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Old 07-18-2017, 06:14 PM   #21
XelNya
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

I'm gonna be honest and say I think this setup is actually balanced against the wolf team.

Column C is pretty much inherent wolf slaughter. There's no way wolves ever win that setup.

I think even the setup we had was a loss for wolves unless the tracker get's N0'd because if wolves miss the backup and the tracker on d2 it's

Track claim
backup claim
+ 2 tracker targets

wolves just instantly die

tldr I think the setup is inherently not fair to scum team unless they make strong hits one of the two kills.

Which good pr play would prevent.
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Old 07-18-2017, 06:18 PM   #22
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

the setup rewards good wolf fakeclaims
its what the wolfteam needs to try to do if they don't hit a role on n0
its pretty bad when you can claim a role and just get fucked by 2 contradictory counterclaims, but you are supposed to be able to figure out which stuff you can claim and which you can because of your rolereads from the previous night

you should be able to safely rule out a few people as being always vt by the end of d0, and that's what you really need to look for as a wolf in this setup
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Old 07-18-2017, 06:20 PM   #23
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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the setup rewards good wolf fakeclaims
its what the wolfteam needs to try to do if they don't hit a role on n0
its pretty bad when you can claim a role and just get fucked by 2 contradictory counterclaims, but you are supposed to be able to figure out which stuff you can claim and which you can because of your rolereads from the previous night

you should be able to safely rule out a few people as being always vt by the end of d0, and that's what you really need to look for as a wolf in this setup
fake claiming is statistically bad and shouldn't be the driving point of a game
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Old 07-18-2017, 06:21 PM   #24
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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fake claiming is statistically bad and shouldn't be the driving point of a game
in most games yes
in turbos, I think its fine

you've gotta remember this setup is designed to teach people how to play the game as well, so it tries to cover everything from 101 to 201
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Old 07-18-2017, 06:22 PM   #25
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

so, not that mafiascum is the paragon of play elegance and excellence, but their stats indicate that town loses 3 and C in matrix6 more often than they win

interesting that that's the case

(this one isn't statted because it's only been played like once, not even close to sample size)
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Old 07-18-2017, 06:25 PM   #26
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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Originally Posted by XelNya View Post
I'm gonna be honest and say I think this setup is actually balanced against the wolf team.

Column C is pretty much inherent wolf slaughter. There's no way wolves ever win that setup.

I think even the setup we had was a loss for wolves unless the tracker get's N0'd because if wolves miss the backup and the tracker on d2 it's

Track claim
backup claim
+ 2 tracker targets

wolves just instantly die

tldr I think the setup is inherently not fair to scum team unless they make strong hits one of the two kills.

Which good pr play would prevent.

I told you man

I told you CK was blue

why did we have to go and kill Haku?
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Last edited by sanzath; 07-18-2017 at 06:25 PM..
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Old 07-18-2017, 06:30 PM   #27
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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I told you man

I told you CK was blue

why did we have to go and kill Haku?
memes
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Old 07-18-2017, 06:37 PM   #28
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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memes
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AHHHHHHHHH SKEET SKEET SKEET SKEET
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AHHHHHHHHH SKEET SKEET SKEET SKEET


Quote:
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Lynch all liars is good meta. Period.
Quote:
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My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
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SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED
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Old 07-18-2017, 06:38 PM   #29
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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Originally Posted by sanzath View Post
I told you man

I told you CK was blue

why did we have to go and kill Haku?
how'd you know?
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Old 07-18-2017, 06:38 PM   #30
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

Appreciate sunfans insight.

Definitely something I'll keep in mind going forward with this and similar setups
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Quote:
Originally Posted by mellon_collie View Post
AHHHHHHHHH SKEET SKEET SKEET SKEET
Quote:
Originally Posted by roundbox View Post
AHHHHHHHHH SKEET SKEET SKEET SKEET


Quote:
Originally Posted by Afrobean
Lynch all liars is good meta. Period.
Quote:
Originally Posted by Red
My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
Quote:
Originally Posted by TWG Ike View Post
SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED
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Old 07-18-2017, 06:39 PM   #31
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

Mvp of the game was actually the vid roundbox posted


"You cannot get the troll"
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Quote:
Originally Posted by mellon_collie View Post
AHHHHHHHHH SKEET SKEET SKEET SKEET
Quote:
Originally Posted by roundbox View Post
AHHHHHHHHH SKEET SKEET SKEET SKEET


Quote:
Originally Posted by Afrobean
Lynch all liars is good meta. Period.
Quote:
Originally Posted by Red
My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
Quote:
Originally Posted by TWG Ike View Post
SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED
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Old 07-18-2017, 06:40 PM   #32
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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Originally Posted by FreezinIce View Post
Mvp of the game was actually the vid roundbox posted


"You cannot get the troll"
"You are dead. Next caller."
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Old 07-18-2017, 06:46 PM   #33
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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how'd you know?
She had a few posts d0 saying stuff like "lynching me is a really bad idea", "don't make the same mistake as last time" or whatever, and I kinda felt like they were more serious than they had any right to be at that point in the game
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Old 07-18-2017, 07:41 PM   #34
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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Originally Posted by sanzath View Post
She had a few posts d0 saying stuff like "lynching me is a really bad idea", "don't make the same mistake as last time" or whatever, and I kinda felt like they were more serious than they had any right to be at that point in the game
you were prolly right for the right reason then, so gj
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Old 07-19-2017, 08:03 PM   #35
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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Freezin I hope you dont hate me too much ;_;
Nah we gucci.

Like I said before most of that anger was faked
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Quote:
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AHHHHHHHHH SKEET SKEET SKEET SKEET
Quote:
Originally Posted by roundbox View Post
AHHHHHHHHH SKEET SKEET SKEET SKEET


Quote:
Originally Posted by Afrobean
Lynch all liars is good meta. Period.
Quote:
Originally Posted by Red
My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
Quote:
Originally Posted by TWG Ike View Post
SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED
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Old 07-19-2017, 08:47 PM   #36
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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Nah we gucci.

Like I said before most of that anger was faked
Tbh I seriously doubted my playstyle and still do *sigh*

I want to be happy that I got townread by most by the end, cel and roundbox didn't seem to doubt it even pretty early on, but I was told it wasnt really good, especially for my meta.

I will definitely be re-reading my game and see how I could've did better, but would you have some brief feedback for me ?

Was still a fun game to me~
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Old 07-19-2017, 09:36 PM   #37
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Default Re: Turbo XVI: The Day After Tomorrow - Postgame

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Originally Posted by xXOpkillerXx View Post
Tbh I seriously doubted my playstyle and still do *sigh*

I want to be happy that I got townread by most by the end, cel and roundbox didn't seem to doubt it even pretty early on, but I was told it wasnt really good, especially for my meta.

I will definitely be re-reading my game and see how I could've did better, but would you have some brief feedback for me ?

Was still a fun game to me~
You're good at being seen as town, but I think you could work on having confidence to contribute and such. While having a confirmed town is a huge boon for a town team, having a confirmed town that helps solve the game further is even better. Try working on arguments and analysis to not just pick out wolves, but also to sell people on why you think that. I think it'll really help you to both improve, and also make the game a lot more fun.


It's really good to be playing with you, opcutie, I hope to play lots more TWG with you~
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