Old 11-2-2006, 09:33 AM   #221
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Default Re: R1 - Actual Song Difficulties V2

added Tetris Remix to 4.
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Old 11-3-2006, 01:51 AM   #222
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Default Re: R1 - Actual Song Difficulties V2

Contra-Distinction is way under-rated. It should be in the 3 range somewhere IMO.

Agree with Tetris's placement.
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Old 11-4-2006, 11:31 AM   #223
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Default Re: R1 - Actual Song Difficulties V2

completely reordered intermediate range for accuracy.
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Old 11-6-2006, 04:16 PM   #224
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Default Re: R1 - Actual Song Difficulties V2

20031023...low 5, maaaaaaaaaybe high 4.5? not really sure.
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Old 11-6-2006, 05:37 PM   #225
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Default Re: R1 - Actual Song Difficulties V2

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20031023...low 5, maaaaaaaaaybe high 4.5? not really sure.
Woah dude....Maybe a High 4 - Low 4.5 IMO, it's much easier than CIA Rave and many other 4.5's

EDIT: Seriously, I'd put it at 4. You can't put it in the same difficulty as delirium...
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Old 11-6-2006, 06:04 PM   #226
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Default Re: R1 - Actual Song Difficulties V2

it isn't that hard to FC... PAing it seems to be a tiny bit tricky. I'd put it equal to MoG.
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Old 11-7-2006, 07:49 AM   #227
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Default Re: R1 - Actual Song Difficulties V2

Yea true, basically simple patterns but a bit tricky for PA.

I'd put this above Tribal, a bit easier than low 5 songs like carrousel or dot death.
umm no way putting this on 4 for the speed/density.

p.s.
I'm thinking of adding new 1 to 99 difficulty rating on EVERY song.
According to this rating, for ex, Mario/Trip is 1, SZR is 24, CIA is 60, FOTB is 80, OMW is 95.
Does anyone like this idea?

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Old 11-7-2006, 12:27 PM   #228
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Default Re: R1 - Actual Song Difficulties V2

Nah, it gets a little too hard to gauge where things should go when you have 100 different possibilities...relative to each other is one thing, but 100 seperate ratings is a lot harder.
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Old 11-8-2006, 04:19 AM   #229
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Default Re: R1 - Actual Song Difficulties V2

The 1-99 idea sounds ok but I would use it as a beta along side the chardish scale.
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Old 11-8-2006, 11:18 AM   #230
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Default Re: R1 - Actual Song Difficulties V2

Yea it will be added as a sub scale since it's not complete yet, plus it's only for the detail information.
So we have those ratings.

- Chardish Scale (1-6, 6 grade)
- Advanced Chardish Scale (1.0-6.0, 11 grade) / Ingame Rating (Beginner-Guru, 11 grade)
- Detailed Scale (1-99, 99 grade)
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Old 11-13-2006, 01:38 PM   #231
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Default Re: R1 - Actual Song Difficulties V2

Maybe it's just that I suck at jumpstreams, but Sensorium isn't an 8-footer like the announcement on the homepage says it is...otherwise it'd be paddable. I'm thinking either 4.5 or 5 on the Chardish scale, leaning towards 5.
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Old 11-13-2006, 01:47 PM   #232
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Default Re: R1 - Actual Song Difficulties V2

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Maybe it's just that I suck at jumpstreams, but Sensorium isn't an 8-footer like the announcement on the homepage says it is...otherwise it'd be paddable.
Max Forever is rated an 8 on this scale...this isn't the DDR/ITG scale.

I'm thinking low-mid 4.5, not really sure though.
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Old 11-13-2006, 01:56 PM   #233
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Default Re: R1 - Actual Song Difficulties V2

What I like about the 1-99 scale is that instead of just allowing a vague comparison (this song is harder than this one), it ups the detail of the comparison (this song is *this* much harder than this one).
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Old 11-13-2006, 04:30 PM   #234
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Default Re: R1 - Actual Song Difficulties V2

i see as it being RIGHT at the top of the 4s. almost equal to max forever... for different reasons. definately easier than CIA or fantran. but harder or equi hard as Visions/Max Forever. I'd put it right at the top of the 4s... which is Very Difficult... which is exactly what I listed it as in the game.

go me.
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Old 11-13-2006, 06:34 PM   #235
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Default Re: R1 - Actual Song Difficulties V2

agreed with tass, it's right around MAX Forever.

I hope ingame rating will get better lol.
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Old 11-13-2006, 06:40 PM   #236
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Default Re: R1 - Actual Song Difficulties V2

Tass is the one that determines the ingame ratings? I thought it was whoever made the stepfile. I also think the new song is around max forever, but I'd put it right below max forever, because I think longer is, in a way, harder.
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Old 11-13-2006, 07:25 PM   #237
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Default Re: R1 - Actual Song Difficulties V2

Level admins determine ingame rating now.

A revamp of the ingame difficulties may happen sometime in the future.
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Old 11-13-2006, 07:31 PM   #238
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Default Re: R1 - Actual Song Difficulties V2

yup. Shash and I can now easily change the ingame difficulties.
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Old 11-13-2006, 09:02 PM   #239
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Default Re: R1 - Actual Song Difficulties V2

cool.

After that will the songs be grouped by difficulty instead of the genre like spin it up?
The only problem now is Dance has way too many songs.
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Old 11-14-2006, 02:10 AM   #240
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Default Re: R1 - Actual Song Difficulties V2

No plz dont group songs by diffculty even if the advanced chardish scale is used. Song genres are good way to sort the songs.

I think that the way to combat the problem of to many songs in dance is the ability to self-sort the songs eg. artist, diffculty, song name, date added etc....

I was thinking of asking Tass if he would think about sorting out the songs some time into some logical order.
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