Old 01-30-2011, 02:40 PM   #1
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Default The 100 Doors: [Game On]

This is sad, that many people do not actually know how to roleplay well... Please make sure to try, or I won't really feel like responding...

It Begins. NO MORE JOINING.

If you have already signed up, proceed to after the guidelines for more things.

The 100 Doors

MMMMMYou rub your eyes groggily as you slowly rise out of slumber. It’s funny, you don’t recall ever actually going to sleep. The bright light makes it difficult to open your eyes immediately and you blink gingerly, allowing your eyes a few minutes to adjust. When you finally manage to get a good look at your surroundings your body freezes as a wave of panic floods over you.

Where the hell am I?


MMMMMYou find yourself on the floor in a gigantic room, the size of a large warehouse. The ceiling is at least 30 meters above your head and there are innumerable large fluorescent lights beating down on you. As you forcefully hammer down the panic trying to well up inside, you notice the inordinately large amount of doors. There must be at least 100, maybe more. An enormous digital clock attached high up on the far wall reads 10:23:57:27, the last number counting down in 1 second intervals.

MMMMMUpon further inspection you notice a number of others scattered about the room coming to in a similar fashion. They look vaguely familiar, but you can’t put your finger on why or where you think you might have seen them before. From the looks on their faces you surmise that they’re in the same boat as you, completely bewildered, without a clue as to where you are or how you got here.

MMMMMBefore you can talk to anyone, or even get to your feet, you see one crazed young boy dash toward the nearest door. You think you can just make out a number “84” painted on it, but it’s too far away to be sure. Without warning or hesitation, the youth turns the door-knob and pulls. For a split second relief washes over you as nothing happens. Maybe the door is locked or stuck or something. But a moment later the door gives way with a loud creak and begins to open.

MMMMMA sense of dread, immediate and profound, grips you tightly. It probably grips the guy who opened the door too, but it is too late for him. His body is engulfed in a fiery flash that instantly incinerates him, leaving only a cloud of ashes to float gently to the floor.

MMMMM The shock of what just happened doesn’t sink in right away. It was too sudden and too unbelievable to take it all in. You and the others look around at each other looking for answers in each other’s eyes, but no one has anything to offer. Everyone is just as perplexed as the next guy. The same thought thunders through our head once again, this time much more intense.

Where the hell am I?!

----------------------------------------------------------

GUIDELINES


MMMMMM - You are “you”. You don’t have any powers you don’t have in real life. If you’re 12, then you’re 12 in the game. If you’re 35, then you’re 35 in the game.

MMMMM - You cannot make up anything at all about the game world. Go on what I give you. If you want more detail, then you’ll have to have yourself do some searching around. I’ll tell you what you see and then you can further choose to interact with whatever you find or see.

MMMMM - If there is stuff that everyone can know just by looking around from their starting spot, I will post that here, so everyone can see. If your character goes snooping around by him/herself then I will PM results that should be known only to your character.

MMMMM - In general, real world physics applies with one general exception: All conversations players have with other players can somehow be heard by everyone, no matter how low they whisper and no matter how far away they are. So if you want to keep a secret, you have to keep it from absolutely everyone. If you tell one person, you tell them all. You can, however show someone something, in which case only they could see it. You’ll probably want to do that through me.

MMMMM - You can all feel free to talk to each other at any time. Share what you know. Whatever you want. But if you want to do something other than interact with the other players you have to do it through me. For simplicity’s sake simple things like walking across the room can be role-played out by the player. You don’t need to check with me to make sure you make it across the room safely.

MMMMM - I urge you to play the game for the interactivity and fun of it. Enjoy the roleplaying aspect, because compared to that, the puzzle aspect might leave you somewhat disappointed. In other words, if you’re just hear to solve the mystery as fast as possible, you probably won’t enjoy this nearly as much as someone who embraces the world and actually acts as if they were transported to this room against their wishes. I say this because I know I’m better at creating story than I am at creating tricky and mind teasing puzzles to solve. But hopefully, if things work out, the puzzles involved will be plenty satisfying in their own right. Hopefully is the key word.

----------------------------------------------------------
It begins...
----------------------------------------------------------
MMMMM After a minute or two your senses return and the paralyzing fear and shock subsides just enough for you to regain control of yourself. The dreadful events took place so rapidly that you question whether they even happened at all. The sheer absurdity of the situation prevents any sort of sadness or sympathy from welling up inside you. You feel almost completely separate from this reality in which you find yourself an unwilling resident.

