Old 01-6-2012, 12:47 PM   #1
DarknessXoXLight
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Default MINES?!



What is this, I don't even...

I was changing my speed mod, accidentally changed it to 0.2 instead of 2.0 and this was the result. They disappear right away, but still, what is this?! The screen cap is what pops up as soon as I restart the song, although I only get it like once every 10 restarts.
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Old 01-6-2012, 12:59 PM   #2
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Default Re: MINES?!

welp
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Old 01-6-2012, 01:02 PM   #3
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Default Re: MINES?!

Oh I pray to ****ing god we don't get mines. It's just not meant for FFR G_G
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Old 01-6-2012, 01:10 PM   #4
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Default Re: MINES?!

They've been in the swf for quite some time and that's the only way you'll see them.

lmao this is like the 3rd or 4th time someone has found that, just remove it staff .-.
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Old 01-6-2012, 01:22 PM   #5
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Default Re: MINES?!

Don't be a puss, hit that arrowmine.
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Old 01-6-2012, 03:14 PM   #6
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Default Re: MINES?!

we can only go deeper and deeper into the sinkhole from here
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Old 01-6-2012, 03:15 PM   #7
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Default Re: MINES?!

those are the arrow spawners iirc
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Old 01-6-2012, 03:23 PM   #8
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Default Re: MINES?!

^^Which is why they only show when you do speedmods incredibly low, and they don't always show and usually not for very long.
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Old 01-6-2012, 03:34 PM   #9
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Default Re: MINES?!

if FFR puts in mines we are ****ed
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Old 01-6-2012, 04:36 PM   #10
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Default Re: MINES?!

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those are the arrow spawners iirc
They are the arrow spawners, mines aren't about to pop up and pwn your asses mid-song.

Everyone take a deep breath, and chill ;D
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Old 01-6-2012, 04:52 PM   #11
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Old 01-6-2012, 05:05 PM   #12
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Default Re: MINES?!

Corollary to this revelation:

Lurking outside the game window are mines!
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Old 01-8-2012, 06:19 PM   #13
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Default Re: MINES?!

Mines? rip ***got mashers...
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Old 01-8-2012, 06:37 PM   #14
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Default Re: MINES?!

I see it now.

> Put in mines
> upload Vertex^2
> dossar gives up, along with 5000 other keymashers
> RAGE STORM
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Old 01-8-2012, 06:52 PM   #15
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Default Re: MINES?!

Mines have been in the game for months, even the code and sound effects are in there. Mines only have have a 3 frame hit window because they have a side affect of the taking the focus away from the notes themselves and makes mines unavoidable if placed to close to notes.

They did -10 score and broke combo.
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Old 01-8-2012, 07:02 PM   #16
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Default Re: MINES?!

Mines would be an awesome addition to FFR in my opinion
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Old 01-8-2012, 07:03 PM   #17
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Default Re: MINES?!

Of course, you realize that if you make mined submissions legal, you'd need to add a Mines On/Off option as well.

As for hitting the mines, I wasn't quite sure what you meant...is it 3 frames total, or 3 frames either way from the mine, for a total of 7 mine-hit frames?
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Old 01-8-2012, 07:04 PM   #18
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Default Re: MINES?!

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Oh I pray to ****ing god we don't get mines.
Boos.
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Old 01-8-2012, 07:16 PM   #19
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Default Re: MINES?!

Mines shouldn't break combo (as they typically don't on SM/ITG).

Either way, people wouldn't want to see mines, so I won't go anywhere with that discussion.
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Old 01-8-2012, 09:20 PM   #20
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Default Re: MINES?!

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Mines shouldn't break combo (as they typically don't on SM/ITG).

Either way, people wouldn't want to see mines, so I won't go anywhere with that discussion.
Who said mines were supposed to be nice like other games. >:D
Mines aren't going into normal files, or even joke files since a part of the code is disabled in both engines nowadays.
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