Old 05-12-2012, 02:47 AM   #3381
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Woohoo, looks like Kirlian Changes and The Earth Blew Up are good to go. Sending fixes this weekend.
How will The Earth Blew Up be used in game (if jx decides to use it)? Skill token relating to bob_bob's file?

Jelly - 8/8/7/6/8/8
Kirlian Changes - 4/9/8/8/7/7
The Earth Blew Up - 7/9/8/8/8/dossar
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Old 05-12-2012, 02:47 AM   #3382
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

5/5/5/5/6/7 on Angry Bird Mallets

not bad for a first file :3

Hopefully I can fix it up in time for next batch
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Old 05-12-2012, 02:52 AM   #3383
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

just to gather all my notes in a convenient place~


5 7 4 5 6 5

(kommi, 5)
-m16 after the 3rd 4th note, you shouldn't ignore the 16th drum bass kick
-m28 flam note isn't needed
-after the 2nd time the main chorus repeats, I'd suggest to follow the rhythm guitar as well rather than just the bass drum kicks
-end of m72 missing a 16th
-m77 try varying your patterns a little, and make them more pitch relevant. Some of these patterns just look thrown in with no coherence whatsoever
-m89 this whole section is completely wrong, but I can understand not wanting to step the guitar notes

(megamon, 7)
-would prefer a jump at b22.5
-m30-31, 64-65, and 106-107 would be better with jumps just to lead guitar
-3-note roll pattern at m80 and m82 doesn't suit the guitar pr-wise
-jumps at b361 and 362.5 should be an 8th note later
-not too sure about jump placement from m96-103
-also try to cut down on one-handed trill patterns in the jumpstream
-rby colour gimmick at end is cool, but makes file hard to read
-jump at b497.5 should be a note later
-ok file, fix some patterns and jumps and it'll be great

(alex, 4)
- Honestly, the majority of the patterns in this file are mediocre and aren't really providing anything interesting or fun. The solo was poorly done, didn't even feel much pitch relevancy there at all.
- Beat 353.00, better to just keep this part as single notes all except for beats 356.00 and 356.50.
- The jumpstream at measure 97, the drums are the most important to layer. Layering more of the guitar makes it confusing and it is barely audible.
- The consistency of the patterns are also very poor but yet seem lazy. Sorry, can't really go any further.

(razor, 5)
• 12.383: Note change for thte drum roll starts here, in which you should've used a different column to start the next part.
• 12.869: Apply the above.
• 23.082: No bass 16ths?
• 29.243: Maybe column 4?
• 45.779, etc.: Refer to 12.383
• 67.179: See 23.082.
• 104.142: This section can be improved on in terms of pitch relevancy. The guitar riffs
don't actually repeat in a staircase fashion, therefore, it'd make sense to have them as
ascending/descending patterns, instead of 1234321234 the entire time.
• 111.356: Why not add the 16th here? It's just one note.
• Summary: Very repetitive and offers little to no variation to keep it interesting. Concepts are usually the same with technical errors here and there such as missing 16th bass, no real relevancy during the solo, and after 111.923, it drags on and repeats itself again. Great effort, but it just didn't cut it for me.

(leonid, 6)
- Straightforward layering. Song was awesome. Fun to play.
- Same patterns repeating in the first half.. Not awesome
- Could use some PR in the 16th guitar solo section.
- WTF is up with the ending with the red-blue-yellow note syndro- ..oh. still lol
- B398.5: Jump here should be in the next 4th instead.

(dossar, 5)
- The sections with guitar that you stepped with lots of empty space feel lacking of their potential. m21 entering into m24 for example could have 16ths going to the guitar, but you decided not to step it -- yet in measure 24 you put a trill to the guitar.

- Some pattern choices, such as m81 and m83, don't really match with the song. 431431431 triplets do not match to a 16th guitar stream, that would be a PR triplet stream.

