10-27-2016, 04:07 PM | #101 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: 2016 TWG Rules Thread
ok, maybe i should rephrase
i would favor threads locked at night as the default, and if the host doesn't want it for some reason, they can say so |
10-27-2016, 04:53 PM | #102 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,518
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Re: 2016 TWG Rules Thread
If [twgv][/twgv] tags had an unique font that cannot be replicated, that would be ideal for forcing everyone to use only [twgv][/twgv] tags without having to deal with people using [color=red][/color] to potentially fake votes.
This is assuming that [twgv][/twgv] become a standard and the only way to vote someone. Exceptions should be mentioned too like [twgv][/twgv] into a quote or into [spoiler][/spoiler]. Another possibility that's a lot simpler would be to make [color=red][/color] modkillable if it's used to fake a vote, but that sounds a little extreme unless it's directly mentioned in the game. It's just a matter of how you want to force standards for voting at this point. --- I'm also in favor of locking the thread for night phase as it would end my complains about being possibly modkilled for posting late. It would end any form of hesitation and anyone could just post how they want until it's locked. Last edited by Hakulyte; 10-27-2016 at 04:55 PM.. |
10-27-2016, 05:25 PM | #103 | ||
FFR's Resident Trashpanda
Join Date: Sep 2012
Location: Michigan
Age: 29
Posts: 1,095
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Re: 2016 TWG Rules Thread
Quote:
Quote:
I have no problem if the host themselves wants the thread locked when nightphase starts though, but if there's a case where the thread doesn't get locked soon enough and somebody posts beforehand after the dayphase ended, there should be consequences as I've said above. |
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10-27-2016, 05:42 PM | #104 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: 2016 TWG Rules Thread
I'm fine on the [twgv] tag being the official voting method but also denote that typos should count because sometimes you just DO NOT have time to proofread or you do and gloss over a simple but stupid typo.
On the locking thing, as long as it can be done consistently I think it's a good idea, and certainly make it so hosts have the option for that not to be the case. |
10-27-2016, 06:31 PM | #105 |
Celestial Harbor
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Re: 2016 TWG Rules Thread
if you want to be like haku and be like "OH BUT I CAN BE LIKE COLOR=#FE0000 AND GET AWAY WITH AN ILLEGAL VOTE" then you're actually stupid. If you're actively trying to stick your toe out past a line and try to be cheeky with that crap, then don't play twg.
easy wording - votes need to be bolded and red. This can be achieved easily with the [twgv] tag. The text should allow the host to understand without question or assumptions exactly who you're voting for. |
10-27-2016, 06:32 PM | #106 | |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,518
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Re: 2016 TWG Rules Thread
Quote:
What happens EoD is usually "Stop Posting" -> tallying votes from that post -> locking the thread for starting nightphase etc. I'm suggesting to directly lock the thread and then tally votes as usual which would remove the danger of posting too late and being possibly modkilled for it. The same could happen with nighttalk on, the only difference is that the thread would be unlocked the moment the host is done posting flips. It shouldn't be particularly hard to time, you can just look at the computer clock and click the moment it reaches the time limit. |
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10-27-2016, 06:57 PM | #107 |
Celestial Harbor
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Re: 2016 TWG Rules Thread
you should not be making posts past the end of the phase regardless, and the thread being locked is more for prevention of people who actually forget nighttalk is off.
The mod locking the thread will not have perfect timing and still may cut off people who would have actually had a valid post. If the mod is a little late, then that defeats the purpose of your locking procedure, because it allows posts to slip through that may be after the phase end. You normally do not get modkilled for a post that was submitted just a tiny bit too late. Even then, it's usually a rush vote, and at that point, the vote is just nullified. If you're posting like 1-2 minutes after the day end, the player is in complete fault as they did not look at their clock before clicking post. "not refreshing" is not an excuse for that. |
10-27-2016, 07:03 PM | #108 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,518
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Re: 2016 TWG Rules Thread
Ah thanks, that actually makes a lot of sense. I didn't consider it that way.
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10-27-2016, 07:17 PM | #109 |
Role Tide
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Re: 2016 TWG Rules Thread
my big problem with all of this is that locking threads during the night phase will usually have to be unlocked so the mod can post the flips, which will mean there is still a window, no matter how small, for people to post.
Instas also throw things off sometimes That and its not timed perfectly. Personally, my clock is not synced perfectly with FFRs, and I'm not sure how to sync it or how long it would stay perfectly synced, etc. It seems the vast majority of people are in favor of locking threads at night if nighttalk is off and the mod wants the thread to be locked so, if I don't see some more people talk about never wanting this to be the case, I'll at least see how possible it is for me to do this.
