Old 06-17-2014, 09:03 AM   #361
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Default Re: FFRMania Engine: 1500+ songs and counting!

thank you!!!
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Old 06-30-2014, 12:53 AM   #362
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Default Re: FFRMania Engine: 1500+ songs and counting!

http://www.mediafire.com/download/hh...(IcyWorld).zip

funnygurl wanted me to ask to have this on ffrmania
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Old 06-30-2014, 04:04 AM   #363
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I know I'm shakin' in my bootz over legal treat that has literally no power.
But then again I have no place in the world of fifer, so I'm not too worried about all of this nonsense.
okay now that it's been a few months, I'll elaborate on this !!

I had pretty much everything in place to engineer server passwords, based on public whois information (domain registrar, a few bits of PII, and the domain administrator's email address). I don't want to brag but it would have been very easy to get credentials. Won't say how, because that'd give away secrets, but yeah. I told another FFR user that's in the IT field on how I would have done it, and he said something along the lines of, "it would work really well but bad idea, you shouldn't do it."

Regardless of how dumb I think the idea behind the engine is, I wouldn't have spat in the face of the guys who got this up and running. I would have just broken a few links, is all. Rename files, move around folders, upload a .txt file saying "helo" or something.

not starting drama, just giving some insight to the "shakin in my bootz lol choof empty threats" thing
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Old 07-1-2014, 12:34 AM   #364
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Default Re: FFRMania Engine: 1500+ songs and counting!

Quote:
Originally Posted by icontrolyourworld View Post
http://www.mediafire.com/download/hh...(IcyWorld).zip

funnygurl wanted me to ask to have this on ffrmania
done

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Originally Posted by choof View Post
okay now that it's been a few months, I'll elaborate on this !!

I had pretty much everything in place to engineer server passwords, based on public whois information (domain registrar, a few bits of PII, and the domain administrator's email address). I don't want to brag but it would have been very easy to get credentials. Won't say how, because that'd give away secrets, but yeah. I told another FFR user that's in the IT field on how I would have done it, and he said something along the lines of, "it would work really well but bad idea, you shouldn't do it."

Regardless of how dumb I think the idea behind the engine is, I wouldn't have spat in the face of the guys who got this up and running. I would have just broken a few links, is all. Rename files, move around folders, upload a .txt file saying "helo" or something.

not starting drama, just giving some insight to the "shakin in my bootz lol choof empty threats" thing
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Old 07-1-2014, 01:36 AM   #365
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Default Re: FFRMania Engine: 1500+ songs and counting!

yep
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Old 07-29-2014, 03:47 PM   #366
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Default Re: FFRMania Engine: 1500+ songs and counting!

Feel free to post more pack suggestions! Chris is our allstar.
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Old 08-20-2014, 09:14 PM   #367
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Default Re: FFRMania Engine: 1500+ songs and counting!

some KOOL packs for U !

Dark Chanchellors Pack
GLoVE NEW-BLOOD ALLSTAR
VGMP
VGMP 2
VGMP 3
Xoon
Xoon 2
Xoon 3
Xoon 4 Blue Version
xoon 4 part 1
Xoon 5 -The Transition-
Yolomania Vol. 2
Yolomania Vol. 3

Last edited by Satsuru; 08-20-2014 at 09:14 PM..
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Old 08-20-2014, 09:46 PM   #368
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Default Re: FFRMania Engine: 1500+ songs and counting!

maid of fire ONI Not standard plssssssss. Can I also have the 19 footer file "zen" from HSMP 12? They were both on the engine before the thing happened. thanks love
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Old 10-8-2014, 01:49 PM   #369
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Default Re: FFRMania Engine: 1500+ songs and counting!

I have now been playing this engine for over a month, and I absolutely love it. I'm just curious to know some things:
- what are the hardest playable songs?
- what songs do you enjoy playing the most?
- what's the best score to IcyWorld's Extratone Pirates?
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Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
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Old 10-8-2014, 01:53 PM   #370
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Default Re: FFRMania Engine: 1500+ songs and counting!

Quote:
Originally Posted by HeZe View Post
I have now been playing this engine for over a month, and I absolutely love it. I'm just curious to know some things:
- what are the hardest playable songs?
- what songs do you enjoy playing the most?
- what's the best score to IcyWorld's Extratone Pirates?
I don't use it because I like some sort of feedback on stats recording.

But I can answer the last one, most likely one of the D7 players AAA'd it or have a SDG (9-0-0-0 or less) on it.
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Old 10-8-2014, 02:24 PM   #371
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Default Re: FFRMania Engine: 1500+ songs and counting!

Quote:
Originally Posted by HeZe View Post
I have now been playing this engine for over a month, and I absolutely love it. I'm just curious to know some things:
- what are the hardest playable songs?
- what songs do you enjoy playing the most?
- what's the best score to IcyWorld's Extratone Pirates?
first question answer: testament of ian, megalith agnus, amber shores 666 are pretty hard
2: You time you show you universe, alchemist, amber shores 13, v^3, dark matter, sky kitten's op, oreo sama's op, fuck that shit, blurk's op, we met dat night, turtle fence, radioactive, empty walls, bye bye bye, brainfog, serious shit. Probably a lot more just can't think of other goodies atm.
3: I tried to play that to post a score for ya but fell short due to stamina depletion.
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Old 10-11-2014, 05:14 AM   #372
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Default Re: FFRMania Engine: 1500+ songs and counting!

i sent a pack request just a heads up
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Old 10-11-2014, 06:22 PM   #373
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Default Re: FFRMania Engine: 1500+ songs and counting!

Am I the only one getting "Error Loading Legacy Engine" when trying to add FFRMania? All the other R3 Engines work but this one.
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Old 10-11-2014, 06:51 PM   #374
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Default Re: FFRMania Engine: 1500+ songs and counting!

yeah I was getting that too
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Old 10-21-2014, 09:59 PM   #375
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Default Re: FFRMania Engine: 1500+ songs and counting!

I love using this to mess with Twitch streamers c:
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Old 10-30-2014, 12:22 AM   #376
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Default Re: FFRMania Engine: 1500+ songs and counting!

RIP FFRMania.
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Old 10-30-2014, 12:28 AM   #377
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Default Re: FFRMania Engine: 1500+ songs and counting!

rip
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Old 11-9-2014, 09:45 AM   #378
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Default Re: FFRMania Engine: 1500+ songs and counting!

So, if anyone actually will update this upon request, can someone add the Passage D Oni file from HSMP1 or HSMP2 or something?

http://stepmaniaonline.net/index.php?page=song&sid=2818
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Old 01-25-2015, 07:54 PM   #379
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Default Re: FFRMania Engine: 1500+ songs and counting!

add this sick song o:
http://www.flashflashrevolution.com/...d.php?t=140090
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Old 03-5-2015, 01:07 PM   #380
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Default Re: FFRMania Engine: 1500+ songs and counting!

Ded?
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Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
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