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Old 11-13-2009, 10:33 AM   #21
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Default Re: TWG XCI Host Sign-ups

I mean, it's perfect for me!
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Old 11-13-2009, 10:36 AM   #22
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Default Re: TWG XCI Host Sign-ups

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afro

this is a game for gutsy greens with a high sense of self-importance and low morale
I was like: "What kind of game would I like to play in?"

The irony, of course, being that I cannot play in it.

;_;
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Old 11-13-2009, 10:50 AM   #23
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Default Re: TWG XCI Host Sign-ups

afro


I think it should be downsized, though. And the 1:4 ratio is off. The wolf:human count should be 1:4, 2:8, 3:12, etc...
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Old 11-13-2009, 11:22 AM   #24
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Default Re: TWG XCI Host Sign-ups

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afro


I think it should be downsized, though. And the 1:4 ratio is off. The wolf:human count should be 1:4, 2:8, 3:12, etc...
what you talkin bout

You think there are too few wolves? Too many wolves? Too few humans? Too many humans?

I think the balance is just fine given how we've performed in the last two games. Chop out the seer and psychic (who have failed to help us in the last two games anyway) and throw out one of the wolves to give the humans an extra day to play with. Sounds good to me.

But I'm not immovable. Convince me otherwise, please.
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Old 11-13-2009, 11:34 AM   #25
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Default Re: TWG XCI Host Sign-ups

afro

However I suggest adding another wolf. It's almost guaranteed that a wolf will be axed for inactivity (I have little hope that your inactivity kills will hinder someone from being inactive and I see at least 2 humans getting the inactivity axe but I still think 4 wolves would be better).

But I do see where you're coming from, 3 wolves is reasonable but I would run 4.
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Old 11-13-2009, 11:38 AM   #26
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Default Re: TWG XCI Host Sign-ups

The point of killing them is so that I don't HAVE TO kill them.

I don't plan on actually having to kill anyone. It's a deterrent, not a punishment. I'll do it if anyone tests me, but I don't want to have to.

I'm building the balance of this as that no one will be killed due to inactivity.
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Old 11-13-2009, 12:15 PM   #27
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Default Re: TWG XCI Host Sign-ups

A2P
Arfo
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Old 11-13-2009, 01:41 PM   #28
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Default Re: TWG XCI Host Sign-ups

TWG LXXXVI: Lone wolf...

13 Players

The Lone Wolf - If he is lynched the humans win.

The Pack's Defender - The lone wolf cannot be lynched until he is killed.

Sly Wolf - May switch roles with the lone wolf durring the night.



Seer/Vigi - Can act as a seer, or vigi somebody durring the night, however, the vigi will cost their power. Send either a "Seer Player X" or "Vigi Player X" to prevent confusion.


Dead Eye - If this player is the first person to vote for somebody during a lynching phase and that person is lynched, their lynching will not be stopped by other effects.


7 Humans


1 Unlucky Human - If this person is the last to vote on a person that would be lynched, the lynch fails. Is unaware of this detriment.

I will pitch this 'till it happens [/Stuborn]

Gonna not vote, as I don't care which of the previously mentioned games is played.
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Old 11-13-2009, 01:51 PM   #29
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Default Re: TWG XCI Host Sign-ups

Afro

Can you slip in something that might help keep people from just safetying at the start of every day, though?
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Old 11-13-2009, 01:54 PM   #30
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Default Re: TWG XCI Host Sign-ups

Afro

Nice try, A2P, but you can't seriously expect to try to host a game that forbids killing one specific player during night one, even if it is Manti. That's not a precedent I want to set.
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Old 11-13-2009, 01:56 PM   #31
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Default Re: TWG XCI Host Sign-ups

I'd be less concerned with setting precedant of not allowing manti to die night 1, and more concerned with what pansy cowards the wolves have been for always killing someone just because they're good at the game.

Are you so terrible at TWG that having manti alive the whole game would guarentee you get found out and killed?
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Old 11-13-2009, 03:33 PM   #32
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Default Re: TWG XCI Host Sign-ups

I think it's more killing a player that they know is good, personally...


Then again, maybe not. There was a big string of solid n1 rzr kills for a while.
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Old 11-13-2009, 03:44 PM   #33
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Default Re: TWG XCI Host Sign-ups

I'd kill rzr on night 1 even if he was a wolf <_<
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Old 11-13-2009, 04:04 PM   #34
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Default Re: TWG XCI Host Sign-ups

afro because i love him ^_^
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Old 11-13-2009, 04:05 PM   #35
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Default Re: TWG XCI Host Sign-ups

or afro I could host if you truly would like to play. I'm almost always on later than 4PM central. I'd kind of like a playing break (already) as well.
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keep ur head up or down whatevers most comfortable idk but ya i repsect u cuz u respect others and we all have opinions to share, so respect one another and keep being urself or someone else watever
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I never self-reflect, and therefore, I have no negative thoughts about myself. However I am also aware about my successes.
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Old 11-13-2009, 04:57 PM   #36
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Default Re: TWG XCI Host Sign-ups

im sorry but the rate of manti being killed without having a chance to play is ridiculous
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Old 11-13-2009, 05:20 PM   #37
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Default Re: TWG XCI Host Sign-ups

And yet everyone seems to complain about it except him...strange.
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Old 11-13-2009, 05:46 PM   #38
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Default Re: TWG XCI Host Sign-ups

I kinda like Jump_the_Bullet's idea, but I think it'd fair better in the polls after this ridiculous Parental control is lifted and we get some creativity back into the game. That being said, I'm impartial to the rest of the choices.
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Old 11-13-2009, 05:51 PM   #39
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Default Re: TWG XCI Host Sign-ups

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And yet everyone seems to complain about it except him...strange.
I can't tell if this post is sarcasm or not.

Anyways, I'm sorry. I'm just a very empathetic person. I feel bad for manti that he can't play a game unless he's a wolf, and even so that makes people think "Manti's alive, Manti!"
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Old 11-13-2009, 06:02 PM   #40
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Default Re: TWG XCI Host Sign-ups

I don't mind hosting either if whoever's game that wins wants to play his/her own game. just let me know
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