Old 07-19-2013, 01:09 PM   #2141
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Default Re: FFR Suggestions

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Originally Posted by TheSaxRunner05 View Post
Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.

For example, my FFR PA is
1337061-58644-14021-3510-44925
94.6%-4.1%-.99%-.25% Repsectively

Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.

For example
Token 1: Hit 50% of all arrows in the game with perfect timing.
Token 2: Hit 75% of all arrows in the game with perfect timing.
Token 3: Hit 90% of all arrows in the game with perfect timing.
Token 4: Hit 95% of all arrows in the game with perfect timing.
Token 5: Hit 99% of all arrows in the game with perfect timing.

This would also disincentivise mashing for level ranks if they want the higher tokens.
It's added at the bottom in levelranks.

PA Spread: 1131831 - 24112 - 1491 - 2224 - 5077 (Total: 1164735)
PA Spread (% of hits): 97.17% - 2.07% - 0.13% - 0.19% - 0.44%
PA Spread (% of notes): 92.47% - 1.97% - 0.12% - 0.18% - 0.41%

Last edited by Velocity; 07-19-2013 at 01:12 PM..
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Old 07-19-2013, 01:34 PM   #2142
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Default Re: FFR Suggestions

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It's added at the bottom in levelranks.

PA Spread: 1131831 - 24112 - 1491 - 2224 - 5077 (Total: 1164735)
PA Spread (% of hits): 97.17% - 2.07% - 0.13% - 0.19% - 0.44%
PA Spread (% of notes): 92.47% - 1.97% - 0.12% - 0.18% - 0.41%
*Squeals like little girl*
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Old 07-19-2013, 01:35 PM   #2143
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Default Re: FFR Suggestions

aha


Out of that 209-43-8-103:

- 82-7-4-15 come from Death Piano.
- 72-33-0-59 come from Reluctantly Accepting Temporary Overexhaustion.
- 23-3-0-16 come from Revolutionary Etude.
- the 8th miss is an incomplete run on a 64, lol
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Old 07-19-2013, 01:48 PM   #2144
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Default Re: FFR Suggestions

These stats are pretty damn nifty but RATO and DP ruin everything

Kinda sorta down to move those to tokens..
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Old 07-19-2013, 01:53 PM   #2145
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Default Re: FFR Suggestions

I need to drop my boo count to make my percentage arrows hit better. My 1500+ boos from WWE really don't help that lol. Over 3% of my hit arrows are boos.
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Old 07-19-2013, 11:49 PM   #2146
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Default Re: FFR Suggestions

Quote:
Originally Posted by TheSaxRunner05 View Post
Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.

For example, my FFR PA is
1337061-58644-14021-3510-44925
94.6%-4.1%-.99%-.25% Repsectively

Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.

For example
Token 1: Hit 50% of all arrows in the game with perfect timing.
Token 2: Hit 75% of all arrows in the game with perfect timing.
Token 3: Hit 90% of all arrows in the game with perfect timing.
Token 4: Hit 95% of all arrows in the game with perfect timing.
Token 5: Hit 99% of all arrows in the game with perfect timing.

This would also disincentivise mashing for level ranks if they want the higher tokens.
This will only work if the % total arrows is counted against all the notes in FFR, not just the arrows already played. That's what I originally meant. The % arrows hit are figured up based on current stats (which is working) but you can tell by eze's profile that the current total FFR % is only counting notes played by the user, not the total public arrows in FFR.
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Old 07-20-2013, 02:50 AM   #2147
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Default Re: FFR Suggestions