- Second 114.03, missing a jump here to the guitar (same thing with 116.30)

- m89 to m96, this part needs revision. You have a bunch of 8ths when there's a guitar solo going on, and the 12341234 16th roll doesn't really go to the guitar either. This is a case where you'll have to sync the solo

- The color change at the end to red note syndrome and blue note syndrome didn't reflect the song. Yes there was a buildup, but it didn't warrant a one color syndrome


5 6 5 5 5 5

-the beginning starts awkwardly in the middle of a sequence
-m17/18 huge gap, no reason why
-end of m30 listen closely for a few missed 16th notes
-this whole file has some missed 16th amen break notes. I'd suggest revising closely
-m45 this section doesn't seem to pay much attention to anything going on aside from the bass drum. There are lots of melodies to follow here
---------------------------------------------------
-missing grace note at b28
-m16-20 feels empty with just the drums - try including at least the melody
-missing 32nds to hats all over the place, but you don't need to step these since they're pretty quiet
-32nd roll at b116 only lasts for half a beat (same with b148 and similar spots)
-32nd pattern at b132 and 164 needs changing
-missing 16th at b151.75
-i don't think you should stop stepping jumps at spots like b180, 196 and 212, it disrupts the flow of the section
-not sure why you randomly started stepping jumps at b222 when you didn't before
-pretty much exact same comments for the second drum part since it's nearly identical
-not bad, but fix pattern choice and misrhythms
---------------------------------------------------
- There are quite a bunch of noticable errors in this, compared to your other file this played better but still no dice. The 24th colored rolls are a good appeal though.
- Missing a 48th grace right at measure 8.
- Beat 61.00, why is there a jump?
- For consistency, beat 72.75, change this to a (34) jump. Beat 78.00 should be changed to a (24) jump.
- Measure 24, change these 2 jumps to just single notes.
- Measure 30, this 32nd roll is 4 notes too long (there are plenty more of these later on in the file).
- Beat 117.50, the melody isn't to be layered at this point of the song, change to a single note.
- Beats 180.00, 181.00, 196.00, and 197.00, 212.00, 213.00, should have jumps.
- Revise this chart, a good song for FFR to play through until it is fixed.
---------------------------------------------------
22.365: Place a couple of notes in the melody here, so the section isn't so empty/boring
to the player.
• 25.199: See above.
• 26.865, 27.198: Missed 8ths.
• 31.365: 24th roll?
• 32.025, 42.691: No jumps?
• 84.324, 94.991: These look pretty gross; try changing these 32nd rolls up.
• 97.679: See 31.365
• Overview: Chart seems ok for the most part. 32nd bursts need a bit of reworking. Some of them are just completely weird to hit and poorly placed. Song is a bit generic which also forces generic notions with little to no replay value offered. Nonetheless, chart has potential, provided it gets a revamp in a few areas. Great effort.

---------------------------------------------------

- Was sorta enjoyable.. Patterns were too repetitive IMO. Song was nice, but it's one of those songs that just repeat a short, good-sounding part over and over. Can't really make great simfiles out of songs like this.
- B116,148,246,278: 32nd roll should be 4-note-long, not 8-note-long.
- B174~222: Same pattern repeating for way too long.
- B180,196,212: I don't get the 8th jacks here.
- B65.25,117.75,143.75,151.75,273.75,281.75: Missing a 16th here.
- B119.25,149,25,247.25,279.25: These 16ths are an 8th too early.
---------------------------------------------------
- m9 to m24, you could just step to the melody and then include the percussion along with it rather than layering jumps and immediately stopping when the percussion comes in (it'll make it feel less awkward and the layering scheme won't feel inconsistent)

- Seconds 34.23 and 34.32, these 32nds are ghost notes

- Measure 34, that 1234-4321 32nd pattern does not represent the music well and forms a nasty minijack/roll transition. I suggest stepping it as 123421431 instead (something that doesn't form a 16th minijack)

- m35, rather than having [23]1-[23]1-[23]1 into the the 32nd roll (making a one handed transitions), you can step [23]41[23]41[23]4 which not only makes a smooth transition to the roll, but also fills in missing notes!

- Seconds 44.90 and 44.98, these 32nds are ghost notes.

- m42, you did the same this as in m34. Change the pattern to something like a roll or spin to better represent the music rather than 4321-1234 which forms an unnecessary gap missing note along with a 16th minijack.