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10-27-2016, 07:17 PM | #110 |
Role Tide
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Re: 2016 TWG Rules Thread
my big problem with all of this is that locking threads during the night phase will usually have to be unlocked so the mod can post the flips, which will mean there is still a window, no matter how small, for people to post.
Instas also throw things off sometimes That and its not timed perfectly. Personally, my clock is not synced perfectly with FFRs, and I'm not sure how to sync it or how long it would stay perfectly synced, etc. It seems the vast majority of people are in favor of locking threads at night if nighttalk is off and the mod wants the thread to be locked so, if I don't see some more people talk about never wanting this to be the case, I'll at least see how possible it is for me to do this.
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10-27-2016, 09:53 PM | #111 | |
FFR's Resident Trashpanda
Join Date: Sep 2012
Location: Michigan
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Posts: 1,095
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Re: 2016 TWG Rules Thread
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10-28-2016, 10:21 PM | #112 | |
Beach Bum Extraordinaire
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Re: 2016 TWG Rules Thread
I think, because it does seem that hosts like to use an automated counter alot of the time, that [twgv] needs to just be the standard. I'm for [color][bold] not counting---I don't want a game where the counter missed a vote and then people call fouled.
I don't think the "fake vote" argument is something that comes into play here enough to deter me from favoring only [twgv] vote. As for locking threads, I'm actually for not locking them. People should know the rules of the game and if they get modkilled by clearly not paying attention then so be it. I don't think we need to have our mods have to find the time to essentially babysit our players because they're afraid people can't refrain themselves from posting correctly, especially when they may not always be able to. Consistency is key and I'm in favor for one rule to rule to them all. Quote:
1 If the host is using a counter it's very depended on if the host notices in time. If the host doesn't, that compromises the game. If the host happens to notice it that's fine bit that's extra work you're having them do on top of running the game. 2 If you're trying to pull some sneaky shit at the end of the game and mess up because of timing on your part, it should just be considered a part of the game like a slip or dumbtell. Plus you should have your vote well in time to make another post if there is a typo, and if you can't be bothered to arrive at EoD timely enough to legit cast your vote then oops you better stop sucking at the game son. Making a rule that puts any type of burden on the host (no matter how small) when the root cause is the player probably isn't playing the game correctly is not something I care to support. |
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10-28-2016, 10:51 PM | #113 | |
Celestial Harbor
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Re: 2016 TWG Rules Thread
Quote:
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10-28-2016, 10:55 PM | #114 |
Beach Bum Extraordinaire
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Re: 2016 TWG Rules Thread
Does the counter that is used around here count [color][bold]? I was under the impression that it only counted what was wrapped in [twgv]
EDIT: Actually you're quoting me when I was referring to typos so I think I understand what you are trying to say to me less. Last edited by MixMasterLar; 10-28-2016 at 10:56 PM.. |
10-28-2016, 11:43 PM | #115 |
Celestial Harbor
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Re: 2016 TWG Rules Thread
what are you even arguing at this point
it makes it so easy. votes must be red and bold. this is easily done in [twgv] tags. host must unarguably understand who you're voting for. that's it. |
10-29-2016, 08:47 AM | #117 |
End of the road
Join Date: Oct 2006
Location: Canada
Age: 31
Posts: 3,692
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Re: 2016 TWG Rules Thread
That's exactly the point, intentionally adding a typo can be an easy way to angleshoot
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10-29-2016, 09:23 AM | #118 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: 2016 TWG Rules Thread
Then it doesn't count, silly.
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10-29-2016, 11:44 AM | #119 |
Celestial Harbor
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Re: 2016 TWG Rules Thread
exactly. if you fuck up the tags and it comes out like [twgv[mml[/twgv]
it's not a vote look, if you're intentionally trying to fuck with the voting system, you're subject to being modkilled. simple. voting is voting, not a point of contention based off of the fact that forum twg has a certain functionality to work properly. |
10-29-2016, 11:45 AM | #120 |
Waifus
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Re: 2016 TWG Rules Thread
I don't see why this is a discussion, if you don't format it right then it doesn't count. This is like saying any sort of form should count even when not filled out correctly, the solution is that you discard the bad format and do it again so that there's no room for ambiguity. If someone fucks up their voting tags, then they can hopefully fix it, and if they don't then that's tough.
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