?
don't step data drain
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Old 05-13-2012, 05:37 PM   #3495
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by ninjaKIWI View Post
Am I the only one that really wants a full length WEYX?
This, please.
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Old 05-13-2012, 06:49 PM   #3496
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Of course the whole WEYX is anticipated to be stepped for FFR. Really would like to see this in the game too.
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Old 05-13-2012, 06:59 PM   #3497
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

8/7/7/7/6/7

Discard 6 and 8

Left with all 7s

It looks like World's End Yama Xanadu got in, and I assume is going to be left as is. The rating would have to be destroyed a good amount for it to not be accepted
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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Old 05-13-2012, 07:22 PM   #3498
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quote:
Originally Posted by Coolboyrulez0 View Post
This, please.
Quote:
Originally Posted by AlexDest View Post
Of course the whole WEYX is anticipated to be stepped for FFR. Really would like to see this in the game too.
absolutely. Cutting WEYX is a travesty. The song is nowhere near as epic without the nerve-wracking length.
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Old 05-13-2012, 07:28 PM   #3499
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Accepted:

Aerospace 7.75 (Bufang approved so it better have :P)
Gravity Blast 8.00 (Actually I agree with the sentiments of varying colors, and will be working to do so before this goes gameward.)

Rejected:
Steel Monster 6.25 (Really? I didn't change it much from the lauded DF version, ah well, broader audience wot, etc)
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Old 05-13-2012, 08:01 PM   #3500
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Commenting on F~S, might not comment on Dreamerz since I know that file was pure shit.



wc's review (6/10): your file is off by a whoile 12th note how does that even happen!? I suck at syncing, so I need to fix that.

wait xandertrax is that...is that you? no way xander i thought you had quit stepmania its so glad to see you back bro! looks like you're still making those terriibly awkward files though XD you never change man you.never.change.at.ALL. lolwut?

32nd rolls arre awkward as hell especially how you come out of them with those jumps. Meant to be jumptrilled. Do people actually roll at Master Maid speeds?

that ending is also offsync fix that lolyes

Samurai's review (3/10): FUTURE~SHOCK (rayword45) - 3/10 [?]

- I'd recommend starting the notes at 3.772s Disagreed, but that's a personal thing. I intended for a build-up to the speed-up for color and whatnot.
- missing 8th notes to the hi hat in parts like at 36.695s and 39.157s To be fixed/
- 53.003s the 32nd note rhythm ends at 53.926s I need to go over this one. I'm not too sure. Overall, I can't see this being a 3/10.

Don't feel like going over MN's review since it's basically the same as the one I got in PM minus a few changes.

GNR's review was mainly positive, so I can't comment much.

ichliebekase's review (5/10)

- Offset is late. Already went over this with others, like I said, will fix.
- Missed 16ths around 32.39. I don't hear this for some reason...
- Missed 8th at 36.85, 41.78. Went over this as well. To be fixed.
- Disgusting transitions in the 32nds at 53.01, this is a mess. This was meant to be cheated as jumptrills. It's only for the look.
- Missed 32nds at 58.55. I don't know WHY I missed this. To be fixed yet again.
- Why the slowdown? The speedup isn't bad, but the slowdown is unnecessary. Speed-ups were used for sections with VERY sparse/bare instrumentation. Slowdown was used for section more intense then speed-ups but less then most of the song (see Colorful Course for a similar slowdown thing)
- 81.01 is not 48ths.
- Ending isn't synced. ololol
- A lot of stuff is missing, the 32nds are almost always nasty to hit and the sync really needs to be fixed. Sync to be fixed. 32nds are seriously not intended to be treated as actual rolls.

Niala's review doesn't go over much different. States the same problems.
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