- m44, after the 32nd roll you should layer to the melody and start following PR. Right now, the 8ths here don't go to the melody which is the most prominent sound in this section and the 8th jacks like in m46 are inconsistent with the quiet synth.

- The slowdown from m56 to m60 should be single notes. It doesn't make sense to have an 8th jumpglut which totally goes against your previous layering layout and when the sound gets gradually softer.

- In the second half, you have several more technical errors (same as the ones I mentioned above about the 32nds)



also the 24th rolls in saffron city are supposed to represent the closest approximation to saffron in ffr...they're not random lol

and the rby ending in rby is...yeah...i thought that one would've been obvious

edit: meh. I thought I'd at least have a chance with resub rights for at least one of these files but no dice. Maybe because when I send them in for testing before judging everyone's being too nice whoops anyway back to the drawing board~

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Old 05-12-2012, 02:54 AM   #3384
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

6/7/7/8/8/8. 44. 7.33 average.
I hope that scrapes the passing line..

EDIT: And if it does, I have the two minor arrow fixes Niala mentioned done.

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Old 05-12-2012, 02:56 AM   #3385
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

lol wc's comments are so good


I'll dissect the comments I got later. I question if megamon88 even played Mo-Ko-Mo-Core lol
(there are only eight 8th jacks in the jumpstreams that are 5 arrows long, and nothing longer- for JS that dense you really have no room to call that bad)
So much hating on my stream patterns too. That one is new for me, and not just from one judge either, so I'll have to go over that with the people who mentioned it. That's a criticism I can take seriously.

Anyway next batch I think I'm only going to submit generic ~artfiles~. The files will all be technically perfect forgettable shit nobody will play and they'll get full + ratings and yet everyone will probably hate them when they get released

I've noticed all my attempts to do something different from FFR's status quo are rejected by the judges but well-received when I send the files to other people individually...
That or everyone's just trying to be nice to me? haha I guess I'll find out~
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Old 05-12-2012, 02:56 AM   #3386
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Just wondering, what will be the cutoff?
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Old 05-12-2012, 02:57 AM   #3387
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Pretty much what I expected, minus a ****in 2/10 from Kommi with a 7/7/7/7/5 from everyone else lolol.

Star Wars antholoshit resubmit: +/8/7/7/7/7

lets not talk about thrashbaath.

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Old 05-12-2012, 03:03 AM   #3388
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Also man the reviews for THE LITTLE MERMAID are effin hilarious
That file has entirely been worth the headache of resubmitting it and stuff just to see so many judge's comments. I really hope it gets past the cutoff :3
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Old 05-12-2012, 03:07 AM   #3389
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Originally Posted by hi19hi19 View Post
I'll dissect the comments I got later. I question if megamon88 even played Mo-Ko-Mo-Core lol
(there are only eight 8th jacks in the jumpstreams that are 5 arrows long, and nothing longer- for JS that dense you really have no room to call that bad)
iirc I was trying to find a reason why your stream didn't flow well, and I noticed a lot of 8th jack sections. Can't remember much more right now though.

On a side note, looks like my files got (generally) positive reviews. That's good to hear :P

If anyone has any questions pertaining to the notes, don't hesitate to ask me about it.

Looking through the notes, some ratings are hilariously inconsistent though (skeletones especially)
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Old 05-12-2012, 03:13 AM   #3390
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

8 / 8 / 8 / 8 / 9 / 9 for Epilouge

Party hard?

I think my issue with PR (in terms of this chart) is that I play most everything on mirror, so I think my brain thinks as if I plan to mirror it so I should step it backwards ect

Just a random thought.

Thanks for the good reviews! Will happily once again doing work on N's Farewell. :3
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Old 05-12-2012, 03:15 AM   #3391
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

6/7/5/8/7/3 -- pretty much got what I expected, and yes, I expected one of two people to bomb me. I want to address Dossar's notes though, because I agree with some and absolutely despise others

Quote:
- m24, that 32nd transition and single 16th to the hand is just gross. This part really needs a reworking.
alright, alright, alright. this one I'll fix. I've play-tested a number of times and had a few people tell me that it's ridiculously hard to hit. I've AAA'd it multiple times, but it looks pretty nasty so I'm willing to fix.