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Originally Posted by TheSaxRunner05 View Post
This will only work if the % total arrows is counted against all the notes in FFR, not just the arrows already played. That's what I originally meant. The % arrows hit are figured up based on current stats (which is working) but you can tell by eze's profile that the current total FFR % is only counting notes played by the user, not the total public arrows in FFR.
I had the counter for total song notes in the wrong spot to it only included the total arrows from levels you had played before, not every level. Should be fixed now.
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Old 07-20-2013, 03:07 AM   #2148
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Default Re: FFR Suggestions

psst dont forget bout higher rates potentially recording

you know, upgrades to actual gameplay & improvements to scoring & scoreboard infrastructure
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Old 07-20-2013, 03:29 AM   #2149
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Default Re: FFR Suggestions

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psst dont forget bout higher rates potentially recording

you know, upgrades to actual gameplay & improvements to scoring & scoreboard infrastructure
Don't forget, it was never said that was happening in the first place.
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Old 07-20-2013, 03:30 AM   #2150
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did the admins come to a conclusion after discussion tho
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Old 07-20-2013, 10:31 AM   #2151
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Default Re: FFR Suggestions

Ty very much Velo, it looks great.
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Old 08-5-2013, 12:14 PM   #2152
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Default Re: FFR Suggestions

Suggestions involving replays:

1) Instead of having a 150 limit for legacy / velo, and a 150 limit for R^3, have it be a 300 limit spanned across all the engines. Not to say that 150 replays isn't a decent amount, but if you are already technically allowing a 300 limit, might as well make it a global limit instead.

2) Allow for replay titles to be renamed (or have the titles list rates and hindering mods). A pretty awesome score might be overlooked by people looking at replays, considering you really can't tell what modifiers the file has at a glance (it might just look like a bad score). For example, if I played Reality on 1.3x rate, it would be cool to see the replay title be something along the lines of Reality 1.3x; if I played GGC with tornado, the title could say Grand Galop Chromatique - Tornado.
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Old 08-5-2013, 01:23 PM   #2153
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Default Re: FFR Suggestions

a replay deletion suggestion:

Use checkboxes to delete multiple replays at a time. Having to go through a bunch of replays one at a time because there's a few replays you want to keep takes a fuckload of a long time.
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Old 08-5-2013, 01:28 PM   #2154
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Default Re: FFR Suggestions

Yeah, it would be awesome if you could just check a bunch of them and then click "Delete All Checked Replays".
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Old 08-5-2013, 03:19 PM   #2155
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Default Re: FFR Suggestions

Suggested that idea a few times, hopefully it gets noticed this time.
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Old 08-5-2013, 03:41 PM   #2156
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Default Re: FFR Suggestions

I agree. Especially since I once went to turn down the volume on my laptop and it saved the same replay over 70 times.

rip
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Old 08-14-2013, 02:51 PM   #2157
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Default Re: FFR Suggestions

Can there be an option to "Stash" 150k credits to unlock all the secret songs? I know this idea came up before, but it would be nice to just drop the hunk of change down and never have to worry about keeping a stash of credits on you for the secret songs.
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Old 08-17-2013, 12:57 PM   #2158
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Default Re: FFR Suggestions

Was about to reply on the Macbook Pro thread : http://www.flashflashrevolution.com/...44#post3960244

but



Only happened there. edit : happens on other thread in Bits and Bytes

edit2 : crap, meant to post this in Bugs that don't deserve their own thread

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Old 08-29-2013, 05:03 PM   #2159
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Default Re: FFR Suggestions

Would it be a good idea to have a page for each artist we currently have in the game ?

For example, when you go to the FFR Song List, you can click on any author and there's an external link that pops up. (to their website, facebook, myspace, etc.)
I'm proposing to make those into internal links, so we can set up a profile with additional information : multiple links, formation/birth date, small biography, promotional picture, etc.

It would serve as a better promotional platform than what's currently in place. It would also be easier to change the link if the artist has a lot of songs. (atm, the admins need to change them one at a time I believe)
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Old 09-11-2013, 04:41 PM   #2160
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Can forum posts (non garbage bin) help count for Veteran status? I think people with 2000 posts and 1 billion points and 3 years are qualified to be veterans, they're just more of a forum-goer than a player.
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