Old 10-21-2017, 07:36 AM   #1
maximemoring
FFR Player
 
maximemoring's Avatar
 
Join Date: Apr 2011
Posts: 19
Default Opinion on 255 BPM 32nds?

Asking to the best of the best players out there:

Do you think you can handle 255 BPM 32nds going on for about 13-14 seconds? (which is true to the chiptune I'm currently stepping)

Do you think it's overkill, even if it is still true to the song?

Keep in mind that's 34 notes a second.
maximemoring is offline   Reply With Quote
Old 10-21-2017, 08:17 AM   #2
XelNya
Kaho
FFR Simfile AuthorFFR Veteran
 
XelNya's Avatar
 
Join Date: Sep 2012
Posts: 2,650
Default Re: Opinion on 255 BPM 32nds?

The trick is about patterning, and which game you're charting for, and then the real question.

Who do you want such a file to cater to? If you want it to be hard, and the difficulty is cohesive, go for it.

If not, maybe make an extra difficulty on Stepmania that has this, and then one with a simplified pattern. Then you get both worlds.

If it's for FFR, it's not exactly unheard of, but keeping it so a jumptrill-able roll might be in your best interest. (AKA a pattern of 4 3 2 1 4 3 2 1 4 3 2 1 would suffice as it can be [34] [12] ect.)

Sorry for the vague answer but I hope I covered all the bases.
__________________
Quote:
Originally Posted by Funnygurl555 View Post
im honestly more concerned about the lack of light i get because of all the shade i'm throwing
Quote:
Originally Posted by Funnygurl555 View Post
"oh no how bad does t-force loo-"

"oh it's just his face"

Last edited by XelNya; 10-21-2017 at 08:18 AM..
XelNya is offline   Reply With Quote
Old 10-21-2017, 08:19 AM   #3
Walrusizer
D7 Elite Keymasher
D7 Elite KeysmasherFFR Veteran
 
Walrusizer's Avatar
 
Join Date: Aug 2014
Posts: 1,037
Send a message via Skype™ to Walrusizer
Default Re: Opinion on 255 BPM 32nds?

it's not possible currently unless it's just straight jumptrillable
__________________
Quote:
Originally Posted by EtienneSM View Post
Jhlee0133 isn't so great? Are you kidding me? When was the last time you saw a player with such speed and stamina with a keyboard? Jhlee0133 puts the game in another level, and we will be blessed if we ever see a player with his skill and passion for the game again. Mina breaks records. EtienneSM breaks records. Jhlee0133 breaks the rules. You can keep your Stepmania. I prefer the osu.
Walrusizer is offline   Reply With Quote
Old 10-21-2017, 09:51 AM   #4
MooMoo_Cowfreak
Abraxas Hydroplane
FFR Veteran
 
MooMoo_Cowfreak's Avatar
 
Join Date: May 2006
Age: 25
Posts: 1,746
Send a message via MSN to MooMoo_Cowfreak
Default Re: Opinion on 255 BPM 32nds?

Too fast for that long. Just be dishonest but make it more fun by making it 24ths or somethin
__________________
Quote:
Originally Posted by hi19hi19 View Post
dumps abstractly represent the song with arrows

post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis
MooMoo_Cowfreak is offline   Reply With Quote
Old 10-21-2017, 10:29 AM   #5
hi19hi19
lol happy
FFR Simfile AuthorFFR Veteran
 
hi19hi19's Avatar
 
Join Date: Oct 2005
Location: DESTINY
Age: 28
Posts: 11,977
Default Re: Opinion on 255 BPM 32nds?

The difference is between like 2 or 3 players who are the best in the world playing your file once or twice and being like "wow this is a lot"

Or going with say 24ths and making a file that is accessible to many more top players and will have much more replay value.

As someone who has enjoyed making both types of files, I say: it's your choice.
__________________




Last edited by hi19hi19; 10-21-2017 at 10:29 AM..
hi19hi19 is offline   Reply With Quote
Old 10-21-2017, 10:33 AM   #6
xXOpkillerXx
Forever OP
D7 Elite KeysmasherFFR Veteran
 
xXOpkillerXx's Avatar
 
Join Date: Dec 2008
Location: Canada,Quebec
Posts: 3,797
Default Re: Opinion on 255 BPM 32nds?

Maybe Shadow will be able to play it lol

Last edited by xXOpkillerXx; 10-21-2017 at 10:33 AM..
xXOpkillerXx is offline   Reply With Quote
Old 10-21-2017, 02:36 PM   #7
TheSaxRunner05
The Doctor
FFR Veteran
 
TheSaxRunner05's Avatar
 
Join Date: Apr 2006
Age: 30
Posts: 5,961
Default Re: Opinion on 255 BPM 32nds?