Quote:
- m69 to m83 really just does not play right. A 16th stream following PR would work better here.
this is a subjective note, especially considering how it happens, and it really irritates me to see this one. I intentionally stepped it this way because the melody was almost entirely filtered out, so I gave myself room to build up appropriately to streaming without making it horribly repetitive.

Quote:
- m98 entering m99, this shouldn't create a 16th minijack. Making it a straight roll would've been much more fluent and enjoyable.
really don't see how it's so bad with the jump giving you a clear accent point to change directions, but i'll consider changing it

Quote:
- The 16th minijacks you have going to the synth really make horrible transitions that are not fun at all to play through. You also have plenty of poorly placed transitions. Places such as the end of m118, end of m54, and end of m50 have terrible minijacks.
yeah, not changing - end of M54 is a split-spin burst and that was intentional. most i'll do is maybe move the up arrow 8th note to a down arrow at m118, but that's it

Quote:
- This file could avoid a lot of unnecessary minijacks and be much more fluent with some technicality and layering sacrified. Right now, the supposed "jumptrills" have really bad transitions which basically make them useless; I'd love to see this file have more fluent/doable parts rather than anchor transitions with awkward jumptrills. Technicality is being abused here when the file has the potential to be much more fun.
yes, it was. technicality was abused intentionally because I wanted a very extreme file. docking a ridiculous amount of points for fun factor is unfair -- I could understand knocking off a few points for incorrect rhythms or errors in layering and whatnot, but for a file to have proper rhythms, clear intent on what's going on everywhere in the file, and proper layering to get a 3 is not right to me.

EDIT: also, I appreciate the fact that you like the song and would love to see the file be more fluent, but it's simply not what I was aiming for, so I want to make that clear

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Old 05-12-2012, 03:21 AM   #3392
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Quick question to the judges who played my file.

If I remove everything between the first and second jumpstream, as well as the really boring parts around there, and the file ends up at around 3 minutes, should that be good enough to pass after I fix PR and everything?
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Old 05-12-2012, 03:34 AM   #3393
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

WHO GIVES A ****: 6/7/8/8/8/9

In the key of delete: 3/4/6/7/7/9
#consistency

I used hands to PR chords for the synth in the middle section as stepping it alternative ways made it seem like the file spiked on either side, several steppers and more than one of the judges had told me it flowed quite nicely pre-batch.
The 16th jacks have already been fixed as a trill. The jumpjacks at the end was a stretch on climax to see what I could get away with and have already been fixed accordingly.

How it was given a 3, 4 and then 7's and a 9 has me stumped...

Quote:
[Light Reject, 3/10 or 2/10] Not close to acceptance.
#Seems legit.


P.S: [Dracula] is no great loss, it got lower marks this time than when it qualified as a resub, so it'll be scrapped now unless Tristan still wants to rework it as a collab.
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Old 05-12-2012, 03:35 AM   #3394
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Next batch, we'll all get into a chat and talk about every file... so that all of our ratings are consistent enough to people's likings, mmk?
lol not really

on topic:

Syntax: 8/8/8/7/8/8 - accepted!
Glass socks: 8/8/9/9/8/8 - accepted! (thanks for the 9's puppet, and MN :])
azul: 6/5/5/7/8/6 - shit file, made in 30 minz, idc
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Old 05-12-2012, 04:18 AM   #3395
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Quote:
Originally Posted by everybody
notes are eary by a whole 16th note please fix that

Also, the offset was at -.600s, but it looked a ton better with -.700s in my editor.

Steps are early by a fair amount.

Offset is early.

I have no sweet clue what's up with the bpm of this song but it does some weird shit it seems. It seems to get late near the end of every 8 bars (where the first bar is bar 4) and then pick up tempo again? Seriously, no clue what's going on there, but the arrows are definitely off sometimes.
lmfao, I think I probably lost a good amount of points because of this >.< Anyways, I don't know what the deal is, the bpm I have set in Finale and the bpm I get from MixMeister are completely different <_> And I have the worst sense of judgement so finding a good offset is hard for me as well. If worst comes to worse, I'll probably end up having someone help (or do) the syncing for me.

