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Old 07-13-2013, 09:23 AM   #1441
Aleimu
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Default Re: The Unofficial FFR RPG [Beta]

Aw, this looks interesting, I hope it isn't too late to get involved. I would like to play~!
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Old 07-19-2013, 04:25 AM   #1442
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Default Re: The Unofficial FFR RPG [Beta]

It seems to be too late for most of the events but who knows, they might start up again someday.

I'm up to level 54.
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Old 07-19-2013, 02:05 PM   #1443
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Default Re: The Unofficial FFR RPG [Beta]

I am available to help update events and stuff in the future if the current RPG moderators are too busy. I can do something similar to the ending spon con of my tourny, or just run mobs and stuff.

I'd love to help.
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Old 07-24-2013, 08:44 AM   #1444
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Default Re: The Unofficial FFR RPG [Beta]

I would very much like to join in with this game...
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Old 07-26-2013, 03:15 PM   #1445
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Default Re: The Unofficial FFR RPG [Beta]

Level 93 get!

Any chance of another hint for everyone for the Mystery Mob?
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Old 07-26-2013, 04:15 PM   #1446
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Default Re: The Unofficial FFR RPG [Beta]

Song recognition is crucial.
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Old 08-4-2013, 09:57 PM   #1447
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Default Re: The Unofficial FFR RPG [Beta]

oh ohoh oh oh may i join? :3
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Old 08-17-2013, 09:09 PM   #1448
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Default Re: The Unofficial FFR RPG [Beta]

Level 94 get!
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Old 08-17-2013, 10:08 PM   #1449
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Default Re: The Unofficial FFR RPG [Beta]

Any chance of an update on this? I would love the chance to help out as well.
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Old 09-2-2013, 06:27 PM   #1450
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Default Re: The Unofficial FFR RPG [Beta]

Quote:
Originally Posted by The FFR RPG View Post

======================================
Brought to you by ~Zeta~, kjwkjw, YOSHl, and Elite Ninja
======================================


Version: 1.9

ver 1.4.5 (5 August 2012) - 1) Automation nearing completion!
2) Sign-up process has been simplified; check post #2 for details.
3) (5 August 2012 v. 1.5.4) Automation completely finished! OUTDATED. REFER TO 5.

4) (6 August 2012 v. 1.5.5) You can obtain your badges from this link in this post now!
5) (6 August 2012 v. 1.5.5b)Rosters updated and fixed to change in format of how data is gathered.
6) (7 August 2012 v. 1.6) [EDIT: rosters > high scores] Bonus exps are working and are automatic as well! See the high scores for your total bonus exp!
7) (14 August 2012 v. 1.7) Daily mobs have been released; be sure to check it out!

8) (31 August 2012 v. 1.8) Story mode takes flight! Jump in on the prologue quest!
9.) (1 January 2013 v 1.8.0) The RPG has been revived!
10) (11 January 2013 v 1.9) Mystery Mob Mode is now live!

Table Of Contents by Post Number:

--I. Introduction
----a. Introducing the hosts
----b. Overview of the game
-II. Game Features
----a. Information
----b. Signing up
----c. Playing
----d. Leveling
----e. Leader board
-III. Rewards
----a. Badges
-IV. The Future
----a. Projects in-the-Works
----b. Updates
----c. Feedback
----d. Modifications
--V. FAQ


======================
-----------------------------
I. Introduction
-----------------------------
======================

---a. Introduction of Admins---

Hey-o. ~Zeta~, kjwkjw, YOSHl and Elite Ninja here and we thought of something that FFR is missing. An element that could spark some competition, activity in the game and community, and just for fun. The general concept is a level system with rewards, fun, teamwork, and interactivity. We both tinkered with this idea before, and have plenty of experience playing Role Playing Games (RPG's), but now I'm convinced that this would be a great idea (kjwkjw, too!). With out powers combined, minds boggled, and wits tested, we think we have brought a balance to the fun and effort required. We both also hope our efforts pay off in great return and feedback that there may be a future for this project.

The Overview:

~Zeta~: The admin that makes things work. This includes all the spreadsheets, ideas, solutions, design, and execution.
kjwkjw: The co-admin of creativity. The creator and master of anything creative. and mobs. and bosses.
YOSHl: The pretty admin. He makes us look pretty.
Elite Ninja: The co-admin of creativity. Works with kjwkjw. Helps manage events and things.

The Underview:

Velocity:
He has helped us dramatically make this thing simple and work efficiently. As someone put it, "He provides snacks. Kinda like how mothers always bring a bag of Goldfish and a box of Capri-Sun after soccer games."

---b. Overview of the Game---

A role-playing game utilising the mechanics of FFR. This is not a Dungeons and Dragons, adventure, or a fantasy requiring acting. It's using the qualities and ideas from RPG's. This is all about playing FFR: The Game and only this game. The best idea from RPG's has always been one thing that people strive for and grind:

Levels!

Indeed. Leveling is what makes RPG's very enjoyable and rewarding. With levels come rewards. These levels would be based on your grand total score AND your levelranks. So mashers and skillers alike be aware of level differences. I will not reveal the formula for the experience calculations so that it doesn't force people to play a certain way or reason, but I will say that each Grand Total point is 1 experience so that this is applicable to every person that can mash (spread) or poke (index) some keys.


There will be 100 levels (for the time being) ranging from level 1 to Level 100. Each experience required per level will get larger exponentially between each level. So don't expect to reach high levels with such haste. Levels and such content past level 100 will be determined if a soul reaches this unbelievable feat.
Well, most mmorpg's are fun not just because of leveling up, but seeing your character get stronger in a sense

Isn't it true in ffr that a lvl 1 could potentially beat a lvl 100 if the skill difference is there
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Old 09-2-2013, 08:07 PM   #1451
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Default Re: The Unofficial FFR RPG [Beta]

Too bad it's been dead for months
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Old 09-10-2013, 04:12 PM   #1452
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Default Re: The Unofficial FFR RPG [Beta]

Level 95 get!
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Old 09-10-2013, 04:32 PM   #1453
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Default Re: The Unofficial FFR RPG [Beta]

Man, I was wanting to join. Please stop being dead ;~;
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Old 10-24-2013, 07:21 PM   #1454
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Default Re: The Unofficial FFR RPG [Beta]

Bump, level 60 get!
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Old 10-26-2013, 01:26 PM   #1455
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Default Re: The Unofficial FFR RPG [Beta]

Level 96 get!
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Old 10-26-2013, 04:03 PM   #1456
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Default Re: The Unofficial FFR RPG [Beta]

if this isn't completely dead i'd love to be in
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Old 11-4-2013, 01:47 PM   #1457
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Default Re: The Unofficial FFR RPG [Beta]

Same. Put me in if this is still a thing.
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Old 11-8-2013, 03:05 PM   #1458
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Default Re: The Unofficial FFR RPG [Beta]

Level 97 get!

Also, any chance of an update on this?
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Old 11-9-2013, 06:55 AM   #1459
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Default Re: The Unofficial FFR RPG [Beta]

I'm pretty sure it's dead forever.
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Old 11-21-2013, 07:55 AM   #1460
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Level 98 get!

Getting close to Level 100!
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