Old 01-24-2017, 09:47 PM   #261
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Default Re: The Etterna Project

0.54 is officially out https://github.com/xwidghet/stepmani...ases/tag/0.54r

you should prolly read the release notes for this and the pre-releases that preceded it, but in case you don't and you haven't been following development here's basically what you need to know in a few screenshots


more skillsets!!! and some of them even work!!!


f i l t e r b o i z


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judge steppmania

again, if you have any feedback the best place to do it is in the development discord https://discord.gg/ZqpUjsJ
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Old 01-24-2017, 09:54 PM   #262
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Default Re: The Etterna Project

I was actually about to post in this thread with an issue but I'll check out the notes and hopefully it's fixed

also how to cap fps, 1k fps is gr8 but totally unneeded I think
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Old 01-24-2017, 09:57 PM   #263
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Default Re: The Etterna Project

In preferences.ini there's framelimit and framelimitgameplay which you can use to cap the framerate
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Old 01-25-2017, 12:49 PM   #264
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Default Re: The Etterna Project

Those are some swanky features :O Very nice! I like where this is going

Any chance you can reduce the font size on those tabs in the profile viewer so they are actually legible?
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Old 01-25-2017, 02:14 PM   #265
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Default Re: The Etterna Project

yeah legibility in the headers is on the list of stuff to do
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Old 01-25-2017, 03:30 PM   #266
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Default Re: The Etterna Project

will there be a way for previous dp only scores to be calculated into the profile skill system (just based off of PA count) or is that a moot thing
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Old 01-25-2017, 10:19 PM   #267
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it's possible and actually would be very easy to do however since the conversion is done by worst case scenario, e.g. every good = 134.99 ms, every great = 89.99 ms, etc, the practical benefit is basically 0 beyond initially populating a profile

that is to say in all likelihood you'll be penalized enough that even in a severe slump any new scores will outweigh any old ones by a significant margiin

im on the fence on whether or not it should be allowed

actually there's a test case i could use hold on

e: so my test case is a 97% sdcb which gets shafted to barely a 93% when converted, granted the cb spread is 3/3/3 so thats pretty bad however had all the cbs been misses i wouldnt have had a 97% in dp in the first place

the score in question i would consider to probably be one of my best and it fills out a handstream slot for me which i am sorely lacking high ranks in, but basically all the merit in having the score applied to my profile is lost after conversion

on the other other hand that's just my particular case and the conversion penalties aren't as bad as i remember thinking they were so I guess i'm leaning toward allowing conversion and it being optional?

e2: yeah what i can do fairly easily is just make a button in the profile tab that converts everything

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Old 01-25-2017, 11:05 PM   #268
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Default Re: The Etterna Project

would it be worst case, or would could it be balanced with like, middle ground for the judgments (goods would be like, 112.5 ms) with a percentage cap of the original DP w/o holds factored in? (to prevent overinflation of scores)

I guess the reasoning is, the new profile scores tab is really cool, but not seeing all the previous scores listed in there that i've gotten makes it weird to see what i should be playing to make the skill rating more accurate to the system.
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Old 01-25-2017, 11:28 PM   #269
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Default Re: The Etterna Project

tbh doing something like that probably would be fine as a practical matter but i wouldnt really be comfortable doing it in principle

say you have a score on amber shores with 200g all of which are 80ms or more early, assuming each one was only 65 ms just seems like bad practice
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Old 01-25-2017, 11:38 PM   #270
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Default Re: The Etterna Project

i guess, in practice you can definitely argue that that really doesn't happen at all, and that timing will for the most part, follow a gaussian distribution

even if someone's timing is skewed early or late, it will usually err on the side of undervaluing each judgement.

Scores where say, there's like a couple goods randomly, those may be overvalued, however they would probably be completely negligible due to the fact that random cbs don't really do too much to alter the final score. If there's more, the cbs would usually be accompanied by other cbs and bad judgement, again because of natural distribution tendencies and w/e. And if there's too much, then the score's probably too low to actually contribute too much to your profile stats anyways

edit: either way, if you do decide to do something like this, would it also be possible to denote scores that were converted over from dp in like, the profile screen and pb in the lower left and other places as well
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Old 01-25-2017, 11:49 PM   #271
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Default Re: The Etterna Project

yeah you're right, i'll think on it, regardless of what i decide i'm still never going to like the idea of possibly rewarding players where they dont deserve it

also yes tagging converted files would be a prerequisite for this


e: ok ive decided to do midwindow conversions but there will be a ~_prICe 2 PAy_~

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Old 01-26-2017, 10:41 AM   #272
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Default Re: The Etterna Project

I think there's definitely fringe cases where the player gets rewarded, but those are like, generally never going to happen simply because you'd have to have stupid accuracy at the latter edge of a timing window in order for that to happen, and the general gaussian distribution would still balance that out i think?

like if someone hit right at the edge of the perfect window, then yeah that would reward them, but that would mean that they already had fucking godlike MA, and just a shitty ass offset, in which case, they deserve to at least take a tiny bump up in score?

idk i'm really trying to think of cases where players do get rewarded, but they don't really make sense for people who are like, legit playing the game, since i do think that the edge cases should be accounted for and definitely factored into reasoning
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Old 01-26-2017, 11:24 AM   #273
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Default Re: The Etterna Project

it would almost assuredly be limited to fringe cases like consistently jumptrilling something like amber shores early yes

or very short files where proper distributions don't have enough samples to form

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Old 01-27-2017, 05:17 PM   #274
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Default Re: The Etterna Project

K.
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Old 01-27-2017, 11:37 PM   #275
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woops, i'll fix it asaply, thanks for letting us know

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Old 01-29-2017, 04:34 PM   #276
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Default Re: The Etterna Project

Is there still the ability to have two players split screen like in normal Stepmania or OpenITG?
I'm not quite sure how to activate that mode in Etterna, if it is still possible.
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Old 01-29-2017, 05:40 PM   #277
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Default Re: The Etterna Project

short answer is no

long answer is it's not supported in the theme but you can use the build and a different theme and it will work

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Old 02-1-2017, 02:07 PM   #278
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Default Re: The Etterna Project

I downloaded the latest version of the installer, but when I double-click it in my Downloads folder, nothing happens. I've tried running it as an administrator, but no dice. Any suggestions? I'm on Windows 10.
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Old 02-1-2017, 02:23 PM   #279
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Default Re: The Etterna Project

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I downloaded the latest version of the installer, but when I double-click it in my Downloads folder, nothing happens. I've tried running it as an administrator, but no dice. Any suggestions? I'm on Windows 10.
It might be an issue with your firewall/antivirus settings, in which case you may need to make an exception for Etterna. Alternatively, check in system processes and make sure it attempts to run when double clicking it.
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Old 02-1-2017, 02:30 PM   #280
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It might be an issue with your firewall/antivirus settings, in which case you may need to make an exception for Etterna. Alternatively, check in system processes and make sure it attempts to run when double clicking it.
No process starts, and I even added it into my allowed Firewall apps -- nada. Very odd. Thanks anyway.
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