Quote:
Originally Posted by everybody
lol layering
I could come up with excuses to try to justify every jump and non-existance of a jump, but I do admit the layering is sloppy and inconsistent now that I look at it.

Quote:
Originally Posted by samurai7694
I would rather you just remove all jumps and make it a file with just single notes so there's no confusion with layering choices. otherwise, the rhythms are fine, and the jacks fit well too. s it stand it needs a lot of rework
This review, although short was helpful. I'll probably delayer this a lot and make this a nice, sweet lvl 7 or so. I paid close attention to the rhythms at least like you said, I made sure I wasn't missing notes in obvious places or adding notes where there isn't sound, I just need to learn how to layer I guess x:

Quote:
Originally Posted by gnr
PR is also wildly inconsistent; do a run through on .5 rate or so and
make sure same-column notes aren't going to different pitches (this is
important for a song like this which is basically all melody), and
also check for ascending/descending runs of three which you have
stepped as minitrills.
I think all the unnecessary/inconsistent layering made it hard to focus on the PR. Hopefully I'll be able to focus on the PR a lot more when I delayer a vast majority of the jumps. :3

Quote:
Originally Posted by niala
The 192nds I think some may have been dropped, but there are a couple missing.
the 192nds were going to the chords in the main melody, and there were notes in those sections that were single notes as opposed to chords. Although it might have been hard to notice since I was also stepping the background marimba (bass) line at the same time.

Quote:
Originally Posted by niala
The ending the 8th jumps are dropped in the 16ths but I'm not sure why, it seems to be just to make it easier, but it would fit the file anyway.
that was mostly for the sake of not creating a difficulty spike but I see how it's inconsistent with the layering. I'm hoping I can leave that section alone when I delayer the jumps in the rest of the file

Quote:
Originally Posted by niala
- It's really short... I realize you can't do anything about that, but it is...
I could repeat some sections of the mp3, but I would run out of ideas for variety in the file and it would probably get repetitive. Other than that, I wouldn't know what to do for the length.
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Originally Posted by Spenner View Post
(^)> peck peck says the heels
Quote:
Originally Posted by Xx{Midnight}xX
And god made ben, and realized he was doomed to miss. And said it was good.
Quote:
Originally Posted by Zakvvv666
awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing
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Old 05-12-2012, 04:21 AM   #3396
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Devil's Music Box: 8,4,7,6,8,6

I'm suprised, I'd expected a lot worse as my first file for a song I made in like 5 minutes
Just in case, almost all the judges said something about missing jumps or them being off by a 16th note so that's fixed.
And also fixed the stupid 24ths that should've been a quintuplet.

Noob question, would the 4 rating automatically make it unable to be accepted? I would hate for it to not get through because the judge doesn't like hands or that it seems sloppy because I didn't notice the entire thing was slighty offsync until I opened it up in DDream Studio instead of the SM editor and had to fix every beat by hand...
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Old 05-12-2012, 06:02 AM   #3397
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Only read through Who_Cares notes because they were awesome, but did Corporal Jigsaw get rejected? I really hope it did. lol
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Old 05-12-2012, 06:06 AM   #3398
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

It is now harder to get a file into ffr than it is to get a file into an sm pack. Everyone so picky on personal shit.

I'll reply to stuff after work
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Old 05-12-2012, 07:16 AM   #3399
Reshiram
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

Aerospace 8-8-8-8-7-4 (Niala hating damb) 7.16
Gravity Blast 8-8-8-8-7-8 (Carlos your review was ****ing hilarious) 7.83
Steel Monster 4-5-9-7-8-5 (Subjective as hell whoa, missed the 6.5 by a single point >:C) 6.33
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Old 05-12-2012, 07:46 AM   #3400
samurai7694
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

autumn insomnia - 8/7/8/6/8/7 - 7.3
fareast - 4/7/7/7/5/4 - 5.6
ice - 5/5/9/5/7/8 - 6.5
magnum - 8/7/6/9/8/6 - 7.3
shotgun - 6/8/7/7/8/6 - 7.0

my easy file got bashed more than anything rofl. Ice's ratings made me lol though I was expecting it kinda, but I'm glad people liked the collab files and magnum at least
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