12-20-2013, 08:12 PM | #21 |
The Dominator
Join Date: Sep 2005
Location: North Bay, ON
Age: 34
Posts: 8,987
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
First off, big thanks to AJ and everyone who was behind the scenes and who made the tourney what it was. Even if there were a few bumps in the road, it's far outweighed by how successful this was overall. 56 great new files in 8 weeks time and among those, some hard files to mess people's level ranks up . Also moches did a great job with the weekly updates/stories, had me laughing quite a lot
When the tourney began, I realized how dire my situation to place well would be because of how prone to mind-blocking I am (after 1 or 2 plays it's pretty much gg depending on the file). So I'm proud of the fact that I was able to AAA up to Epi v2 even though some would consider these rounds yawn-worthy. I really agree with smartdude though that there needs to be more stress on challenging the PA of D7 rather than how consistent and studious they are in dealing with AAA-or-die situations (especially considering how much of a disadvantage it is to be limited to playing on the Legacy engine where slowing the song down or isolating patterns is such an asset for these AAA or die rounds). It's not that this tourney gave out bogus results for who was best, but I feel that it would be more exciting to see people duking it out for higher raw score on files with insane difficulty than walking the AAA tight-rope all the way through. Congrats to all the winners and participants in each division. D5 showed insane improvement throughout the tourney so I think we'll see a really tough D6 for next official Last edited by Dynam0; 12-20-2013 at 08:15 PM.. |
12-20-2013, 08:22 PM | #22 |
FFR Player
Join Date: Jan 2013
Posts: 49
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
I feel like cumulative scoring is unfair to the majority of the players. The lucky people that get put in their divisions with the highest skill at the beginning have the best chance to win. Elimination tournaments give people time to improve so that at the end of the tournament, the skill level they had in the past doesn't effect how well they place.
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12-20-2013, 08:33 PM | #23 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
To be honest, I would like to see how a divisional (but not in a sense that FFR thinks of it) bracket style tournament would go. Not quite sure how it would effect how song picks would go, but I'm really curious on how it would turn out.
Like, you have four blocks that all do an easy song for round 1. I can see a problem with multiple tie-breakers, but I'm thinking it'll have to come down to who has the better MA (perhaps) or the tie breaker be a song that's just as hard or harder than RATO (pretty much a song that will guarantee no AAA's regardless of skill level). I'm thinking this because this will decrease the drama of being not placed properly and or sandbagging. It'll pretty much be the luck of a draw type of situation and if a D1 player faces a D7 player, it's pretty much tough luck for the D1 player. |
12-20-2013, 08:42 PM | #24 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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12-20-2013, 08:42 PM | #25 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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However at a minimum he had better get a levelrank wipe. Mistakes are made and we've unblacklisted accounts before so I see no need in doing that, but he'd better lose all his level ranks and such. That's just a standard cheating punishment from what I recall. All in all it seems like everyone else enjoyed it. So good job I guess. My two cents is that save for I think it was Xiz's chart Xenosaga (W/e it was called) and Xd's Mirage Garden, all the files look like your typical Official simfile stuff. Hopefully next year we get a better variety as I feel that was this years downfall. We need more files like Mirage Garden and less files like The Party Is Starting. The D5 file round one was a HUGE turn off for me personally. But that's just me. |
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12-20-2013, 08:43 PM | #26 | ||
Rhythm game specialist.
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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Placements: yeah, there were a few errors, namely in the D5/D6 area. D1-D4 (minus Deidara, lol) and D7 came out respectably well. Timing: the timing of this tournament was definitely not the best, but I did my best to roll with it. It was pushed out as fast as it was to try and make room for the upcoming 10th official, since we did want that to happen in the summer. Because of that, it was a bit rushed out. I did what I could. Suggestions: Separate tournament batch? That's going to take a lot of planning with the game management -- also, you could expect slightly lower quality files in the upper area because people are trying to force files out rather than making files at their normal quality/standard. It is a risk that I am having trouble taking. IRL prizes were something that would have been lovely, but I wasn't quite in the situation to offer that. The other tournament structure would be quite difficult to automate and would be difficult to keep updated without another dashboard (and then integrating it altogether would be hard/senseless because you would have to create another database just for that particular purpose). Quote:
I do intend on using harder files for D7 next tournament, without question. I feel that the tournament would be more interesting with a very slow but progressing difficulty gradient, starting at around 83 or so, pushing all the way up to around 97/98 (as opposed to 95/96). The tournament would actually be difficult for D7 players come round 6. The toughest part is getting the files necessary (this kinda goes hand-in-hand with Xiz's idea). I really appreciate the criticisms/discussion, guys. Everything will help for the future. |
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12-20-2013, 09:01 PM | #27 | |
Legendary Noob
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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remember the last couple tourneys?? pictures, promises, excuses, silence. none of it eventuated.
