12-16-2002, 06:41 PM | #21 |
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I think
I think that would be a great idea, but just a thought, if you got an ovreall high score you would of had to high a very high number of perfects and combos so the guy with the overall high score would most likely be the guy with the most perfects and highest combos, right???, another thought their should be a most misses catagory, it would be funny to see how many misses you can have before failing a song......
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12-16-2002, 09:17 PM | #22 |
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i think that it would be sweet if a dude was there dancing to the music and to the key presses, its fun to see that instead of the green boxes flashing on the screen
that would take some work though |
12-16-2002, 10:59 PM | #23 |
Retired Staff
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stu for the amount of post i have but what if........
their where modifiers like reverse, or some other things like D......... j/k no forreal though i think you (or s the players) being able to md the songs would be a nice little add-on the the 2nd mix game |
12-17-2002, 01:28 PM | #24 | |
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Re: I think
Quote:
Take the mario song for example. Did the high score get all perfects? It'd just be nice to know if there's any room for improvement. |
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12-17-2002, 03:01 PM | #25 |
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OHHH ok i see now..... i thought you whrre just talking about a high score for who had thighest nimber of combos andthings not the actual number hthey had.... k thnx for clearin it up
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12-19-2002, 12:36 PM | #26 |
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Alright. So I've asked for re-mapping the keys...but here's another possiblitly that will set FFR off from DDR. If we can remap the keys so we can do something like ASDF (a = <, s = V, d = ^ and f = >), why not add support for more than 2 key combos.
We could write songs that allow for 3 key combos or even all 4 if you're playing that sort of configuration. So for instance on a break down you'd have something like < <> <V> <V^> Just a thought... |
12-19-2002, 01:52 PM | #27 |
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The engine for FFR can already do this. It is just that no songs have been written in this format.
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12-19-2002, 02:39 PM | #28 |
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Sweet. Can you add the step listings to the .dwi faq? I'm still going to try to write my own song and add, and it would be cool to use some of that. (I've got a 2 week vacation comming up, and it'd be fun to waste a couple days on a song).
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12-19-2002, 05:57 PM | #29 |
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no problem. I just need to figure out what characters represent what combinations for these 3 key steps. Want to pick them? As long as they dont conflict with DWI existing characters and our expanded Remix #2 characters, we are cool.(i will let you know if they conflict with our Remix #2 characters)
Cheers, Synthlight |
12-19-2002, 08:44 PM | #30 |
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Suggestions:
1. Even though on the first post of this thread, you said no "more X features like DDR", I still think that the songs should at least have an easier/harder difficulty. The Mario Song is nice, but I dread it's easy stepchart. 2. As Chakan2 said, shorter songs. The 4:00 songs are just absurd... Pleeeease? 3. A BPM counter would be nice. 4. Some absurdly difficult song which no man on earth with 10 fingers could perform. |
12-19-2002, 10:15 PM | #31 | |
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Quote:
2. i agree 3. FFR is measured in fps not bpm 4. have you played chrono trigger? (please don't tell me how easy it is) synth you can delete this postif you want, because it is kinda like conversation which you said you didn't want in this thread
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12-19-2002, 11:32 PM | #32 | |
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Quote:
Synth said: Each level will allow multiple step files from multiple authors. Hi-scores will be kept seperate for each step file. 2. Dually noted. 3. That's Synth's call. Not having a BPM counter doesn't bug me at all. 4. As soon as computer is operational once again, I'll work on it. And don't worry about the conversation thing, Klaymen. I think by backing up other's ideas and giving more opinions we can give Synthlight a better idea on what we want in the next game |
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12-20-2002, 11:46 AM | #33 |
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longer screen
i dont think anyones said this yet, but is their a way to make the screen longer/taller, because on the really hard songs (classical piano/chrono trigger) its kinda like your playin on sudden mode...... i mean the steps arent that hard just im not able to recognize them sometimes and press the buttons before they get to the top...... i think it would help out a lot of people that arent currently able to beat th harder songs, whicc would put out more competition for the ones who already can
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12-20-2002, 12:01 PM | #34 |
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Back to the harder steps, can you just go with C, D, E, F...etc...That way it will stay consistent with the old coding schema.
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12-20-2002, 12:19 PM | #35 |
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Synthlight,
I had some ideas about the song selection screen, so if you're not too far into the development of it, I can make a visual aid much like I did for the grading system if you would like. |
12-20-2002, 02:11 PM | #36 | |
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Re: longer screen
Quote:
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12-20-2002, 02:26 PM | #37 |
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i wasnt talking about a fully customable FFR play screen just keep the width and f the height is (ex.)30 make it 45, i just want it longer so you have more time to react the the arrows comming out the bottom of the screen
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12-20-2002, 05:03 PM | #38 |
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that's part of the charm of FFR. in DDR for instance, you see the arrows for forever and a day before. FFR feels different. which is some of the charm, as I said.
and unless you're playing the classical song, where you get about 3.5 seconds per screen length, you get more than enough warning.
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12-20-2002, 07:46 PM | #39 |
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well some people (like myself on some songs) have to watch only the arrows that you are about to hit, which leaves for no time to look , understand, and press the next set arrows, i was only thinking of this because i had just got done playing DWI and it popped in my head that it would make it semi- easier if they made the screen longer
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12-21-2002, 04:18 PM | #40 |
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think of FFR as speed training then
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