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Old 08-8-2008, 02:04 AM   #121
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Default Re: Touhou Online for the FFR Community II

She's a fun character to use.

I don't remember why I picked her to main.
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Old 08-8-2008, 02:06 AM   #122
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Default Re: Touhou Online for the FFR Community II

hmm... maybe I should look at the other characters. Or just try to use her better. I'll think about it.
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Old 08-8-2008, 02:22 AM   #123
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Default Re: Touhou Online for the FFR Community II

lmao I remember when I first started playing I picked Alice, but I failed at using her (and I still do). I don't even remember how exactly I chose Yuyuko as my main, lol. I just randomly starting picking her a lot when I was selecting characters and eventually learned combos and the like. I can't play with any other character besides Yuyu =/

Yukari will take some time to get used to

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NOW YOU KNOW WHY I KEEP SHOOTING DAMN LASERS WITH YUYUKO
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Old 08-8-2008, 02:23 AM   #124
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Default Re: Touhou Online for the FFR Community II

I realized with Youmu, I try to use 623 a lot
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Old 08-8-2008, 03:26 AM   #125
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Default Re: Touhou Online for the FFR Community II

I started using Youmu because she seemed easier to handle than the other characters. I've been trying Remilia and Alice, but they're damn hard to learn (which is what makes it fun).

Youmu's 623B is easily punished if it's blocked. Even in a combo it can be dangerous if you slip up on the input. I use to mash this attack out a lot, until I realized I had better options. 623A can be useful from what I've seen, but it's also quite punishable if it's blocked.

I've made a real bad habit of using 214A too much. Especially 214A 214A 214A, I seem to spam that all the time. Ugh. KNOCK SOME SENSE INTO ME XIAO.
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Old 08-8-2008, 04:43 AM   #126
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Default Re: Touhou Online for the FFR Community II

Quote:
Originally Posted by MahouMinachan View Post
I realized with Youmu, I try to use 623 a lot
Same here, except it's on SWR, and my keyboard fails and it becomes a C.
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Old 08-8-2008, 06:49 AM   #127
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Default Re: Touhou Online for the FFR Community II

might join in later, but regarding pofv netplay..

skimmed the thread, didn't see adonis mentioned anywhere and seeing as how default pofv netplay is.. well, pretty poor i figured i may as well try and help by posting it

http://www.mediafire.com/?kmst77kfvnm

it's basically a caster for pofv, it unlocks everybody (yes, even lunasa and merlin) when you use it so you don't have to have the same characters unlocked as your partner.. still have to be patched up to the netplay version though.

but yeah chuck the contents of the zip (well, the files in the adonis folder) into your main pofv directory. when you fire it up you'll be met by a ton of gibberish (well those of us who don't use japanese configured computers will) and you'll see "s:server c:client w:watch"

if you're the host, you want s. you'll get gibberish "default=10800", this is the port being used. it's UDP if you want to do the funky port forwarding stuff. hit enter again and you'll be waiting for somebody to connect.

if you're connecting, you'll want to use c for client. the first thing is gibberish "default:210.9.8.3" , this is where the IP you'll want goes. then you'll get gibberish "default=7500", this is port. after that you try connecting.

watch is basically the same as connect, only you're pressing w. like the iamp caster, it will have a faster framerate while trying to catch up to where they are in the match, so enjoy watching hyperspeed pofv while catching up to them.

after connecting is done the host chooses their side and deals with lag. and if all goes well then it'll open up for both of you and you'll be ready to chuck bullets at each other to your hearts' content.

one more thing: both people have to have controls set to "Full" in options for this to work and you actually be able to get through menus/play etc


aaaanyway like i said, skimmed the thread, didn't see this, so if it's been posted them i'm sorry for wasting your time. if it hasn't then.. smoother pofv netplay, woo.

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Old 08-8-2008, 08:38 AM   #128
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Default Re: Touhou Online for the FFR Community II

What. Is this caster info on PoFV web? Or is it completely unofficial/unknown?
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Old 08-8-2008, 08:49 AM   #129
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Default Re: Touhou Online for the FFR Community II

well, in SF games, 623 is more important since it's more reward than risk.

And, yeah you used that link like 50% of the time against me, it was a little annoying.

I'm going to try to learn Patchouli. She looks complicated.

Edit: I learned one Patchouli corner trap so far (but never tried to implement it though).
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Old 08-8-2008, 10:05 AM   #130
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Default Re: Touhou Online for the FFR Community II

Quote:
Originally Posted by Gundam-Dude View Post
lmao I remember when I first started playing I picked Alice, but I failed at using her (and I still do).
Quote:
Originally Posted by Anokorok View Post
I've been trying Remilia and Alice, but they're damn hard to learn (which is what makes it fun).
At least I'm not the only one who can't handle that crappy Alice. She's by far my worst character in both IaMP and SWR.
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Old 08-8-2008, 11:27 AM   #131
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Default Re: Touhou Online for the FFR Community II

Quote:
Originally Posted by MahouMinachan
I realized with Youmu, I try to use 623 a lot
Shoryu-type moves are generally not as useful and more punishable than they are in traditional fighters like SF.