MMMMM As the gigantic red digital numbers of the clock display continue their lifeless countdown, you begin to take notice of your surroundings a little more clearly. The room you’re in is truly enormous. Bigger than you even realized at first. It must be half a kilometer long and nearly as wide. There are doors lining three out of the 4 walls. There must be at least a hundred of them, all the same bland modern style door you might find in every office building anywhere. Each of the 4 walls is made of a different material, brick, plywood, plaster (which you note seems to fit in perfectly with the office door theme), and concrete. All of the walls, save the one made of brick, are in disrepair, with large chunks either discolored or falling apart. The room is almost perfectly empty except for a shoddily constructed shack of sorts built up next to the only wall without doors.

MMMMM You begin to struggle to stand up when you finally notice the floor, perhaps the oddest part of the whole room yet. You’re standing on a brilliantly crafted tile floor. The arrangements, patterns and quality of workmanship are all masterful. But stranger yet is that it only a few yards away the floor is an excellent hardwood, and the two seem to blend into each other perfectly. As you ponder this oddity you spin around and realize that across the entire room the floor is comprised of totally random patches made of different materials. You can see stone, concrete, bamboo, even what looks to be a patch made up entirely of legos.

MMMMM The other people around you are also taking note of this most curious development. No one quite seems to know what to make of it exactly. You see a few people taking their first ginger steps onto a different patch, first touching every so lightly to make sure the waters safe before jumping in. After a few more minutes pass by most people are confidently striding around the different patches as if nothing could be more normal than to have a floor made of cobblestones rubbing up against a floor made of thatched grass.

MMMMM Enough time has passed to quell your fears. The time has come to figure out just where the hell you are and how on earth you get out of here. By the looks on your de facto companions faces, they’ve arrived at the same conclusion as you. Who are these people? Is there something that binds you all together? You’ve got hundreds of questions, at least 10 for each of these blasted doors, and it’s time to start getting some answers.

The Perspective

Sorry, I forgot this:

POST FORMAT

Quote:
YourName
================
actions in italics

"speech in quotes"

green for out of character questions and such.
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Last edited by YoshL; 02-8-2011 at 03:25 PM..
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Old 01-30-2011, 02:55 PM   #2
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Default Re: The 100 Doors: [Game On]

pmonibuv1
================
walks up to the door the earlier guy pulled to check which number it is.
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Old 01-30-2011, 03:00 PM   #3
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Default Re: The 100 Doors: [Game On]

From what you see, it is most definitely door 84. There is a pile of ashes on the floor in front of the door.
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Old 01-30-2011, 03:02 PM   #4
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Default Re: The 100 Doors: [Game On]

TC_Halogen
===========
examines discolored patches/scrapes
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Old 01-30-2011, 03:04 PM   #5
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Default Re: The 100 Doors: [Game On]

Quote:
Originally Posted by TC_Halogen View Post
TC_Halogen
===========
examines discolored patches/scrapes
I'm assuming that you're looking at the walls.

The patches of boards ripped off from the wall look like they belong to the structure on the north wall. Behind it, a completely solid brick wall stands. It doesn't look like you could get out this way.
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Old 01-30-2011, 03:04 PM   #6
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Default Re: The 100 Doors: [Game On]

Artic_counter
================
walks up to the shack to determine if I can see what's inside.
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Old 01-30-2011, 03:06 PM   #7
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Default Re: The 100 Doors: [Game On]

Quote:
Originally Posted by Artic_counter View Post
Artic_counter
================
walks up to the shack to see if I can see what's inside
As Arctic_counter walks up to the shack, he notices that it's not too much a shack, but a wooden... thing leaned precariously up against the wall. It's about 6 feet tall, so you would probably have to bend down to stand comfortably to see inside. As for the inside, it's a bit too dark, even in the bright lights, to see inside.
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Old 01-30-2011, 03:12 PM   #8
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Default Re: The 100 Doors: [Game On]

Artic_counter
================
I decide to kick at mid force on that wooden thing in order to see if there's any reaction from the inside. Not wanting to finish like the guy who turned into ashes, I step back fearfully after the kick.
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Old 01-30-2011, 03:16 PM   #9
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Default Re: The 100 Doors: [Game On]

Quote:
Originally Posted by Artic_counter View Post
Artic_counter
================
I decide to kick at mid force on that wooden thing in order to see if there's any reaction from the inside. Not wanting to finish like the guy who turned into ashes, I step back fearfully after the kick.
You kick the structure, and almost immediately after, you hear a shout from inside. As you step back, out from the shack emerges a red faced, angry midget, wielding a pipe.

