07-10-2008, 11:11 PM | #21 |
FFR Player
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
I think the totem only speaks at the end of phases.
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07-11-2008, 12:41 AM | #22 |
FFR Player
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
night talking is prohibited in the thread, do what you want over AIM sheeeeessshhh
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07-11-2008, 09:39 AM | #23 |
FFR Player
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
or you can both stop being douchefags and quit posting here. ya. good idea. manti clean up.
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07-11-2008, 10:33 AM | #24 |
TWG Princess
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
Safety on trav since it's still day, supposedly.
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07-11-2008, 12:27 PM | #25 |
MMM WATCHA SAY
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
hay guys lets all safety and not present any real information. that'll lead to a good day 1 lynch.
OR, if you want an alternative, let's all talk to each other and get some information and then put it all together so we can use it to find and lynch wolves. nah, that's just crazy talk. safety on mak |
07-11-2008, 12:48 PM | #26 | |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
Quote:
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07-11-2008, 12:59 PM | #27 |
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Join Date: Dec 2006
Location: San Diego, CA
Age: 35
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
Well then, anyone got any items?
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07-11-2008, 06:21 PM | #28 |
FFR Player
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
Yeah, so, if we're looking to bring information together, I may as well say that I'm mason, there's three of us. The problem is that pnt was also a mason. For safety purposes I'll leave the other mason's name secret. So yeah, I think this is where we should begin with forming a possible alliance. If any of the blues can gaurd, please gaurd the masons for now(which I suppose would only be me) since we know nothing yet.
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07-11-2008, 08:32 PM | #29 |
FFR Player
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
All I really know is that there are regular humans in the game, so not everybody has some power or ability. Kinda funny it being a mystery game.
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07-11-2008, 10:13 PM | #30 | |
TWG Overlord
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
I've talked to a couple people, but day 1 is frustrating. Theres almost never any evidence. I'll vote hooch as a safety because I'll be at work at 2 cst tommorow. It'll be possible to get on a comp at work, but not easy.
I don't really have anything other than a feeling on some blues atm.
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07-11-2008, 11:18 PM | #31 |
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Join Date: Dec 2006
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
SAFETYFEST LOL atzuelo
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07-12-2008, 12:06 AM | #32 |
FFR Player
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
So yeah, putting a vote on Makilaz to see reactions and what not.
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07-12-2008, 12:09 AM | #33 |
TWG Princess
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
Sure, vote someone with a safety. I'm a normal human in a mystery game, so I really don't give a **** at this point anyway.
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07-12-2008, 12:14 AM | #34 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
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07-12-2008, 12:18 AM | #35 |
FFR Player
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
I'm trying to progress the game past balant safeties before the day ends.
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07-12-2008, 12:24 AM | #36 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
i see
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07-12-2008, 01:42 AM | #37 |
FFR Player
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
That was necessary.
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07-12-2008, 01:02 PM | #38 |
MMM WATCHA SAY
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
lightknight as a semi-safety. Voting some random person with a safety that could very well have caused a lynch on them if I hadn't gotten on an hour before the end of day isn't a great idea. It wouldn't have gotten more conversation going, it would have gotten someone killed who we've seen nothing about that indicates he's a wolf.
Call me crazy, but that's not a good day 1 lynch for us. |
07-12-2008, 01:42 PM | #39 |
FFR Player
Join Date: Dec 2006
Location: San Diego, CA
Age: 35
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
As it stands there's one vote across 8 people. I've talked to various people and nothing seemed particularly wolfy in any case. I have to leave before day ends so I guess I'll just end up leaving it as a grand KitB. Hopefully the next day will turn out to be better.
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07-12-2008, 01:46 PM | #40 |
FFR Player
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Re: TWG XLVII: Montezuma's Revenge II: CANADA
I was going to take my vote off of Mak before day ended if Flaw hadn't taken his vote off, I wasn't able to get onto a computer though until now. I may as well keep the vote now that mak's even with everyone.
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