Quote:
Originally Posted by Anokorok
623A can be useful from what I've seen, but it's also quite punishable if it's blocked.

I've made a real bad habit of using 214A too much. Especially 214A 214A 214A, I seem to spam that all the time. Ugh. KNOCK SOME SENSE INTO ME XIAO.
Random 623A's will catch the opponent off guard, but A does not chain into anything else and is not bomb cancellable. It doesn't really work as an anti-air (melee invulnerability, but the hitbox is shorter than it looks, and it doesn't graze) as well as 2C, or the second uppercut of 623B.

214A spam isn't all that punishable; granted, you'll take damage for it, but the frame disadvantage is lowered by the fact that blocked 214A deals ridiculous amounts of pushback.
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Old 08-8-2008, 12:34 PM   #132
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Default Re: Touhou Online for the FFR Community II

I'd rather just spam j.A's.

Btw, I just dl'ed osu! because of Xiao's sig. I suck at it (using touchpad)
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Old 08-8-2008, 01:17 PM   #133
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Default Re: Touhou Online for the FFR Community II

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214A spam isn't all that punishable; granted, you'll take damage for it, but the frame disadvantage is lowered by the fact that blocked 214A deals ridiculous amounts of pushback.
I'm not too worried about being punished if it's blocked. Usually I have enough time to IABD or block afterwards, but the main problem is I never hit confirm and get slapped hard in the face during startup.
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Old 08-8-2008, 01:34 PM   #134
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Default Re: Touhou Online for the FFR Community II

An IABD doesn't cover the same distance as an IAD. You might end up having to airblock, and with blockstrings in midair, you're more than likely to get crushed.

2A 6A
5B 6B

Learn to confirm with those, because they're the starter to all of Youmu's ground bnbs.
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Old 08-8-2008, 01:56 PM   #135
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Default Re: Touhou Online for the FFR Community II

An IAD after a blocked 214A is going to jump straight into the opponent when they have the advantage isn't it? I think I'm better off blocking then.


IaMP is starting to get on my nerves. I've played for three hours straight and still can't land a hit with 5A, 5B, 2A, 2B, 6A, or 6B (particularly against Remilia) even with the cover of projectiles. And when I do manage to, I fudge my combo. The only time I pull them off is when my opponent wakes up and isn't paying attention, which won't work at all on good players.
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Old 08-8-2008, 09:08 PM   #136
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Default Re: Touhou Online for the FFR Community II

Quote:
Originally Posted by Xx{Midday}xX View Post
What. Is this caster info on PoFV web? Or is it completely unofficial/unknown?
I guess it's unknown, since a friend of mine randomly found it one day, and he's shared it with people. All I know is that it works much much better than the default netplay for pofv, which i never managed to get working.. and managed to get this one working a few minutes after playing around with figuring out what menu choice did what.
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Old 08-8-2008, 09:13 PM   #137
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Default Re: Touhou Online for the FFR Community II

Quote:
Originally Posted by LKA View Post
I guess it's unknown, since a friend of mine randomly found it one day, and he's shared it with people. All I know is that it works much much better than the default netplay for pofv, which i never managed to get working.. and managed to get this one working a few minutes after playing around with figuring out what menu choice did what.
You know, I think I found this once, but I thought it was someone posting the same netplay, and others thought of this as well (over at the Touhou forums). So people ignored it. I should check it out once I get the PC again, and hopefully I won't get kicked out in the middle of a match (Sorry Anok ).

In other news:
I tried playing IaMP again. I officially suck at it even more. I lost my combo touch, in fact, I can't even pull off 99% of my combos now for any character. I'm going to practice now.
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Old 08-8-2008, 09:22 PM   #138
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Default Re: Touhou Online for the FFR Community II

Edited ddr_f4n's post to show my current situation.

I tried playing Touhou/Music Game again. I officially suck at it even more. I lost my combo touch, in fact, I can't even pull off 99% of my combos now for any character/song. And I can't practice til September. And I'm up against the best SWR player I know as of yet.

I'm going to video tape me vs Saga on August 21st, so expect a vid =)
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Old 08-11-2008, 02:15 AM   #139
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Default Re: Touhou Online for the FFR Community II

I didn't get to post earlier - Anok, did I irk you while we were playing? Around the time I just started j.A spamming the entire match, then when you switched to Raymoo.
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Old 08-11-2008, 05:56 PM   #140
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Default Re: Touhou Online for the FFR Community II

IaMP makes me rage every game.
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