255 BPM 32nds are the shit

I just have trouble with 255 BPM 16ths still
__________________


TheSaxRunner05 is offline   Reply With Quote
Old 10-21-2017, 02:44 PM   #8
Moria
married to ponies
FFR Veteran
 
Moria's Avatar
 
Join Date: Sep 2017
Posts: 436
Default Re: Opinion on 255 BPM 32nds?

very possible and fun for the whole family
Moria is offline   Reply With Quote
Old 10-21-2017, 03:55 PM   #9
Fantasticone
D7 Elite Keymasher
D7 Elite KeysmasherFFR Veteran
 
Fantasticone's Avatar
 
Join Date: Aug 2006
Posts: 5,981
Default Re: Opinion on 255 BPM 32nds?

Fast, and if your file is pretty simple everywhere else then also a detriment for replay value.
Fantasticone is offline   Reply With Quote
Old 10-21-2017, 05:37 PM   #10
leonid
I am leonid
FFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
leonid's Avatar
 
Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 30
Posts: 8,069
Default Re: Opinion on 255 BPM 32nds?

Just do it
__________________



Proud member of Team No
leonid is offline   Reply With Quote
Old 10-21-2017, 06:04 PM   #11
DossarLX ODI
Batch Manager
Game Manager, Batch Search Engine Developer
Game ManagerDeveloperSimfile JudgeFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
DossarLX ODI's Avatar
 
Join Date: Mar 2008
Location: Massachusetts
Age: 25
Posts: 14,501
Default Re: Opinion on 255 BPM 32nds?

Keep in mind with a stream that speed you'd need incredibly simple patterns or it becomes unplayable without some sort of mashing. 13-14 seconds is way too long; even if it was a straight jumptrill roll you'd be better off following the other advice given in this thread.
__________________
Quote:
Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
DossarLX ODI is offline   Reply With Quote
Old 10-21-2017, 06:11 PM   #12
Rapta
Intermittent Keysmasher
Multiplayer ModeratorD7 Elite KeysmasherFFR Veteran
 
Rapta's Avatar
 
Join Date: Dec 2010
Location: Auserd
Posts: 1,640
Default Re: Opinion on 255 BPM 32nds?

2 fast 4 me
__________________
Old Quotes
Quote:
Originally Posted by IwasAsquidOnce
Note the left hand pinky. It stretches out into attack mode to make etienne's hand appear larger, an intimidation technique for the arrows.
Quote:
Originally Posted by Mourningfall
[3:51 PM] Mourningfall: i spent the second half of that song getting face fucked by a fly
Quote:
Originally Posted by Xiz View Post
Hi I see rapta come play TWG next game
Quote:
Originally Posted by xXOpkillerXx View Post
Rapta thinks alot about memes and fonts. I'd be inclined to think he's town because wolves wouldn't have time to meme would they ?
Quote:
Originally Posted by Prawnskunk
if we keep releasing engines that work on 1/4 of people's computers, we'll get there


Quote:
Originally Posted by gold stinger
do u even agrabah

Quote:
Originally Posted by gold stinger
Today at 12:53 AM
I have no fucking idea how you were able to identify that specific line from meme show so you are basically an elder god of memes
Rapta is offline   Reply With Quote
Old 10-21-2017, 07:17 PM   #13
maximemoring
FFR Player
 
maximemoring's Avatar
 
Join Date: Apr 2011
Posts: 19
Default Re: Opinion on 255 BPM 32nds?

Alright, so I made it different, in the 13-14 seconds, only 3.8 seconds of the melody which is in the simplest patern (basically 1-2-3-4 32nds for a couple seconds and 4-3-2-1 32nds for the rest) is stepped in continuous 32nds. The rest are single 4-note 32nd paterns every 4ths. So the same amount of notes as the 16th part before it, but compressed in one 8th (still mostly following the melody) with a pause between the second 8th and the next 4th.

1 2 3 4 - - - - 3 4 1 2 - - - - 4 3 2 1, etc. You get the point.

Song is Aquellex - Starflight, by the way and the part I am talking about is from 1:47
And it is meant for FFR.

Last edited by maximemoring; 10-21-2017 at 07:19 PM..
maximemoring is offline   Reply With Quote
Old 10-22-2017, 01:49 AM   #14
NinjaSM
FFR Player
 
Join Date: Jun 2016
Age: 17
Posts: 797
Send a message via Skype™ to NinjaSM
Default Re: Opinion on 255 BPM 32nds?

