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Old 07-10-2008, 11:11 PM   #21
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

I think the totem only speaks at the end of phases.
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Old 07-11-2008, 12:41 AM   #22
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

night talking is prohibited in the thread, do what you want over AIM sheeeeessshhh
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Old 07-11-2008, 09:39 AM   #23
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

or you can both stop being douchefags and quit posting here. ya. good idea. manti clean up.
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Old 07-11-2008, 10:33 AM   #24
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Safety on trav since it's still day, supposedly.
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Old 07-11-2008, 12:27 PM   #25
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

hay guys lets all safety and not present any real information. that'll lead to a good day 1 lynch.

OR, if you want an alternative, let's all talk to each other and get some information and then put it all together so we can use it to find and lynch wolves.

nah, that's just crazy talk. safety on mak
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Old 07-11-2008, 12:48 PM   #26
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

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OR, if you want an alternative, let's all talk to each other and get some information and then put it all together so we can use it to find and lynch wolves.
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First line of order should be compiling a list of these items and their uses
and track them

THAT IS, IF THEY EXIST
This.
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Old 07-11-2008, 12:59 PM   #27
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Well then, anyone got any items?
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Old 07-11-2008, 06:21 PM   #28
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Yeah, so, if we're looking to bring information together, I may as well say that I'm mason, there's three of us. The problem is that pnt was also a mason. For safety purposes I'll leave the other mason's name secret. So yeah, I think this is where we should begin with forming a possible alliance. If any of the blues can gaurd, please gaurd the masons for now(which I suppose would only be me) since we know nothing yet.
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Old 07-11-2008, 08:32 PM   #29
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

All I really know is that there are regular humans in the game, so not everybody has some power or ability. Kinda funny it being a mystery game.
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Old 07-11-2008, 10:13 PM   #30
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

I've talked to a couple people, but day 1 is frustrating. Theres almost never any evidence. I'll vote hooch as a safety because I'll be at work at 2 cst tommorow. It'll be possible to get on a comp at work, but not easy.

I don't really have anything other than a feeling on some blues atm.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 07-11-2008, 11:18 PM   #31
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

SAFETYFEST LOL atzuelo
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Old 07-12-2008, 12:06 AM   #32
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

So yeah, putting a vote on Makilaz to see reactions and what not.
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Old 07-12-2008, 12:09 AM   #33
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

Sure, vote someone with a safety. I'm a normal human in a mystery game, so I really don't give a **** at this point anyway.
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Old 07-12-2008, 12:14 AM   #34
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

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So yeah, putting a vote on Makilaz to see reactions and what not.
what?
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Old 07-12-2008, 12:18 AM   #35
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

I'm trying to progress the game past balant safeties before the day ends.
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Old 07-12-2008, 12:24 AM   #36
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

i see
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Old 07-12-2008, 01:42 AM   #37
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

That was necessary.
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Old 07-12-2008, 01:02 PM   #38
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

lightknight as a semi-safety. Voting some random person with a safety that could very well have caused a lynch on them if I hadn't gotten on an hour before the end of day isn't a great idea. It wouldn't have gotten more conversation going, it would have gotten someone killed who we've seen nothing about that indicates he's a wolf.

Call me crazy, but that's not a good day 1 lynch for us.
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Old 07-12-2008, 01:42 PM   #39
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

As it stands there's one vote across 8 people. I've talked to various people and nothing seemed particularly wolfy in any case. I have to leave before day ends so I guess I'll just end up leaving it as a grand KitB. Hopefully the next day will turn out to be better.
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Old 07-12-2008, 01:46 PM   #40
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Default Re: TWG XLVII: Montezuma's Revenge II: CANADA

I was going to take my vote off of Mak before day ended if Flaw hadn't taken his vote off, I wasn't able to get onto a computer though until now. I may as well keep the vote now that mak's even with everyone.
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