05-12-2012, 07:43 PM | #3461 |
stepmania archaeologist
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Just a thought, but have you tried using patterns that aren't deliberately intended to be awful? Even YOU seem to hate your recent ingame charts. I'm sure you could make a great file if you weren't trying to troll players with it.
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05-12-2012, 07:46 PM | #3462 |
Batch Manager
Game Manager, Song Release Coordinator
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
dore deliberately used crappy anchor patterns in White Walls for "extreme difficulty". Terror to Terror really wasn't any better than that
If anything, the ratings Terror to Terror got were much higher than I was expecting |
05-12-2012, 07:48 PM | #3463 |
lol happy
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Also a quick thought:
Can we please stop accepting artmania easy files? This is especially pertinent considering the next batch will concern these files exclusively. A song in the 1-5 difficulty range, and arguably 6 & 7 as well, should have solid, constant rhythms. They are intended to provide a good way for players to improve their reading and timing abilities. They are NOT intended to confuse the **** out of people who play them. What an easy chart does not need is weird dicksynced rhythms, hypertechnical polyrhythmic layering, obnoxious grace notes everywhere, ~expressivemanian color theory~ etc Save that "inspiration" for harder files, where at least people are used to how annoying those gimmicks are. There's been so many of these files added recently that it's diluting the pool of easy files that are actually good for beginners...
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Last edited by hi19hi19; 05-12-2012 at 07:51 PM.. |
05-12-2012, 07:51 PM | #3464 |
Batch Manager
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I can actually agree with that hi19hi19 haha, while Silvuh's piano files are synced pretty well and aren't really incorrect in the technical sense, they're not friendly to newer players since they don't follow a constant rhythm. This is surely NOT a way to get new players to improve, they'll more likely just get confused haha. A few of these files is fine, but lately there has been a massive influx of them.
This better not be referring to that 1/10 thread |
05-12-2012, 08:03 PM | #3465 | |
aka Assertive
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Quote:
This is definitely an issue that should be addressed. Look at samurai's FAREAST HARDSTYLERZ for example - it was pretty much just 4ths the whole way through with a single 8th trill thrown in. It wasn't really following much in terms of technicality, but for a beginner it would be a straightforward file to play (hitting notes on the beat), with a small spike to challenge them. A beginner would probably prefer this over a variable bpm piano song, or even a piano song in general. Judging by the reviews though, this sort of file won't get in by today's standards due to "understepping" or "blandness". (I'm guilty of this too btw) Any thoughts? |
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05-12-2012, 08:06 PM | #3466 |
lol happy
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Basically every new player I show the game winds up playing Breaking the Common and Secret Zombie Room.
Despite all the technicalmania shit that's been added recently, I notice these two files *always* became favorites with people who are improving. And to think these files, which are so good for beginners, would be so soundly rejected by today's judges lol I wish there were some non-legacy simple files like those two that were just really good for beginners to build their skills on.
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05-12-2012, 08:12 PM | #3467 | |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Quote:
I'm also getting a bit tired of people telling me how I should/shouldn't chart my songs on a subjective level. Said it once and I'm saying it again: I don't want Terror to Terror being anything less than a high FGO, which is why I stepped everything the way that I did. If people don't like it, they can re-cut the song and step it themselves. |
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05-12-2012, 08:13 PM | #3468 |
Enjoy life!
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I really want Mmmmmmm to go into the game the way it is. I honestly believe it would be a very nice addition to the game! Especially since there is no other file quite like it in the game :')
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05-12-2012, 08:16 PM | #3469 | |
lol happy
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Quote:
But no, we don't want unique charts here in FFR, we want the same style of artmania chart to standard "stepmania music" that we already have 1000 times in the game already. Brb gonna go step some more generic Sharpnel, SSH, Virt, Flashbulb, BMS of Fighters shit, and MOSAIC.WAV
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Last edited by hi19hi19; 05-12-2012 at 08:20 PM.. |
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05-12-2012, 08:23 PM | #3470 |
Batch Manager
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I wish we had permission for Theatrix, that would make for some non-color note easy files
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05-12-2012, 08:24 PM | #3471 |
good hot
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
brb stepping data drain technically
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05-12-2012, 08:32 PM | #3472 |
caveman pornstar
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
how to make easy chart:
find a song that sounds cool be shitty at playing one-handed make something that you find fun one-handed that's how I do it I didn't do anything in White Walls for the sake of difficulty, I just didn't water anything down. I used trills for double bass rolls throughout the whole thing, not my fault homeboy doubled the speed through that section. I never chart things for the sake of difficulty because honestly I don't give a damn if something is annoying for playing for score.
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05-12-2012, 08:57 PM | #3473 |
FFR Player
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
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05-12-2012, 09:57 PM | #3474 |
The Vast White Note
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
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05-13-2012, 02:22 AM | #3475 |
shots FIRED
Global Moderator, User Support, Judge
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Hey guys, check out the batch review thread! There's an update.
kjwkjw has sent his notes in as a supportive judge for a number of passed files. If your file was given a [PASS] rating or no numerical rating, please check it out. |
05-13-2012, 02:38 AM | #3476 |
r.i.p. tiny hippo
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
cool, an 8
8) |
05-13-2012, 02:42 AM | #3477 |
lol happy
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Now just to wait a little bit until the final ratings are done.
Then wait a little bit more for the queued files to actually start getting into the game. Then wait a little bit more for the next batch, send re-submits, and do it all over again. If nothing else, FFR teaches patience.
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05-13-2012, 02:43 AM | #3478 |
D6 FFR Legacy Player
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
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05-13-2012, 02:56 AM | #3479 | |
Enjoy life!
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Quote:
Edit: while I'm at it I'll add in the other 2 reviewers notes as well
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http://www.flashflashrevolution.com/...d.php?t=149106 Last edited by icontrolyourworld; 05-13-2012 at 03:35 AM.. |
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05-13-2012, 03:00 AM | #3480 |
lol happy
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Yeah the only real public file that is remotely stamina draining is Death Piano.
There's vROFL which is just stupid and maybe Freedom Dive kinda, but honestly by today's standards even that is just too short to be considered a real stamina file. Besides they're both tokens... It's a niche that needs to be filled in my mind, whether or not Mmmmmmm is the specific file to do it, well that's not my choice. But I'd really like to advocate thinking of how a file would fit in the game as a whole, and keeping an open mind about breaking the status quo. Chances are, there's a group of players out there that would enjoy something different! (Add me to the group of players who would like playing Mmmmmmm in FFR haha)
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