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12-20-2013, 09:18 PM | #28 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,860
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
The problem with having excessively hard files is considering the fact that FFR is not just composed of D6 and D7 players and I don't like the idea of having other players play a file of that difficulty. For something like a D7 tiebreaker (e.g. Bolt Thrower) it should just be a temporary file ingame, then removed after the tiebreaker situation ends.
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Last edited by DossarLX ODI; 12-20-2013 at 09:21 PM.. |
12-20-2013, 09:21 PM | #29 | |
FFR Player
Join Date: Jan 2013
Posts: 49
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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12-20-2013, 09:22 PM | #30 | |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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12-20-2013, 09:24 PM | #31 | |
Rhythm game specialist.
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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The 7th official though... not really happy about that; I didn't get my SessileNomad CD, nor did I get my stickers, decals... etc. EDIT: @ ymia: it's not composed of only D1/D2 players, but the number of files in the upper range largely outweigh those in the lower range; I actually made a post/argument about this a little while back. |
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12-20-2013, 09:26 PM | #32 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
I'm still wanting my goodie-bag.
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12-20-2013, 09:26 PM | #33 |
Rhythm game specialist.
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
Top 8 of each division has received their badges. I will be sending out a private message tomorrow in regards to the token prizes, so be on the look out and ready for choosing your token as shown on the OP.
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12-20-2013, 09:31 PM | #34 | |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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Sunshine Rainy [Light] for instance is a LOT better than many hard files in this game. I don't care if it's an easier file.
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Last edited by DossarLX ODI; 12-20-2013 at 09:34 PM.. |
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12-20-2013, 09:33 PM | #35 | |
Legendary Noob
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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that said, there was still a lot more that was promised that official...
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12-20-2013, 09:49 PM | #36 | |
Rhythm game specialist.
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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The 7th official had a shitton of stuff promised that never happened, though -- SessileNomad CDs, stickers, decals, plushies, song OPs, stepcharts, etc. Too many promises and absolutely nothing paid out. All I got was credits, and nothing else. I actually even bumped the 7th official thread multiple times inquiring about my physical prizes and was literally ignored. |
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12-20-2013, 10:04 PM | #37 |
Legendary Noob
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
which one was all those pokemon plush toys? i remember heaps of pics from a certain someone
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12-20-2013, 10:07 PM | #38 |
Rhythm game specialist.
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
That would be the 7th.
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12-20-2013, 10:15 PM | #39 |
The Dominator
Join Date: Sep 2005
Location: North Bay, ON
Age: 34
Posts: 8,987
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
Yes and it was delicious, despite being mailed from great distance
Also to keep the difficulty ceiling where it is is being passé imo. Players are getting better so the high end limits have to start being challenged. There are literally only 2 files in game that cannot easily be SDG'd by top players. People used to battle to the death just to FC things but never complained about files being too hard (Crowdpleaser being a justifiable exception). The evolution of the Stepmania scene caters even less so to beginners. Another thing you need to consider is that most avid players will eventually find 1-20s boring to play, so the need for a higher number of lower difficulty songs seems a little more unnecessary than you'd think. You forget that FFR was more popular when it had only 50 songs and way shittier game mechanics. I see little harm in upping the difficulty limits but meh Last edited by Dynam0; 12-20-2013 at 10:25 PM.. |
12-20-2013, 10:20 PM | #40 | |
Fractals!
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Re: 9th Official Tournament: Post-Competition, Closing, and Suggestions
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