07-19-2012, 11:30 PM | #1 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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My Trouble With Stepmania
TL; DR - Half time tempo changes with halved note values are retarded
Why do you stepartists feel the need to pit in so many half time tempo changes? It makes it impossible for me to pick a speed-mod sometimes. For example, Excalibur from the summer pack is a great song and was well stepped until the very end - when the stepper decided to put thirty seconds at a slow tempo (92?). If I raised the speed mod for that part, it would be to fast for me to pass the beginning. It's a good file I will probably never play again because I can't read the ending. Why wasn't it stepped with 16ths at the previous tempo to sustain readability? That is not the only song like that, either. While it isn't always fatal to my life bar, it makes the song harder to read for no good reason. Another file I have with for that reason is AA. I could easily combo it if it wasn't for that retarded halftime section in the middle (jn fact, AAA has one too, but only one measure of 32nds). Please stop this practice. It's dumb. /Rant Last edited by TheSaxRunner05; 07-19-2012 at 11:31 PM.. Reason: Punctuation |
07-19-2012, 11:37 PM | #2 |
`~`
Join Date: Oct 2005
Posts: 7,327
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Re: My Trouble With Stepmania
use a cmod
it's hard to believe anybody present day still uses an xmod for keyboard spread files that are not intended for xmod play. stepping decisions are completely up to the simfile author themselves and frankly one person complaining about something in a simfile isn't going to change anything. just learn to cope and adapt otherwise just don't play files you don't like in the first place. community packs are made to appeal to various audiences therefore it's only natural that you'll find files you won't like.
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Last edited by Gundam-Dude; 07-19-2012 at 11:42 PM.. |
07-19-2012, 11:38 PM | #3 |
Rhythm game specialist.
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Re: My Trouble With Stepmania
One of the things that you have to understand with community packs like these is that many of the files are catered to being expressive and correct with the song -- if the song takes a breather and relaxes (for example, lack of percussion), then a half BPM tempo is justifiable. In addition to this, most charts aren't created with x-modifiers in mind (which is why certain files will have NO C-MOD on their banners to indicate that you should in fact use a x-mod).
I understand the frustration, but a lot of stepartists make their files with the intent of you following the rhythms/patterns properly without having to memorize slight (or vast) changes in tempo, which is why a very large majority of the players who are strong SM players use C-mods unless the song specifies otherwise. |
07-19-2012, 11:44 PM | #4 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: My Trouble With Stepmania
I'm still using 3.9 and there are only two C-MOD options on the right of all the x2,x3s ect. Do I need higher than 3.9 to set my own CMod?
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07-19-2012, 11:47 PM | #5 |
FFR Veteran
Join Date: Jun 2012
Age: 28
Posts: 2,893
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Re: My Trouble With Stepmania
Last edited by Ohaider; 07-20-2012 at 12:00 AM.. |
07-19-2012, 11:47 PM | #6 |
FFR Player
Join Date: Jul 2011
Posts: 217
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Re: My Trouble With Stepmania
I think you can still set your own c-mods in 3.9. I did it a while ago when I had 3.9, it's not too hard, just look it up~
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Ohey, a signature. Whut is this. o.o |
07-19-2012, 11:51 PM | #7 |
FFR Player
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Re: My Trouble With Stepmania
you probably hate my files then lol
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07-20-2012, 12:03 AM | #8 |
Retired Staff
All the things
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Re: My Trouble With Stepmania
Ron Pauls OP <3333333333333
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07-20-2012, 12:14 AM | #9 |
FFR Simfile Author
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Re: My Trouble With Stepmania
I actually kind of agree, in that it's arbitrary that since the bpm halves the speed mod should half as well. Why not a gradual speed mod change, or just a 3/4ing, or whatever? This is why I like PIU's model of separating speed mod changes from bpm changes (and in fact allowing them to be per chart, which is something I think SM5 can do now).
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07-20-2012, 12:26 AM | #10 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: My Trouble With Stepmania
I've found this to be a problem in the past. Sometimes people halve the default bpm which makes sense theoretically but hurts when it comes to playability. I hopes this makes sense b/c im drunk
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07-20-2012, 12:28 AM | #11 |
FFR Player
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Re: My Trouble With Stepmania
nope
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07-20-2012, 12:34 AM | #12 |
FFR Player
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Re: My Trouble With Stepmania
I've never used a C-mod. I think if a step artist uses half/double-time tempo changes, they are not intending for players to use c-mods! Otherwise, no reason not to just leave it the same tempo throughout.
I'm working on a simfile that ranges from 111 to 890 bpm. They're not really gimmicky bpm changes either - the song's bpm actually gets that high, and there are steps during each of those speeds and speeds in between. I think it would take away from the experience if you use a c-mod on it! |
07-20-2012, 12:45 AM | #13 |
`~`
Join Date: Oct 2005
Posts: 7,327
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Re: My Trouble With Stepmania
You haven't been up to date with stepmania stepping techniques, skor, so it's understandable why you'd think that. Multiplying a file's BPM is an easy way to change a file's colour of notes, which can be used in discretion to better represent sections in a song. For example, if a song has a calm, chill section, some people would take the opportunity to use colour theory and represent that one section using -only- cyan/blue notes. To sync it properly, of course you'd need to thoroughly use BPM changes via DDReam.
Similarly, moches and I are responsible for the present day 192nd note usage trend which purposely offsets certain notes by a 192nd to represent specific sounds, just like how you would use holds or mines. All in all, most people don't even use xmods nowadays other than for files -intended- for xmod (e.g. if it says no cmod in the song banner somewhere). Cmods are the standard.
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Last edited by Gundam-Dude; 07-20-2012 at 12:50 AM.. |
07-20-2012, 01:05 AM | #14 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: My Trouble With Stepmania
Don't play MFDFY V2 then. It drops 3/4th of it's bpm in one section. (240 -> 60)
Like they said Use a C-Mod. |
07-20-2012, 03:33 PM | #15 | |||
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: My Trouble With Stepmania
wow I should not be allowed to have a smartphone. ANYWAY
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