"Git back, you no good, blasted kid! What do you think you're doing, kicking my house and all?"

He swings his pipe in your general direction, and angrily mumbling to himself, he returns into his shack
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Old 01-30-2011, 03:27 PM   #10
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Default Re: The 100 Doors: [Game On]

Artic_counter
================
While keeping a distance from the midget's home I try to engage conversation with him from outside his home.

"Excuse me sir. Even though you are in every rights to not believe me, I didn't want to cause you trouble. I didn't knew someone lived here. It's just that I've recently witnessed the death of someone and I'm pretty much in shock. Please forgive me."
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Old 01-30-2011, 03:30 PM   #11
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Default Re: The 100 Doors: [Game On]

Hurleyisgod
================
After observing the midget indecent I ask people to help me.

"I think he's hiding something in there... anyone want to help me get in there?"

I show obvious fear of what could happen if something were to go wrong in my plan to take over the midgets "shack"
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Old 01-30-2011, 03:30 PM   #12
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Default Re: The 100 Doors: [Game On]

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Artic_counter
================
While keeping a distance from the midget's home I try to engage conversation with him from outside his home.

"Excuse me sir. Even though you are in every rights to not believe me, I didn't want to cause you trouble. I didn't knew someone lived here. It's just that I've recently witnessed the death of someone and I'm pretty much in shock. Please forgive me."
You hear an answer float out from inside the shack.

"Whatever. as long as you darn kids stay out of my shack."

More indescernable grumbling comes from the shack that you can't interpret. Probably just the midget cursing or something.

Note, that if theres just one person continually posting *cough artic cough* then i'll probably start ignoring just so that that one person doesn't get too far ahead.
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Old 01-30-2011, 03:33 PM   #13
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Default Re: The 100 Doors: [Game On]

pmonibuv1
================
talks in the direction of the shack

"If I light your pipe, will you answer some of my questions?"
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Old 01-30-2011, 03:33 PM   #14
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Default Re: The 100 Doors: [Game On]

noisor-e
==============
Being rather amused by midgets, I offer to help hurley with this endeavour.

"We need to find out what this place is, and why does he live here.

I'm not quite in the mood for being incinerated today. . ."
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Old 01-30-2011, 03:36 PM   #15
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Default Re: The 100 Doors: [Game On]

Bob bob
================
asks others for their opinions on the situation
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Old 01-30-2011, 03:36 PM   #16
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Default Re: The 100 Doors: [Game On]

Quote:
Originally Posted by pmonibuv1 View Post
pmonibuv1
================
talks in the direction of the shack

"If I light your pipe, will you answer some of my questions?"
not that kind of pipe. Like, a lead pipe. That can actually seriously hurt someone.

"What kind of idiot are you? Obviously you have no hope of getting out here. None. At all." (says the midget)
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Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

Last edited by YoshL; 01-30-2011 at 03:39 PM..
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Old 01-30-2011, 03:40 PM   #17
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Default Re: The 100 Doors: [Game On]

oh whoopsies
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Old 01-30-2011, 03:43 PM   #18
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Default Re: The 100 Doors: [Game On]

Hurleyisgod
================
Very interested in the conversation between the midget and pmonibuv1

Turns to noisor-e

"he's hiding something in there... or he at least knows something about all of this, we need more than just two people, there might be more midgets in there...anyone else willing to help out? This might give us some answers..."
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Old 01-30-2011, 03:45 PM   #19
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Default Re: The 100 Doors: [Game On]

pmonibuv1
================
tries to reason with the midget

"Why are you so angry? Is there anything I can do to make you less angry?"
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Old 01-30-2011, 03:46 PM   #20
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Default Re: The 100 Doors: [Game On]

Artic_counter
================
Listening to Hurleyisgod

"I don't think that's a good idea. At this rate, he's our only hope of learning where we are and how this... place... works. I don't think we should force him. We need to have another approach."
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