Make the patterns simple or make it 24ths
__________________
Certainly, they existed.
Those blinded by ambition.
Those consumed by vengeance.
But here they do not exist.
Only winners and losers here.
For here, the mighty rule.
NinjaSM is offline   Reply With Quote
Old 10-22-2017, 03:13 AM   #15
rushyrulz
Digital Dancing!
Multiplayer ModeratorEvent StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 72 billion club, NE
Age: 27
Posts: 12,372
Default Re: Opinion on 255 BPM 32nds?

absolutely not
__________________

rushyrulz is offline   Reply With Quote
Old 10-22-2017, 01:33 PM   #16
DarkZtar
(╯□)╯︵ ┻━┻
Retired StaffFFR Simfile AuthorFFR Veteran
 
DarkZtar's Avatar
 
Join Date: Dec 2007
Posts: 656
Default Re: Opinion on 255 BPM 32nds?

Quote:
Originally Posted by maximemoring View Post
Alright, so I made it different, in the 13-14 seconds, only 3.8 seconds of the melody which is in the simplest patern (basically 1-2-3-4 32nds for a couple seconds and 4-3-2-1 32nds for the rest) is stepped in continuous 32nds. The rest are single 4-note 32nd paterns every 4ths. So the same amount of notes as the 16th part before it, but compressed in one 8th (still mostly following the melody) with a pause between the second 8th and the next 4th.

1 2 3 4 - - - - 3 4 1 2 - - - - 4 3 2 1, etc. You get the point.

Song is Aquellex - Starflight, by the way and the part I am talking about is from 1:47
And it is meant for FFR.
You were given 3 good options from other people in this thread and you took none of them.

Went ahead and listened to the song to see if what you did end up doing will work and it does not, the fast 8bit synth doesn't have super significant volume drops so having arbitrary gaps in 32nds (or 24ths if you end up doing that) creates the illusion of bursts that aren't there. The rhythm is constant, you would best have notes that follow a constant rhythm throughout the section. The bursts of 32nds that you have (assuming you've put them in the right places) could work if you want to follow the percussion in this section, but the melody is much more prominent anyway so that really wouldn't work. I question why you, an inexperienced stepartist, wants to make a file difficult to the point where you can't even playtest it yourself (which is the main/most frequent feedback a stepartist has available). This isn't to say newer stepartists can't make really hard files, but the fact that your attempt at an original solution really doesn't work makes me question your approach to the rest of the file, especially considering you've portrayed this file as a difficulty 105+ just from the original thread question.

This also isn't a post attempting to discourage you from making the file, but I'd rather save you time and potential frustration if it's not as good as you think it's going to be. Step back from the file for a bit and work on getting a better overall grasp of stepping in general. Look at the harder files that are already in game and see what they've done with different situations. If anything, examining and understanding what the hard files in ffr have done is your best resource, since that is the standard your file must meet.
__________________
DarkZtar is offline   Reply With Quote
Old 10-22-2017, 01:42 PM   #17
xXOpkillerXx
Forever OP
D7 Elite KeysmasherFFR Veteran
 
xXOpkillerXx's Avatar
 
Join Date: Dec 2008
Location: Canada,Quebec
Posts: 3,797
Default Re: Opinion on 255 BPM 32nds?

I wouldn't mind a difficulty 110+ file if it's well structured. A file that the best players get 200+ goods on only makes it less boring. Only files that give me high good counts are DP, Powerflux and Undici, 3 songs out of 2k+. That being said, you're probably not gonna have it ingame cuz people seem not to agree.
xXOpkillerXx is offline   Reply With Quote
Old 10-22-2017, 01:52 PM   #18
DarkZtar
(╯□)╯︵ ┻━┻
Retired StaffFFR Simfile AuthorFFR Veteran
 
DarkZtar's Avatar
 
Join Date: Dec 2007
Posts: 656
Default Re: Opinion on 255 BPM 32nds?

I'm not insinuating that the high difficulty by itself is grounds for likely rejection, I agree that the top-end players need access to more files in the 110+ range. The reasons we don't have more are:
1. Few songs are suitable for files that difficult
2. The exclusivity of the process most of the hardest files have gone through to get in game. (This is a whole other can of worms that I'd rather not open on a public forum).
__________________
DarkZtar is offline   Reply With Quote
Old 10-22-2017, 02:31 PM   #19
rushyrulz
Digital Dancing!
Multiplayer ModeratorEvent StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 72 billion club, NE
Age: 27
Posts: 12,372
Default Re: Opinion on 255 BPM 32nds?

I've played Powerflux and You Universe all the way through once and I will probably never play them again.
__________________

rushyrulz is offline   Reply With Quote
Old 10-22-2017, 02:34 PM   #20
SpaceGorilla
D7 Elite Keymasher
D7 Elite Keysmasher
 
SpaceGorilla's Avatar
 
Join Date: Dec 2014
Location: *‏‏‏‏‏‏*‏‏‏‏‏‏
Age: 82
Posts: 250
Default Re: Opinion on 255 BPM 32nds?

basically don't step anything you don't understand
__________________




blastix riotz pack 2








add me as a friend on ffr i forgot how to
SpaceGorilla is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 04:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution